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Intel Arc A750 LE Graphics Card Review: A Sub-$300 Speed Champ

But it doesn’t score quite as high on stability.

Intel came very (very) late to the party with its desktop graphics cards, so it’s not surprising that they feel like a bit of a work in progress compared to veterans like Nvidia and AMD.

From a price and specs perspective, the A750 competes with Nvidia’s budget GeForce RTX 3050, which also falls roughly into the $250 to $300 price band. Intel dropped the price from $300 to $250 in February, but the market doesn’t seem to have totally caught up with that yet.

Intel Arc A750 Limited Edition

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Like

  • Good price for its performance
  • AV1 encoding support

Don’t Like

  • Experienced some instability
  • large for its performance class

The Arc line currently includes a sub-$150 8GB entry-level Arc A380 and upmarket A770, which comes in two flavors: an Intel Limited Edition, with 16GB VRAM, and one available through board partners such as ASRock and Acer. The latter cards have bulked-up specs, notably four additional Xe graphics cores and faster clock speeds. So for less memory-demanding 1080p gaming the 8GB A770 might provide a little lift over the A750 — but it may not be worth the extra cash, depending on what they’re going for at any moment. 

I’m not convinced the 16GB version makes a lot of sense. If you need that much memory, say for video editing or 1440p-plus gaming, you’re going to want more powerful components. 

Intel Arc A750 Limited Edition

Intel Arc A750 Limited Edition
Memory 8GB GDDR6
Memory bandwidth (GBps) 512.0
Memory clock (GHz) 2.0
GPU clock (GHz, base/boost) 2.1/2.4
Memory data rate/Interface 16Gbps/256 bits
Render Slices/RT cores 4/28
Texture mapping units 224
Tensor Cores 448
Process 6nm
TGP/min PSU 225/600W
Max thermal (degrees) 194F/90C
Bus PCIe 4.0×16
Size 2 slots; 11.1 inches long (282mm)
Connections 3 x DP 1.4, 1 x HDMI 2.0
Current list price $249
Ship date October, 2022

You can get surprisingly reasonable 1440p performance out of the A750, especially if you’re aggressive with XeSS (Xe SuperSampling), the company’s upscaling technology a la Nvidia’s DLSS or AMD’s FidelityFX Super Resolution

Keep in mind that if you’re upgrading an old system you may not get claimed (or as tested) performance. And by «old» I mean pre-2020 or earlier than Intel’s 10th-gen and AMD’s Zen 3 desktop CPUs. That’s because best performance requires resizable BAR support, which lets the CPU store its game-related data in the GPU’s VRAM rather than system RAM so the GPU doesn’t have to traverse the system bus to retrieve it. But the same RBAR performance caveat applies to most recent GPUs.

Back view of the Intel Arc A750 Limited Edition sitting atop a swirling aqua and white background showing the dual fansBack view of the Intel Arc A750 Limited Edition sitting atop a swirling aqua and white background showing the dual fans

The A750 LE is a full-length card.

Lori Grunin/CNET

The visible design aspects are pretty typical for a GPU: two fans on one side, vents on top and bottom and out the end. It’s heavy for its class, but there’s a lot of metal and thick, sturdy plastic. You can add a waterblock, though I could only find a couple compatible ones, one of which costs as much as the card. And removing the backplate can potentially get ugly, since it’s glued rather than screwed on. (I didn’t disassemble mine, but TechPowerUp has a nice teardown of it.)

Close up of the end bracket of the A750 LE lying down against a swirling aqua and white surface showing 3 DisplayPort and one HDMI connectorClose up of the end bracket of the A750 LE lying down against a swirling aqua and white surface showing 3 DisplayPort and one HDMI connector

The A750 takes up two slots.

