Technologies
I Tested the Amazfit Bip 6. It’s Proof Good Smartwatches Don’t Need to Cost a Fortune
After wearing it for a month, I’d say the $80 Amazfit Bip 6 checks (almost) every box — as long as you can live with a few rough edges.
I’ll admit I judged the Amazfit Bip 6 by its low price tag. At $80, I didn’t expect it to hold its own, let alone compete with higher-end smartwatch rivals. But after a week of testing, I can say it’s more than just a good deal.
At a time when most smartwatches cost hundreds of dollars, the Bip 6 stands out because it goes beyond the basics. In my time testing the Bip 6, I found the fitness tracking to be solid, the advanced health metrics to be accurate and the battery life to last more than a week on a charge. Add in the fact that it works on Android and iPhone, and you have one of the few sub-$100 smartwatches that’s actually worth your time.
Pros
- $80 price is much less than most watches
- Works with Android and iOS
- Great battery life (lasts a week with heavy use)
- Tracks a wide variety of fitness activities accurately
- Temperature tracking and advanced sleep monitoring
Cons
- Single sizing option (44mm)
- UI and app are unintuitive
- Some health metrics are hard to interpret
- Voice assistant is unreliable
- Bluetooth range is short (especially on iPhone)
It’s not the most refined watch out there. Design and navigation feel clunky compared to pricier models, but this feels like a small price to pay (pun intended) for everything else the Amazfit Bip 6 delivers on.
If you’re after function over polish, the Amazfit Bip 6 makes for an easy, affordable entry point into the smartwatch world. It’s ideal for first-time smartwatch buyers who want to explore health and fitness tracking without spending big, and particularly appealing to iPhone users curious about smartwatches but hesitant to commit to an Apple Watch.
Amazfit Bip 6 design
The Amazfit Bip 6’s design is simple and functional. It has the boxy, flat look of an old Pebble Watch, with a slight curve to the screen and a metal trim that gives it a bit of polish. The 1.97-inch AMOLED display (390 x 450 pixels) looks bright and crisp indoors but I struggle seeing what’s on screen in direct sunlight. While it feels light, the 44mm watch looks bulky on my medium-sized wrist (6.5 inches), and it doesn’t come in any other size.
My review unit came with the black sport band but it’s also available in charcoal, stone and red (which I might’ve preferred). All the bands lean to the sporty side of the design spectrum and there’s no real way to dress it up unless you go with an alternative band from Amazon.
Amazfit Bip 6 setup and software
Right out of the box, the Bip 6 doesn’t offer the smoothest onboarding experience and it took me a bit of fine-tuning to get the watch set up the way I like. I swapped out the default watch face, adjusted battery settings to keep the screen on during workouts (there’s no true always-on display) and customized which fitness metrics I wanted to appear during my runs. It also took a little trial and error to figure out what the physical button and various swipe gestures actually do. It’s not as intuitive as other smartwatches like the Galaxy or Apple Watch, but if you dig deep enough in settings, you should find a way to make it work.
Even with those tweaks, I still ran into some UI quirks. The font, for example, is too large and uses a billboard-style animation to reveal text that doesn’t fit on the screen — making it hard to read at a glance. The screen feels sluggish, with noticeable lag after selecting an option.
The Bip 6’s voice assistant, Flow, is perhaps its most obvious weakness. Flow somehow makes Siri seem like a damn mind reader. I usually rely on voice commands for quick tasks like setting a timer or replying to messages and while Flow claims to handle these, it rarely gets things right on the first try. I found myself screaming at my wrist, which I’m not proud to admit. Even when it did understand the assignment, the lag between recognizing my request and responding was so long that I was better off just tapping through the menus and doing things on my own.
Fortunately Android phone users can reply to texts with a keyboard or dictation but iPhone owners are out of luck unless they go through a third-party app workaround. It doesn’t help that Flow functionality relies on the phone and the Bluetooth range (at least with an iPhone) is frustratingly short. I often lost connection when my phone was just one room away. This makes the Find My Phone feature pretty useless if you depend on it as a lifeline to locate your phone.
Once I got past those early growing pains, though, the rest of the experience was much smoother sailing.
