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God of War: Ragnarok’s Touching Ending Explained

Here’s how Kratos and Atreus’ Ragnarok adventures come to an end. Be warned — significant God of War: Ragnarok spoilers inside (duh).

God of War: Ragnarok has been lauded for a lot, and many argue it’s the best game of the year. Of all the things it does well, its touching and thoughtful story is perhaps its greatest strength. «Touching» and «thoughtful» may be surprising descriptors for a game called «God of War,» but anyone who played Ragnarok’s 2018 predecessor likely would expect as much.

As the title suggests, God of War: Ragnarok is about a cataclysmic war known in Norse mythology as Ragnarok. At its core, however, it’s much more about the relationship between a father and his son. That father just happens to be an unstoppable killing machine. It goes without saying, but I’ll say it anyway: Massive God of War: Ragnarok spoilers below.

Read more: God of War Ragnarok: Muspelheim Crucible Combat Trial Guide

The short version of God of War: Ragnarok’s ending

After spending much of God of War: Ragnarok fiercely rejecting the idea of war, Kratos is eventually pulled into participating in Ragnarok — the great war against Asgard. Before that happens, it’s revealed that Tyr, the Norse god of war who’s been staying at Kratos & Co’s headquarters, has actually been Odin all along. Odin used his godly powers to disguise himself as Tyr, and spent the whole game spying on Kratos, Atreus and Freya.

Odin makes his grand revelation by stabbing and killing Brok. That turns Sindri, normally gregarious and deferential, into an angry Dwarf, deeply resentful of Kratos, Atreus and their role in setting up Brok’s death. Sindri helps them out at Ragnarok, but only because he wants revenge on Odin. He uses a tool that gives the gang a way to penetrate through the wall that surrounds Asgard.

Inside, Kratos battles and defeats Thor. Just as Thor begins to repent for his sins and heed Kratos’ plea to be a better god, Odin appears and kills Thor. Kratos, Freya and Atreus then battle and defeat Odin. Atreus uses Giant magic to trap Odin’s spirit in a marble, then Sindri appears, snatches the marble and smashes it to bits with a hammer. Like I said, angry Dwarf.

The gang manages to escape Asgard thanks to Angrboda, a Giant who Atreus meets early in the game. After the battle, Angrboda tells Atreus she knows he’s had Giant visions, and that she needs to tell Kratos. He does so, informing his father that there are other Giants out there, and that he alone needs to find them. In the moment of Ragnarok, Kratos embraces his son and tells him he’s ready for his own adventure.

Atreus says goodbye, and Kratos sees on a shrine revealed to him by Agrboda that the Giants long ago prophesized him as the hero of Ragnarok.

Santa Monica Studio, God of War’s developer, has said Ragnarok is the end, and that God of War won’t be spun into another trilogy. But the way the game ended absolutely opens up the possibility of a follow-up that focuses on Atreus — possibly with Sindri as a villain. Dwarf magic is established as immensely powerful in God of War: Ragnarok, and Sindri’s obvious hatred of Kratos and Atreus is one of the conspicuous threads left untied by Ragnarok’s end.

That’s the short version of God of War: Ragnarok’s ending. Read on for a more comprehensive look at how God of War: Ragnarok played out.

The lead up to Ragnarok

To understand God of War: Ragnarok’s story trajectory, you need to understand a little about how its story is told. Unlike the 2018 God of War, in which Atreus is by Kratos’ side for almost all of the adventure, the two go their separate ways for a lot of Ragnarok’s story.

About halfway through the game, Atreus hatches a plan. Odin at the beginning of God of War: Ragnarok invites Atreus to Asgard. What if Atreus goes to Asgard, pretends to switch sides, buddies up with Odin and learns his Ragnarok plans?

Atreus gets into Asgard by having Odin’s ravens transport him there. After climbing the giant wall that surrounds Asgard’s city, Atreus learns that Odin is motivated by a tear into another dimension. «The rift, possibly the birthplace of reality,» he tells Atreus of the tear. «I looked inside and something was there looking back at me.»

