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HP Victus 15: Ultra-Affordable Gaming Laptop for First-Timers

Wait for it to go on sale and the Victus 15 is one of the lowest-cost ways to buy your first gaming laptop.

There are two types of budget gaming laptops: Ultralow-cost models well under $1,000 with entry-level Nvidia GeForce GTX graphics and models priced between roughly $1,000 and $1,200 equipped with a low-end GPU from the superior GeForce RTX series. The HP Victus 15 is solidly in the former category. It costs $800 at Best Buy and can frequently be found on sale for as little as $580. It’s based on a 15.6-inch, 1080p display with a 144Hz refresh rate and powered by an Intel Core i5-12450H CPU, 8GB of RAM and GeForce GTX 1650 graphics.

I wouldn’t pay $800 for a laptop with a midrange Core i5 CPU, a meager 8GB of RAM and an aging GTX 1650 GPU because you can usually find a budget model with a better CPU, twice the RAM and — most importantly — an RTX 3050, 3050 Ti or even 3060 GPU on sale for less than $1,000. So, the question becomes, is the Victus 15 a good buy when it’s on sale for less than $600? At that price, it begins to make sense for those just dipping their toes into the 3D-gaming waters and looking to play older or more casual games rather than rocking the latest AAA titles with ray tracing and other quality settings dialed up.

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HP Victus 15-fa0031dx

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Like

  • Ultralow price for gaming laptop
  • Speedy 144Hz display
  • Decent battery life

Don’t Like

  • Dim display
  • Grainy 720p webcam
  • Keyboard lacks RGB lighting

Enough 3D performance for some

Our Victus 15 test system (model 15-fa0031dx) has been available at Best Buy for nearly a year and is based on an Intel Core i5-12450H CPU and GeForce GTX 1650 graphics. Released at the beginning of last year, the 12th-gen Alder Lake CPU is relatively new. While some high-end, high-priced laptops have been released with 13th-gen Raptor Lake CPUs, we’ve yet to see a lower-end model based on a mainstream 13th-gen Core i5 or Core i7 chip. The Victus 15’s GPU is another story. The GTX 1650 was released nearly four years ago and has been surpassed by three generations of GeForce RTX graphics processors.

The only place you’ll find the GTX 1650 GPU these days is in not just a budget gaming laptop but an entry-level budget gaming laptop. You really can’t drop down a level without entering integrated graphics territory. That said, this four-year-old GPU isn’t entirely useless. While it will struggle with the latest, most demanding AAA titles, it’s more than capable of playing most games at 1080p at medium to high settings. 

HP Victus 15 gaming laptop

Price as reviewed $800
Display size/resolution 15.6-inch 1,920×1,080 144MHz 16:9display
CPU 2GHz Intel Core i5-12450H
Memory 8GB DDR4 3,200MHz RAM
Graphics 4GB Nvidia GeForce GTX 1650 Graphics
Storage SamsungMZVL2512HCJQ 512GB SSD
Networking Wi-Fi 6 MT7921 (2×2) and Bluetooth 5.3
Operating system Windows 11 Home 21H2

For casual gamers looking to play around with co-op shooters, the Victus 15 is a cheap way to get there. We experienced smooth gameplay at 1080p on both CS:GO and Riftbreaker. The laptop averaged 105 frames per second on the Riftbreaker GPU benchmark and an even more impressive 191fps on the CS:GO benchmark. Both tests were run at 1080p with High settings enabled. It also achieved a playable 61fps on the newer and more demanding Guardians of the Galaxy — also at 1080p and High settings. 

On our Shadow of the Tomb Raider test (1080p with Highest settings), however, it dropped to 46fps. When we dialed back the detail settings to High, the Victus 15 averaged 53fps. It was able to surpass 60fps only when we dropped the settings to Low, where it averaged 73fps. (It got close at Medium settings, with an average frame rate of 58fps.) 

Gaming laptops rarely, if ever, deliver long battery life, so all we are looking for from such a machine is a passable runtime. And the Victus 15 delivers just that. It lasted for nearly 6.5 hours on our demanding streaming video battery-drain test, which placed it in the top half of the other budget gaming laptops we are using for comparison in this review. Don’t plan on getting anywhere near that if you’re gaming, though. 

