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Best iPhone in 2023: Which Apple Phone Should You Buy?

Apple’s iPhone lineup ranges from $429 to $1,599. Here are the best iPhone models to match your needs and budget.

Apple currently sells eight different iPhone models that date back to 2020. Compare that to when Steve Jobs launched the original iPhone in 2007 where the only option was getting 4GB or 8GB of storage. While there’s no such thing as a true «best» iPhone, depending on your needs, budget and preferences, some iPhone models will be better for you than others. With the addition of the iPhone 14 series and the iPhone 11, 13 Pro and 13 Pro Max being discontinued, deciding on the right one can be confusing.

In terms of prices, the current iPhone lineup starts as low as $429 for the 2022 iPhone SE and tops off at $1,599 for the iPhone 14 Pro Max with a whopping 1TB of storage. Below are the various models, their release date, the number of rear cameras they have, their processor and their current list price, which for some phones includes a $30 activation fee that’s waived if you activate your iPhone on a carrier at the time of purchase. And if you’re looking for the best iPhone deals, we have you covered there too.

Whether it’s the tiny iPhone 13 Mini and its 5.4-inch screen or the 2020 iPhone 12, you actually have a lot of options to choose for your perfect phone. Navigating Apple’s iPhone spectrum can be overwhelming, whether you’re considering colors (the iPhone 13 comes in six), or features like the iPhone 14 Pro’s Dynamic Island, which expands and contracts to show system alerts.

Then there are the cameras. The iPhone typically has some of the best cameras found on any phone. But the iPhone SE has just one on the back. The 12, 13, 13 Mini, 14 and 14 Plus each have dual-rear cameras. And then there’s the 14 Pro and 14 Pro Max that not only have a trio of cameras but come with features like the ability to take ProRaw photos or record ProRes videos.

Read more: Best Wireless Earbuds for 2023: Top Options at Every Price

To further complicate things, carriers like AT&T, T-Mobile and Verizon as well as third-parties like Best Buy and Amazon continue to sell discontinued models such as the iPhone 13 Pro and 13 Pro Max. And then there’s the prices. Apple’s starting price for each model isn’t necessarily what you’ll pay. Nearly all of the phones on this list can be bought for significantly less with a mixture of trade-ins and/or service commitments with most US wireless carriers.

I know, it’s a lot. But I’ve tested all eight versions of the iPhone and can help you navigate through all the noise.

Key terms

eSIM

An eSIM takes all of the important information about your phone account — including its number, wireless carrier and subscription — and stores it in software instead of on a physical SIM card.

With the iPhone 14, Apple removed the physical SIM card tray and embraced embedded SIM cards. This means you can’t just pluck your SIM card out of your current phone and put it into a new one. But this shouldn’t affect your experience since all the major US carriers and a number of smaller operators work with eSIM.

Apple has long supported eSIM, dating all the way back to 2018’s iPhone XS, XS Max and XR. When setting up a new iPhone 14, the device will guide you through transferring your current provider over to the new phone. A list of supported wireless networks can be found on Apple’s website.

iOS 16

Apple’s iOS 16 is the latest version of Apple’s iPhone software. It’s on the iPhone 14 by default and is also available as an update for the iPhone 8 and later. iOS 16 includes new features such as customizable lock screens, an update to the Messages app that allows for unsending and editing iMessage texts and new photo editing tools.

How we test phones

We evaluate each iPhone model on its overall quality, features, design, performance, cameras, battery life and value. We test phones in the real world, using them as our main device to make calls, play video games, take photos and browse apps and social media. We document our experiences in an initial review which we periodically update with additional tests and comparing them against new phones from other companies like Samsung, Google and OnePlus.

Photography is often a major focus and we take pictures and videos of different subjects in a variety of settings and lighting scenarios. We try out any new camera modes, such as Action mode that debuted with the iPhone 14 line.

Battery testing is conducted through both assessments of how long the phone lasts during a typical day of use, and by noting how the phone performs during more focused sessions of video calls, media streaming and gaming. CNET also conducts a video playback test, which isn’t always included in initial versions of the review since it can take a full day to run.

We use benchmarking apps to measure the performance, alongside our own anecdotal experiences using the phone for our review. We’ll also compare how the phone looks, feels and functions to other iPhone models — for instance comparing the iPhone 14 Plus with a 6.7-inch screen against the similarly sized iPhone 14 Pro Max.

We also evaluate whether a newer version includes enough features to make it worth upgrading from older models.

Technologies

When Will You See AI-Generated Content on Netflix? It’s Possible You Already Have

A graphic-novel adaptation from Argentina already used AI to generate final footage, Netflix’s CEO says.

How soon will it be before Netflix subscribers begin to see movies and TV show that were made with generative AI technology? According to CEO Ted Sarandos, it’s already happened.

In a video conference call after Netflix’s earnings were announced on July 17, Sarandos took questions, one of which was focused on when and how the streaming company will generate content with artificial intelligence tools.

Surprisingly, Sarandos said the company already did it, on an Argentinian sci-fi show called El Eternauta, a graphic-novel adaptation known as The Eternaut in English-speaking markets. For a scene showing a building collapsing in Buenos Aires, Netflix’s tech team worked with the filmmakers to generate AI footage that was used as final footage.

Sarandos revealed that this was the first time that Netflix has used generative AI for final footage in any TV show or movie it has produced.

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said in the call. «Real people doing real work with better tools,» he added.

The Netflix chief said that the show’s budget would never have allowed footage like that to be created with traditional visual effects tools and workflows, and that it was produced 10 times faster than it would have been traditionally. «They were able to achieve an amazing result with remarkable speed,» Sarandos said.

Filmmakers, he said, are already using AI for previsualization and shot planning as well as visual effects such as de-aging. The company also plans to keep expanding its use of AI for keep improving recommendations and other features offered to subscribers.

El Eternauta has already been renewed for a second season and received positive reviews.

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Google Down: Services Experiencing ‘Disruption’ Include Gmail, Drive and Workspace

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Donkey Kong Bananza Is Satisfyingly Smashing Madness

DK is exactly what the Switch 2 needed to give gamers a glimpse of what Nintendo may have coming.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.

I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.

The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.

Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet. 

Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.

Smashing story with co-op options

In a lot of ways, Bananza feels like Zelda and Mario met in the middle. 

The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.

Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey. 

You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.

The Mario mojo

Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.

Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.

Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.

The Zelda zeitgeist

Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game. 

Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.

There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.

Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.

A whole new yet familiar feel

Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.

Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.) 

After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.

I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.

My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.

Donkey Kong makes it worth buying a Switch 2

Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game. 

This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill. 

And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.

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