Entering the tear, Odin says, will grant infinite knowledge. Odin knows he has to die at some point, but he needs to know what’s next before he does. The rift can grant that knowledge, but going in there without requisite protective gear means sure death: Odin tells Atreus that peeking into the tear is how he lost his eye. Odin has a fragment of a mask he reckons will protect his face enough. The mask fragment is inscribed with Giant script that Odin can’t read — which is why he needs Atreus.

Odin tasks Atreus with finding the other mask fragments. To do that, he needs to work with both Thor and Heimdall, who’s blessed with the ability to read people’s intentions. While Atreus does that, Kratos and Freya, who are now a team again after Kratos helped break Odin’s curse that trapped Freya in Midgard, are left to their own devices.

Much of the game’s plot revolves around destiny. The previous God of War ended with Kratos seeing a Giant’s prophecy that he would die at Ragnarok. Kratos scoffs at such predictions, and says that we make our own fate. Just to be sure, however, Kratos, Faye and Mimir visit the Norns, the masters of fate. The Norns agree with Kratos — that there is no such thing as fate — but the choices people make are so predictable so as to make prophesizing easy business. More importantly, they reveal that Heimdall intends to kill Atreus.

With his son’s life at risk, Kratos makes his decision. Heimdall must die — even if that kicks off war with Asgard.

The big twist

To protect his son, Kratos has to kill Heimdall. Heimdall can read people’s intentions, so attacking him is hard. Kratos asks Sindri and Brok if they could forge a new weapon to help him beat the Aesir god, and the two Dwarfs come up with the Draupnir Spear. To create it, Brok escorts Kratos to Svartalfheim, where they gather materials and get a weird Mermaid creature to craft the Spear. It’s a whole thing.

Kratos gets his chance to use the weapon when Heimdall confronts him in Vanaheim. It’s a success! Heimdall can read people’s intentions, so can catch the spear every time Kratos throws it at him. But the spear can implode and regenerate, which allows Kratos to harm and ultimately kill Heimdall. (Yes, if Heimdall could truly read intentions he would know Kratos intends to implode the spear, and so he’d avoid it rather than catch it. Don’t think too hard about it.) He tries unsuccessfully to walk away from the defeated Heimdall, but Heimdall won’t relent. Kratos has no choice but to strangle him to death.

After collecting one of the two missing mask fragments, Atreus tells Odin he wants to go home. Odin allows it. But with Heimdall dead, Atreus decides he should return to Asgard. Odin will soon figure out that Kratos killed Heimdall, and that will surely lead to war. In the brief period of time before that happens, Atreus wants to head to Asgard to help Odin complete the mask. That can both distract Odin and allow Atreus to learn more of his plans — and possibly steal the mask, too.

On his return to Asgard, Odin gets Atreus and a superdrunk Thor to travel through Niflheim. Atreus locates the final fragment. At that moment, Odin appears and asks for the mask. The next moment, Thor’s wife Sif appears and reveals that Kratos killed Heimdall. Thor goes into a rage, trying to attack Atreus. Atreus uses a gadget given to him by Sindri to escape at the very last second.

Back at Sindri’s house, Atreus, Kratos, Tyr and Freya devise a plan. If they can go to Asgard, they can lure Odin out with the mask and kill him. That way they won’t have to initiate Ragnarok, and war can be avoided. Tyr, keen to avoid war at all costs, says this is a fabulous idea. And in fact, he has just the thing: a secret path to Asgard.

Everyone is hyped except for Brok. Brok wonders why Tyr never mentioned this path to Asgard before, and why Tyr is calling Atreus «Loki.» Tyr says he’ll show them the path after he collects his «things,» but Brok points out that he has no things — what a burn — and slaps the mask out of Tyr’s hands. As everyone surrounds Brok, treating him like a crazy Dwarf, Tyr fatally stabs Brok and reveals that he’s not actually Tyr — Odin has been pretending to be Tyr the whole time.

