Technologies
OnePlus Watch 3 Review: The Best Battery Life of Any Android Smartwatch
This $350 smartwatch can outlast its competitors in battery life and fitness features, but may fall short on software updates.
Editor’s note, June 16, 2025: OnePlus released a smaller 43mm version of the OnePlus Watch 3 in silver stainless steel. This review has been updated to reflect the new addition to the lineup.
Editor’s note, March 4, 2025: We’ve updated our score for the OnePlus Watch 3 from 8.5 to 8.8 to reflect that OnePlus extended its Wear OS update cycle to three years of software and security updates, with support lasting until 2027 with Wear OS 7.
In my 10-plus years of testing smartwatches, I’ve never had to actively try to drain a battery. That changed when I strapped on the $350 OnePlus Watch 3. Five days into my battery test, after charging it to 100%, this watch was still going strong — tracking my sleep, runs and vitals without missing a beat.
I’ll admit, the Watch 3 didn’t make the best first impression — its masculine design and oversized 47mm screen practically swallowed my average-size wrist. I half-expected to write it off as another midrange smartwatch destined to collect dust in a drawer. But the exceptional battery life makes it easy to overlook a few drawbacks, like the size and the lack of ECG functionality in the US.
Pros
- 5-day battery life with all features enabled
- Sleek comfortable design
- Customizable buttons as shortcuts Advanced metrics for select sports modes
Cons
- Only three years of software and security updates
- Lacks menstrual cycle tracking
- ECG is not available in the US or Canada
- No LTE version or iOS compatibility
Four years after its shaky debut, it’s clear the company has paid close attention to its fanbase. OnePlus’ underdog smartwatch has matured into a true competitor to Samsung and Pixel watches. It delivers the best battery life I’ve ever tested on a Wear OS device, while packing solid health features into a subdued, elegant design — now available in a smaller size, too.
Battery life takes center stage
Unlike the original $160 OnePlus Watch and last year’s $180 Watch 2R, whose main draw was affordability, the Watch 3 shifts the focus from price to performance. With its $350 price tag, OnePlus is positioning it as a premium flagship device, competing directly with similarly priced Wear OS watches like the Google Pixel Watch 3 and Samsung Galaxy Watch 7. What truly sets it apart is its battery, which is larger than its predecessor at 631mAh (versus 500mAh on the Watch 2).
The Watch 3 uses a dual chipset system to split up tasks and optimize power consumption and get even more out of its big battery. The Snapdragon W5 processor focuses on powering app usage, while the BES2800 MCU Efficiency chip handles background tasks that don’t use as much power.
Though initially skeptical, my two weeks of testing confirmed that the OnePlus Watch 3 delivers on its five-day battery claim. I did three GPS workouts, one of which was an hour and a half hike, and six full nights of sleep tracking. Even its fiercest Wear OS competitors would struggle to last three days without resorting to using a low-power mode that strips the watch of its «smart» features and turns it into a glorified digital clock. The only caveat with the Watch 3 is that it remains on the default «Smart mode» to achieve the full five days. This mode has a raise-to-wake screen and requires using one of OnePlus’ official watch faces. I typically prefer an always-on display with a busier watch face filled with my most-used complications and shortcuts which would likely bring the battery life closer to three days — still a feat considering how bright the screen is, even in dormant mode.
When I first started testing the watch, I made the mistake of opting for a non-OnePlus watch face with a three out of three rating on the battery drain scale and still managed to squeeze in four days worth of charge. While I haven’t tested the claim yet, OnePlus says the watch can make it to 16 days in «Power Save» leaving it mostly as a dedicated fitness tracker rather than a full-featured smartwatch.
Of course, everyone has a different version of what «normal» use is, and when you finally charge it, the Watch 3 goes from zero to 100% in just under an hour.
Polished design, now in two sizes
The OnePlus Watch 3 has a sleek stainless steel design and a rotating crown with a textured grip that makes it easy to turn. A slim titanium bezel frames the screen, reminiscent of the old rotating bezels on early Samsung watches I loved. Sadly, this one doesn’t move, but I like how it elevates the design, making it look less like a giant circular 1.5-inch AMOLED display strapped to my wrist.
