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Here’s What I Learned Testing Photoshop’s New Generative AI Tool

Adobe’s Firefly AI feature brings new fun and fakery to photos. It’s a profound change for image editing, though far from perfect.

Adobe has bulit generative AI abilities into its flagship image-editing software, releasing a Photoshop beta version Tuesday that dramatically expands what artists and photo editors can do. The move promises to release a new torrent of creativity even as it gives us all a new reason to pause and wonder if that sensational, scary or inspirational photo you see on the internet is actually real.

In my tests, detailed below, I found the tool impressive but imperfect. Adding it directly to Photoshop is a big deal, letting creators experiment within the software tool they’re likely already using without excursions to MidjourneyStability AI’s Stable Diffusion or other outside generative AI tools.

With Adobe’s Firefly family of generative AI technologies arriving in Photoshop, you’ll be able to let the AI fill a selected part of the image with whatever it thinks most fitting – for example, replacing road cracks with smooth pavement. You can also specify the imagery you’d like with a text prompt, such as adding a double yellow line to the road.

Firefly in Photoshop also can also expand an image, adding new scenery beyond the frame based on what’s already in the frame or what you suggest with text. Want more sky and mountains in your landscape photo? A bigger crowd at the rock concert? Photoshop will oblige, without today’s difficulties of finding source material and splicing it in.

The feature, called generative fill and scheduled to emerge from beta testing in the second half of 2023, can be powerful. In Adobe’s live demo, the tool was often able to match a photo’s tones, blend in AI-generated imagery seamlessly, infer the geometric details of perspective even in reflections and extrapolate the position of the sun from shadows and sky haze.

Such technologies have been emerging over the last year as Stable Diffusion, Midjourney and OpenAI’s Dall-Ecaptured the imaginations of artists and creative pros. Now it’s built directly into the software they’re most likely to already be using, streamlining what can be a cumbersome editing process.

«It really puts the power and control of generative AI into the hands of the creator,» said Maria Yap, Adobe’s vice president of digital imaging. «You can just really have some fun. You can explore some ideas. You can ideate. You can create without ever necessarily getting into the deep tools of the product, very quickly.»

But you can’t sell anything yet. With Firefly technology, including what’s produced by Photoshop’s generative fill, «you may not use the output for any commercial purpose,» Adobe’s generative AI beta rules state.

Photoshop’s Firefly AI imperfect but useful

In my testing, I frequently ran into problems, many of them likely stemming from the limited range of the training imagery. When I tried to insert a fish on a bicycle to an image, Firefly only added the bicycle. I couldn’t get Firefly to add a kraken to emerge from San Francisco Bay. A musk ox looked like a panda-moose hybrid.

Less fanciful material also presents problems. Text looks like an alien race’s script. Shadows, lighting, perspective and geometry weren’t always right.

People are hard, too. On close inspection, their faces were distorted in weird ways. Humans added into shots could be positioned too high in the frame or in otherwise unconvincingly blended in.

Still, Firefly is remarkable for what it can accomplish, particularly with landscape shots. I could add mountains, oceans, skies and hills to landscapes. A white delivery van in a night scene was appropriately yellowish to match the sodium vapor streetlights in the scene. If you don’t like the trio of results Firefly presents, you can click the «generate» button to get another batch.

Given the pace of AI developments, I expect Firefly in Photoshop will improve.

It’s hard and expensive to retrain big AI models, requiring a data center packed with expensive hardware to churn through data, sometimes taking weeks for the largest models. But Adobe plans relatively frequent updates to Firefly. «Expect [about] monthly updates for general improvements and retraining every few months in all likelihood,» Adobe product chief Scott Belsky tweeted Tuesday.

Automating image manipulation

For years, «Photoshop» hasn’t just referred to Adobe’s software. It’s also used as a verb signifying photo manipulations like slimming supermodels’ waists or hiding missile launch failures. AI tools automate not just fun and flights of fancy, but also fake images like an alleged explosion at the Pentagon or a convincingly real photo of the pope in a puffy jacket, to pick two recent examples.