After a standoff, Odin takes the mask and goes back to Asgard. Ragnarok it is.

Ragnarok cometh

It’s prophesized that Surtr, the fire demon of Muspelheim, kicks off Ragnarok with an attack on Asgard. Kratos and Atreus travel to Muspelheim and, after some wrangling, convince Surtr to mount his attack. After that, it’s officially on.

Kratos is named general of the army attacking Asgard: It’s comprised of Freya, her brother Freyr, the Valkeries, the dark and light elves of Alfheim, the World Serpent Jormungandr, Angrboda, the Hel-Walkers from Helheim, and Surtr. Using Gjallarhorn, a horn which Kratos took off Heimdall after killing him, Kratos is able to open a portal to Asgard in Tyr’s Temple.

Sindri has been understandably morose after the death of Brok. «You don’t know what sorry means,» Sindri snaps at Atreus when the latter tries to apologize for Brok’s death. «I gave you everything: my skills, my friendship, my home, my secrets, my treasures, and you just kept taking. And now what have I got? Not even my family.» Still, Sindri said he’d enlist the help of the Dwarfs. When he arrives in Asgard, though, he’s on his lonesome. His people have shed enough blood for others, he says. Luckily, Sindri didn’t come empty-handed, as he has a that reveals a flaw in the giant wall that surrounds Asgard. Atreus is able to exploit the flaw and enter Asgard, where Kratos almost immediately gets in a fight with Thor.

Kratos wins, but spares Thor. «No more,» Kratos says, putting his Leviathan Ax away. «For the sake of our children, we must be better.» Before Thor can say anything though, Odin appears and berates him for talking. «You don’t talk, you don’t think! I think, you kill,» Odin says. Thor drops his hammer and says he won’t be Odin’s killing machine anymore — which prompts Odin to fatally impale Thor, his son, with a spear.

That kicks off the final battle against Odin, a two-part boss fight in which Kratos, Atreus and Freya are victorious. Atreus beseeches Odin to be better — like father, like son — but Odin refuses. «I have to know what’s next. I will not stop,» Odin says. «Why’d you have to say that?» Atreus replies regretfully.

Atreus uses Giant magic to remove Odin’s spirit and forge it into a marble. Kratos, Freya and Atreus go back and forth on what to do with it. Kratos lets Freya decide, but Freya puts the decision on Atreus’ young shoulders. Before the lad can decide, however, Sindri appears out of nowhere, puts the marble on a table and smashes it with his hammer. «That’s what comes next,» he says before vanashing on the spot.

The bad guy is beaten, but unfortunately Surtr, now a giant and uncontrollable fire demon, is still wrecking Asgard. They all need a way out. Agrboda is the gang’s ticket outta there: She arrives with Garm and opens a rift into another realm. (When Kratos asks how, she simply replies: «Giant stuff.») Everyone makes it out except Freyr, who sacrificed himself holding off Surtr so the rest could make it out.

God of Peace

After the cataclysm ends, Atreus wakes up in Midgard. He walks along a spiral path, passing by all the friends he met in God of War: Ragnarok, until he gets to the top, where Angrboda is waiting. She tells him she knows he’s been seeing Giant visions, and that he needs to tell his father.

«Every part of me is telling me this is what I have to do, I just don’t know how to say it,» Atreus says.

Kratos walks in at that inopportune moment, but before Atreus can speak, Angrboda says she wants to show them both something. It’s a shrine that reveals that Faye long ago destroyed Atreus’ shrine in Jotunheim, allowing the pair to forge their own path. This is a little confusing, because Faye didn’t destroy Atreus’ shrine — it was there, clear to see for both Atreus and Kratos at the end of God of War, but that’s fine.

