Technologies
Final Fantasy XVI’s Characters and Combat Hint at an Incredible Adventure
Preview: Square Enix reveals the story and battle system of the next entry in its iconic series before it hits PS5 this summer.
Every main numbered Final Fantasy game tells a new story in a fresh universe, giving each upcoming entry a powerful mystique. That sense is particularly strong with Final Fantasy XVI, which has been teased with spectacular, overwhelming trailers since it was unveiled with Sony’s PlayStation 5 in 2020.
The PS5 exclusive lands on June 22, and developer Square Enix lifted the curtain at a New York City preview event with a playable demo build of the game earlier this month. Acting as producer is Naoki Yoshida (AKA Yoshi-P), the charismatic figure credited with reviving massively multiplayer online RPG Final Fantasy XIV. He and his team gave us a primer on the story and world before letting us try out the game for the first time.
World at war
This RPG takes place in Valisthea, a world divided into six nations that depend on giant magic crystals — one of Final Fantasy’s recurring elements — for energy. As the game kicks off, this energy is badly depleted and conflict is brewing between Valisthea’s nations.
It’s more of a cold war due to the existence of Dominants — humans with the power to summon massive magical creatures known as Eikons. Like the dragons in Games of Thrones, the Eikons are basically this world’s weapons of mass destruction. Except all the nations have them, and they act as a deterrent to open war.
You play as Clive Rosfield, whose younger brother Joshua has control of the powerful Phoenix summon. After tragedy strikes, Clive is bound to another fiery Eikon, Ifrit, and goes on a quest for vengeance. This causes Eikons to battle each other for the first time, throwing off Valisthea’s delicate political balance and creating lots of collateral damage.


The Phoenix Eikon is central to the game’s epic tale.
Square EnixClive’s journey will take him through Valisthea’s seven nations — which are divided into segmented open areas rather than one big open world — with a shifting party of AI-controlled allies as backup (there wasn’t much exploration in the preview section though). You’ll also be able to dive into the history of Valisthea as much as you wish, Localization Director Michael-Christopher Koji Fox told CNET.
«We have a character that gathers lore; he will tell you about what’s going on in the game — characters, places, history, things like that,» said Koji Fox, whose previous Final Fantasy projects include IX and XIV. «It doesn’t affect the story, it doesn’t affect gameplay, but for those players that want to go deep and find out what happened 200 years ago, why these countries hate each other, you can go and do that.»
Dominating the Dominants
The playable section of our demo saw Clive and his ally Cidolfus Telamon (this game’s Cid, a recurring name in the series) making their way up a dark tower on the hunt for Benedikta Harman, a spy for a rival nation. Cid is the Dominant of lightning-summoning Ramuh, while Benedikta is linked to terrifying wind elemental Garuda.
Cid has beautifully styled hair and his voice will likely sound familiar — he’s voiced by Ralph Ineson, who appeared in Game of Thrones, Chernobyl and Willow and infuses his character with awesome gravitas. The fiery Benedikta is easily the most striking character design in the preview, and you know she’s a baddy because drops the f-bomb.


Benedikta is a pretty intense rival for Clive.
Square EnixThese Dominants humanize the political conflict, and their differing statuses within their own kingdoms hint at the varying cultures and attitudes across this world. This section occurs a few hours into the game, though there’s also a tutorial where you play as a young, fresh-faced Clive to learn the basics of combat.
The dingy tower wasn’t exactly a visual showcase for the first PS5 Final Fantasy, which will let you choose between performance and fidelity modes in the finished game. However, this location did offer plenty of opportunities to explore the game’s real-time combat system as goons leapt out at every turn. Unlike Final Fantasy VII Remake, you don’t control your entire party directly — only Clive and his faithful canine companion Torgal (whom you can pet).
Tailoring your battles
Basic combat fits neatly in the action-RPG mold, with Clive able to employ a mixture of melee attacks, magic, dodging and blocking. Final Fantasy XVI’s battles move much more quickly than those old games though, and combat director Ryota Suzuki drew on his experience developing lightning-fast action game Devil May Cry 5 for this series evolution.
«The most important thing for Final Fantasy XVI was to make a system that is accessible to lots of different types of playing styles; more technical, stylish and for players that are not too into action,» Suzuki said via translator. «So we didn’t want it to be overwhelming.»


