Technologies
Can’t Choose Between Windows and MacOS? You Don’t Have To
Two operating systems — one computer.
When you’re purchasing a new computer, you’ll most likely choose one of the two most popular operating systems out there: Windows or MacOS. And that can be a difficult decision to make because while you like the privacy features on one, you might really want the proprietary software from the other.
What if you didn’t have to choose?
As long as you have an Intel-based Mac with enough storage and the correct Windows 10 ISO file, you can run Windows on your Apple computer in less than an hour. From then on, anytime you boot up your Mac, you can choose to run either Windows 10 or the latest MacOS. Here’s how.
While you’re here, check out these 17 essential MacBook settings you need to try and 6 time-saving Mac keyboard shortcuts more people should use.
Here’s what you need before you start
To successfully run Windows 10 on your Mac computer, here’s what you need to have:
- An Intel-based Mac computer (if your computer is on this list, it’s not supported).
- 64GB or more free storage space on your startup disk.
- A power connection (if you’re on a laptop).
If you’re unsure whether your computer is Intel-based, click on the Apple logo on the menu bar, and then go into About This Mac. If you see the words Processor, followed by the name of an Intel processor, like «2.6GHz 6-Core Intel Core i7,» then you have an Intel-based Mac.
Before you start, though, it’s wise to back up your disk with Time Machine before partitioning just in case something goes wrong.
1. Download the Windows 10 ISO File
Windows 11 isn’t currently compatible with Boot Camp Assistant on MacOS. So, you’ll need to download Windows 10 instead. You can download a free disc image, also known as an ISO file, of Windows 10 from the official Windows website.
1. On your Mac, go to this Windows software download page.
2. Click on Select Edition, and choose Windows 10 (multi-edition ISO).
3. Hit Confirm, and wait for your request to be verified.
4. Once that finishes, choose your language and click on Confirm.
5. Finally, click on 64-bit Download to download the Windows 10 ISO file.
The Windows 10 ISO file is nearly 6GB, so depending on your internet connection and speed, it could take up to 30 minutes to finish downloading. After the ISO file is done, leave it in your downloads, and move on to the next step.
2. Run Boot Camp Assistant
The software you’ll use to run Windows 10 on your Mac is Boot Camp Assistant, which comes factory-installed on your Mac. Boot Camp Assistant is made specifically for installing Windows operating systems on your computer, and fortunately the setup process is pretty straightforward.
1. Launch Boot Camp Assistant on your Mac, and click Continue.
2. Click on Choose a Windows 10 ISO file, and upload the Windows 10 ISO file you downloaded in the previous step.
3. Drag the bar to choose a size for your Windows partition disk (42GB is the minimum).
4. Click Install, and wait roughly 10 minutes for the partition to be created.
Once the Windows partition is finished, your laptop will restart.
3. Install Windows on your Mac
Your computer will boot up, but instead of showing you the Apple logo you’re accustomed to, you should instead see the blue Windows logo appear. Here’s what you need to do next:
1. Go through the Windows setup.
2. Enter a product key if you have one. If not, you can continue without one.
Even without a product key, you’ll be able to access Windows on your Mac, so don’t worry. During the installation, you’ll see window files copied, features and updates installed and more. This should take another 10 minutes.
4. Set up Windows on a Mac
Your Mac will restart. But this time you’ll be asked to set up Windows, just as you would on a Windows computer. You can use Cortana and your voice to complete the setup, but you’re also welcome to use your keyboard, mouse and trackpad.
1. Choose your language, keyboard layout, Wi-Fi and more to begin.
2. If you have a Windows account, log in with your credentials.
3. Windows will boot up on your Mac. You’ll be asked to create a passcode and/or PIN to enter your computer. Do that to protect your account.
5. Install Boot Camp on Windows
Finally, the last thing you’ll need to do is install and update Boot Camp on Windows. That will let you make any additional changes to your partition or fix any issues while you’re running Windows. When you access Windows for the first time, you should receive a notification to install Boot Camp. This will take 10 minutes to install, but it’s the last thing you need to do before you can use Windows without any issues.