This is a good-looking watch. But as a woman with an average-size wrist, this watch feels huge and clearly not designed with me in mind. I don’t need a rose gold frame and sparkly pink band — I just wish it offered more inclusive sizing options and maybe a classic gold version.
Less than three months after I first tested the watch, OnePlus responded to feedback about sizing and released a smaller 43mm version (in silver steel) in June 2025, with the same great features as the original 47mm model.
The larger 47mm watch comes in a black or silver stainless steel finish, with interchangeable rubber bands in moss green, black, Nordic blue or a new white color released alongside the smaller model. The addition of the smaller size makes the watch more appealing to women, but it’s still missing one key feature I’ve come to expect on a smartwatch: menstrual tracking.
Robust health features, minus period tracking
It’s a big miss that OnePlus didn’t include menstrual tracking on the Watch 3. Menstrual tracking is now a standard feature in newer Apple Watch and Garmin smartwatches. The Watch 3 has pretty much every other health feature including temperature tracking, which can be used to help identify a woman’s ovulation window.
Oversight aside, it’s clear that OnePlus is investing heavily in health tracking. Beyond basic heart rate and sleep data, the watch measures more advanced metrics like cardiovascular health, blood oxygen levels, wrist temperature, and overall well-being, including emotional and stress levels. It also features an electrocardiogram, though as of publication, OnePlus hasn’t sought FDA approval, meaning the feature will not be active in the US or Canada.
While not medical-grade, OnePlus says that the Watch 3’s health metrics are more accurate than in previous models, thanks to upgraded sensors, refined algorithms, and improved cover glass over the back sensors for clearer readings.
The Watch 3 also debuts a 60-second health check-in, a feature that checks all your vitals at once by pressing your finger on the watch’s bottom button to create a circuit. My first health check-in was concerning and displayed a red exclamation mark with the word «abnormal» next to it. It turns out that all my vitals were in range, but my sleep score was so low that it skewed the results.
Battery life is a game changer for sleep tracking
As a low-key sleep-tracking hater, I never realized just how much battery life factored into my frustration. As a parent of young kids, I already know I’m not getting enough sleep, and seeing a bad sleep report first thing in the morning just sets me up for a day of dragging and self-pity. I feel the same way about wellness checks. Not having to take off the watch for five consecutive days made me more inclined to track my sleep, and I may have even learned a thing or two about my sleep patterns.
The Watch 3’s long battery let me collapse into bed at the end of the day without worrying whether my watch had enough charge to last through the night. The watch even tracked my sleep on night six, despite being down to 10% battery in «Power Save» mode. The watch also has an option to monitor SpO2 (blood oxygen levels) and breathing patterns during sleep to help identify more serious breathing issues, but it will drain the battery faster and needs to be activated manually from either the watch or the mobile app.
According to a recent interview from Wareable, OnePlus is already in the process of seeking FDA approval for sleep apnea detection, which may make the extra battery drain worthwhile.
A worthy fitness companion to put you through the paces
In terms of fitness, the OnePlus Watch 3 covers all the basics, with more than 100 different sports modes, six of which it detects automatically: running, walking, rowing, elliptical machine, cycling and swimming. It also offers a «professional» mode for 11 sports that keep tabs on more nuanced metrics related to that sport. For runners, it’s things like form and foot balance, and for tennis players, it’s swing speed and stroke. While it may be overkill for most, as a runner who recently learned how to leverage heart rate zones to intensify workouts, I was excited to nerd out on the additional metrics.
I used it during my usual 3-mile run and learned that while I have excellent balance between my right and left feet, my ground contact time (how long my foot stays on the ground) and vertical oscillation (how much I bounce) could use some improvement to make my runs more efficient and less injury-prone. The app provides context for the additional data, but it be overwhelming, and you have to dig around for a definition of each metric. I was also left longing for more actionable tips for improving my stats.
The One Plus Watch 3’s heart rate tracking kept up with my Polar chest strap (the gold standard for athletes), with a lag of just a second or two and a one point difference in average heart rate between the chest strap and the watch. Heart rate serves as a baseline for many of the fitness metrics on the Watch 3. However, once I started running uphill and inching closer to my maximum heart rate, I noticed that lag time increased to about 25 seconds between what the chest strap was showing (on my phone) and the number on my wrist. I tried tightening the band, but it only helped temporarily. By the end of my workout, the watch showed that I had stayed in my peak heart rate zone for 19 seconds, while the chest strap recorded me in this zone for about three and a half minutes.
