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Hands On With Nintendo Switch 2: I Played All the Games and Wonder if It’s Worth It

Nintendo’s $450 Switch 2 is almost here, and I spent a day playing the new games. Here’s what I think about the second-gen console.

When I say I got plenty of hands-on time with the new Nintendo Switch 2, I don’t mean that I got to just check out the slightly-larger unit and play demos of a few games. I worked gaming muscles I didn’t know I had.

Pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons that work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening soon. I’ve loved playing games on the Switch, just like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially since there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering making the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun, and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big, and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately, and the Switch 2 feels sort of like that, but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly, and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, though sturdy-feeling, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons, and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a round table chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss since every other console I’ve played has analog triggers, and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50, but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day, but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone, but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset, though.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV, so you probably won’t mind, but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer round table that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started, and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario, or Mario Horizon, or whatever you want to call it: This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new, and combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are lots of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited, but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart, but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet, but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody), and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground, and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions, and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure, but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off, and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it, and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event, but this wasn’t it. Still, the idea of Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and minigames. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2, and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing, and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players, and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements, but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera, and the Xbox had the Kinect, which both did similar things. It was definitely fun, and it makes Mario Party Jamboree even better, but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can come for free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way, but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, since it also has some DLC extras.

GameCube Mode… activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription, but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch, but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda, and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted earlier this year, and I love it on the Switch, but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun, but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes, but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners since the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games, but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics, but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

Technologies

A Humanoid Robot Visits the White House to Push AI for Teaching Kids

First lady Melania Trump shares the spotlight with a Figure 03 robot to promote the use of artificial intelligence in education.

An unexpected guest escorted Melania Trump at the Fostering the Future Together Global Coalition Summit on Wednesday: a walking, talking Figure 03 humanoid robot. 

During the event, the first lady pitched a future where AI-powered humanoid robots — presented as an idealized educator named «Plato» — provide students with personalized and instant access to human knowledge, including philosophy and art. 

The Figure 03 robot is made by Silicon Valley-based robotics company Figure AI, which introduced its third-generation humanoid robot in October last year. The Figure 03 robot costs around $25,000, according to Forbes. 

Figure 03 was designed for people to use in their homes, with demo videos showing it folding laundry, lifting eggs from a carton, using a washing machine and delivering drinks to its owners lounging by the pool. It was also shown in corporate use cases as a receptionist and a package deliverer. Using a proprietary AI engine called Helix, it can autonomously perform these tasks and respond to your voice commands. 

At the White House, the humanoid robot walked slowly down the red carpet to deliver opening remarks for the tech summit. 

«I’m grateful to be part of this historic movement to empower children with technology and education,» the Figure 03 robot said. It then said «welcome» in various languages. 

The first lady later said that AI-powered humanoid robots could be placed in children’s homes as an aid to their education to «boost analytic skills and problem solving and adapt in real time to a student’s pace, prior knowledge and even emotional state.»

Promoting AI in education

The two-day summit is hosting leaders from 45 nations and 28 technology organizations, and is intended to «empower children through education and technology,» according to a White House statement. Guests included representatives from tech giants such as Google, OpenAI, and Microsoft and the AI data analytics company Palantir.

The summit is part of the first lady’s Be Best: Fostering the Future initiative, which aims to help children learn using advanced technology. It was introduced in 2018 as an awareness campaign aimed at combating cyberbullying and helping children affected by the opioid crisis.

US Education Secretary Linda McMahon spoke about AI being one of the Department of Education’s main priorities on the first day of the summit.

«If we’re able to scale these resources effectively by investing in AI infrastructure and training, we can offer expert instructions across countless fields, to hire volumes of people at a fraction of the cost,» McMahon said Tuesday at a roundtable meeting.

According to McMahon, the Department of Education has already dedicated millions of dollars in grants to support the use of AI in schools. 