6. Use Windows on your Mac
Feel free to use Windows how you want. Windows 10’s default web browser is Microsoft Edge, but you can use it to download Chrome or anything else to surf the internet. You can then download files and install software you would only be able to install on a Windows-powered computer — like Paint.NET and certain games from Steam — but on your Mac.
7. Switch Between Windows and Mac
If you ever want to go back to MacOS from Windows, do the following:
1. Restart your computer.
2. As soon as the screen goes black, hold down the Option key for 5 seconds.
3. On the screen, you’ll then have the option to boot up MacOS or Windows.
4. Choose the partition you want to open.
Use this keyboard shortcut to switch between your disks as needed.
Technologies
AI Slop Is Destroying the Internet. These Are the People Fighting to Save It
Technologies
The Sun’s Temper Tantrums: What You Should Know About Solar Storms
Solar storms are associated with the lovely aurora borealis, but they can have negative impacts, too.
Last month, Earth was treated to a massive aurora borealis that reached as far south as Texas. The event was attributed to a solar storm that lasted nearly a full day and will likely contend for the strongest of 2026. Such solar storms are usually fun for people on Earth, as we are protected from solar radiation by our planet’s atmosphere, so we can just enjoy the gorgeous greens and pretty purples in the night sky.
But solar storms are a lot more than just the aurora borealis we see, and sometimes they can cause real damage. There are several examples of this in recorded history, with the earliest being the Carrington Event, a solar storm that took place on Sept. 1, 1859. It remains the strongest solar storm ever recorded, where the world’s telegraph machines became overloaded with energy from it, causing them to shock their operators, send ghost messages and even catch on fire.
Things have changed a lot since the mid-1800s, and while today’s technology is a lot more resistant to solar radiation than it once was, a solar storm of that magnitude could still cause a lot of damage.
What is a solar storm?
A solar storm is a catchall term that describes any disturbance in the sun that involves the violent ejection of solar material into space. This can come in the form of coronal mass ejections, where clouds of plasma are ejected from the sun, or solar flares, which are concentrated bursts of electromagnetic radiation (aka light).
A sizable percentage of solar storms don’t hit Earth, and the sun is always belching material into space, so minor solar storms are quite common. The only ones humans tend to talk about are the bigger ones that do hit the Earth. When this happens, it causes geomagnetic storms, where solar material interacts with the Earth’s magnetic fields, and the excitations can cause issues in everything from the power grid to satellite functionality. It’s not unusual to hear «solar storm» and «geomagnetic storm» used interchangeably, since solar storms cause geomagnetic storms.
Solar storms ebb and flow on an 11-year cycle known as the solar cycle. NASA scientists announced that the sun was at the peak of its most recent 11-year cycle in 2024, and, as such, solar storms have been more frequent. The sun will metaphorically chill out over time, and fewer solar storms will happen until the cycle repeats.
This cycle has been stable for hundreds of millions of years and was first observed in the 18th century by astronomer Christian Horrebow.
How strong can a solar storm get?
The Carrington Event is a standout example of just how strong a solar storm can be, and such events are exceedingly rare. A rating system didn’t exist back then, but it would have certainly maxed out on every chart that science has today.
We currently gauge solar storm strength on four different scales.
The first rating that a solar storm gets is for the material belched out of the sun. Solar flares are graded using the Solar Flare Classification System, a logarithmic intensity scale that starts with B-class at the lowest end, and then increases to C, M and finally X-class at the strongest. According to NASA, the scale goes up indefinitely and tends to get finicky at higher levels. The strongest solar flare measured was in 2003, and it overloaded the sensors at X17 and was eventually estimated to be an X45-class flare.
CMEs don’t have a named measuring system, but are monitored by satellites and measured based on the impact they have on the Earth’s geomagnetic field.
Once the material hits Earth, NOAA uses three other scales to determine how strong the storm was and which systems it may impact. They include:
- Geomagnetic storm (G1-G5): This scale measures how much of an impact the solar material is having on Earth’s geomagnetic field. Stronger storms can impact the power grid, electronics and voltage systems.
- Solar radiation storm (S1-S5): This measures the amount of solar radiation present, with stronger storms increasing exposure to astronauts in space and to people in high-flying aircraft. It also describes the storm’s impact on satellite functionality and radio communications.
