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NFL Divisional Round: How to Watch, Stream Giants vs. Eagles on Saturday Without Cable

NFC East rivals New York and Philadelphia square off in a Divisional Round game on Saturday night.

The New York Giants knocked off the Minnesota Vikings last weekend and now will head to Philadelphia to take on the Eagles, who finished with the best record in the NFC and earned a first-round playoff bye. The Eagles went 14-3 and swept the season series against the Giants, but the Giants are a confident bunch behind first-year head coach Brian Daboll and fourth-year QB Daniel Jones, who’s playing the best football of his career. For the Eagles, the worry is the health of quarterback Jalen Hurts’ shoulder, which he sprained a month ago; he has played sparingly since. The Divisional Round game between the Giant and Eagles kicks off on Saturday at 8:15 p.m. PT (5:15 p.m. ET) on Fox.

How to watch Giants vs. Eagles without cable

If you don’t have a cable or satellite TV subscription, you can watch the Giants-Eagles game on Fox with a live TV service. The good news for football fans is that Fox is available on each of the five major streaming services. The catch is that not every service carries every local network, so check each one using the links below to make sure it carries Fox in your area.

If you live in an area with good reception, you can watch the broadcast on Fox for free on over-the-air broadcast channels just by attaching an affordable (under $30) indoor antenna to nearly any TV.

All of the live TV streaming services above offer free trials, allow you to cancel anytime and require a solid internet connection. Looking for more information? Check out our live-TV streaming services guide.

Technologies

Spotify Will Reportedly Get More Expensive in the US Next Year. Here’s What to Expect

The music streaming service will reportedly raise prices again after subscription rate hikes in other regions.

After announcing it is raising prices in regions including Europe, South Asia and Latin America, Spotify is reportedly about to increase prices again in the US.

The US is included in the latest Spotify price hike on its Premium services starting in early 2026, according to the Financial Times, which cited three sources familiar with the streaming music company’s dealings. For now, the least expensive Premium plans in the US start at $12, but the price hike would likely put it in line with the other regions where the Premium plan costs about $14 a month.


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Spotify also offers a Premium Family plan that covers six people in the same household for $20 and plans for students ($6 a month bundled with Hulu) and couples ($17 a month). Spotify also offers a Basic plan that does not include access to audiobooks for $11 a month. A representative for Spotify did not immediately respond to a request for comment.

A steady increase

If the report is accurate, this would be the third price increase on Premium plans in the US since 2023. Before those hikes, Premium plans were $10, but Spotify raised its minimum price by $1 in 2023 then again in 2024.

Just this week, Spotify added the ability to seamlessly import playlists from other music services including Apple Music and Tidal.

Spotify has faced some controversy this year, including some music acts abandoning the platform and some customers canceling subscriptions over advertising for Homeland Security’s ICE program. CNET has a guide for canceling your Spotify subscription.

The company is the market leader among music streaming apps with about 32 percent market share as of the end of 2024.

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Technologies

Some Rad Power Bike E-Bike Batteries Can Catch Fire, Consumer Protection Agency Warns

The company declined to offer full replacements or refunds, citing financial constraints.

The US Consumer Product Safety Commission is warning that some lithium‑ion batteries used in certain e‑bikes made by Rad Power Bikes pose a serious fire hazard that could lead to injury or even death. The agency says the batteries, identified by model numbers RP‑1304 and HL‑RP‑S1304, can unexpectedly ignite or explode, especially if the battery or its harness has been exposed to water or debris.

The recall has been marked as a «public health and safety finding» because Rad Power Bikes has declined to offer full replacements or refunds for all consumers, citing financial constraints. 

CPSC reports 31 incidents of fire involving these batteries, including 12 cases where property damage totaled approximately $734,500. Some of these fires occurred even when the battery was not in use or charging, but was in storage. 


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The batteries were sold as either original or replacement units for several Rad Power Bikes e-bike models and were available through RadPowerBikes.com, Best Buy and independent bike shops nationwide. 

«Rad informed the agency that its demand to replace all batteries, regardless of condition, would immediately put Rad out of business, which would be of no benefit to our riders,» the company said in a statement issued with the CPSC warning. «Rad is disappointed that it could not reach a resolution that best serves our riders and the industry at large. Rad reminds its customers to inspect batteries before use or charging and immediately stop using batteries that show signs of damage, water ingress, or corrosion, and to contact Rad so we can support our riders.»

The CPSC’s statement does not apply to all Rad batteries, and does not apply to its Safe Shield or semi-integrated batteries.

Consumers who have one of the affected batteries are urged to stop using it immediately and dispose of it properly via a household hazardous‑waste collection center. Do not place the batteries in standard curb-side recycling or trash bins, and refrain from reselling them.

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Technologies

Hands-On With Spellcasters Chronicles: 3 Things I Hope They Change Before the Closed Beta

The game is an interesting spin on the classic push-lanes-with-minions formula, but the action doesn’t yet feel satisfying.

