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Pragmata Is One of the Most Exciting Games at Summer Game Fest

Capcom had a short but sweet demo of its upcoming sci-fi shooter.

Capcom had one of the best showings at this year’s Summer Game Fest. Despite Resident Evil 9 Requiem’s very exclusive demo, the publisher’s other hands-on preview, Pragmata, was much more open. This is an upcoming action shooter that impressed me with its unique gun-hacking mechanic.

My hands-on demo started with the game’s protagonist, Hugh Williams, regaining consciousness on a space station with the help of Diana, an android companion that looks like a young girl with long blonde hair and, for some reason, no shoes. We’re quickly attacked by a robot that is slowly walking toward us ,and our pistol is doing little to no damage. This is when Pragmata introduces the hacking element to its combat, a unique mechanic you perform while fighting. This was a lot to juggle at first, but it becomes easy and fun pretty quickly.

While you can aim with L2 and shoot with R2, like a typical shooter, you must utilize Diana’s hacking ability to open up weak points on each enemy. When targeting an enemy, a grid appears, called the Hacking Matrix, on the right side of the screen. From there, you must use the face buttons to move an icon through the grid in order to reach a specific point.

The face buttons work like a D-pad: triangle goes up, square moves left, and so on. There are also unique points within the grid that must be avoided or optionally passed through for additional benefits. Reaching the end of the grid will open up an enemy’s armor, allowing you to do much more damage with your weapons. It’s a unique combat mechanic I hadn’t seen before in a shooter and was quite easy to wrap my head around, making for a very fun gunplay loop. 

After fighting the first enemy, I was able to proceed to the adjacent hallway with more obstacles and enemies. Hugh can jump with X and also hover if the button is held down. This was useful for crossing over large gaps or to evade damaging lasers. This came into play when I encountered a door that required me to search and hover around to find five locks to hack open and proceed. Several new enemy types appeared, including flying drones. The drones would easily dodge my fire, but a quick hack stunned them in place while making them susceptible to attacks. A walking tank-like enemy also appeared just as I unlocked a new weapon: the shockwave gun.

The shockwave gun functions like a shotgun, allowing me to deal much more damage to one or more enemies once hacked. In addition to this, I also unlocked the final weapon for the demo, the stasis gun. This fired similarly to a grenade launcher, with an arched shot, but would put down a bubble that would trap enemies inside and stun them. It’s super useful when dealing with more than one opponent at a time, especially since each enemy requires careful hacking to be done — sometimes more than once.

As we approached the final room of the demo, we were able to pick up a hacking node. This is a limited-use item that would slot itself into a random space within the hacking grid that appears when targeting an opponent. Moving my cursor over these nodes and then reaching the finish line in the hacking mechanic would cause a buff to deploy. This node lowers an enemy’s shields further, allowing our shots to do more damage once vulnerable. 

To make things more interesting, the game mentioned you could stack these nodes and pass through more than one before finishing to get more and more benefits. Keep in mind, however, that you can’t move your cursor over a square you’ve already passed, so don’t get yourself cornered hacking while in the middle of a gun fight, which could result in having to restart the hacking matrix.

In a surprising decision, just as the final boss of the demo appeared, our hands-on preview ended. For whatever reason, Capcom didn’t allow anyone to fight the big baddie. This is especially odd, since the vast majority of demos and previews usually end after an exciting climax, like a boss battle. It was also a real shame since I had had a good amount of practice navigating the Hacking Matrix while dodging and shooting opponents, and I wanted to put my new skills to the test. If anything, it got me even more excited to get my hands on Pragmata again to play more and see what Capcom has come up with for its unique combat.

Pragmata is coming in 2026 to Xbox Series, PlayStation 5 and PC.

Technologies

Every iPhone 17E Rumor and Leak That I Found: Dynamic Island, MagSafe and More

Apple’s reportedly releasing a lower-priced iPhone 17, and it might offer notable improvements over last year’s iPhone 16E.

Key Takeaways:

  • Features: Apple might include MagSafe on the iPhone 17E.
  • Release date: Possibly as soon as February.
  • Price: There have been no leaks about price increases, which is good news at this point.
  • Design: Could get the Dynamic Island and look more like an iPhone 15.