Torgal is an exceptionally good dog and useful in a fight.
Square EnixAdding to Final Fantasy XVI’s accessibility are the «Timely» accessories, which you can equip to simplify certain aspects of combat. These can let you pull off Clive’s most impressive combos by tapping the same button (instead of learning specific inputs), allow for easier dodging and make doggo pal Torgal battle automatically.
You can tailor this element based on which ones you equip, giving you a chance to get comfortable with different parts of the combat system at your own pace. The attack one had the most obvious impact, since unequipping it reduced Clive’s attacks from visually stunning Devil May Cry-style aerial ballets to basic thrusts and chops — you’ll have to learn a bunch of combos to achieve his most stylish moves normally.
Elemental Eikons
Your magical combat abilities are defined by the Eikon you have equipped, with Phoenix’s fire, Titan’s earth and Garuda’s wind were available in the demo, but it seems like Clive absorbs or copies these from other Dominants as he encounters them (it’s likely Garuda’s powers were unlocked early for the demo version). Earning experience lets you unlock or improve Clive’s elemental skills.


You can channel Eikons to employ elemental attacks in battle.
Square EnixYou can also switch between Eikons in battle, essentially allowing Clive to change character classes on the fly. It’s an evolution of the beloved job system that debuted in 1992’s Final Fantasy V, in which you assigned roles to characters and they learn those job-specific abilities through leveling up.
«It was my wish to take that job system and somehow replace jobs with Eikons, and recreate that system in a full action setting,» game director Hiroshi Takai, who worked on the fifth entry in the series, said through a translator.
«Making it something that’s very customizable and individual to each player … the Clive they have at the end and the palette they use in that final battle is different for every single person.»


Garuda is awesome looking throughout the intense boss battle.
Square EnixFlipping between these elemental powers became increasingly natural as the demo progressed, with the mixture of these and the satisfying dodge system making the boss battle against Benedikta and her Eikon a joy to play. The smooth transitions between gameplay and cutscenes peppered the experience with that classic Final Fantasy melodrama without pulling control away for too long.
Battle of the titans
The final section of the demo took place a few hours further into the game, with Ifrit going up against Benedikta’s Garuda in an epic Godzilla vs Kong-style confrontation. It’s the kind of sequence that would have been a cutscene in older Final Fantasy games, but XVI makes it completely playable and extremely fun.
This battle felt completely different to normal combat, conveying an awesome sense of primordial power as the Eikons lay waste to an isolated part of Valisthea. Ifrit employs a mixture of beefy melee moves and fiery blasts against Garuda’s quick slashes and wind-based attacks. Projectiles also neutralize each other, which is a particularly cool touch.


