Technologies
Wild Hearts Tries Too Hard to be Like Monster Hunter
Commentary: Sure, it’s fun to smash monsters with ridiculous weapons, but not when it feels like you’ve done it before.

Wild Hearts, developed by Koei Tecmo’s Omega Force and published by EA, tries its best to take the monster-hunting genre crown from Capcom’s long-running franchise, Monster Hunter. The problem is it copies Capcom’s homework a bit too much.
Despite fast action and a stacked variety of enemies, Wild Hearts is a carbon copy so blatant that fans of the Capcom series may find it hard to ignore. Those new to the genre, however, should find battling giant monsters to be a fun, if somewhat shallow, experience.
Hunting down monsters
In Wild Hearts, you play the role of a nameless hunter in Azuma, a world that closely resembles feudal Japan. You’ll seek out giant monsters, known as Kemonos, upgrade equipment and complete quests for characters. At your disposal is a stockpile of weapons with unique moves, such as the outlandish Bladed Wagasa, an umbrella-looking weapon that makes the hunter into a deadly Mary Poppins as they float while slicing away at monsters.
Weapon options are similar to Monster Hunter, but the toolsets feel slightly different. Called Karakuri, players can create different objects that aid in traversal but can also be used in battle. The first Karakuri available to players is a box that can be used to reach higher ledges or as a platform to deal extra damage when doing plunging attacks. Later, players will learn to combine six of these boxes together to create a bulwark, a fortified wall that will stop a charging monster, causing them to fall on their back leaving them open to attacks. The Karakuri is essentially a Swiss Army knife-like tool that unlocks more options as players progress.
Combat in Wild Hearts feels more frantic than in Monster Hunter, but there’s a sluggishness to the controls. Attacks, healing, dodging, using Karakuri and other actions come with a hint of input lag, leading to some frustration while playing.
Enemies range from smaller monsters that are only a few sizes larger than the hunter to giant behemoths that tower over the player. Fights come in phases. When an enemy’s health is taken down enough, the monster will roar and escape to another part of the map. Players will have to find them again and start the second phase, which has the monsters unleashing new and more powerful attacks making them far more dangerous.
This heart is too familiar
I can’t stress this enough: Wild Hearts plays so much like Monster Hunter. It’s almost distracting. And unfortunately, Wild Hearts copies some of the most monotonous parts of Monster Hunter wholesale.
Like in Monster Hunter, enemies have roars that indicate the start and end of a battle, which is a lame mechanic that shouldn’t have been copied. Then there’s the tedious and pointless action of the monster running away after losing a certain amount of health. There’s even the incorporation of a 30-second timer after hunting down quest-related monsters to take you back to camp instead of letting you continue to hunt other monsters or immediately start another quest.
The world of Azuma is split into islands where there is a variety of terrain, but only so many locations are actually intended for fighting. The rest allows you to gather items for crafting or healing, as well as provide a safe space to set up camp. This also feels exactly like Monster Hunter.
Even the tone of the game is similar. Wild Hearts’ feudal Japan setting isn’t that much different from Monster Hunter, although the latter is a bit more playful with its characters and setting.
Wild Hearts isn’t going to take the monster-hunting crown. Fans of the Capcom series won’t find much new to explore in the game, while those new to the genre will see the same notes repeated again and again. Who may enjoy Wild Hearts the most are those new to the genre and never had the experience of beating up on giant beasts with ridiculous weapons.
Wild Hearts launches on the PS5, Xbox Series X|S and PC for $70 on Feb. 17.
Technologies
Today’s NYT Connections Hints, Answers and Help for May 18, #707
Hints and answers for Connections for May 18, #707.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s Connections puzzle is a mix of difficult and easy. The purple category does what most purple categories do, and makes you really break down how you think about the words. Read on for clues and today’s Connections answers.
The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group, to the tough (and sometimes bizarre) purple group.
Yellow group hint: School days.
Green group hint: About there!
Blue group hint: Sure, let’s go.
Purple group hint: The Scarlett Letter.
Answers for today’s Connections groups
Yellow group: Tasks for a student.
Green group: Encouraging responses in a guessing game.