Quantic Dream, the studio known for rich storytelling games like Detroit: Become Human, announced something totally different last month. Spellcasters Chronicles is a competitive three-on-three action-strategy game that promises to have an element of ongoing storytelling. And the develop just announced that it’s entering a closed beta from Dec. 4 to 7. 

Spellcasters Chronicles follows the general mold of a multiplayer online battle arena game like League of Legends: Your team battles along three lanes, with player-controlled characters helping waves of computer-controlled minions as they push toward objectives («lifestones») deep in enemy territory. Player characters have different classes and abilities, giving them defined strengths and weaknesses.

I got to play an early build of the game earlier this month to get a sense of the gameplay loop and the general vibe of Spellcasters Chronicles. The usual caveats apply: This is an early build of the game, so things were not optimized, features may change and so on. I should also be clear that one or two matches played is not a lot of material to judge by, so I’ll be focusing on the broad strokes.

Based on a quick match-and-a-half, here are the three things I’m hoping the game changes.


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Put more action in the action-strategy

The match I played, which came down to the last dying seconds, felt like it was primarily decided by the two teams’ strategic decisions more than individual plays. Our opponents summoned an early titan, a massive creature that helped them gain control of most of the map, but my team worked together to stop it before it could damage our lifestone (each team’s most precious structure). We used that momentum to flip one of the lanes and ultimately destroy one of our opponents’ lifestones. 

At the end of the game, the other team made another push with a titan while one of our teammates was on a long wait to respawn. But we had stocked up on resources and were able to dump everything into eliminating the titan before it took out one of our lifestones, though we cut it pretty close. 

Those big swings felt like they came down to our strategy, rather than relying on landing important shots or abilities, which is what I’d hoped to see in an action-strategy game like this. And deckbuilding elements of selecting ability cards to bring into the match, which were limited in our playtest, further swing the game toward rewarding strategy over moment-to-moment combat skill. That’s certainly not unheard of for MOBA games, but I’d like the balance to shift more toward the action side, or at least somewhere more in the middle to reward great plays.

The existing action elements need some help

To be clear, the game does have action elements, but they probably need a little tweaking if Quantic Dream wants them to stand out. Flying around the map with dash abilities and raining spells down upon enemy summons were fun, and by far the most dynamic parts of the game, but other pieces of action came up a bit short.

The biggest thing for me was that it felt impossible to hit other spellcasters with primary attacks and abilities due to the travel time of projectiles and the small hitbox of the spellcasters. Maybe the struggles were particular to the spellcaster I was playing (the swamp witch), but about halfway through the game, I kind of just gave up on shooting at enemy spellcasters because I felt like a Death Star stormtrooper firing at Luke Skywalker. The swamp witch is listed as a duelist class, so I had hoped to feel more useful in 1v1s against other spellcasters. 

Unlike traditional MOBA games, players have to manually summon minions, rather than having them automatically spawn from their base. This gives you some element of control — you can pick which lane to spawn them in, and as you gain map control, you can spawn them further up the lane. But spending time summoning minions felt like a bit of a chore, even if it happens pretty quickly. There were times when I wanted to rotate to another lane, but I felt like I had to hold off in order to summon more minions in the area I was currently in. In fairness, the deck I selected was very heavy on minions rather than spells or other effects, so other builds might have a different experience, but that doesn’t change the fact that the hands-on summoning process really slowed the game down for me.

The art style is engaging and enjoyable, but visually, a bit hard to read

The game has a bright, vivid art style that makes spells and parts of the scenery pop. But sometimes, there was a little too much popping. I’m a veteran of Overwatch and Marvel Rivals, so I’m no stranger to a barrage of particle effects, but there were moments where I got totally lost in Spellcasters. Three casters barraging a titan with spells in front of a glowing lifestone can be pretty visually disorienting. 

In the visual style of Spellcasters Chronicles, size is power. Ultimate abilities have enormous areas of effect, and the most powerful summons, titans, are kaiju-sized threats that stomp across the battlefield, demanding your attention. In general, I think that works, but when those large elements all cluster together, it’s challenging to decipher what’s happening. 

What’s next for Spellcasters Chronicles?

Spellcasters offers an interesting twist on a popular game type, and it’s already doing some things right. Games run 25 minutes long, which helps dodge the classic MOBA pitfall of feeling trapped in unwinnable games or slowly grinding out a victory for 45 minutes to an hour. (Though 20 minutes might be an even sweeter spot.) 

Seeing a titan lumbering toward your lifestone is appropriately thrilling, and summoning one feels nicely cataclysmic. It’s one of the game’s biggest strengths in the current state.

But I hope Quantic Dream spends some time tightening up the action elements and some of the visual clutter. The early state of the game probably wouldn’t be enough to break into my rotation of other competitive games, but if spellcaster-to-spellcaster combat felt more consistent, and if the game depended a little more on landing shots and spellcaster abilities, it would be a more serious contender. 

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