Amazfit Bip 6 battery life
Battery life is easily one of the Bip 6’s strongest features. I put it through the paces, including multiple GPS workouts, heart rate tracking and using the always-on display during runs and it still managed to get more than a week on a single charge — 8 days to be exact. Had I been more conservative with the settings, I likely would’ve come close to the two-week promise the company boasts. Higher end rivals like the Apple Watch, Galaxy Watch and Pixel Watches need charging after a day and a half. Even the more expensive Apple Watch Ultras with larger batteries don’t last longer than three days on a charge.
When you finally do have to go back for a charge, however, it’ll take about two hours to go from zero to full and there’s no fast-charging option that I know of. Although I’ll take longer lasting battery life over faster charging any day, I’d rather leave it charging overnight once a week rather than having to figure out a time during the day to charge it back up. You’ll also have to supply your own USB-C charging cable (and brick), as the box only includes a magnetic charging puck that needs to be plugged in. Most new watches like the Pixel Watch and the Apple Watch have stopped including the charging brick but do provide the charging cable.
Amazfit Bip 6 fitness features
To say the watch covers fitness tracking basics would be underselling it. It has all the workouts you’d ever need plus nuanced metrics for runners and other popular sports. I mainly tested the running workouts as that’s my primary form of exercise.
Tracking a run on the Bip 6 feels shaky at first — it takes about 10 seconds to lock onto a GPS signal, which can be a momentum killer when you’re ready to hit the pavement. But once it locks in, it’s off to the races. In multiple runs, the GPS worked reliably even without my phone. Heart rate tracking, including zone breakdowns, held up surprisingly well. The data was on par with the Polar chest strap HR monitor (the gold standard for consumer heart rate tracking) which I use to test smartwatches. The Bip 6 was slower at detecting spikes as I approached my peak but that’s a common shortcoming of wrist-based monitors — not something unique to this device. If you’re willing to dig into the Zepp app (more on this later) you’ll also find nuanced metrics like cadence and stride to help you analyze your run.
It did hit a bump in bright sunlight, though, as the screen doesn’t get bright enough to read outdoors.
For indoor workouts, it tracks strength training and even attempts to identify which muscle groups you’re using. I didn’t do a traditional strength workout so accuracy is still TBD but it did correctly flag arm muscles during a Pilates session I had labeled as strength training for testing purposes.
Amazfit Bip 6 health and wellness
The Bip 6 had a hard time telling the difference between when I was sleeping and when I was watching White Lotus and gave me about an hour’s worth of sleep «extra credit» on weekend nights when I was very much awake. It’s worth noting that the Apple Watch has made the same mistake in the past, which makes me question how lucid I actually am when I’m lying comatose on the couch at the end of the day.
The actual measurements, however, are very helpful, as it measures heart rate and temperature variations, sleep stages and breathing quality. This could potentially help signal the onset of diseases similar to the vitals check on other wearables like the Oura ring and Apple Watch.
The Bip 6 also offers a vitals check outside of sleep mode called One Tap Measuring, which collects your heart rate, SpO₂, stress and breathing rate in a single read. You can even track your menstrual cycle on the watch but it doesn’t factor skin temperature into the ovulation predictions like other health wearables.
And if you really want to dig into your sleep and health data, you can subscribe to the Zepp Aura add-on, which offers advanced sleep analysis, AI-powered coaching and tools that can help flag conditions like sleep apnea and insomnia. It’s currently on sale for $60 a year (normally $150).
I also had a bit of trouble blocking notifications during sleep and I had to set up the «do not disturb» mode manually because it didn’t mirror what I had set up on my phone.
Amazfit Bip 6’s Zepp App
The problem with all this health data is that it comes with little to no context. Whether you’re looking at the immediate results on the watch or reviewing long-term health trends in the Zepp app, there’s no guidance on what the numbers mean, what’s considered normal or how to take action based on them. Maybe the Aura premium option helps make sense of it all, but I didn’t test it for this review.
The watch runs on Amazfit’s proprietary Zepp OS, with all your data and settings managed through the Zepp app on your phone. It handles everything from system settings and health metrics to the app and watch face stores. But good luck finding what you need because the Zepp app’s interface is not intuitive and layers tabs upon tabs.
Even when you do find the tab you need, the data itself is often hard to understand. As someone who’s reviewed smartwatches and fitness wearables for more than a decade, I consider myself well-versed in fitness lingo but even I found myself questioning what some of these scores meant.
