Technologies
GeForce RTX 4060 Ti and 4060, Starting at $299, Are on Their Way
The value oriented,1080p-targeting end of Nvidia’s gaming GPU line looks promising.

Nvidia’s Ada-architecture GPUs for 1080p gamers — and for those whose pocketbooks can’t stretch to accommodate $500-plus graphics cards — are finally appearing to replace last generation’s RTX 3060 and 3060 Ti models, at really attractive prices.
The RTX 4060 Ti starts shipping next week. Nvidia will only be offering an 8GB version of its own Founders Edition cards, which start at $399; $499 and up 16GB models will be coming from its partners. We won’t see the $299-plus RTX 4060 cards until July, and Nvidia won’t be offering those itself.
Specifications
Nvidia GeForce RTX 4060 Ti | Nvidia GeForce RTX 4060 | |
---|---|---|
Memory | 8GB or 16GB GDDR6 | 8GB GDDR6 |
Memory bandwidth (GBps) | 288 | 272 |
Memory clock (GHz) | 9 | 8.5 |
GPU clock (GHz, base/boost) | 2.31/2.535 | 1.83/2.46 |
Memory data rate/Interface | 18Gbps/128 bits | 17Gbps/128 bits |
RT cores | 34 | 24 |
CUDA Cores | 4,352 | 3,072 |
Texture mapping units | 136 | 96 |
Streaming multiprocessors | 34 | 24 |
Tensor Cores | 136 | 96 |
Process | 4nm | 4nm |
TGP/min PSU (watts) | 160/550 | 115/550 |
Max thermal (degrees) | 194F/90C | 194F/90C |
Bus | PCIe 4.0×8 | PCIe 4.0×8 |
Size | 2 slots | 2 slots |
Launch price | $399 (8GB), $499 (16GB) | $299 |
Ship date | May 24, 2023 | July 2023 |
The 8GB and 16GB versions of the 4060 Ti are identical in all other ways, though the latter may be a bit bigger to accommodate any extra cooling and it draws a smidge more power. It’s not the first time we’ve seen multiple memory configurations for a given GPU, but it never gets less confusing. Basically, jumping to 16GB can help if you want to load higher-resolution textures (for better quality), smoother video (and sometimes photo) editing and some other similar tasks.The two cards are also intended for upgrades or new builds of low-power — a power supply of 600w or less — or compact systems where you can’t fit or support a triple-slot, 11-inch long card.
The two cards are also intended for upgrades or new builds of low-power — a power supply of 600 watts or less — or compact systems where you can’t fit or support a triple-slot, 11-inch long card.
It’s generally worth bumping up to the Ada generation cards from previous generations for the performance improvement you get from Nvidia’s DLSS 3 optimization technology over DLSS 2, though I can’t state whether that general observation holds as true for these specific GPUs until I get to test them. Based on specs alone, the RTX 4060 Ti promises notably better performance than the lower end card.
It will also be interesting to see how well these perform relative to Intel’s Arc A750 and A770 GPUs, since those more modern cards have generally performed better than last-gen competitors.
Technologies
Starlink Plans to Send 42K Satellites Into Space. That Could Be Bad News for the Ozone
Technologies
Scary Survey Results: Teen Drivers Are Often Looking at Their Phones
New troubling research found that entertainment is the most common reason teens use their phones behind the wheel, followed by texting and navigation.

A new study reveals that teen drivers in the US are spending more than one-fifth of their driving time distracted by their phones, with many glances lasting long enough to significantly raise the risk of a crash. Published in the journal Traffic Injury Prevention and released on Thursday, the research found that, on average, teens reported looking at their phones during 21.1% of every driving trip. More than a quarter of those distractions lasted two seconds or longer, which is an amount of time widely recognized as dangerous at highway speeds.
Most distractions tied to entertainment, not emergencies
The top reason teens said they reached for their phones behind the wheel was for entertainment, cited by 65% of respondents. Texting (40%) and navigation (30%) were also common. Researchers emphasized that these distractions weren’t typically urgent, but rather habitual or social.
Teens know the risks
The study includes survey responses from 1,126 teen drivers across all four US regions, along with in-depth interviews with a smaller group of high schoolers. Most participants recognized that distracted driving is unsafe and believed their parents and peers disapproved of the behavior.
But many teens also assumed that their friends were doing it anyway, pointing to a disconnect between personal values and perceived social norms.
Teens think they can resist distractions
Interestingly, most teens expressed confidence in their ability to resist distractions. That belief, researchers suggest, could make it harder to change behavior unless future safety campaigns specifically target these attitudes.
The study’s lead author, Dr. Rebecca Robbins of Boston’s Brigham and Women’s Hospital, said interventions should aim to shift social norms while also emphasizing practical steps, such as enabling «Do Not Disturb» mode and physically separating drivers from their devices.
«Distracted driving is a serious public health threat and particularly concerning among young drivers,» Robbins said. «Driving distracted doesn’t just put the driver at risk of injury or death, it puts everyone else on the road in danger of an accident.»
What this means for parents and educators
The researchers say their findings can help guide educators and parents in developing more persuasive messaging about the dangers of distracted driving. One of the recommendations is that adults need to counter teens’ beliefs that phone use while driving is productive or harmless.
While the study’s qualitative component was limited by a small and non-urban sample, the authors believe the 38-question survey they developed can be used more broadly to assess beliefs, behaviors and the effectiveness of future safety efforts.
Technologies
Nintendo Switch 2 Joy-Con Issues? It Might Just Be Your HDMI Cable
Make sure to use the Switch 2 cable included with the new gaming console.

As the Switch 2 continues to sell in the millions for Nintendo, it shouldn’t be a surprise that there’d be some issues with the console. It appears, however, that one problem Switch 2 owners are facing is actually just a matter of using the wrong cable.
Reddit users have posted about their Joy-Cons disconnecting when they’re playing on their Switch 2 while it’s docked, an issue spotted earlier by IGN. It does appear that, luckily, the issue can be resolved by using the included HDMI cable for the Switch 2 rather than an older, slower one — including the cable that came with the original Nintendo Switch.
Nintendo laid out the solution on its support page for when the Joy-Con 2 starts disconnecting from the console:
- Confirm that you’re using an «Ultra High Speed» HDMI cable to connect the dock to the TV. If it’s not Ultra High Speed, your console won’t perform as expected when docked.
- If you’re using a different cable than the one that came with the console, it should have printed on the cable that it’s «Ultra High Speed.»
- The HDMI cable that came with the Nintendo Switch is not «Ultra High Speed» and should not be used with the Nintendo Switch 2 dock.
Nintendo didn’t immediately respond to a request for comment about the source of this issue.
Since the Switch 2 launch, many gamers have come to realize that Nintendo’s new console is very picky about what cables are connected to it. This goes for the HDMI cable as well as the power cable.
While the new and old Switch share the same name, they don’t share the same components. The Switch 2 is a huge upgrade in graphics power over the 2017 console, which means it needs the appropriate power supply. Not providing the Switch 2 with sufficient power could likely cause some issues, especially if the system has to do a lot of work to run a game.
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