With AI, expect editing techniques far more subtle than the extra smoke easily recognized as digitally added to photos of an Israeli attack on Lebanon in 2006.

It’s a reflection of the double-edged sword that is generative AI. The technology is undeniably useful in many situations but also blurs the line between what is true and what is merely plausible.

For its part, Adobe tries to curtail problems. It doesn’t permit prompts to create images of many political figures and blocks you for «safety issues» if you try to create an image of black smoke in front of the White House. And its AI usage guidelines prohibit imagery involving violence, pornography and «misleading, fraudulent, or deceptive content that could lead to real-world harm,» among other categories. «We disable accounts that engage in behavior that is deceptive or harmful.»

Firefly also is designed to skip over styling prompts like that have provoked serious complaints from artists displeased to see their type of art reproduced by a data center. And it supports the Content Authenticity Initiative‘s content credentials technology that can be used to label an image as having been generated by AI.

Today, generative AI imagery made with Adobe’s Firefly website add content credentials by default along with a visual watermark. When the Photoshop feature exists beta testing and ships later this year, imagery will include content credentials automatically, Adobe said.

People trying to fake images can sidestep that technology. But in the long run, it’ll become part of how we all evaluate images, Adobe believes.

«Content credentials give people who want to be trusted a way to be trusted. This is an open-source technology that lets everyone attach metadata to their images to show that they created an image, when and where it was created, and what changes were made to it along the way,» Adobe said. «Once it becomes the norm that important news comes with content credentials, people will then be skeptical when they see images that don’t.»

Generative AI for photos

Adobe’s Firefly family of generative AI tools began with a website that turns a text prompt like «modern chair made up of old tires» into an image. It’s added a couple other options since, and Creative Cloud subscribers will also be able to try a lightweight version of the Photoshop interface on the Firefly site.

When OpenAI’s Dall-E brought that technology to anyone who signed up for it in 2022, it helped push generative artificial intelligence from a technological curiosity toward mainstream awareness. Now there’s plenty of worry along with the excitement as even AI creators fret about what the technology will bring now and in the more distant future.

Generative AI is a relatively new form of artificial intelligence technology. AI models can be trained to recognize patterns in vast amounts of data – in this case labeled images from Adobe’s stock art business and other licensed sources – and then to create new imagery based on that source data.

Generative AI has surged to mainstream awareness with language models used in tools like OpenAI’s ChatGPT chatbot, Google’s Gmail and Google Docs, and Microsoft’s Bing search engine. When it comes to generating images, Adobe employs an AI image generation technique called diffusion that’s also behind Dall-E, Stable Diffusion, Midjourney and Google’s Imagen.

Adobe calls Firefly for Photoshop a «co-pilot» technology, positioning it as a creative aid, not a replacement for humans. Yap acknowledges that some creators are nervous about being replaced by AI. Adobe prefers to see it as a technology that can amplify and speed up the creative process, spreading creative tools to a broader population.

«I think the democratization we’ve been going through, and having more creativity, is a positive thing for all of us,» Yap said. «This is the future of Photoshop.»

Editors’ note: CNET is using an AI engine to create some personal finance explainers that are edited and fact-checked by our editors. For more, see this post.

Technologies

Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge

Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries. 

Read also: Uber’s Simplified App for Seniors Is Launching Nationwide

Car rental dropoff expands

One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.

Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.

More affordable airport rides

Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.

This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.

Enhanced hotel food delivery

The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.

Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.

More airport pickup options in the suburbs

Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.

These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post

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Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled

Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been canceled?

Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.

«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price

Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.

What I like about the Razer Handheld Dock Chroma

The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.

One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.

As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.  

What I don’t like about the Razer Handheld Dock Chroma

The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.

Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing. 

Performance

For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.

The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.

Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.

Should you get the Razer Handheld Dock Chroma?

If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.

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