Atreus has a heart-to-heart with his dad. «There are other Giants out there, and I’ve got to find them,» Atreus says to Kratos, giving Sony the option to follow up with a Loki game. «I think I know where to look, but they’re my responsibility. I need to do this alone.»

Atreus says he’s frightened by the idea of a solo adventure, but Kratos says that’s why he must do it. Kratos says they only survived Ragnarok because of Atreus’ decisions, and that he’s ready to fend for himself. They embrace. It’s deeply emotional.

Atreus scampers off with Agrboda before bidding his father Adieu. Left on his own, Kratos closes the shrine, only to find a second side on the back. There the Giants show Kratos to be the hero of Ragnarok — more god of peace than god of war. Kratos is overwhelmed, even letting out a few tears and whimpers at the vision of him as a savior instead of an instrument of death and destruction, as he was in Greece.

«What did you see in there brother?» Mimir asks Kratos. «A path,» Kratos replies. «One I had never imagined.»

Epilogue

Credits roll after Atreus leaves you, but the story isn’t over quite yet. Remnants of Odin’s forces have landed aross the realms, and finishing the main quest unlocks the side quest of clearing out this riffraff. If you travel to Niflheim, where Odin’s Ravens chill, you’ll see a new area can be accessed.

If you follow the new path, it’ll take you to a secret prison. Get to the main cell at the bottom and you’ll discover none other than Tyr, the real Tyr. Tyr doesn’t say much. Mimir gives him the TL;DR of God of War: Ragnarok — that Odin is dead thanks to Kratos — and Tyr responds by saying he needs space to process this information. If you visit the other realms, you’ll sometimes bump into Tyr. I found him doing some Tai Chi stuff in Vanaheim and Helheim.

The other sidequest that opens up after the main story ends is a funeral for Brok. This is quick and easy. You go to Svartalfheim, to Durlin’s office, and then you’re directed to a beach area, where Brok gets a final send-off into Valhalla. Kratos places Brok into a little raft. Before Brok is pushed off, Sindri materializes, cries over his brother’s body and says he loves him.

Sindri holds a flaming torch for Freya, who lights an arrow and shoots it into the now floating boat, lighting it aflame. Kratos puts his hand on Sindri’s shoulder and tries to offer consoling words, but Sindri peels Kratos’ hand off and gives him a look of scorn. He says nothing, walks a few steps and then vanishes.

Earlier in the game, Brok had given Mimir a riddle. What gets bigger the more you take away? It bedevilled Mimir for a long time, but finally Mimir gets the answer. «A hole.» The screen fades to black as the credits roll again.

Technologies

Onimusha Way of the Sword Hands-On: Back to the Demon-Killing Samurai Grind

Capcom’s triumphant return to the Onimusha franchise felt pretty rote in a short demo — until the outstanding boss fight.

It’s been 19 years since Capcom released another game progressing the story of its samurai action horror franchise, Onimusha — but in 2026, Onimusha: Way of the Sword will arrive as the next game in the series. Ahead of Gamescom, Capcom gave US media a preview of the game with a short 15-minute demo, a mere taste to show us where the next game is going in the two decades since the last mainline Onimusha.

Onimusha: Way of the Sword continues the franchise’s tradition of basing characters on historic figures and then having them fight demons. Players take on the role of Miyamoto Musashi — one of the most famous swordsmen in Japanese history — tasked with destroying the Genma, an army of demons plaguing the land. You’ll hack, you’ll slash, you’ll parry, you’ll kick ass.

The Onimusha games have always been something of an arcade hack-and-slash with parrying mechanics, a novelty when the series debuted in the early 2000s, but which other games have adopted in the decades since. Period samurai games have been in vogue in recent years, from 2019’s Sekiro: Shadows Die Twice to 2020’s Ghost of Tsushima (and Ghost of Yotei releasing soon) to this year’s Assassin’s Creed: Shadows. 