Take the Readiness Score, which sits right at the top of the dashboard claiming its importance without telling you why. I had to dig deep to figure out it’s calculated using a mix of sleep, exertion, skin temperature and heart rate. But even then, I wasn’t sure what I was supposed to be ready for. To function? To work out? To parent? I assume it’s similar to Garmin’s Body Battery, which I usually ignore anyway. As a working mom of three, I don’t have the luxury of waiting around for a good score to give me permission to exercise. If I don’t squeeze in a workout during the one 30-minute window I get to myself, it’s just not happening. Ready or not.
Then there’s the PAI (Personal Activity Intelligence) score, which, according to the app, reflects your physical condition. More digging revealed you’re supposed to keep it above 100 to reduce your risk of cardiovascular disease and boost life expectancy. All good in theory but by the time I finished decoding what the PAI and Readiness scores were, I was too far down the rabbit hole and more ready to lie down than to take action on my metrics.
Another bonus feature is an AI-powered food journal that automatically populates calorie and nutritional information from a photo or barcode. I tested it with a home made cheese sandwich, and it was surprisingly accurate in calculating calorie count, which I later cross referenced with the actual nutrition information of each ingredient. I can see this being a practical tool for people who like to keep track of intake for weight management but didn’t log long term for a comprehensive analysis of this feature.
Amazfit Bip 6 final verdict
The Amazfit Bip 6 is a functional, subdued powerhouse that won’t dazzle you at first glance but will consistently overdeliver where it counts. It’s the kind of rare find that you don’t expect to come across in the sub-$100 smartwatch world and easily the best option we’ve tested in its price range.
Technologies
Nike’s New Robotic-Powered Footwear System: What to Know
Nike’s new system helps runners and walkers move with less effort, which Nike compares with electric bikes.
Nike’s new innovation, Project Amplify, is a robotic-powered footwear system for running and walking. And though it looks cool, it might still be a while before you can try it out for yourself.
The system consists of a motor, drive belt and rechargeable cuff battery integrated into a carbon fiber-plated running shoe. According to Nike, Project Amplify is designed to augment natural lower leg and ankle movement.
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Nike said it’s developing Project Amplify to make slower walking, jogging and running easier and more fun, comparing the system with an electric bike. Rather than competitive runners, Project Amplify is aimed at athletes with mile paces between 10 and 12 minutes.
Nike created Project Amplify alongside robotics partner Dephy. It’s still in the testing stage, but Nike plans to launch the footwear system to consumers broadly «in the coming years.»
This year, the footwear company also released a pair of shoes for warmups and cooldowns, the Hyperboots, which feature heating and air-compression massage technology inside. The Hyperboots sell for $900.
Technologies
ARC Raiders Review: This Is the Best Extraction Shooter I’ve Ever Played
Embark Studios’ new game has tight gunplay and great maps. More importantly, there are quality-of-life features that every extraction shooter should implement.
I gingerly step through broken glass, flanked by two world-weary teammates, entering a long-abandoned supermarket to hunker down as rotors whir overhead. We’d already wasted enough precious ammunition fighting a pack of flying ARC drones — the latest from an annihilation wave of killer robots responsible for wiping out most of humanity. As we poke around the burnt-out remains of cash registers and store shelves, a distinctly human voice shouts down a nearby hallway. I check my bullet count, raise my weapon, hold my breath and say a prayer as we prepare for another fight.
Every moment is «go time» in developer Embark Studios’ ARC Raiders, an online multiplayer shooter where dual threats — man and machine — threaten to take your life around every corner. Players step into the role of the eponymous raiders, who are the only folks crazy enough to leave the underground city of Speranza (one of the final bastions of humanity) to gather supplies above ground.
Some raiders are after fame, some are after fortune. Most just want to eke out a modest living. A common interest in survival doesn’t mean instant trust, so expect most players to shoot first and ask questions later. Still, communication with strangers is possible, and during a previous press preview, I’d found that uncertain friendships can blossom amid the gunfire.
These emergent narratives are the bread and butter of ARC Raiders matches, in which squads of up to three players emerge from the underground to scavenge loot — either from the scraps of society or other players. As a so-called extraction shooter, each match requires juggling the risk of safely sneaking around the edge of the map or charging into the center for better loot before you make your escape. Meeting (and often dispatching) interesting people while robots threaten to rain hellfire on all of you makes for an addictive gameplay loop, one that often leaves me craving another match regardless of whether or not I just escaped with my life.
