Technologies
Qualcomm’s Phone-Connected AR Headset Plans Hint at Google and Apple’s Future
Future headsets will need to work better with phone apps: Qualcomm’s moves point to where Google and Apple need to go.

Apple’s expected unveiling of its mixed reality headset is in just a matter of days, but Qualcomm has announced more of its own AR/VR moves ahead of Apple’s WWDC event. At AWE, an AR-focused developer conference taking place May 31 to June 2 in San Jose, California, chipmaker Qualcomm laid out new steps for how headsets and glasses could work better with phones. That’s exactly where brands like Apple and Google need to go next.
Qualcomm has been working on software bridging AR glasses and Android phones with certain Qualcomm chips for years now, under an infrastructure called Snapdragon Spaces. The company’s latest feature, Dual Render Fusion, aims to make it easier for Android apps already on phones to add AR features that could leap over to connected glasses.
Read more: Apple’s Mixed Reality Headset: What We Expect
Qualcomm’s chips are already in most of the XR (AR/VR) devices on the market, and a few more that are coming soon: Oppo’s MR Glasses, a mixed reality headset, use cameras to have passthrough video on their display, much like the Quest Pro and Apple’s expected headset. Qualcomm is also working with Google and Samsung on a future mixed reality platform and device expected to be further detailed sometime in the next year.
Both Apple’s headset, and Google’s Samsung-Qualcomm partnership, should and probably will involve letting apps on the devices we already use – phones, and tablets and maybe laptops – work with future headsets. Microsoft’s XR partnership with Qualcomm on chips could also be laying out similar plans for Windows.
Snapdragon Spaces isn’t at all the ideal way for all these apps to work across AR glasses, but it’s a start. And it’s also a hint, once again, that hardware plans are already leaning into the idea of these headsets existing more as interconnected peripherals than standalone devices. That’s fine by me: While the Quest 2 has been impressive, the only way for these goggles and glasses to be more useful is to work seamlessly with the stuff already in our pockets.
More on virtual reality and VR gaming
Technologies
Today’s NYT Strands Hints, Answers and Help for Sept. 20 #566
Here are hints and answers for the NYT Strands puzzle for Sept. 20, No. 566.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle might be a puzzler. Some of the answers are long and a bit tough to unscramble. If you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Dire straits.
If that doesn’t help you, here’s a clue: Oh no! Get me out of here!
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- PICK, PIED, DIRT, DIRE, MANE, MILE, MAIL, MALE, DAME, FRET, MACE, RENT
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- PICKLE, MESS, MUDDLE, DILEMMA, QUANDRY, PREDICAMENT
Today’s Strands spangram
Today’s Strands spangram is INAFIX. To find it, look for the I that’s four letters down on the far left, and wind up.
Technologies
Microsoft Is Hiking Xbox Series Console Prices Again. Here’s What You’ll Pay This Fall
Gaming is getting more and more expensive due to tariffs.

Microsoft will increase the prices of its Xbox Series consoles once again in October. This latest increase comes just five months after it raised prices due to tariffs.
An Xbox support page notes the upcoming price increase happening on Oct. 3, as first reported by Windows Central on Friday. Console costs will jump $20 to $70, depending on the version.
The new prices are:
- Xbox Series S 512GB: $380 to $400
- Xbox Series S 1TB: $430 to $450
- Xbox Series X Digital: $550 to $600
- Xbox Series X: $600 to $650
- Xbox Series X 2TB Galaxy Black Special Edition: $730 to $800
To provide some context on the pricing, the Xbox Series S 512GB was $300 at launch, and the Xbox Series X was $500. In December 2023, the Xbox Series X went for as low as $350.
Microsoft says the price changes are «due to the changes in the macroeconomic environment.» This likely refers to the tariffs instituted by President Donald Trump, which have also caused prices to increase for other video game hardware from Nintendo and Sony.
«We are navigating an incredibly dynamic environment right now,» a company source told Windows Central. «We’ve assessed the changing macroeconomic environment and addressed the applicable impacts.»
When asked for further comment, a Microsoft spokesperson pointed CNET to the Xbox support page.
Where to get an Xbox Series X at its original price
The Xbox price hike won’t take effect until Oct. 3. Until then, you can pick up the Xbox Series consoles for the current pricing at retailers including Amazon, Best Buy and Walmart.
Technologies
The New Meta Ray-Bans Might Be Your Next Disneyland Tour Guide
Disney’s Imagineers are prototyping a virtual assistant to guide you through its theme parks via your own smart glasses.

Walt Disney Imagineering is in the early stages of prototyping a new augmented reality experience at its theme parks. This week, the team released a video showing Meta’s Ray-Ban smart glasses used as a personal virtual assistant inside Disneyland.
Meta is just one of the companies Disney Imagineering R&D is working with on AR. The Ray-Ban smart glasses allow Disney guests to ask questions out loud and receive real-time responses with information about rides, attractions, merchandise, food and directions.
Disney Imagineering’s R&D team has been working on early prototypes for how our AI glasses can help bring easy to access tips while in the parks, using our new Device Access Toolkit pic.twitter.com/japyanoSEh
— Jake Steinerman (@jasteinerman) September 18, 2025
The video shows a Disney cast member walking through Disneyland wearing Meta Ray-Bans. As she approaches the paddleboat attraction, she asks, «What’s that, and how can I ride it?»
«That’s the Mark Twain River Boat,» the AI-powered glasses respond instantly. «It’s nearby and you can board for a relaxing 14-minute cruise.»
She proceeds to ask, «Where can I get a gluten-free snack?» The answer is, at a snack stand nearby, with the glasses offering to check the full menu for her. She also asks whether a certain ride is appropriate for her 4-year-old, and focuses on a guest’s Porg keychain to inquire, «Where can I get one of those?» It responds by telling her it’s from a store in Star Wars Galaxy’s Edge.
Another part shows the glasses suggesting activities. «Pirates of the Caribbean currently has a short wait time. Want directions?» And «Winnie the Pooh is nearby, want to meet him?»
Meta’s latest Ray-Bans were unveiled on Wednesday. The second-generation Meta smart glasses have received AI upgrades, a better battery life and an improved camera. They are available now for $379.
Augmented reality experiences have become a way for theme parks to distinguish themselves from the competition. Earlier this year, Universal opened its brand new theme park, Epic Universe, featuring a blend of immersive technology.
Disney doesn’t shy away from using the latest technology in its parks and experiences. There are wearables for park and hotel room entry, new Haunted Mansion illusions and apps for checking ride wait times or voting for that evening’s nighttime entertainment. Let’s not forget the latest Walt Disney animatronics or Disney’s groundbreaking holotile floor, either.
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