The lag could be partially due to the sensor’s proximity to the heart (versus the wrist). Sweat and arm movement could also interfere with an accurate read — a problem for most smartwatches. Whatever the case, heart rate accuracy could be an issue if you use it for high-intensity sports or more serious training. You’re still better off using a chest strap.
Another key feature for outdoor sports enthusiasts is its dual-frequency GPS tracking system, which OnePlus says can position you accurately even in challenging environments, such as crowded cities surrounded by high rises. I live in a rural environment that’s more sheep than skyscrapers, so I haven’t been able to fully test this claim. It did position me perfectly on my hour and a half hike through oak trees and vineyards.
With an IP69 rating, the OnePlus Watch 3 is also water-resistant up to 50 meters.
Weighed down by Wear OS and limited updates
The Watch 3 runs on Wear OS 5, with a few additional OnePlus design and navigation features. You can customize the rotating crown and side button as shortcuts, but everything else will feel like a standard Wear OS watch packed with your downloaded apps.
The interface of the Watch 3 feels sluggish, with a slight lag in response time, though it became easier to use as I got more familiar with the swipe and tap directions. The UI isn’t exactly intuitive, either. For example, the battery icon shows the remaining charge but doesn’t let you switch to «Smart» or «Power Save» mode, which, after some trial and error, I found hidden behind what looks like an infinity icon. There are also three ways to access the workout screen, but only one of those ways will allow you to add a workout type (through the list of apps). This may be more of a Wear OS navigation issue than a OnePlus problem, but it’s still cumbersome.
Additionally, you’ll need to download the separate OHealth app to your phone to access the watch’s full range of health-tracking features. The app itself is visually appealing and intuitive, but the setup wasn’t seamless. It took multiple tries to sync with my Google Health data. It’s worth noting that I was using a developer’s version of the OHealth app, so setup may be smoother on the public version.
The OnePlus Watch 3 may also become obsolete faster than some of its rivals. Unlike Samsung’s Galaxy Watches, which offer five years of Wear OS updates, the OnePlus guarantees support for software and security updates only until 2027. The Watch 3 will get updated to Wear OS 6, and 7, putting it in line with the Pixel 3, which launched in the fall of 2024.
Solid battery life and features tip the scale
If battery life is at the top of your wishlist, this is one Android smartwatch that’s definitely worth considering. The OnePlus Watch 3 is a premium smartwatch at a midrange price that checks nearly all the boxes for health and fitness features and outlasts most competitors when it comes to battery life — just not when it comes to software updates. The OnePlus Watch 3 is now available for $350 on the OnePlus website.
Technologies
The Agony and the Ecstasy of Endless Gaming Crossovers
In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.
When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.
Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?
It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.
Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.
When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another.
«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set.
I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years.
Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context?
The answer, like it or not, is both.
Money is a big part of the motivation, but expanding reach and offering customization also factor in
Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties?
There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years.
Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).
To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations.
There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.
Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.
«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.
She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.
Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise.
But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.
The game’s collaborations started out as infrequent events, but now show up roughly every season.
The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.
There are also internal motivations for these opportunities.
«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers.
Fortnite didn’t start the party, but it did invite basically everyone
Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago.
Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.
Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level.
The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.
More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.
Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.
Epic Games, the makers of Fortnite, declined to comment for this story.
Convenience and customization… at a cost
While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.
«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.
You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game.
That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.
But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.
Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»
For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers.
There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.
Everyone is here (and here to stay)
I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea.
Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work.
And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.
The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.
Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity.
There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.
For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them.
The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs.
For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base.
«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»
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Technologies
Today’s NYT Mini Crossword Answers for Friday, Nov. 21
Here are the answers for The New York Times Mini Crossword for Nov. 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Pump iron
Answer: LIFT
5A clue: Peer
Answer: EQUAL
7A clue: Like the music of Rick James and James Brown
Answer: FUNKY
8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER
9A clue: Pointed part of a fork
Answer: TINE
Mini down clues and answers
1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT
2D clue: Resignation proclamation
Answer: IQUIT
3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI
4D clue: «Is this seat ___?»
Answer: TAKEN
6D clue: U-shaped instrument in ancient Greece
Answer: LYRE
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