Beginner quests, skill point progression and free loadouts (that don’t risk your precious item hoard) exist so casual players have a way to improve their character without the stinging loss of loot from a failed run, which helps make early matches a little less daunting. But the truly exhilarating «a-ha» moment is when you realize that ARC Raiders has reprogrammed the way you see an in-game world.
Become an apex predator or risk becoming prey
A lone raider sits atop a long-abandoned spaceport with a bolt-action rifle, taking pot shots at a straggler who is being harassed by ARC drones hundreds of meters away. A squad of three makes use of heavy rain to flank a team attempting to breach a communications uplink full of valuable scrap. A well-prepared scavenger sees a flashlight bobbing up a winding flight of stairs and pulls the pin on their high-explosive grenade.
Vignettes of my successful ambushes blend together, the memories spiking dopamine and a whole lot of precious loot. Surviving above Speranza entails rummaging through containers and bringing back some crafting supplies, but to truly thrive topside requires a total perspective shift.
Tactical thinking is a far more potent weapon than crackshot aim. ARC Raiders puts a lot of tools in players’ hands: Grappling hooks, ziplines, smoke grenades, makeshift explosives and noisemakers that draw in nearby ARC robots are just a few of the gadgets that help you turn the tide of battle against an opposing player. Rechargeable shields enable players to run and recover. While a longer time-to-kill (meaning players can take more hits than in some similar games) can feel frustrating for ambushers, it does inspire cat-and-mouse pursuits and dramatic revenge arcs.
The constant flip-flop of control is absolute chaos, but that’s part of the game’s core design. One second, you’re the apex predator, hunting down a raider who’s none the wiser. A moment later, you have to band together to fight ARC robots leaping toward you from hundreds of feet away.
Even when all hope is lost and you know you’re losing your items, there are tools to call ARC robots to your location. The ultimate petty move is to get the AI to bomb out the location and eliminate the player who put you down. While plenty of other games feature the thrilling chance that a third party of players might crash the gunfight you’re having with another squad, ARC Raiders ensures there are often robot drones around to complicate combat.
The most recent build of the game concentrates more shiny weapons and crafting materials than ever in named points of interest around the map, with sparse loot around the edges, luring players toward the center. It seems Embark Studios recognizes that the best stories are told when players rub shoulders early and often in a match, so the developers have turned a few dials to make sure you always need to watch your back while breaking open the best containers in the game.
Whether I’m cutting down my foes or getting my lights punched out by a coordinated squad, every raider’s life is a tale inked in blood. The magic of ARC Raiders is that most matches tell a compelling story — you might make fast friends with a complete stranger or indiscriminately gun down man and machine as a one-man army. Either way, your personal narrative is never boring.
Grimy, cassette futurism vibes done right
While much of ARC Raiders’ appeal hinges on its intense moment-to-moment gameplay, the implementation of hulking robotic AI opponents and a more casual approach to the extraction shooter gameplay loop, it’s the pulpy sci-fi lore and grounded visual trappings that entranced me in the first place.
ARC Raiders developers say the game takes place in the «post-post-apocalypse,» a world where humanity has ultimately survived a near-extinction event. People persist beneath the ground as the natural world overtakes brutalist architecture, urban centers and even space launchpads. The synthesis of greenery and tech is absolutely beautiful, so it’s a shame that the game incentivizes you to turn down your graphical settings to have a better chance of seeing other players through dense foliage.
Persevering through an existential crisis made humans rekindle their appreciation for analog technology. Scavenger suits are adorned with a plethora of knobs, buttons and gauges that do heaven knows what, and barren office spaces are filled with bulky PC monitors. One map in particular features a spaceport that reminds me of grainy Space Race-era video footage that teachers would wheel out at school. It’s scary as hell to check your corners in abandoned industrial buildings, but taking a moment to really soak in the environments made me appreciate the haunted ode to humanity’s technological achievements.
If the ARC are the endpoint of machine advancement, it totally makes sense for humans in this world to make makeshift guns out of what amounts to PVC pipes, paperclips and chewing gum. But even the ARC feel delightfully retro, a vision of the future that is more HAL 9000 than T-1000 Terminator. These clean, efficient killers are like twisted parodies of an Asimov book cover, built to fulfill specific purposes and aid mankind before they turned on their masters.