HP Victus 15 gaming laptop in profileHP Victus 15 gaming laptop in profile
Matt Elliott/CNET

Plastic chassis, dim display

There’s certainly a limit to its 3D performance — not a surprise with an $800 gaming laptop that’s frequently on sale for less than $600. The laptop’s design doesn’t overcome its budget price, either. The all-plastic, all-black body is a bit flimsy but not too bulky. It’s a hair less than an inch thick and weighs just over 5 pounds. The display hinge isn’t quite tight enough, causing the display to wobble at the slightest nudge. Some flex can be felt with the plastic keyboard deck under your fingers when you are typing and particularly when mashing keys during a game. The plastic lid protecting the display also flexes a bit too much for my comfort.

HP Victus 15 gaming laptop at a angle showing the displayHP Victus 15 gaming laptop at a angle showing the display
Matt Elliott/CNET

The keyboard feels cramped because HP decided to squeeze in a number pad. The keys have snappy response but lack RGB backlighting, a fun feature offered on nearly every gaming laptop. I wasn’t expecting per-key or even multizone RGB lighting, but the Victus 15 offers neither R nor G nor B — nor any other color than white. You get the bare minimum of keyboard backlight — one-level white lighting.

HP Victus 15 gaming laptop with keyboard backlightingHP Victus 15 gaming laptop with keyboard backlighting
Matt Elliott/CNET

The display offers a crisp, full-HD image across the 15.6-inch panel along with a speedy 144Hz refresh rate but is rated for only 250 nits of brightness. That’s typical of budget laptops, but I measured a peak brightness of only 220 nits. Games and images looked a bit dull, even at max brightness. The 720p webcam, too, is underwhelming. It produces a grainy, poorly balanced image compared with that of 1080p cams that have quickly become the norm. 

Affordable fun for a first gaming laptop

Do you remember your first car? Unless you were born into the 1%, it was likely on the level of a Ford Taurus that could receive a dent or two without your parents getting upset. It’s also likely you recall that dented Taurus fondly. You made great memories in that car, because you and your friends had the ability to cruise around without a parent at the wheel. The Victus 15 is that beloved Ford Taurus. It’s not the sleekest or fastest gaming laptop, but it’s an inexpensive rig that you can afford right now. You could keep saving for a pricier gaming laptop that would deliver greater gaming capabilities and more bells and whistles than the Victus 15, but the Victus 15 will let you start making fond memories online with your friends right now.

The Victus 15 can regularly be found on sale at Best Buy for less than $600. For first-time gamers, it makes sense at this price. If it’s selling at its full price of $800, however, then budget gaming laptops in the form of the Acer Nitro 5 or Dell G15 are better buys. Or you could check out this RTX 3050-based Victus 15 model available directly from HP that is regularly discounted. Each cost less than $1,000 (and can be frequently found discounted closer to $800) and feature RTX 3050 or RTX 3060 graphics for better 3D gaming performance than the Victus 15 and its aging GTX 1650 GPU.

How we test computers

The review process for laptops, desktops, tablets and other computer-like devices consists of two parts: performance testing under controlled conditions in the CNET Labs and extensive hands-on use by our expert reviewers. This includes evaluating a device’s aesthetics, ergonomics and features. A final review verdict is a combination of both objective and subjective judgments. 

The list of benchmarking software we use changes over time as the devices we test evolve. The most important core tests we’re currently running on every compatible computer include: Primate Labs Geekbench 5, Cinebench R23, PCMark 10 and 3DMark Fire Strike Ultra

A more detailed description of each benchmark and how we use it can be found in our How We Test Computers page. 

Geekbench 5 (multicore)

Dell G16 7620 GSeries

12,520

Acer Nitro 5 AN517-42

8,987

Dell G15 5520 GSeries

8,932

Acer Nitro 5 AN515-58

8,443

HP Victus 15 Gaming Laptop

6,766

Lenovo IdeaPad Gaming 3 15ARH7

6,252

Note:

Longer bars indicate better performance

Cinebench R23 (multicore)

Dell G16 7620 GSeries

17,942

Dell G15 5520 GSeries

13,694

Acer Nitro 5 AN515-58

13,583

Acer Nitro 5 AN517-42

12,870

Lenovo IdeaPad Gaming 3 15ARH7

10,192

HP Victus 15 Gaming Laptop

9,718

Note:

