Connect with us

Technologies

The Ultimate Dead Space Remake Survival Guide

Even Dead Space veterans might want to check out these tips.

Dead Space might be the best video game remake ever. But whether you’re a longtime fan of the series or brand new to it, the sci-fi survival horror game can be a little tricky.

The remake of the 2008 game came out Friday, and players are stepping back into the role of Isaac, an engineer who finds himself in the middle of an utter nightmare. Even though the game is 15 years old, developer Motive Studios made some small changes to its formula to create a fresh experience for anyone playing.

Here are nine tips to survive Dead Space.

Always go for the limbs

Several characters in the game mention cutting off the limbs of the Necromorphs, the game’s alien bad guys. It can’t be said enough how important this is.

Shots to the head and body don’t do nearly as much damage as cutting off a limb, making the effort a waste of ammo. Most of the weapons available to Isaac are intended to be used to cut off the extremities, but you have to make sure to target limbs accordingly. For most enemies, focus on the legs in order to decrease their mobility.

Use the right weapon on the right enemy

Speaking of weapons, with so many options, it’s important to know which one is best for the job. Isaac starts off with the Plasma Cutter, ideal for the commonly found Slashers, with their long limbs, or the doglike Lurkers. Isaac’s second weapon, the Plasma Rifle, is perfect for the Exploders, who have a pouch of chemicals attached to them. It takes only a few bullets for the pouch to explode. Since ammunition is limited in Dead Space, picking the right weapon will help prevent you from running out of ammo at the worst time. The Ripper is the third weapon Isaac acquires and is the best to take down multiple Stalkers.

Keep the weapons you like on you

There are seven weapons in Dead Space, but you may find yourself gravitating to a few of them. If that’s the case, keep only those weapons you like in your inventory and put the rest in storage. Ammo dropped by enemies will only match the weapons you carry. Sticking to the weapons you like will open up space in your inventory, and ammo for those weapons will be prioritized by the game.

Never forget to stomp

Necromorphs can take a lot of damage and still move around with only one or two working limbs. Because of this, one way to make sure they’re dead is by stomping on them. Not only does smashing them to bits with Isaac’s boot provide some satisfaction, it’ll also cause an item to drop from the Necromorph. Practically every one will have some useful item on it.

Use your Stasis

The Stasis Module is a suit upgrade that lets you slow down an object or enemy. At the start of the game, Isaac can use it just a few times before it’s depleted, but upgrades to his suit extend the amount available. Though initially Statis is used to get past an out-of-control door, it’s an incredibly helpful tool for dealing with Necromorphs. A shot to an individual or group of enemies will slow them down tremendously, giving you more time to evade attacks, lop a limb or run away.

Use Kinesis to get hard-to-reach items

Kinesis is another module Isaac acquires early in the game to move obstacles in his way. It can also be used to solve puzzles and to throw pipes and exploding canisters at Necromorphs.

Kinesis can also be used to grab items. Keep an eye out for the glowing green or white dots on items. Instead of running, or floating, to get them, you can use Kinesis to bring items right to you. There are some items purposely placed out of reach that can be acquired only with Kinesis.

Watch out for useful weapons around you

Thanks to Kinesis, many objects found around the Ishimura can be used as weapons. The two obvious ones are the bright red canisters that explode on impact, and the glowing blue-ish containers, which can cause a Stasis effect to enemies caught in the blaster. Isaac can also yank poles from the ship with Kinesis and then hurl them at a Necromorph. Even the Necromorphs themselves can act as a weapon. Once a Slasher’s arm has been severed from its body, that giant claw can be thrown at the enemy to deal damage.

Don’t let your health get too low

Isaac’s health is viewable on his back and goes from green to yellow to red as it’s depleted. Since Dead Space is a survival horror game, healing items are hard to come by. The problem is that certain Necromorphs have a grab attack that can immediately kill Isaac if his health is in the red. If it’s that low, make sure to keep your distance.

Save often

Modern games autosave a player’s progress frequently. Dead Space, however, predates that feature, which means it’s important to save your progress often. There are segments of the game when an autosave happens, but don’t rely on these, or else you’ll risk incurring a significant setback.

Technologies

TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech

The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?

Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova. 

More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard. 

How Hall effect joysticks work

We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.

The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul. 

How TMR joysticks work

While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage

There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks. 

Which is better, Hall effect or TMR?

There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR. 

According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.

The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller. 

The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage. 

The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.

So which wins?

It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller. 

Caveats to consider

For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order. 

So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.  

Continue Reading

Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Feb. 18, #513

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Feb. 18, No. 513.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition has a fun yellow category that might just start you singing. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: I don’t care if I never get back.

Green group hint: Get that gold medal.

Blue group hint: Hoops superstar.

Purple group hint: Not front, but…

Answers for today’s Connections: Sports Edition groups

Yellow group: Heard in «Take Me Out to the Ball Game.»

Green group: Olympic snowboarding events.

Blue group: Vince Carter, informally.

Purple group: ____ back.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is heard in «Take Me Out to the Ball Game.» The four answers are Cracker Jack, home team, old ball game and peanuts.

The green words in today’s Connections

The theme is Olympic snowboarding events. The four answers are big air, giant slalom, halfpipe and slopestyle.

The blue words in today’s Connections

The theme is Vince Carter, informally. The four answers are Air Canada, Half-Man, Half-Amazing, VC and Vinsanity.

The purple words in today’s Connections

The theme is ____ back. The four answers are diamond, drop, quarter and razor.

Continue Reading

Technologies

Today’s NYT Mini Crossword Answers for Wednesday, Feb. 18

Here are the answers for The New York Times Mini Crossword for Feb. 18.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword is a fun one, and it’s not terribly tough. It helps if you know a certain Olympian. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: ___ Glenn, Olympic figure skater who’s a three-time U.S. national champion
Answer: AMBER

6A clue: Popcorn size that might come in a bucket
Answer: LARGE

7A clue: Lies and the Lying ___ Who Tell Them» (Al Franken book)
Answer: LIARS

8A clue: Close-up map
Answer: INSET

9A clue: Prepares a home for a new baby
Answer: NESTS

Mini down clues and answers

1D clue: Bold poker declaration
Answer: ALLIN

2D clue: Only U.S. state with a one-syllable name
Answer: MAINE

3D clue: Orchestra section with trumpets and horns
Answer: BRASS

4D clue: «Great» or «Snowy» wading bird
Answer: EGRET

5D clue: Some sheet music squiggles
Answer: RESTS

Continue Reading

Trending

Copyright © Verum World Media