Apple might be continuing its lower-cost iPhone line, with an iPhone 17E reportedly releasing early this year. If that’s true, the sequel to last year’s iPhone 16E has a lot of room to step up. 

Some rumors point to improvements borrowed from Apple’s iPhone 15, such as Dynamic Island and MagSafe. If these are true, it could make the lower-cost iPhone 17E a compelling value option with fewer trade-offs needed to hit a lower price.

Apple’s $599 iPhone 16E was a bit of an oddity when it was released last year. It replaced Apple’s $429 iPhone SE, effectively retiring the older iPhone SE design that included a home button with Touch ID. Apple’s new «budget» device was a pricier amalgamation, featuring the body of an iPhone 14 with a display notch. It also had the USB-C port from the iPhone 15 and the A18 processor from the iPhone 16 to support Apple Intelligence features

To save money, Apple scaled back on features by including only a single 48-megapixel main camera and omitting Apple’s MagSafe clip-on capability (though it kept standard wireless charging). While the iPhone 16E is a solid starter iPhone, I found these omissions to be confusing, especially given that Apple increased the price of this entry-level iPhone from $429 to $599. 

An iPhone 17E could follow a playbook closer to Samsung’s Galaxy S25 FE. It would have many of the same features as the iPhone 16 and iPhone 17, like the smaller screen notch and an A19 processor, along with smaller stepbacks to the hardware that might be less noticeable. 

Apple hasn’t confirmed whether an iPhone 17E exists yet, but we’re keeping an eye out. Here are the rumors we’ve heard so far, with features that could help or hinder the more budget-friendly iPhone 17E.

iPhone 17E release date: February 2026

The iPhone 17E could be announced as early as February, according to a Mashable report citing the Digital Chat Station Weibo account. The phone is said to be launching in the first half of the year. This would align with the iPhone 16E’s February 2025 announcement, establishing winter as Apple’s preferred launch window for cheaper iPhone models. 

There are even rumors suggesting the base iPhone 18 will launch in the first half of 2027, but let’s not get too ahead of ourselves.

iPhone 17E design: Gets a Dynamic Island

One aspect that made the iPhone 16E stand out was Apple’s new design, which featured the iPhone 14’s body, a USB-C port and a single camera. 

The iPhone 17E, however, will allegedly look more like 2023’s iPhone 15, with a smaller Dynamic Island cutout, according to the same Digital Chat Station Weibo post. The iPhone 17E is rumored to have a 6.1-inch display with a cutout, including dynamically sized notifications for timers and app alerts, such as Uber pickups.

This design is corroborated by the Smart Pikachu Weibo account, which also notes that the iPhone 17E will have a 60Hz refresh rate screen rather than the 120Hz one seen across the iPhone 17 line and the iPhone Air. It’d be nice to see a 17E with a 120Hz display, dubbed ProMotion by Apple. But this is one area that could be less noticeable to people coming from a former iPhone SE or an older base model like the iPhone 14.

While Apple’s ProMotion displays have been available on Pro models for years — as well as on almost every Android phone that costs $300 and more — the smoother animations and always-on displays it provides won’t be as noticeable when switching from a phone that never had them.

iPhone 17E features: MagSafe wireless charging

It baffled me that Apple didn’t include MagSafe with last year’s iPhone 16E. The feature, which allows for sticking magnetic accessories like chargers and wallets without a case, has been on most iPhone models since 2020. It felt like a strange omission, since Apple contributed MagSafe’s charging and magnetic profiles to the Qi2 standard, both of which are on Google’s Pixel 10 phonesHMD’s Skyline, and the upcoming Clicks Communicator.

The iPhone 17E is rumored to have a glass back that supports magnetic wireless charging — likely meaning the phone would gain the ability to magnetically attach to MagSafe and Qi2 accessories, according to a report in The Information spotted by 9to5Mac. This would be a major improvement for someone coming to this phone from an iPhone SE or the iPhone 11, both of which do support Qi wireless charging but do not include magnets for attaching accessories and cases. 