Longer bars indicate better performance

3DMark Wild Life Extreme

Dell G16 7620 GSeries

18,004

Acer Nitro 5 AN515-58

16,510

Acer Nitro 5 AN517-42

15,895

Lenovo IdeaPad Gaming 3 15ARH7

11,020

Dell G15 5520 GSeries

10,285

HP Victus 15 Gaming Laptop

6,779

Note:

Longer bars indicate better performance

Guardians of the Galaxy (High @1920 x 1080)

Dell G16 7620 GSeries

123

Acer Nitro 5 AN517-42

114

Dell G15 5520 GSeries

84

Lenovo IdeaPad Gaming 3 15ARH7

76

Acer Nitro 5 AN515-58

71

HP Victus 15 Gaming Laptop

61

Note:

Longer bars indicate better performance

Online streaming battery drain test

Lenovo IdeaPad Gaming 3 15ARH7

488

Acer Nitro 5 AN517-42

477

HP Victus 15 Gaming Laptop

377

Dell G15 5520 GSeries

307

Dell G16 7620 GSeries

287

Acer Nitro 5 AN515-58

277

Note:

Longer bars indicate better performance

System Configurations

HP Victus 15 Gaming Laptop Microsoft Windows 11 Home; 2GHz Intel Core i5-12450H; 8GB DDR4 3,200MHz RAM; 4GB Nvidia GeForce GTX 1650 GPU; 512GB SSD
Acer Nitro 5 AN515-58 Microsoft Windows 11 Home; 2.5GHz Intel Core i5-12500H; 16GB DDR4 3,200MHz RAM; 6GB Nvidia GeForce RTX 3060 GPU; 512GB SSD
Dell G15 5520 GSeries Microsoft Windows 11 Home; 2.5GHz Intel Core i5-12500H; 8GB DDR5 4,800MHz RAM; 4GB Nvidia GeForce RTX 3050 GPU; 256GB SSD
Acer Nitro 5 AN517-42 Microsoft Windows 11 Home; 3.3GHz AMD Ryzen 7 6800H with Radeon Graphics; 16GB DDR5 4,800MHz RAM; 6GB Nvidia GeForce RTX 3060 GPU; 1TB SSD
Dell G16 7620 GSeries Microsoft Windows 11 Home; 2.3GHz Intel Core i7-127000H; 16GB DDR5 4,800MHz RAM; 6GB Nvidia GeForce RTX 3060 GPU; 512GB SSD
Lenovo IdeaPad Gaming 3 15ARH7 Microsoft Windows 11 Home; 3.3GHz AMD Ryzen 5 6600H with Radeon Graphics; 8GB DDR5 4,800MHz RAM; 4GB Nvidia GeForce RTX 3050 GPU; 256GB SSD

Technologies

Anthropic’s New Claude Opus 4.5 AI Model Is Designed for Coding and Office Work

The new reasoning model can also power the Claude for Chrome AI browser extension.

Anthropic’s newest version of its most powerful generative AI model could upend how you manage your spreadsheets. The company said Claude Opus 4.5, announced Monday, is aimed at things you do on the job, like coding and office work.

Google unveiled its powerful new Gemini 3 model last week, and OpenAI released GPT-5.1 the week before. Now it’s Anthropic’s turn. The company, which is popular with businesses and software workers, said Opus 4.5 is focused on getting work done, not generating content.

Claude Opus 4.5 will be available everywhere and will be a default model for Pro (starting at $17/month), Max (starting at $100/month) and Enterprise users.

Opus 4.5 is built to produce documents, spreadsheets and presentations and can automate menial office tasks by using your computer and browser. That includes its deployment in Claude for Chrome, a browser extension that lets Claude do internet tasks for Max users.

This release puts all three Claude models in the 4.5 generation. Anthropic released Sonnet 4.5, its midlevel model, in September and Haiku 4.5, its smallest model, in October.

Advanced reasoning models like Opus are designed to handle complex, demanding tasks. While a smaller, cheaper large language model will provide an answer based on the probabilities in its training data, a reasoning model will rerun and refine its operations to get a better or more complete answer. This takes longer, but it means the AI can handle more difficult operations.

