Technologies
Hogwarts Legacy: The Best PS5 and Xbox Graphics Options
The new Harry Potter game can have up to five separate graphics preset options.
While PC games often have endless menus and submenus of graphics settings to tinker with, console games have historically run the same way for everyone on the same hardware. More recently, as consoles have diverged into multiple versions, such as the PS4/PS4 Pro or the Xbox Series X/Series S, you might get a choice between Quality and Performance modes (typically emphasizing either resolution or frames-per-second), but that’s about it.
In Hogwarts Legacy, however, the Xbox and PS5 versions of the game have up to five available graphics settings. That’s more than the usual Quality/Performance split, and the details of each can be a bit opaque. That’s especially true considering one of the big selling points of console gaming is that you don’t have to worry about settings or compatibility issues.
Which one to pick depends on a couple of things – your preference for sparkly eye candy over smooth motion, and whether or not you have a TV that supports VRR (variable refresh rate) and HDR.
As a quick rundown, Hogwarts Legacy’s five graphics settings are:
- Fidelity mode
- Fidelity mode with raytracing
- Performance mode
- Balanced mode
- HFR (high frame rate) mode
The question comes down to: Do you want the game to look better or run smoother? Quality settings, called Fidelity in this case, in console games generally increase the resolution and add graphics detail and complexity, but often lock the number of frames per second down to 30. Performance settings can drop the resolution and remove or downgrade graphics features, but offer higher frame rates, ideally at least 60fps — but not always. Newer TVs with higher refresh rates (or variable refresh rates) can run even faster frame rates.
In testing Hogwarts Legacy, it’s not surprising that I ended up on the Balanced setting. It feels like a shame to skip the high-end graphics the PS5 (and Xbox Series X) are capable of. But at the same time, playing at 30fps feels choppy and unsatisfying. Hence, the in-the-middle option.
I’ve also been spoiled by testing the game on a series of high-end gaming PCs. On the new Razer Blade 18, which has an Nvidia RTX 4080 GPU, I was able to run the game at its highest graphics settings with QHD resolution and get frame rates above 100fps in most cases.
Even an slightly older gaming laptop with an Nvidia RTX 3070 was able to run at a mostly consistent 60fps at high graphics settings and FHD resolution. Both of these cases, when connected to a 65-inch LG OLED TV, were far superior visually to any of the PS5 options and didn’t require me to choose graphics quality over frame rate.
What do all these performance mode settings actually do?
As Hogwarts Legacy is mostly exploration and conversation with some fighting, you can get away with the Fidelity mode and not feel like you’re losing out on gameplay. Fast-paced action or online competitive games generally require those higher frame rates for effective play.
Adding the ray tracing option tweaked the visuals slightly on the PS5, most noticeably adding more realistic reflections. But it also seemed to further degrade performance. It’s worth checking out, but you might not stick with it.
Besides the Balanced setting, the Performance setting is also somewhere in the middle. It drops some detail from Balanced, but feels like it hits 60fps more consistently without the occasional slowdown in the Balanced mode.
The extreme option on the other end is HFR Performance, which maximizes the frame rate but makes the game look worse. Again, a casual adventure/exploration game like this doesn’t need anything over ~60fps, and only some TVs even support this.
What performance setting should I choose for Hogwarts Legacy?
For my money, if playing on a PS5, I’d choose the Balanced mode, but only after sampling the other available options as well. My second choice would be Fidelity mode, and in fact, I might switch back and forth between the two depending on my mood.
But the overall best experience is going to be on a gaming PC, and our breakdown of the required specs for that is here.
Technologies
How to Get Verizon’s New Internet Plan for Just $25 Per Month
Technologies
This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached
The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.
It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car.
This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry.
Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.
If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments.
Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
What the Neo robot can do around the house
The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.
Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.
The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.
The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.
Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers.
«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week.
1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»
The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»
What you need to know about Neo and privacy
Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently.
That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes.
«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»
Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake.
«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.
1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says.
But inviting an AI-equipped humanoid to observe your home life isn’t a small step.
The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.
Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.
Technologies
I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game
Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.
I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?
The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way.
A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.
But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.
I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.
As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.
Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone.
As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.
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