Technologies
iOS 15: Rumors, release date and everything we know so far
We’re only a month or so away from iOS 15’s general release in the fall. Here’s what we know about all the new features.
We’re only about a month away from iOS 15’s expected release date, based on Apple’s history of releasing new mobile operating systems. While we don’t have an exact date, there’s plenty we do know from Apple’s new iOS update and the many features it’s packing.
We got a first look at Apple’s iOS 15 update at the company’s virtual Worldwide Developers Conference in June, followed by a developer beta and now a public beta. (Here’s how to download the iOS 15 public beta and the three things you need to know before installing.) A fourth iteration of the new operating system, called iOS 15 beta 4, has been released for developers as we anticipate a general release of the new OS in early fall.
While we saw a lot of new features arrive this spring with iOS 14.5 and iOS 14.6, including being able to unlock your iPhone with Face ID while wearing a mask, stop apps from tracking you for advertising purposes and choose from four Siri voices, iOS 15 adds even more. (iOS 14.7 was also released earlier this month.) New iOS 15 features include the ability to start FaceTime calls with Android users, easier sharing in iMessage and better directions in Maps. Keep reading for everything we’ve learned about iOS 15 so far, including when it will be generally released, how to download it and some of the biggest new features.
iOS 15 release date: Fall 2021
Apple revealed iOS 15 at its annual Worldwide Developers Conference on June 7, as is typical. The new OS was first available for developers to test and became available to download as a public beta on June 30.
Apple CEO Tim Cook said the final version of iOS 15 will launch in the fall. It’s likely that this will happen in September, alongside the launch of the iPhone 13.
iOS 15 new features
Here are a few of the key new features coming to iOS 15, unveiled at WWDC 2021. (And here’s an overview of all of the new features in iOS 15.)
FaceTime upgrades: Spatial audio, support for Android and Windows
FaceTime will offer spatial audio to make people’s voices appear to come from their position on the screen, making your video chats feel more natural and lifelike. FaceTime will also start to look more like Zoom, allowing you to see all participants in a grid view, schedule calls and share links to calls that can be accessed via browser on Google Android and Microsoft Windows devices.
Read more: Fun FaceTime date idea: Try Apple’s new SharePlay feature in iOS 15
iMessage sharing features
iOS 15 adds some new iMessage sharing features for photos, news articles and playlists. When a friend sends you multiple photos over iMessage, they’ll appear in a dynamic collage formation that allows you to swipe through them or tap through to view the whole bunch in your photos app. If you want to access the same photos later, you’ll find them stored in a new Shared with You folder, as well as mixed in with your own featured photos and memories. You’ll also find news articles and playlists shared through iMessage in new Shared with You tabs in your News and Apple Music apps.
Apple Maps update: 3D street data, AR walking directions and weather warnings
Apple Maps gets an upgrade, with more elevation data, road colors and driving directions, rich labels, 3D landmarks and improved night mode. In terms of public transportation, you can also pin nearby public transit stops and station information to your iPhone and Apple Watch devices, and receive automatic updates and notifications as you ride and approach your stop. When traveling on foot, a new augmented reality feature lets you scan nearby buildings in the area with the iPhone’s camera to determine their precise position for more accurate walking directions, which are also presented in augmented reality.
Maps also could factor weather warnings into suggested routes in iOS 15. Redditor ChrisSDreiling, who spotted the update in iOS 15 beta 3, says Maps will let you know if there are flash floods on your journey, and suggest alternate routes to avoid the extreme weather. Although other types of weather alerts weren’t mentioned in ChrisSDreiling’s post, it will be interesting to see if more weather warnings will be added before the iOS 15 general release in the fall.
Facial recognition selfies to validate digital ID cards in the Wallet app
At WWDC this spring, Apple announced that it will add ID card support for the Wallet app in iOS 15, allowing you to carry digital versions of government-issued identification cards like your drivers license on your iPhone. But it’s unclear how exactly the new feature will work. According to code uncovered by 9to5Mac in the latest iOS 15 beta 4 for developers, Apple could be using facial recognition selfies to validate your digital ID cards when adding them to your wallet. Some banking apps already use this selfie validation feature to authenticate users when logging on with new devices.
How do you download iOS 15?
If you’d like to test out iOS 15 before it’s generally released in the fall, you can download it now as a public beta (check if your iPhone can run iOS 15 here). Just be warned: Betas are usually buggy, and we don’t recommend downloading them on your primary device. But if you want to, here’s how to download the iOS 15 and iPadOS 15 betas. (And if the bugs get you down, here’s how to change back to iOS 14.)
Read more: Apple’s iOS 15 beta is here, but watch out for these bugs
Once iOS 15 is generally available in the fall (likely in September), Apple will probably send a notification letting you know you can update. Or you’ll be able to do it manually, by going to the Settings app > General > Software Update.
For more, here’s every iPhone 13 rumor we’ve heard so far. You can also take a look at the cool new features for WatchOS 8, the best things about MacOS Monterey and check if your computer is compatible with the new MacOS.
Technologies
If You Miss MTV and Dunkaroos, This Indie Game Is for You
Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»
At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.
In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.
In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.
I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.
From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.
«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»
Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.
The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.
«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»
Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.
I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.
«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»
It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.
Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.
If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.
Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»
Technologies
These MWC Phones and Gadgets Wowed Me, but Where Are They Now?
From AI hardware to wearable phones, these products promised a lot. So what happened to them?
Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?
From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered.
From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today.
Humane AI pin
AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.
Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now.
Motorola Rizr
MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games.
It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.
Xiaomi SU7 EV
Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited.
I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all.
As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.
Samsung Galaxy Ring
Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review.
But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring.
There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product.
Motorola wrist phone
I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad.
I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet.
But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.
With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.
Technologies
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