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Samsung’s $450 Galaxy A54 5G Is Here to Challenge the Pixel 6A

Samsung’s latest sub-$500 phone launches on April 6.

This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.

Samsung is expanding its lineup of A-series devices with the $450 Galaxy A54 5G, which launches on April 6 and is available for preorder starting March 30. It represents Samsung’s latest effort to capture the market for middle-tier smartphones, competing directly with Google’s $450 Pixel 6A.

The Galaxy A54 5G has a lot in common with last year’s Galaxy A53 5G. That phone punched above its weight in many ways except for its occasionally laggy performance, as I wrote in my review. Both phones have a 5,000-mAh battery, which matches the Galaxy S23 Ultra’s in capacity, a screen with a 120Hz adaptive refresh rate and 128GB of storage that’s expandable up to 1TB. They also have very similar screen sizes, with the Galaxy A54’s measuring 6.4 inches, making it just slightly smaller than the Galaxy A53’s 6.5-inch display. International pricing wasn’t immediately available. But the Galaxy A53 5G had the same US price at launch, and lists for £399 and AU$699 in the UK and Australia, respectively. 

The biggest changes Samsung made to its new phone have to do with the camera. The Galaxy A54 5G has a 50-megapixel primary camera instead of the Galaxy A53’s 64-megapixel main sensor, although both phones have a 12-megapixel ultrawide camera and a 5-megapixel macro camera. Samsung instead seems to be emphasizing nighttime photography with the Galaxy A54 5G, although we won’t know how much of an improvement to expect until we are able to try it. The company also says the pixels in the Galaxy A54 5G’s sensor are larger than those in the Galaxy A53 5G’s camera, therefore requiring fewer megapixels. Like its predecessor, the Galaxy A54 5G also has a 32-megapixel front camera, but Samsung got rid of the rear-facing 5-megapixel depth camera.

The Galaxy A54 5G will run on an Exynos 1380 processor, which sounds like it might be the successor to the Exynos 1280 chip in last year’s phone. I’m curious to see whether this chip makes a difference, since performance was one of my few complaints about the Galaxy A53 5G. Like other recent Samsung phones, the Galaxy A54 5G will receive four generations of Android OS updates and five years of security updates. 

Samsung’s flagship Galaxy S devices and its foldable phones may attract the most attention, but the company’s A-series devices have built a serious following. Two of Samsung’s A-series devices, the Galaxy A13 and Galaxy A03, made it into Counterpoint Research’s rankings of the top-selling phones in 2022, while the Galaxy S series was nowhere to be found. 

The launch comes as Google has been competing with Samsung more aggressively on price in recent years. Google has its own A-series devices that offer some features from its flagship Pixel line at a more affordable price. The $450 Pixel 6A, for example, is one of the best-looking phones in its price range and inherits Google’s Tensor processor from the Pixel 6. It also offers a superior camera compared to the Galaxy A53 5G when taking photos in very bright or dim surroundings. Google launched the Pixel 6A last July after announcing it at its developer conference in May, so there’s a chance it could launch a successor in the coming months.

Back of the Samsung Galaxy A54 5G.Back of the Samsung Galaxy A54 5G.

The Galaxy A54 5G has a 50-megapixel main camera.

Samsung

Beyond its A-series phones, Google also sells its flagship Pixel phones for significantly less than the list price of Samsung’s new Galaxy S phones. The Pixel 7, for example, starts at $600, while the Galaxy S23 begins at $800 without a trade-in discount.

Still, Samsung dominates the US market for Android phones, accounting for 20% of shipments in the fourth quarter of 2022 compared to Google’s 5%, according to Counterpoint Research.

The Galaxy A54 5G is also another sign that you no longer have to pay close to $1,000 to get features like a multilens camera and a screen with a high refresh rate. It builds on a theme that’s been prevalent throughout the industry in recent years, particularly on Android devices, as once-premium features like 5G, larger screens and advanced cameras have trickled down to cheaper devices. 

And while Apple did release a third-generation of the iPhone SE last year for $429 that competes with Samsung and Google’s midrange offerings, the company isn’t expected to refresh its cheaper iPhone in 2023. Analyst Ming-Chi Kuo reported that a fourth iPhone SE is in development, but it’s not expected to arrive until 2024.

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Technologies

Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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