Technologies
Foldable Tablets Are More Than Just a Gimmick Thanks to Samsung and LG
Commentary: At CES 2023, we saw promising concept tablets that bend and slide without breaking.

Foldable phones are all the rage, with Samsung, Oppo and Motorola, releasing their own devices. Other companies, like Apple and Google, are rumored to be working on versions of their flagship products with foldable designs.
But at CES 2023, foldable tablets are what piqued my curiosity. Samsung and LG, two of the world’s largest display-makers, both showcased tablet-like devices in various shapes and sizes that can bend, fold, slide or do all three.
These concepts got me wondering about whether there’s a real future for foldable tablets, especially at a time when companies are struggling to sell traditional tablets. What is clear, however, is that companies like Samsung and LG are thinking about it, as are PC-makers like Lenovo and Acer.
The more I’ve thought about it, the more a foldable tablet starts to make sense — maybe even more so than a foldable phone.
Samsung and LG’s foldable concepts at CES 2023
Samsung and LG both kicked off CES 2023 with announcements about their concept foldable displays, many of which come in tablet-sized formats. The star of the show was Samsung’s Flex Hybrid, a concept that you have to see to fully understand.
It closes like a notebook and opens up to reveal a tablet-like screen. But the real wow factor is that you can extend the screen’s size and even change its aspect ratio when unfolded. The right side of the screen slides out, extending the display size from 10.5 inches to 12.4 inches. In a demonstration at its CES booth, Samsung showed how the display automatically adjusts to show more content when the screen is extended.
This isn’t the first time Samsung has exhibited concepts like this. In 2022, Samsung flaunted accordion-like displays and sliding screens, designs that are also present this year.
Samsung has other ideas for shapeshifting tablets, too. It also showed the Flex Slidable Duet concept at CES, a screen that expands on both sides to provide more viewing area for playing games or watching movies. The display measures 13 to 14 inches but can extend up to 17.3 inches, according to a Samsung press release. There’s also a version of this concept that can only expand its screen in one direction, a device that Samsung appropriately calls the Flex Slidable Solo.
LG had two main foldable tablet concepts to show at CES: an 8-inch tablet that can fold inward and outward in both directions, and a 17-inch device that folds in half. LG asserts that the 17-inch display is almost entirely creaseless, and the company is positioning it as either a giant tablet or a more portable external monitor for a laptop.
The gadgets shown at CES are far from being the first foldable tablets. There are Lenovo’s X1 Fold and newer ThinkPad X1 Fold, while Asus has the Zenbook Fold OLED. LG’s 17-inch concept largely looks like it’s trying to accomplish the same goal that Lenovo and Asus have already begun to explore with these devices.
The big question is whether these companies can convince consumers that foldable tablets are even useful in the first place. Samsung is seemingly trying to address this conundrum by developing screens that can change their shape and size to go along with how you’re using your device. Based on Samsung’s demo of the Flex Hybrid, it looks like you’ll be able to view content that wasn’t visible before when expanding the slideable portion of the screen. The clip above seems to show a shopping website as an example, with more products being shown as the screen expands.
Lenovo already has some interesting ideas about how to put the X1 Fold’s bendable screen to good use. When the screen is folded halfway, you can place Lenovo’s Bluetooth keyboard over the bottom half of the screen so that it functions as a mini laptop.
Samsung also isn’t the only company experimenting with displays that can expand by sliding and rolling. TCL and Motorola have both dreamed up similar concepts for smartphone designs, although Samsung’s feels closer to an actual product given its experience in foldables. Samsung is also the world’s largest smartphone-maker and second-largest tablet-maker, which makes its concepts seem more impactful than those from TCL and Motorola. While LG no longer has a presence in the mobile industry, it’s a major display supplier and still makes its own laptops.
Foldable tablets may have advantages over foldable phones
Having a phone that can fold in half to easily fit in your pocket can certainly be useful. But a tablet that can do the same thing is even better, mostly for the simple reason that tablets are inherently larger than most phones.
There’s another advantage: Foldable tablets may not face all of the same design challenges that bendable phones have encountered so far. For example, one of my biggest complaints about the Galaxy Z Fold lineup has been that it sometimes feels awkward to use when closed. The cover screen has vastly improved since the first Galaxy Fold arrived in 2019, but it still doesn’t come close to feeling like a standard, nonfolding phone.
The Galaxy Z Fold also feels bulky when closed since its thickness essentially equates to two phones stacked on top of one another. When I reviewed Microsoft’s Surface Duo 2 in 2021, I struggled to find a comfortable way to hold it when taking photos with the main camera since you must keep the phone unfolded to see what you’re shooting.
These drawbacks may not be as big of an issue with foldable tablets. Unlike phones, you’re probably not going to be using a tablet in one hand most of the time. An outer display on a foldable tablet, if there even is one, wouldn’t matter as much because you’re presumably going to be using the device unfolded. The foldable tablets I’ve seen so far don’t even have cover screens.
Aside from the selfie camera for video chats, camera quality also isn’t as important on a tablet as it is on a phone. So the awkwardness issue I mentioned when taking photos with the Surface Duo 2 likely wouldn’t happen on a foldable tablet.
The primary appeal behind foldable tablets from Samsung, LG, Lenovo and Acer — concept or not — is portability. Having a tablet that folds in half makes it easier to fit in a backpack, suitcase or purse on your next flight, commute or beach trip. But phones are already compact in their current form, meaning the value proposition behind phones like the Galaxy Z Fold can be a little harder to sell.
That doesn’t mean foldable tablets are immune from design hiccups, as my colleague Dan Ackerman wrote when trying out Lenovo’s and Acer’s devices. Creating larger displays that bend and fold likely presents its own set of engineering challenges compared to foldable phones.
Foldable phones are also moving more quickly, with market researcher IDC forecasting a 66.6% year-over-year increase in global shipments in 2022. So even though foldable phones may have different hurdles to overcome, companies like Samsung have been able to address these points over several generations of products so far.
Tablets need a refresh
Tablet sales got a boost during the early phase of the pandemic as people socialized, worked and attended school virtually. But sales looked bleak last year. Global tablet shipments were down 8.8% year over year in the third quarter of 2022, marking the fifth straight quarter of decline, according to IDC. That slump was mostly due to economic headwinds as consumers are looking to spend less, says the report.
New tablets with shapeshifting displays may not be enough to change that, especially since foldable devices are typically expensive. But tablets are still long overdue for a refresh. Arguably, the tablet’s biggest transformation since the first iPad’s launch has been the shift toward laptop-tablet hybrid devices, a transition that began roughly a decade ago around the debut of Windows 8. But tablets haven’t fundamentally changed much since then, aside from adapting larger screens and gaining routine hardware upgrades.
It took years for those hybrid devices to work out their kinks and become mainstays in our lives. If foldable tablets catch on, the case will likely be the same, mostly because of high prices and software challenges. But the concepts present at CES show that progress is certainly happening.
The goal for all tablets, foldable or not, is to provide a larger display for tasks that your phone may not be ideal for such as gaming, watching movies, reading and working. So finding creative ways to further extend that screen size, as Samsung has done with the Flex Hybrid’s slidable screen, seems like a natural evolution.
Foldable phones still feel like they’re in search of a purpose, but foldable tablets may have already found one.
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Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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