The Eikons are a force of nature, and their clashes make a huge mess.
Square EnixThe developers noted that the gameplay of these Eikon clashes will vary, hinting that you’ll have to battle each one differently depending on their elemental prowess, unique attributes and Clive’s relationship with the character who’s controlling them.
Even with the shift toward action-oriented battles, Final Fantasy XVI looks set to be an emotional roller coaster in the series’ grand tradition. Speaking through a translator, producer Naoki Yoshida wants players to feel thrilled and hopeful by the time they’re done with the game.
«When those end credits roll and the players experience the whole story, I want them to feel that they can move toward tomorrow, no matter what happened today,» he said.
Technologies
Roblox Will Pay $12 Million to Settle Nevada Child Safety Lawsuit
The deal with the Nevada attorney general will require Roblox to have stricter safeguards to protect children online.
Popular gaming platform Roblox agreed to pay more than $12 million and implement new safety features as part of a settlement with the state of Nevada. This settlement comes amid several lawsuits accusing the company of an alleged lack of protection of children on the platform.
The agreement resolves potential litigation over allegations that Roblox failed to adequately safeguard children while they played the online game, Nevada Attorney General Aaron Ford said in a press release on Wednesday.
As part of the deal, Roblox will spend $10 million over three years to encourage children to engage in non-digital activities, as well as institute age verification for all users. This will include «facial age estimation technology and government-issued ID for age assurance, and will use behavioral monitoring to identify users who may have been aged incorrectly,» according to the press release.
«The injunctive relief that Roblox has agreed to will give parents the tools they need to protect their children on the platform; institute default protections to block predators from engaging with children; and ensure that messages involving minors are not encrypted,» Ford said in the press release.
Roblox also committed to spending $1 million over two years on a campaign to educate minors and adults about online safety and another $1.5 million to develop a law enforcement liaison position to work with state law enforcement agencies over concerns about the platform.
Roblox Chief Safety Officer Matt Kaufman said it’s part of the company’s «work to establish a new standard for digital safety.»
«This resolution creates a blueprint for how industry and regulators can work together to protect the next generation of digital citizens,» Kaufman said Thursday. «We have no finish line when it comes to safety.»
Roblox is under significant legal pressure amid more than 140 lawsuits, according to Reuters. The suits, filed in 2025, allege the company knowingly created a gaming platform that allowed child predators to target minors.
The company also faces lawsuits from state attorneys general in Texas, Kentucky, Louisiana, Iowa, Nebraska, Tennessee and Florida over similar accusations.
Age-based accounts coming soon
Two days before the settlement announcement, Roblox CEO and founder David Baszucki revealed new accounts for younger Roblox users.
Roblox Kids will be available for children between the ages of 5 and 8, and Roblox Select is for those ages 9 to 15. Roblox is reportedly used by nearly half of US children under 16. Children who are older than 16 will be in their own age group, simply called «Roblox.»
Kids and Select accounts would be available in those age groups as determined by Roblox’s age-check technology or by a verified parent.
Unmonitored chat in the game has been a point of criticism for the platform, as it allows predators to chat with children. Kids’ accounts will have chat turned off by default, with limited access to Minimal or Mild games as determined by the platform. Select accounts will have chat with safeguards and access to games with Moderate content, which is described by the platforms as having «moderate violence, light realistic blood, moderate crude humor, unplayable gambling content, and/or moderate fear.»
These new age-based accounts will roll out sometime in early June.
Technologies
Opera Adds Browser Connector Feature to Integrate AI Chatbots Into Browsers
New feature will allow users to include the AI tools of their choice.
Opera announced Thursday the launch of a new tool that allows users of its browsers to include more AI chatbots in their browsing experience.
Browser Connector is a free feature for Opera One and Opera GX browsers that allows users to integrate AI tools such as OpenAI’s ChatGPT and Anthropic’s Claude into their live browsing sessions via Model Context Protocol. MCP is an open standard developed by Anthropic that allows for a secure two-way connection between AI models, external data sources and tools such as search engines.
(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Last month, Opera introduced MCP compatibility to Opera Neon, its subscription-based agentic AI browser. Opera says the new feature willallow a user’s AI of choice to provide real-time context of open tabs and active content.
«With Browser Connector, Opera ensures users aren’t bound to a single company’s ecosystem, but are instead free to combine the best tools for their specific needs,» Mohamed Salah, senior director of product at Opera, said in a statement.
To enable the feature, which is now available in Early Bird mode, users need to go to Settings in the browser, search for «AI Services» and install the Browser Connector feature. They then have to connect ChatGPT or Claude to the feature.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for April 17, #571
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for April 17 No. 571.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition is a tricky one, especially the purple category. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: «Yer out!»
Green group hint: They score goals.
Blue group hint: Daddy dearest.
Purple group hint: Home, home on the…
Answers for today’s Connections: Sports Edition groups
Yellow group: Things an umpire calls.
Green group: An attacking player in soccer.
Blue group: MLB father-son duos.
Purple group: ____ range.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is things an umpire calls. The four answers are ball, out, safe and strike.
The green words in today’s Connections
The theme is an attacking player in soccer. The four answers are forward, No. 9, striker and target man.
The blue words in today’s Connections
The theme is MLB father-son duos. The four answers are Alou, Bonds, Fielder and Griffey.
The purple words in today’s Connections
The theme is ____ range. The four answers are 3-point, driving, long and mid.
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