Technologies
Apple Should Build Their AR on the Meta Quest
Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.
After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.
All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.
In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.
Read more: The Quest 2 Is Still the Best VR Headset For Now
That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.
Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.
The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.
Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.
These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.
So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.
Better comfort, better fitness
The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.
Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.
Connect better with laptops, iPads, phones, watches
VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.
Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.
That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.
Better social
Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.
Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.
Can Apple make a better controller? (Or none?)
The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.
The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.
I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.
Build out more interesting mixed reality
For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.
Smaller sessions in VR may make more sense right now
VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.
It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.
Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.
Technologies
Lossless Audio Finally Arrives for Spotify Premium Subscribers. Here’s How to Enable It
The streaming audio company says the feature is rolling out to Premium subscribers in some regions.

Lossless audio, a format that Spotify says has been much-requested by subscribers over the years, is finally arriving on the streaming service.
In a post, the company says that 24-bit/44.1kHz FLAC audio will now be an option for premium subscribers in select markets «across nearly every song available in Spotify.»
Subscribers will have the option to adjust music quality as low, normal, high, very high and now lossless, with the option to see how much data each tier requires.
While audio formats such as MP3 or AAC use varying degrees of compression to reduce file sizes — which means you don’t get the full depth and range of the music — lossless formats including FLAC and Apple’s ALAC preserve the original data from a song without any quality loss.
In addition to working in Spotify’s apps, the company says, lossless audio will be available on some Spotify Connect devices from Sony, Bose, Samsung, Sennheiser and other manufacturers. It plans to add support for Sonos and Amazon audio devices next month, according to the post.
The lossless feature has been a missing component on the service, which launched in 2008 and became available in the US in 2011. Some of its audio-streaming competitors added lossless before Spotify.
«Spotify has promised a lossless music tier for many years, originally dubbed Supremium, and it is one of the last of its competitors to add uncompressed tunes,» said Ty Pendlebury, TV and home video editor at CNET. «Both Apple and Amazon added complimentary lossless and hi-res files back in 2021, while YouTube Music is one of the only holdouts by only offering compressed music.»
Spotify says lossless is eventually rolling out to 50 different markets.
How to enable lossless audio on Spotify
Once you receive a notification from Spotify that lossless is available, you can use the Spotify app to enable the feature.
To do this, tap on your profile image, go to Settings & Privacy, then Media Quality and select where to enable the format: over Wi-Fi, over cellular or in downloads.
The company says you need to enable the feature manually for each device you use.
Technologies
You Can Play Hollow Knight: Silksong on Xbox Game Pass Now
Microsoft is adding a few other games to the service soon, but everyone knows we’re here to play Silksong, right?

The wait is over. After years of rumors and speculation, Hollow Knight: Silksong, the sequel to the award-winning indie darling Hollow Knight, is here. And Xbox Game Pass subscribers can play the highly anticipated sequel right now at no additional cost.
Xbox Game Pass Ultimate, a CNET Editors’ Choice award pick, offers hundreds of games you can play on your Xbox Series X, Xbox Series S, Xbox One, Amazon Fire TV, smart TV and PC or mobile device for $20 a month. A subscription gives you access to a large library of games, with new ones, like Clair Obscur: Expedition 33, added monthly, plus other benefits such as online multiplayer and deals on non-Game Pass titles.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source on Chrome.
Here are all the games Microsoft is adding to Game Pass soon. You can also check out the games the company added to the service in August, including Gears of War: Reloaded.
Hollow Knight: Silksong
Game Pass Ultimate and PC Game Pass subscribers can play now.
The wait is over for one of the most anticipated indie games in recent memory. You play as the hunter and princess Hornet as she ascends to Hallownest’s peak. You’ll venture through mossy grottos, craft deadly tools and take on over 200 powerful bugs with acrobatic skills as you climb to the top. But you aren’t just taking down everything in your path. You’ll also befriend strangers and unlock secrets that might help you in your quest.
I Am Your Beast
Game Pass Ultimate, PC Game Pass and Game Pass Standard subscribers can play now.
This covert, revenge thriller is like a comic book in game form. You play as a retired secret agent who gets called in for «one last job.» But unlike other stories where the hero says, «Yes,» you say, «No.» So now the military-industrial complex is hunting you through the North American wilderness. You have to evade your enemies and sabotage their equipment to survive.
Nine Sols
New to Game Pass Standard.
Don’t let the cute cat-like hero fool you; this game can be brutal. This 2D action platformer is about revenge. You play as an ancient hero who awakes from a 500-year slumber to embark on a vengeful journey against those who imprisoned them. The hand-drawn art style and gameplay inspired by Sekiro make this a uniquely challenging and beautiful game.
Game Pass Ultimate subscribers could play this game in December, and Game Pass Standard subscribers can play this difficult but rewarding game soon, too.
Cataclismo
Game Pass Ultimate and PC Game Pass subscribers can play now.
This game combines resource management, real-time strategy, siege defense and exploration into one title. Creatures from a corrupted world, called Horrors, are seeking to destroy humanity, so you have to build intricate fortresses to fend off waves of enemies. Once the Horrors are gone, you’ll forage for resources outside of your defenses during the day to help in the next night’s attacks. Will you be able to find a way to put a stop to the Horrors once and for all, or will you fall like the rest of humanity?
Paw Patrol World
Game Pass Ultimate, PC Game Pass and Game Pass Standard subscribers can play now.
Microsoft removed this kid-friendly game from Game Pass in February, and the company is bringing it back to the service this month. You can play as Chase, Skye, Marshall or Everest as they save the day across locations like Adventure Bay, Jake’s Mountain, the Jungle and Barkingburg. Use your nose to sniff out secrets and pup treats you can use to unlock new outfits and more for your pup.
RoadCraft
Game Pass Ultimate and PC Game Pass subscribers can play on Sept. 16.
When natural disasters strike, someone has to clean up the damage and restore the local infrastructure. That’s where you and your company come in. You’ll use construction machinery to clear debris, replace faulty equipment and rebuild roads, bridges and more. Don’t just throw all that debris away. Some of it can be recycled and used for reconstruction in this building simulator.
Games leaving Xbox Game Pass on Sept. 15
While Microsoft is adding all those games to Game Pass soon, the company is removing a few others from the service on Sept. 15. So you still have some time to finish your main campaign and any side quests in these games before you’ll have to buy them separately.
For more on Xbox, discover other games available on Game Pass now, read our hands-on review of the gaming service and learn which Game Pass plan is right for you. You can also check out what to know about upcoming Xbox game price hikes.
Technologies
iPhone Air Preorders: How to Nab Apple’s Thinnest Phone Ever
-
Technologies3 года ago
Tech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года ago
Best Handheld Game Console in 2023
-
Technologies3 года ago
Tighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года ago
Verum, Wickr and Threema: next generation secured messengers
-
Technologies4 года ago
Google to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года ago
Black Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года ago
Olivia Harlan Dekker for Verum Messenger
-
Technologies4 года ago
iPhone 13 event: How to watch Apple’s big announcement tomorrow