Technologies
How Razer Is Bringing Vibration ‘Soundtracks’ to Tomorrow’s Games and Movies
New software lets developers automatically add vibrations synced to the action on screen.
At GDC 2023, I sat down in gaming accessory company Razer’s office and felt something I’d never experienced before: playing a video game and having my controller and headphones vibrate at different intensities that I could adjust to my liking. Then I watched a blockbuster superhero film with headphone vibration tuned to the action — all powered by the same software.
The software development kit, or SDK, created by tech studio Interhaptics, which was acquired by Razer last year, lets companies easily add vibration to their games, films and other media. Interhaptics founder Eric Vezzoli, now Razer’s general manager of Interhaptics, walked me through a demonstration of what the software can do.
He noted that the software takes just a day to be implemented into a game, and then vibration will be automatically added for any feedback device, be it a controller, smartphone, headphones, haptic vest or other device. Even if a developer is adding peripherals with different vibration frequency ranges, the software can add haptic feedback that’s suited for each device. That simplifies the process when, say, trying to set vibration levels to be similar on iPhones and Android phones, which have very different vibration ranges.
«We take the designer’s intention and we translate it to machine capability,» Vezzoli said.
The haptic composer software, as it’s properly called, also puts vibration control in gamers’ hands. In the game demo I played, I was able to toggle whether vibrations would happen when triggered by my character, enemies or the environment, as well as tone them down if they were too intense. The software put control of vibration feedback in my hands.
The software SDK launched with support for PS4, PS5, Meta Quest 2 and X-input controllers, as well as iOS and Android phones. Developers can set up custom vibrations for potentially any number of different peripherals with haptics, allowing them to pulse or vibrate at different intensities to convey whatever emotion or action fits the game or movie scene.
That list of peripherals includes the Razer Kraken V3 HyperSense headphones, which have haptic motors spread around both earcups and are the headphones I wore for the demo. While I was playing the simple dungeon-crawling game that Vezzoli and his team built to show off the SDK, every sword swing by my character pulsed vibration around my ears, while enemies hitting my character buzzed my ears in a noticeably different way.
Then I watched scenes from films with headphone vibration coinciding with exciting moments — buzzing along while a superhero used their powers, or, during a suspenseful silence, pulsing at a low frequency that subtly alternated between ears, like a heartbeat.
If I’m being honest, it felt weird to have headphones buzzing around my ears with dynamic patterns — the pitter-patter of heartbeats or triumphant vibrating bursts of superheroes clashing, which I’m used to hearing via sound effects, not feeling on my skin.
But I could see how, if I were to get used to dynamic vibrations around my ears — or with future devices, elsewhere on my body — they could make entertainment more immersive. I remember discovering how much listening to footsteps made me better at finding enemies in first-person shooters, and dynamic vibrations about explosions or activity could similarly point me in the right direction. Movies and shows, which rely on visuals and soundscapes to convey tone and mood, could add a new layer with haptics — and the technology seems ideally suited for VR developers to add texture to their immersive worlds.
Razer and Interhaptics’ software is admittedly a bit future-facing, since controllers and smartphones are far more common than vibrating headphones or other peripherals. But the company is sending out developer kits with the Razer Kraken V3 HyperSense headphones for developers to try adding the SDK software to their game.
«It’s a different type of experience, and we believe we can generate enormous value from a user experience playing these games,» said Vezzoli.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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