While my demo with Onimusha: Way of the Sword was brief, it seems like Capcom has resisted mimicking the stealth and hyper-mobility of those more modern samurai games and preserved the idiosyncrasies of the originals. Musashi receives the power of the Oni gauntlet, through which he can absorb orbs of the hordes of demons he slays — and no, you still can’t jump.

Most of the modernizations to Onimusha: Way of the Sword is through the parry system, which has four different ways to deflect enemy attacks, presuming you time it correctly. Yet it’s still a game about cutting apart demons with your sword in frankly brutal fashion, depleting their block meter to get in a final slash that will frequently slice them in half in a gruesomely satisfying fashion. 

A short slice of Onimusha: Way of the Sword

The demo opened up with the player as Musashi walking down a forest path to get to a temple, passing fleeing villagers and sword-wielding demon soldiers pursuing them. Killing them was easy — the game was on the Action difficulty (with an even easier Story difficulty if I wanted), and even with my middling Sekiro and Elden Ring skills, it was a breeze, so I’m hoping for a tougher option when the game releases.

A dark fog gathered around the temple, which Musashi called Malice, which sounds like a concentration of demonic presence (but what do I know). As I approach the temple gates, the Oni gauntlet, the soul-gathering demon armor piece that’s iconic to the franchise, speaks to Musashi. When he moves to touch a glowing orb, ghostly memories of villagers march into the temple. To enter myself, I had to use Oni Vision — basically a Batman-style detective sight — to find the right spiritual binding to cut.

Naturally, more demon soldiers await me in the temple, giving me a chance to use my special weapons — a pair of twin blades I can summon when I’ve revved up enough energy in the Oni Power Gauge using my regular sword. Presumably, I’ll get to use a variety of magical arms this way in the full game, but it does seem like most of the combat will be using my trusty katana (and a lot of parrying). 

I finally entered the main sanctuary of the temple overlooking the valley below, which had another ghostly memory for me to watch — recalling the corrupting Malice convincing elderly villagers to toss their children into the abyss. Grim stuff. But I was quickly shaken out of my reverie by an old friend of Musashi’s who greeted him with a blade. There’s some unspoken history between your legendary swordsman and the seemingly unhinged newcomer (named Sasaki Ganryu), but he’s got an Oni Gauntlet too, and a desire to cut you down.

Unlike the fodder I’d fought before, Ganryu as a boss was a satisfying and lengthy fight, requiring plenty of counters and measured attacks to break your opponent’s stance. When you do, you’re given a choice of where to land your critical hit — in the boss’s body for extra damage, or in his Oni Gauntlet to get more orb currency. 

While you have some healing items to use normally, I couldn’t apply them during the boss battle — but successive attacks will make healing orbs pop out, rewarding precise play while forgiving missteps. It’s a promising alternative to other punishing slash-and-parry games, like FromSoftware’s Souls titles and their imitators. 

With the boss defeated, the demo ended, and thus our first look at a brand-new Onimusha game in two decades. While Onimusha: Way of the Sword comes in the wake of several other action games set in historical Japan, Capcom’s contribution has the arcade feel and brutality, combined with demonic mystery, that could set it apart from more grounded and realistic samurai simulators.

Onimusha: Way of the Sword is coming out in 2026.

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Why Wait for the Pixel 10 Pro Fold When You Can Grab the Pixel 9 Pro Fold for $700 Off?

This sleek and stunning large-screen foldable is just $1,099 at Best Buy — the all-time lowest price I’ve seen.

I don’t know about you, but I’m eagerly awaiting news of Google’s new Pixel 10 phones today at its Made by Google event, including the expected Pixel 10 Pro Fold. But while we all wait, there are still plenty of good deals to be had on what’s about to be the last-gen of Pixel phones. They’re still excellent devices too, so if you’re looking for a new phone while saving some money, this could be the best way to do that.

Best Buy has a deal available right now that’ll get you the excellent Pixel 9 Pro Fold for a new-low price of just $1,099. This is the lowest I’ve ever seen the device with no strings attached. If you are looking to sign up with a carrier too though, you can save an extra $100 on it by doing so as you buy it.