While we would need more details, hopefully the inclusion of MagSafe also means the iPhone 17E’s wireless charging speed would increase to at least 15 watts, matching the iPhone 15.

iPhone 17E pricing

We’ll keep updating this story as more iPhone 17E rumors arrive. While there isn’t much regarding the pricing of the rumored phone, last year’s iPhone 16E starts at $599 for a 128GB model. I’m hoping the iPhone 17E starts at 256GB of storage, like the base iPhone 17. Apple still sells both the 16E and the iPhone 16 at 128GB, with the latter starting at $699.

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Technologies

Today’s NYT Strands Hints, Answers and Help for Jan. 24 #692

Here are hints and answers for the NYT Strands puzzle for Jan. 24, No. 692.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is one of those where the answers only make sense in pairs. There are six answers to find, and each of them matches up with one of the other answers. Some of them are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: A work of art.

If that doesn’t help you, here’s a clue: On museum walls.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • FINS, FINE, FINES, GARB, BOAT, GATES, GATES, FIST, RATE, RATS, STAR, PAINT, SILL, SPAT

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • STARRY, NIGHT, WATER, LILIES, BOATING, PARTY

Today’s Strands spangram

Today’s Strands spangram is FAMOUSPAINTING. To find it, start with the F that’s four letters down on the far-left vertical row, and wind up, across, and then down.

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Toughest Strands puzzles

Here are some of the Strands topics I’ve found to be the toughest.

#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.

#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT. 

#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.

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Technologies

San Diego Comic-Con Draws a Line: No AI Art Allowed at 2026 Event

The long-running fan convention is banning AI-created works from its popular art show.

Like Sarah Connor in The Terminator, San Diego Comic-Con is fighting back against AI. The prestigious, long-running pop culture convention has banned all artwork created by artificial intelligence from the 2026 Comic-Con art show. Rules posted on the Comic-Con website now state that AI-generated art won’t be shown in any form. 

«Material created by Artificial Intelligence (AI) either partially or wholly, is not allowed in the art show. If there are questions, the Art Show Coordinator will be the sole judge of acceptability,» the website reads.


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A representative for San Diego Comic-Con did not immediately respond to a request for comment. 

In the past, the convention allowed participants to display AI artwork, provided it was clearly marked as such and wasn’t sold. But now, those artists can’t even bring it through the door. The rule change is a response to artist-led pushback, according to a 404 Media report. San Diego Comic-Con is one of the world’s most famous pop culture conventions, uniting comics, movies, television, gaming, cosplay and collectibles.

Jim Zub, writer for the Conan the Barbarian and Dungeons and Dragons comic book series, told CNET he supports Comic-Con’s decision and hopes other conventions will follow their lead.

«Hundreds of thousands of people attend San Diego Comic-Con each year, and the excitement that generates isn’t because they’re eager to meet a computer spitting out homogenized slop,» Zub said. 

Zub, who’s also an artist, is scheduled to appear at Comic-Con in 2026.

Entertaining AI

The use of generative AI in comic book and pop culture art has generated controversy in recent years as AI programs have become more skilled at imitating creators. 

A central focus of the 2023 actor’s strike involved backlash against the use of AI in movies and television. The issue has continued to roil Hollywood, as actors, special effects designers, and other film workers see the technology as a threat, while some movie studios view AI as a way to reduce production costs. 

Netflix has already begun using AI-generated imagery in at least one series, Argentine sci-fi show El Eternauta. CEO Ted Sarandos praised the technology during a 2025 earnings call. 

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said at the time. 

AI is also an issue in the video game industry, with publishers facing swift backlash whenever fans discover AI was used in a game. The Indie Game Awards rescinded two awards for the hit RPG, Clair Obscur: Expedition 33, after they found out that AI-made placeholder assets were included when the game launched. The game developer quickly patched the assets out. 

While the movie and video game industries appear to have mixed views on using AI, Comic-Con has taken a firm stance, at least for now. 

«Artists, writers, actors and other creatives gather and celebrate the popular arts in person because the people part of the equation is what matters most,» Zub said.

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