Reasoning models are particularly useful for complicated programming projects or intensive research. The downside is they are slower and more expensive to run, which is why companies often restrict them to paid plans or have strict limits on usage.

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Technologies

New Spotify Feature Pulls Playlists Straight From Other Music Services

Moving to Spotify used to mean manually recreating your playlists or relying on third-party tools. Now, it’s seamless.

I use Spotify for hours every single day: on commutes, while cooking, during workouts, when walking my dog. Essentially, whenever life grants me a spare minute, I’m streaming Spotify. But even with all that listening, I’ve always wished the app had an easy way to scoop up the playlists I’d built on other music services. I’d call myself a Spotify loyalist, but there are some songs, such as covers or live versions, that are only available on other platforms. 

Spotify finally delivered by recently rolling out a built-in feature that lets you import playlists from rival platforms directly into your library. 

Read also: You Can Have ChatGPT Make You a Spotify Playlist. But Why Would You?


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Spotify’s new playlist transfer feature

Spotify announced late last week that it’s launching a new «Import your music» option in its mobile app. This feature, powered by TuneMyMusic, enables listeners to seamlessly import entire playlists from competing services directly into their Spotify library. 

At launch, Spotify supports transfers from major platforms including Apple Music, YouTube Music, Amazon Music, Tidal, Deezer, Pandora, SoundCloud and more. 

The original playlists remain intact. Spotify doesn’t delete or alter them from the source app when it makes a copy in your Spotify account. 

Read also: How to Find Your Spotify Wrapped All Year Round

Why this matters for Spotify users

  • No more rebuilding your playlists from scratch: Previously, moving to Spotify meant manually recreating your playlists or relying on third-party tools. With this integration, Spotify handles the heavy lifting.
  • Unlimited transfers: Unlike some free third-party services that limit the number of songs or playlists you can transfer, Spotify’s in-app solution supports unlimited transfers. 
  • Better personalization: Once your playlists are in Spotify, they feed directly into Spotify’s recommendation algorithms. That means personalized features like Daylist and Release Radar start getting smarter right away. 
  • More to do with your music: After importing, you can remix your playlists by inviting friends to collaborate, designing custom cover art or adding transitions between songs if you’re a Premium user. 

Read more: Spotify’s Recaps Feature Helps You Return to Audiobooks You’ve Already Started

How to transfer your playlists to Spotify

Here’s a quick how-to so you can bring your favorite playlists over:

  1. Open the Spotify mobile app on your phone.
  2. Go to Your Library.
  3. Scroll to the bottom. You should see a new option title, «Import your music». Tap that. 
  4. Follow the prompts to connect to TuneMyMusic. You’ll need to authenticate your account for the service you’re importing from. 
  5. Choose the platform you’re moving from (Apple Music, YouTube Music, SoundCloud, etc.).
  6. Select the playlists you want to import.
  7. From there, Spotify will copy them into your library. Once complete, you’ll find them in your Spotify «Playlists» list.
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Technologies

‘Am I the Problem?’ Why Gaming Crossovers Are a Love-Hate Thing

In navigating my own relationship with the phenomenon of characters from one game appearing in another, I talked to some of the devs behind the games to get a better sense of how these crossovers work and why companies pursue them.

When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.

Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?

It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.

Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.

When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another. 

«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set. 

I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years. 

Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context? 

The answer, like it or not, is both. 

Money is a big part of the motivation, but expanding reach and offering customization also factor in

Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties? 

There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cocks noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years. 

Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cocks said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).

To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations. 

There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.

Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.

«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.

She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.

Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise. 

But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.

The game’s collaborations started out as infrequent events, but now show up roughly every season.

The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.

There are also internal motivations for these opportunities.

«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers. 

Fortnite didn’t start the party, but it did invite basically everyone

Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago. 

Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.

Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level. 

The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.

More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.

Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.

Epic Games, the makers of Fortnite, declined to comment for this story. 

Convenience and customization… at a cost

While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.

«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.

You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game. 

That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.

But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.

Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»

For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers. 

There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.

Everyone is here (and here to stay)

I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea. 

Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work. 

And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.

The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.

Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity. 

There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.

For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them. 

The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs. 

For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base. 

«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»


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Correction, Nov. 24: A previous version of this story misspelled the name of Hasbro CEO Chris Cocks.

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