Everything in ARC Raiders is built with a purpose, and when you look at cosmetics, weapons and enemy robots, you can understand what that purpose is at a single glance. This is well-executed visual design, which isn’t just important from an aesthetic standpoint. It’s crucial to be able to assess a threat right away in a competitive game with high stakes, where the wrong combat engagement can cost you hours of progress.
Games like Starfield and Concord angled for a grounded and grungy retrostyle, but a lack of interesting character designs meant those experiences largely fell flat. ARC Raiders oozes style — some visual motifs feel like they’re ripped straight off of industrial propaganda posters — and has the gameplay substance to back it up.
ARC Raiders stands tall among titans of the industry
To enter the extraction shooter arena, a developer has to be as fearless as an ARC Raider. The genre is infamous for high-profile failures like The Cycle: Frontier and projects that never come to fruition, such as Sega’s Hyenas. Bungie’s Marathon is supposed to be a serious contender, but that game has been marred with one black eye after another, and is now indefinitely delayed. Certainly, no game has come close to dethroning Escape From Tarkov from its spot as the top dog extraction shooter.
But Embark Studios has been a disruptive force in the industry before: The developer’s debut release, The Finals, took the world by storm with its Battlefield-like world destruction and its game show spin on the battle royale subgenre.
Embark Studios has captured lightning in a bottle once again with ARC Raiders. Other extraction shooters have had player-versus-AI elements to contend with in each match, like Escape From Tarkov’s scavengers and rogues and The Cycle: Frontier’s fearsome reptilian foes. None have ever felt quite as deadly, nor as intelligent, as the robots that roam the world of ARC Raiders.
Most importantly, ARC Raiders is perhaps the most easily accessible extraction shooter for a casual audience. If you’re scared of losing the last bits of valuable loot in your stash, you can enter a match with random shoddy equipment to try and earn better materials and weapons at very little personal risk. And with lower-quality gear, you’ll have to adjust your strategy and learn different ways to be effective in matches.
ARC Raiders’ unique spin on the extraction shooter formula, though, is a voluntary wipe system. While other games delete players’ loot hoards on a regular basis, Embark found a way to incentivize the more hard-core players to reset their stash to access special cosmetic rewards, while assuring casual players they won’t ever have to give up their entire inventory. Knowing that I won’t have to lose out on my strongest weapons or the skill points I’ve invested in my character makes ARC Raiders feel more approachable as a game that I can play «long-term,» as opposed to something I’ll only play for a brief stint before blitzing the next big thing.
This system might need balance passes as the game evolves, but it’s a clear signal from Embark Studios that tells casual players that the time and energy they spend on this game will be respected.
This game nails the fundamentals of extraction shooters with its tight gunplay, exciting loot and map designs rife with ambush locations. Its special blend of player-versus-player-versus-freakishly-intelligent-robot gameplay will enrapture extraction-shooter fans and newcomers alike. While losing your loot is always deflating, ARC Raiders has guardrails in place to get a casual gamer back in the action quickly and easily.
After every press preview, playtest and server slam ends, the only thing I can think of is this: When do I get to play ARC Raiders again? While I can’t speak to the game’s overall staying power in what is a very difficult genre to successfully breach, I also can’t imagine this game is going the way of The Cycle: Frontier anytime soon.
This is a review in progress. It will be updated after ARC Raiders is publicly released on Oct. 30.
Technologies
Dragon Quest I & II HD-2D Remake Brought Me Back to When RPGs First Felt Magical
Take a trip back to the ’90s to learn where JRPGs started.
A professor once told me that one of the defining moments of becoming your own person is when you find music that isn’t what your parents listened to and make it your own. I’ve always felt the same applies to video games, once you find the one that defines your favorite genre. For me, that was the roleplaying game Dragon Warrior on the NES, now known as Dragon Quest I, and I’ve found myself back in that world with the new Dragon Quest I & II HD-2D Remake.
This marks the second remake of the older Dragon Quest games from Square Enix, following last year’s Dragon Quest III HD-2D Remake. Like the previous game, players experience a modern retelling of the first two titles in the iconic Dragon Quest franchise that helped create the Japanese RPG subgenre. While I didn’t play enough of both games to give a full review, diving back in brought back a flood of memories of my first time experiencing an RPG, and falling in love with the genre.
