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Is Xbox Game Pass Really Cheaper Than Buying Games? We Do the Math

We break down if it’s worth it to buy an Xbox Game Pass subscription, or if you should just keep paying for individual games.

I grew up with a video game controller in my hands. Video games have gone through a major evolution since my childhood — and while everything else has become more expensive, games have stayed roughly the same price.

But in 2017, Microsoft launched Xbox Game Pass, followed by Xbox Game Pass Ultimate in 2019. These are subscription services that give players unlimited access to an expanding library of over 400 new and old games, and cost $120 or $180 for one year, respectively. XBGP lets you play on console or PC, and XBGPU lets you play console, PC and cloud gaming. These prices make either Game Pass plan attractive, but in the end, is it cheaper to buy physical copies of games?

I did the math and found a year of XBGPU with an Xbox Series S is a better value than buying physical copies of games to play on an Xbox Series X, especially if you play a lot of different games.

You can also check out if streaming services or cable offer a better deal, and whether it’s cheaper to buy groceries or meal kits.

Xbox Game Pass vs. physical game copies

Series S + XBGP Series S + XBGPU Series X + XBGP Series X + XBGPU Series X + XBGP + game Series X + XBGPU + game Series X + game

Console

$300

$300

$500

$500

$500

$500

$500

Subscription (1 year)

$120

$180

$120

$180

$120

$180

N/A

Physical game (1)

N/A

N/A

N/A

N/A

$60-70

$60-70

$60-70

Total

$420

$480

$620

$680

$680-690

$740-750

$560-570

How I did the math

To calculate the costs, I started with the cost of the Series S, $300, and Series X, $500, since you need a console to play games on. The Series S is a digital-only console with no disc drive, so it can’t play physical copies of games. The Series X has a disc drive, so it can play either digital or physical copies of games. It’s important to include both, since the Series S is the more budget-friendly option, but the Series X has more gaming capabilities. If you already own either console though, you can scroll down for a yearly price breakdown of just the gaming service versus buying physical copies of the games.

Next, I found the price of each Xbox Game Pass plan without promotional deals, $10 and $15 a month. I multiplied both costs by 12 to give us the cost of the subscription over a one-year period. This is how we get $120 for XBGP and $180 for XBGPU.

Then, I found the price of new physical games. Many new games are $60, but game publishers are starting to increase game prices to $70, as was the case for NBA 2K21. Microsoft said it would start charging $70 for games made by its studios in 2023. That’s why there are two prices for new physical games.

A Series S with either Game Pass plan is budget-friendly gaming

We have two columns reflecting a Series S with one year of either game pass plan. A Series S with XBGP costs $420, the least expensive option. The Series S with XBGPU is $480, the second least expensive option. Both of these cost less than the Series X, and that’s before you buy a game or a subscription.

A Series X with either Game Pass plan and physical games cost more

There are five columns to show the Series X with one year of either Game Pass plan, Series X with one year of either Game Pass plan and physical games and Series X with just physical games.

As you might expect, the Series X with XBGPU and one physical game costs the most, at $740 or $750. Next, the Series X with XBGP and one physical game costs $680, and the Series X with XBGPU costs $680 or $690 with a $70 physical game. The Series X with XBGP costs $620. Finally, an Xbox Series X with one physical game costs $560 or $570.

What if you already have a Series S or X?

As you can see above, the consoles are responsible for the majority of the costs in the first year. For the second year, we remove the cost of the consoles, and this also gives us an idea of what the cost will look like moving forward.

XBGP (1 year) XBGPU (1 year) Physical game (1)

Total

$120

$180

$60-70

As a reminder, one year of XBGP is $120, one year of XBGPU is $180 and a physical copy of a new game is between $60-70. You could buy up to three new $60 games in a year to equal the cost of XBGPU. If you buy $70 games, you can get two for the price of XBGPU or just one for the cost of XBGP. If you usually play more than two or three games a year, either Game Pass plan is worth it.

With both Game Pass plans, subscribers have access to over 400 games. Some of those games are new, like A Plague Tale: Requiem, while others are classics, like Doom. Games are added to the Game Pass library periodically, but they are also removed, like how Netflix adds and removes shows and movies over time. The number of games has also increased from when Microsoft launched the subscription service, so it’s safe to say that number will continue to rise.

Online play included with XBGPU, not physical games

Another important thing to consider is whether or not you plan on playing games online. If you want to do that with physical games, you need to subscribe to Xbox Gold Live.

XBGP (1 year) + Xbox Live Gold (1 year) XBGPU (1 year) Physical game (1) + Xbox Live Gold (1 year)

Total

$180

$180

$120-130

Xbox Live Gold is $10 a month, or $60 a year. You would need to pay for a physical copy of a new game ($60-70) and then add the cost of one year of Xbox Live Gold ($60) to get $120-130.

If you have XBGPU then Xbox Live Gold is included with your subscription, so you don’t have to include that cost with your plan and you have access to the game library. However, an XBGP subscription doesn’t include Xbox Live Gold, so you’d have to pay for that separately or upgrade to XBGPU for the same cost.

Is either Xbox Game Pass plan worth it?

If you’re on a budget and want access to hundreds of games and online play, you should consider a Series S with XBGPU. And if you already have a console, XBGPU is still a great deal. You have unlimited access to over 400 games as compared to buying a few physical games, plus you can play online with your friends. If money isn’t an issue, then ball out with a Series X, XBGPU and as many physical games as you want.

For more We Do The Math, check out if Trader Joe’s is cheaper than other grocery stores, whether a meal kit is cheaper than buying groceries at the store or how much you could save by going meatless for one day a week.

Technologies

Google races to put Gemini at the center of Android before Apple’s AI reboot

Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.

Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal

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Technologies

Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’

Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.

Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle

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Technologies

Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge

Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.

Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.

Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.

The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.

The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.

Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.

Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.

Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.

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