Technologies
iPhone 14 Sets the Stage for 2023’s Biggest Phone Trend
Everyone’s jumping on the idea of texting through orbiting satellites, but is it just a fad?
The next time you find yourself needing to send a text while stuck in the middle of nowhere, you may be able to look to the sky, where low-Earth satellites can help send an SOS, no matter what device you have.
Last year, Apple became the first tech company to offer new satellite texting capabilities to its devices, introducing it with the iPhone 14 as a system to call for help in emergencies. The idea is easy enough: Point your phone at the sky, line it up with a satellite passing overhead and send a text to authorities. You can even send GPS data too.
Now, other companies are poised to jump on board, making satellite texting a new frontier for the phone world.
«I think 2023 is certainly shaping up to be the year of mobile satellite connectivity,» said Avi Greengart, an analyst at research firm Techsponential. «Everyone’s doing it. Everyone is doing it differently.»
Sadly, it’s not as easy as adding a satellite texting app and an extra satellite radio to the phone. Low Earth-orbiting satellite systems cost money to run and maintain, just like cellular internet and phone systems do. Apple has said it’ll give iPhone owners free access to emergency services for two years after they buy their device, but it hasn’t said what happens after. Other satellite texting systems haven’t launched yet and seem likely to charge users for the privilege.
There’s no debate about whether this technology can be useful. We’ve already heard stories of people’s lives being saved because of it. The question is whether people are willing to pay for it. And if not, will satellite texting be just another fad, like 3D TV?
Currently, satellite tech on our phones is only for emergencies and only in expensive smartphones like Apple’s iPhone 14, which starts at $799. That makes the technology a nice-to-have feature that the broader population of phone owners won’t have access to for some time. Those that do may never end up in a dire situation without signal when the feature would come in handy — a group that IDC research director Nabila Popal counts herself among. «I can’t remember the last time I didn’t have cell service,» Popal said.
Given satellite texting’s niche use, Popal doesn’t believe having it will sway consumers into buying one phone over another. It will certainly appeal to backcountry hikers, desert drag racers and remote truckers who plan to head beyond cell networks. But, for everyone else, it’s not an important enough feature to rush out to buy.
Instead, it’s more like one more feather in the cap of modern smartphones, which have already bundled together so many other technologies we used to have to carry separately in our bags, like cameras and handheld video games.
The current state of satellite texting
Satellite phones have been around for decades, showing up in films as far back as Steven Seagal’s 1992 classic military thriller Under Siege whenever someone needs to make calls from the middle of the ocean. A satellite phone also played a critical role in getting people off dinosaur-infested island in 2001’s Jurassic Park III.
«Where’s the phone? Get the phone!» yells veteran dino survivor Alan Grant as it nearly slides off a boat and into a river during a Spinosaurus attack. (Spoilers, he grabs it at the last minute and is able to signal for help.)
The real-life versions aren’t as exciting, but they can be just as helpful. They use networks of dozens of satellites orbiting the Earth every 90 minutes or so to relay phone signals to the ground. The first of these systems was Iridium, which launched its service in 1998 and a dozen other satellite networks have survived by offering connectivity to frequent travelers, but the prospect became popular recently after Elon Musk’s rocket startup SpaceX borrowed the idea to surround the globe with internet coverage through its Starlink program.
You can still get satellite phone coverage by purchasing a bulky, nearly $900 feature phone and paying a premium of at least $50 for 5 minutes of call time for service from companies that own a private network of satellites. But phone makers are building in the capability to use those orbital networks to send emergency texts because smartphone radios have gotten good enough to communicate with satellites directly, instead of relying on a separate — and often large — antenna.
Phone radios have «gotten so good now that you can build satellite connectivity into a phone without needing an external antenna,» said Anshel Sag, an analyst at Moor Insights & Strategy.
Among mainstream smartphone makers, Apple was the first with its iPhone 14 line. The company partnered with GlobalStar, which has limited coverage of the US, Europe, Australia and limited parts of South America. Apple only activates this feature in a handful of countries in those continents, and it only works for emergency text messages made outside (it won’t reach deep within buildings), but the company pledged that new iPhone 14 owners get two years of service included when they buy the phone.
Earlier this month, Qualcomm revealed a new feature coming in Android phones that will let users send and receive text messages through satellites. It uses the Iridium network and Qualcomm says it will have global coverage, which is more than Apple’s services says.