Lori Grunin/CNET

Performance

I’ve compared the A750 to the RTX 3060, since the EVGA RTX 3050 I reviewed is no longer produced — the company left the business in September 2022. The Asus Dual RTX 3060 OC is more expensive by about $100, but isn’t always the faster card. And even where the A750 lags it, for 1080p gaming it doesn’t do so by much. The RTX 3060’s 12GB of VRAM helps when you bump up resolution or do graphics work, but the newer architecture of the A750 means it acquits itself better than the two-year-old 3060 on operations like ray tracing. And because it’s not an old entry GPU, it supports AV1 encoding (for better streaming performance), while other low-end — Nvidia and AMD’s entry- and midlevel GPUs are still based on last-gen architecture.

My biggest gripe about the A750’s performance, though, isn’t about frame rates, it’s about the driver and related software. Some conflict with my network card — an Intel Wi-Fi 6E AX211 — made my system report it as having failed in Event Viewer, despite all indications to the contrary. It was still operational, though. But I never would have seen those event reports had I not been trying to track down the cause of freezes/BSODs. Removing the card and uninstalling the driver restored stability. Could be correlation, not causation, but I haven’t seen a BSOD in a long time.

Intel also configures its Arc Control Utility’s default well below the card’s stated maximum power consumption — 190 watts vs. 228 watts — which makes sense. For one thing, I saw only about a 4% frame-rate increase bumping it to 215 watts. But it also runs hot once you start playing with the overclocking settings, easily hitting its 90C maximum (and slightly above), and definitely hot enough to start exhibiting display glitches. 

Overclocking anything runs the risk of system instability, but Arc Control doesn’t make it easy (or less tedious) to iterate through the possibilities.

These kinds of issues are normal for early generations of GPU technologies, and Arc is just a baby, which makes it a hard call against veteran competitors. But if you want something fast for less than $300, the Arc A750 is an attractive proposition. Just keep in mind you may have to change some GPU diapers.

Relative performance of comparable GPUs

Shadow of the Tomb Raider gaming test (1080p)

Intel Arc A750 LE

111

Asus Dual RTX 3060 OC

120

Note:

Longer bars indicate better performance (FPS)

Guardians of the Galaxy (1440p)

Intel Arc A750 LE

80

Asus Dual RTX 3060 OC

100

Note:

Longer bars indicate better performance (FPS)

3DMark Time Spy

Asus Dual RTX 3060 OC

9,352

Intel Arc A750 LE

13,133

Note:

Longer bars indicate better performance

3DMark Speed Way (DX12 Ultimate)

Asus Dual RTX 3060 OC

2157

Intel Arc A750 LE

2366

Note:

Longer bars indicate better performance

SpecViewPerf 2020 SolidWorks (1080p)

Intel Arc A750 LE

131.94

Asus Dual RTX 3060 OC

198.65

Note:

Longer bars indicate better performance (FPS)

3DMark DXR (DirectX Ray Tracing)

Asus Dual RTX 3060 OC

19.47

Arc A750 LE

29.57

Note:

Longer bars indicate better performance (FPS)

Test PC configuration

Custom PC Microsoft Windows 11 Pro (22H2); 3.2GHz Intel Core i9-12900K; 32GB DDR5-4800; 2x Corsair MP600 Pro SSD; Corsair HX1200 80 Plus Platinum PSU, MSI MPG Z690 Force Wi-Fi motherboard, Corsair 4000D Airflow midtower case

Technologies

If You Miss MTV and Dunkaroos, This Indie Game Is for You

Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»

At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.

In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.

In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.

I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.

From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.

«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»

Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.

The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.

«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»

Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.

I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.

«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»

It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.

Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.

If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.

Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»

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These MWC Phones and Gadgets Wowed Me, but Where Are They Now?

From AI hardware to wearable phones, these products promised a lot. So what happened to them?

Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?

From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered. 

From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today. 

Humane AI pin

AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.

Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now. 

Motorola Rizr

MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games. 

It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.

Xiaomi SU7 EV

Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited. 

I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all. 

As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.

Samsung Galaxy Ring

Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review. 

But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring. 

There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product. 

Motorola wrist phone

I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad

I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet

But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.

With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.

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