- Radio blackouts (R1-R5): Less commonly used but still very important. A higher R-rating means a greater impact on GPS satellites and high-frequency radios, with the worst case being communication and navigation blackouts.
Solar storms also cause auroras by exciting the molecules in Earth’s atmosphere, which then light up as they «calm down,» per NASA. The strength and reach of the aurora generally correlate with the strength of the storm. G1 storms rarely cause an aurora to reach further south than Canada, while a G5 storm may be visible as far south as Texas and Florida. The next time you see a forecast calling for a big aurora, you can assume a big solar storm is on the way.
How dangerous is a solar storm?
The overwhelming majority of solar storms are harmless. Science has protections against the effects of solar storms that it did not have back when telegraphs were catching on fire, and most solar storms are small and don’t pose any threat to people on the surface since the Earth’s magnetic field protects us from the worst of it.
That isn’t to say that they pose no threats. Humans may be exposed to ionizing radiation (the bad kind of radiation) if flying at high altitudes, which includes astronauts in space. NOAA says that this can happen with an S2 or higher storm, although location is really important here. Flights that go over the polar caps during solar storms are far more susceptible than your standard trip from Chicago to Houston, and airliners have a whole host of rules to monitor space weather, reroute flights and monitor long-term radiation exposure for flight crews to minimize potential cancer risks.
Larger solar storms can knock quite a few systems out of whack. NASA says that powerful storms can impact satellites, cause radio blackouts, shut down communications, disrupt GPS and cause damaging power fluctuations in the power grid. That means everything from high-frequency radio to cellphone reception could be affected, depending on the severity.
A good example of this is the Halloween solar storms of 2003. A series of powerful solar flares hit Earth on Oct. 28-31, causing a solar storm so massive that loads of things went wrong. Most notably, airplane pilots had to change course and lower their altitudes due to the radiation wreaking havoc on their instruments, and roughly half of the world’s satellites were entirely lost for a few days.
A paper titled Flying Through Uncertainty was published about the Halloween storms and the troubles they caused. Researchers note that 59% of all satellites orbiting Earth at the time suffered some sort of malfunction, like random thrusters going offline and some shutting down entirely. Over half of the Earth’s satellites were lost for days, requiring around-the-clock work from NASA and other space agencies to get everything back online and located.
Earth hasn’t experienced a solar storm on the level of the Carrington Event since it occurred in 1859, so the maximum damage it could cause in modern times is unknown. The European Space Agency has run simulations, and spoiler alert, the results weren’t promising. A solar storm of that caliber has a high chance of causing damage to almost every satellite in orbit, which would cause a lot of problems here on Earth as well. There were also significant risks of electrical blackouts and damage. It would make one heck of an aurora, but you might have to wait to post it on social media until things came back online.
Do we have anything to worry about?
We’ve mentioned two massive solar storms with the Halloween storms and the Carrington Event. Such large storms tend to occur very infrequently. In fact, those two storms took place nearly 150 years apart. Those aren’t the strongest storms yet, though. The very worst that Earth has ever seen were what are known as Miyake events.
Miyake events are times throughout history when massive solar storms were thought to have occurred. These are measured by massive spikes in carbon-14 that were preserved in tree rings. Miyake events are few and far between, but science believes at least 15 such events have occurred over the past 15,000 years. That includes one in 12350 BCE, which may have been twice as large as any other known Miyake event.
They currently hold the title of the largest solar storms that we know of, and are thought to be caused by superflares and extreme solar events. If one of these happened today, especially one as large as the one in 12350 BCE, it would likely cause widespread, catastrophic damage and potentially threaten human life.
Those only appear to happen about once every several hundred to a couple thousand years, so it’s exceedingly unlikely that one is coming anytime soon. But solar storms on the level of the Halloween storms and the Carrington Event have happened in modern history, and humans have managed to survive them, so for the time being, there isn’t too much to worry about.
Technologies
TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech
The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?
Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova.
More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard.
How Hall effect joysticks work
We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.
The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul.
How TMR joysticks work
While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage.
There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks.
Which is better, Hall effect or TMR?
There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR.
According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.
The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller.
The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage.
The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.
So which wins?
It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller.
Caveats to consider
For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order.
So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.
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