The service, called Snapdragon Satellite, will only be for emergencies to start but will eventually be able to exchange messages socially and even use data, likely as part of a premium service. It’s not available yet and will come in phones launching in the second half of 2023 that use Qualcomm’s latest premium chips, though the company is leaving it up to phonemakers whether to have the service at all in their phones or if they should charge for the privilege. That leaves lots of unknowns.
And there are smaller players with their own niche devices, like Bullitt, which announced its Motorola-branded rugged phone powered by a MediaTek chipset at CES 2023 that will launch in the first quarter of 2023 for an undisclosed price tag. Bullitt promises two-way satellite texting through connectivity partner Skylo, which leases time on existing satellite constellations. Huawei actually launched its Mate 50 series of phones with satellite texting through China’s BeiDou satellite network a day ahead of Apple’s iPhone 14 debuted, though Huawei’s reach has diminished over the years.
More individual phones coming out with their own ideas of satellite texting will likely follow, and the big US carriers have all selected their own satellite partners to eventually offer mobile service beyond their networks’ edges, though none has a firm launch date yet.
Everyone’s in on the race because they can see the potential value of providing satellite safety nets as a service, analysts say. Apple could easily add it alongside its subscription services, like the $7 per month Apple TV Plus, $10 per month Apple Music Plus or $17 Apple One bundle. Carriers could use it to sweeten the deal for the priciest subscription plans, betting that the risk-averse among us are willing to pay extra for peace of mind. «It’s hard to overstate how important telling someone you’re out of gas in the middle of the Gobi Desert or Death Valley or the Adirondacks is,» Techsponential’s Greengart said.
Is it a bad thing to be the new phone trend?
Of course, the phone industry doesn’t have the best track record with new technologies. Analysts broadly consider the last couple years of transition to 5G wireless to have been a letdown, particularly because coverage has been spotty and speeds are sometimes as slow as the 4G LTE service we’ve had for years.
Satellite texting could be even more finicky than 5G was, particularly because it depends on the availability of satellites and the yet-untested strain of having many people relaying help requests through them.
Still, early signs seem promising. At CES 2023, Qualcomm took journalists outside Las Vegas to test its Snapdragon Satellite feature, and it worked. CNET phone editor Patrick Holland tested Apple’s Emergency SOS feature on his iPhone 14 and found that it worked — in fact, anyone can try it out without sending an emergency message thanks to a demo mode in the phone’s settings.
This seems like the next frontier — to use satellites to bolster mobile networks and keep people in contact. Even if most people will never have the misfortune to need it, the feature still acts as a safety net, helping the more adventurous phone users who wander beyond cell towers or disaster survivors after mobile networks fail.
Some iPhone 14 owners have reportedly been saved already thanks to the feature, including one man stranded when traveling by snow machine in Alaska above the Arctic Circle. In another case, a couple tumbled down into a deep canyon in a Los Angeles forest and used an iPhone to send for help. In less than 30 minutes, they were rescued. Without the iPhone’s satellite texting feature, emergency services wouldn’t have been contacted, and «nobody would have known to look for them,» Los Angeles County Sheriff Sgt. John Gilbert told The Los Angeles Times.
We’ve come a long way from needing to buy big, clunky satellite phones if we want to venture safely beyond the range of cell networks. Pretty soon, many smartphones will be able to call for help, whether you’ve taken a wrong turn in the wilderness or been attacked by dinosaurs on a remote island that you should have just stayed away from.
Technologies
If You Miss MTV and Dunkaroos, This Indie Game Is for You
Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»
At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.
In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.
In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.
I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.
From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.
«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»
Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.
The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.
«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»
Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.
I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.
«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»
It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.
Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.
If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.
Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»
Technologies
These MWC Phones and Gadgets Wowed Me, but Where Are They Now?
From AI hardware to wearable phones, these products promised a lot. So what happened to them?
Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?
From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered.
From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today.
Humane AI pin
AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.
Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now.
Motorola Rizr
MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games.
It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.
Xiaomi SU7 EV
Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited.
I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all.
As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.
Samsung Galaxy Ring
Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review.
But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring.
There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product.
Motorola wrist phone
I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad.
I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet.
But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.
With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.
Technologies
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