Like many kids back in the NES era, I played Dragon Warrior thanks to a free copy sent to Nintendo Power subscribers, though I didn’t have a subscription. A friend of mine, one of the few kids I knew with an NES, got it and showed it to me one Saturday. It blew our minds because it wasn’t simple action gameplay like Super Mario Bros., where you run and jump, or The Legend of Zelda, where Link slashes enemies. Instead, we read what was happening as the game’s story unfolded. I was hooked.
This time around, there’s still plenty of reading, but the remake updates the experience in countless ways. Both games have the same HD-2D visual style seen in Dragon Quest III HD-2D Remake. The characters and enemies retain designs by legendary artist Akira Toriyama (Dragon Ball, Dragon Ball Z), but now include richer detail in their 2D sprites, set against lushly animated 3D environments.
There’s also voice acting for many of the characters and enemies, and as you’d expect from an RPG set in a medieval world, everyone speaks with a British accent. Seeing the updated visuals and hearing the voices brought me back to how amazed I was as a kid, when enemy sprites on the NES looked incredibly detailed, and reading the dialogue aloud practically required talking like the king in Disney’s Robin Hood.
Square Enix didn’t add full cinematics but instead uses character sprites to create dynamic scenes. In Dragon Quest I, the descendant of the legendary hero Erdrick (whom I remembered calling «Edrick») is tasked by King Lorik to rescue his daughter and defeat the villainous Dragonlord, who has stolen the Ball of Light that had kept the forces of evil at bay. These story beats were told through text on the NES, but the remake visualizes them in a way that was once only imaginable.
Dragon Quest II does the same, showing the attack on the tranquil castle of Moonbrooke with far more action and drama than the short action sequence of the original.
One thing I appreciate about this remake is the added story context. In Dragon Quest II, the descendants of the hero from the first game must unite to face a new evil. The player begins as the Prince of Midenhall, setting off to find his cousins, starting with the Prince of Cannock. In the original, players simply learned that the prince had left for Wellspring and found him resting in a town along the way. The remake includes a short sequence where his sister joins you on the journey — a small but meaningful touch that gives a bit more depth to the simple story.
Another pleasant surprise is the addition of abilities. In the original games, characters could only use regular attacks or magic. The new abilities add offensive options, such as striking all enemies at once or reflecting damage at the cost of magic points — skills familiar to players of the Dragon Quest III HD-2D Remake. These abilities really shine in Dragon Quest II, where the Prince of Midenhall can’t use magic but can rely on these techniques, adding strategic variety to battles.
As expected from an HD remake, there are numerous «quality of life» improvements. Players can speed up battles, warp between cities and dungeons, and benefit from autosaves. The ability to run, though simple, is a huge improvement. Today’s gamers have no idea how tedious it was to move one step at a time on the NES.
Of all the improvements, the visuals struck me most, especially the world design. The Dragon Quest world remains in 2D, but terrain like forests and mountains now feels layered and immersive. On the NES, these were blocky squares; in the remake, your character weaves through trees and climbs hills. It feels like seeing what my 11-year-old imagination once filled in. I still remember every inch of that map, burned into memory after endless hours of play.
One brilliant design choice from the original remains: The final boss’s castle sits just a short distance from where you start, though you don’t realize its significance until much later. In the remake, the Dragonlord’s lair now looms behind walls, giving it an even more ominous presence. I wanted to explore every corner again, but the rising enemy difficulty quickly stopped that plan.
There’s no question that this is the best way to play the original Dragon Quest 1 & 2 games, but even with their beautifully reimagined graphics, they’re still older games. This is still a turn-based RPG that has no flashy actions or award-winning story. It’s clear that Dragon Quest I & II HD-2D Remake is for players like me who grew up with these adventures. Those curious about the roots of the JRPG genre can also find enjoyment here, much like cinephiles who buy Blu-rays of silent films. For everyone else, there’s little reason to jump in immediately, but this faithful remake might be worth a look when it inevitably goes on sale.
Dragon Quest I & II HD-2D Remake will be released on Oct. 30 for $60 on PC, PS5, Nintendo Switch, Switch 2, Xbox Series X and S consoles.
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