Blue group: Up for anything.
Purple group: What «A» might mean.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is tasks for a student. The four answers are assignment, drill, exercise and lesson.
The green words in today’s Connections
The theme is encouraging responses in a guessing game. The four answers are almost, close, not quite and warm.
The blue words in today’s Connections
The theme is up for anything. The four answers are easy, flexible, game and open.
The purple words in today’s Connections
The theme is what «A» might mean. The four answers are area, athletic, excellent and one.
Technologies
Today’s NYT Strands Hints, Answers and Help for May 18, #441
Here are hints and answers for the NYT Strands puzzle No. 441 for May 18.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands will probably be easier if you have some basic knowledge about a certain type of vessel. You don’t really need to have ever been on one, since the answers show up in books and movies all the time. If you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Riding the wind.
If that doesn’t help you, here’s a clue: famed song by Christopher Cross.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:
- DULL, TILE, TILER, SEER, GALE, GALES, HAIL, SAIL, LEEK, GLUE, HALL, TALL, HEAT
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you’ve got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- HELM, HULL, KEEL, MAST, STERN, RIGGING, RUDDER, TILLER
Today’s Strands spangram
Today’s Strands spangram is SAILBOAT. To find it, start with the S that’s four letters down on the farthest row to the left, then wind across, up and down.
Technologies
Google I/O 2025: How to Watch and What to Expect
With Android 16 out of the way, Google I/O will certainly be all about AI.

Google I/O 2025 takes place on May 20 and 21 with Google’s big keynote happening on day 1. We expect Big G to talk about its myriad innovations across its ever-expanding portfolio of products — almost certainly with a huge focus on AI every step of the way. If we collectively cross our fingers, promise to be good and eat all our vegetables then we may even be treated to a sneak peek at upcoming hardware.
Read more: Android 16: Everything Google Announced at the Android Show
Google also hosted a totally separate event that focused solely on Android. The Android Show: I/O Edition saw the wrappers come off Android 16, with insights into the new Material 3 Expressive interface, updates to security and a focus on Gemini and how it’ll work on a variety of other devices.
By breaking out Android news into its own virtual event, Google frees itself to spend more time during the I/O keynote to talk about Gemini, Deep Mind, Android XR and Project Astra. It’s going to be a jam-packed event, so here’s how you can watch I/O 2025 as it happens and what you can look forward to.
Google I/O: Where to watch
Google I/O proper kicks off with a keynote taking place on May 20, 10 a.m. PDT (1 p.m. EDT, 6 p.m. BST). It’ll almost certainly be available to stream online on Google’s own YouTube channel, although a holding video is yet to be available. There’s no live link on the I/O website yet, either, though you can use the handy links to add the event to your calendar of choice. Expect links to a livestream to be available closer to the day.
What to expect from Google I/O 2025
Little chat about Android 16: As Google gave Android 16 its own outing already, it’s likely that it won’t be mentioned all that much during I/O. In fact at last year’s event, Android was barely mentioned, while uses of the term «AI» went well over a hundred.
Android XR: Google didn’t talk much about Android XR during the Android show, focusing instead on the purely phone-based updates to the platform. We expected to hear more about the company’s latest foray into mixed-reality headsets in partnership with Samsung and its Project Moohan headset, so it’s possible that this is being saved for I/O proper.
Gemini: With Android being spun out into its own separate event, Google is evidently clearing the way for I/O to focus on everything else the company does. AI will continue to dominate the conversation at I/O, just as it did last year (though hopefully Google can make it more understandable) with updates to many of its AI platforms expected to be announced.
Gemini is expected to receive a variety of update announcements, including more information on its latest 2.5 Pro update which boasts various improvements to its reasoning abilities, and in particular to its helpfulness for coding applications. Expect lots of mentions of Google’s other AI-based products, too, including DeepMind, LearnLM and Project Astra. Let’s just hope Google has figured out how to make this information make any kind of sense.
Beyond AI, Google may talk about updates to its other products including GMail, Chrome and the Play Store, although whether these updates are big enough to be discussed during the keynote rather than as part of the developer-focused sessions following I/O’s opening remains to be seen.
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