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Apple Should Build Their AR on the Meta Quest

Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.

After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.

All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.

In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.

Read more: The Quest 2 Is Still the Best VR Headset For Now

That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.

Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.

The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.

Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.

These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.

So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.

Better comfort, better fitness

The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.

Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.

Connect better with laptops, iPads, phones, watches

VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.

Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.

That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.

Better social

Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.

Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.

Can Apple make a better controller? (Or none?)

The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.

The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.

I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.

Build out more interesting mixed reality

For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.

Smaller sessions in VR may make more sense right now

VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.

It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.

Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.

Technologies

Today’s NYT Mini Crossword Answers for Tuesday, July 22

Here are the answers for The New York Times Mini Crossword for July 22.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


I’m always pumped for a Star Wars reference in the Mini Crossword! You should figure out 4-Down pretty quickly if you’ve been following the more recent movie entries. Read on for help with today’s Mini Crossword. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Get ready for a vacation
Answer: PACK

5A clue: How you might feel after riding a roller coaster
Answer: DIZZY

6A clue: «All things being ___ …»
Answer: EQUAL

7A clue: Small donkey of the Southwest
Answer: BURRO

8A clue: Items shot from cannons at basketball games
Answer: TEES

Mini down clues and answers

1D clue: Spark, as curiosity
Answer: PIQUE

2D clue: Sky-blue hue
Answer: AZURE

3D clue: Government policy leaders
Answer: CZARS

4D clue: ___ Ren, villain in the «Star Wars» universe
Answer: KYLO

5D clue: What an i.o.u. represents
Answer: DEBT

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Technologies

Yes, You Can Still Get Games for Less Than $50. These Are the Best I’ve Played

Video game prices are going up, but these titles cost less without sacrificing quality.

It’s no secret that video games are likely going to cost more in 2026. It’s already been confirmed that some AAA games, like The Outer Worlds 2, will be priced at $80 when they come out. It’s ironic that a game that satirizes corporate greed should be the first official title with a higher price, but here we are.

However, another trend has quietly emerged over the past few months: Many great AA games are being released for $50 or less. A lot of these titles are currently on sale, too, so you can pick them up even cheaper right now.

As an avid gamer, I’ve found a lot more affordable titles that are well worth your consideration. One is even the top contender for Game of the Year. And who knows, maybe one of them will end up being your new favorite game.

The best games for $50 or less right now

  • Claire Obscur: Expedition 33
  • The Elder Scrolls IV: Oblivion Remastered
  • Tainted Grail: The Fall of Avalon
  • FBC Firebreak
  • Elden Ring Nightreign
  • Helldivers 2
  • Alan Wake II

The best games for $50 or less

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Technologies

Google Teases Pixel 10 Ahead of August Reveal

The Pixel 10 looks identical to the Pixel 9, from what we can see so far.

Google has lifted the curtains on the Pixel 10, its flagship phone for 2025, via a short clip posted on the Google Store homepage on Monday. The Pixel 10 will likely be fully revealed at a Made by Google event in New York on Aug. 20. 

The teaser video simply shows the back of the device with the Pixel’s prominent oval-shaped camera bar, along with a flash and sensor of some sort. It follows a similar design to past Pixels, but whereas the Pixels 6, 7 and 8 all had camera bars that ran edge-to-edge, the Pixel 9 and 10’s camera bar is an island. The more affordable Pixel 9A from earlier this year doesn’t sport any sort of camera bump, and instead sits flush with the device. 

It comes after a series of leaks about the device have hit the internet over the last few months, including the phone being spotted during a commercial shoot on the streets of Vancouver back in May.

Current Pixel 10 rumors point to a very similar design to last year’s handset, with some strong internal upgrades. Notably, the Tensor 5 chip will be made by TSMC on a 3nm process, according to an Android Authority report from March. Previous Tensor chips were made by Samsung. 

The screen on the Pixel 10 Pro Fold will see a boost from 2,700 nits to 3,000 nits, according to another Android Authority report. It’ll also get a battery bump to 5,015 mAh, a 7% increase from last year’s foldable. 

As for cameras, the Pixel 10 will reportedly get the 50-megapixel Samsung GN8 wide-angle lens, an 11MP 3J1 telephoto lens (the 3J1 will also be used for the selfie camera) and Sony’s 13-megapixel IMX712 ultrawide lens. The Pixel 10 Pro Fold likely won’t have the same high-end camera array, as foldable phones have less room to work with. 

The Pixel 10 will almost certainly be powered by Android 16 and will have a slew of AI features. 

Google didn’t immediately respond to a request for further comment.

While Google’s hardware business is a small part of the company’s overall revenue, the Pixel line does serve an important role in signaling to other hardware partners where the company sees the future of its Android mobile operating system. Pixel phones, which seldom focus on raw power, deliver clean user interfaces with strong computational photography. 

The well-reviewed Pixel portfolio does put Google in a somewhat awkward position with hardware partners that decided to make Android devices rather than go off and make their own operating systems. With Google’s own phones, the tech giant is directly competing with Samsung, OnePlus, Motorola and others.

While Samsung is the second largest handset maker worldwide (behind Apple), according to Statcounter, Google has been eating away at market share in certain markets. With the release of the Pixel 9 last year, Google made strong inroads in North American markets

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