In our review of the Pixel 9 Pro Fold, mobile expert Lisa Eadicicco said the device is «more polished and practical» in terms of design than its predecessor, feeling like «a big leap» forward. As well as the improved physical form, she praised its larger screens and the substantial seven-year software update commitment Google has made for this model. One major issue was the price, but this massive $700 discount goes a long way toward addressing that.

Hey, did you know? CNET Deals texts are free, easy and save you money.

This 2024 foldable features a durable 6.3-inch Corning Gorilla Glass Victus 2 cover screen and a stunning 8-inch Super Actua Flex interior display. You can even run two apps side-by-side, making it great for multitasking. On the inside, the basic model comes with 256GB of storage and 16GB of RAM, and is equipped with Google’s advanced G4 Tensor chip. All of this in a phone that weighs in at just 9.1 ounces and is just 0.2 inches thick when open (or 0.4 inches when closed).

Why this deal matters

Google’s foldable phone is the most expensive in the lineup, meaning tech fans have to pay a premium to get one. With this deal, the price is cut substantially, dropping it down to a new record-low. The price reduction here makes this one of the best Google Pixel deals around for anyone not looking to trade an old phone in or get a new line. It’s a solid discount.

Just don’t forget that we’re expecting Google to release the Pixel 10 Pro Fold alongside its other devices at an event today.

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Verizon’s Simple Mobile and Total Wireless Plans Expand International Features

If you frequently call or visit countries outside the US, these prepaid phone plan improvements could help your travel budget.

Travel patterns are changing, with more people in the US venturing outside the country and needing to stay connected. To accommodate this surge, Verizon is boosting the international options in its prepaid Simple Mobile and Total Wireless phone brands starting Aug. 28.

Most phone plans include options to call and text people in Canada and Mexico, along with some roaming options for US travelers. Depending on the plan, those options are extended to many other countries around the globe. But you often end up paying for a more expensive plan than you need in order to get the travel benefits.

Now, the Simple Mobile and Total Wireless brands are expanding their international options and increasing data allotments so you can travel using the plan you carry every day without the stress of finding local coverage.

See also: Make sure you have a good phone for traveling.

Simple Mobile changes

The Simple Mobile prepaid plans include an allotment of high-speed data before downshifting to slower unlimited data. Be sure to check the details for specific countries on the site. Here’s how they break down:

  • The $25 Unlimited plan includes 15GB of high-speed data (up from 3GB) and unlimited calling to more than 100 countries.

  • The $30 Unlimited plan includes 20GB of high-speed data (up from 5GB) and unlimited calling to more than 125 countries (up from 100 countries).

  • The $40 Unlimited plan includes 30GB of high-speed data (up from 15GB) and unlimited calling to more than 125 countries (up from 100 countries).

  • The $50 Unlimited World plan, formerly named the Truly Unlimited plan, includes unlimited high-speed data and unlimited calling to more than 200 countries (a doubling of the number of countries from before).

  • The $60 Unlimited World Plus plan, formerly the Truly Unlimited Plus plan, includes unlimited access to Verizon’s fastest network, 5G Ultra Wideband (where available) and unlimited high-speed data. It also doubles the number of countries with unlimited calling to over 200, and offers international roaming in more than 140 countries.

Total Wireless Plans

The top two Total Wireless plans, Total 5G Unlimited ($50 a month) and Total 5G Unlimited Plus ($60 a month), feature unlimited high-speed data, including 5G Ultra Wideband speeds.

As of Aug. 28, roaming coverage for those plans doubles to more than 30 countries and international calling to 180 countries.

The Total Base 5G Unlimited plan stays the same with unlimited high-speed data (but not 5G Ultra Wideband), international calling to more than 85 countries and texting to over 200 destinations and roaming in Canada and Mexico.

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