The event follows criticism of the Trump administration’s 2025 executive order to dismantle the Department of Education. While the Department of Education hasn’t been officially abolished, it has undergone significant policy changes, funding cuts and workforce reductions. 

The introduction of a humanoid robot at the summit sparked significant backlash among many who are wary of the technology’s role in the classroom. Critics took to social media to voice concerns that these machines could eventually replace teachers, stripping the education system of essential human connection, and leading to increased layoffs and cost-cutting. 

On one Huffington Post Instagram post featuring the robot, commenters expressed deep skepticism, with one user sarcastically noting, «Nice, getting rid of educators in favor of a robot,» while another flatly rejected the concept, stating, «No, I don’t want to imagine a world with emotionless robots educating our children.»

The White House did not immediately respond to a request for comment.

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Nintendo’s $20 Switch 2 Upgrade for Super Mario Wonder Is Worth It for the Extras

Commentary: Super Mario Bros. Wonder’s Bellabel Park DLC is here this week, but it’s more about lots of chaotic multiplayer minigames than new courses.

I want a new Super Mario Bros. Switch 2 game as much as anyone, but almost a year into the console’s first year, it hasn’t happened yet. Mario Kart? Mario Tennis? Mario Party? Yes. New Yoshi game? That’s happening soon, too. And now, we have the next closest thing: The wonderful 2023 Super Mario Bros. Wonder has a Switch 2 downloadable-content pack for $20 that’s, well, sort of a new Mario game, just a week before the Super Mario Galaxy movie arrives in theaters.

I’ve been playing it for the past week, and it’s worth the upgrade if you like multiplayer Mario. If not, well, you might consider it anyway.

The awkwardly named «Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park» is an add-on to Wonder, but it’s really just focused on building out a whole bunch of multiplayer party modes. The new course variants and minigame challenges, while welcome, require online multiplayer or local multiplayer play to work. For most of this new Switch 2 update, you can’t play offline on your own.

The multiplayer games cover dozens of challenges and themes — some turning everyone into bouncy balls, others making everyone rush to collect the most coins. You can throw up to four players locally on the Switch 2 at home or up to 12 players online at once, and it gets busy fast. I can see screaming breaking out with kids. 

I played an hour or so of multiplayer sessions, and it was fun. But I haven’t gotten to play with lots of others online yet other than that. Still, it does feel sort of like Mario Party Super Mario Style, as opposed to Super Mario Bros. game extensions.

The DLC does have some extras you can still enjoy on your own. Seven new miniboss stages have been added into the game, featuring all of the Koopalings to take on. They’re the extended universe of Mario enemies, and each of the levels has the miniboss use a strange new power to melt the world in clever ways.

A new Toad Brigade Training Camp mode also offers up dozens of little challenge stages to beat, all remixes of existing Wonder levels. Some involve surviving without touching enemies or coins; some you have to defeat all enemies or collect all coins before time runs out. They’re addictive and hard, and I’m glad for them existing.

Nintendo also tried to add some fun extras: Bellabel park has lots of flowers you can collect by watering plants with «Bellabel water» you collect by completing tasks. And you can decorate parts of the park. It’s sort of neither here nor there for me, though, because I come to Mario platformer games to play fun levels, not decorate gardens. Pokemon Pokopia is the place for that.

Rosalina and a Luma Star are extra characters you can play with, but Rosalina doesn’t do anything truly new and the Luma Star is a co-op option. There’s also a weird Flower power-up now that turns you into a walking flowerpot, throwing flowers upward to attack enemies or hit blocks. It was OK. It’s not my favorite new extra.

Maybe that’s what feels missing here: Wonder threw all sorts of wildcards out into the game, from new enemies to strange Wonder Seeds that transformed levels. Bellabel Park feels more like a multiplayer-focused remix than a bunch of new single-player whimsy. 

I like the multiplayer games on tap more than I liked the Switch 2 add-on for Mario Party Jamboree. They’re probably worth it if you’re a Switch 2 owner with a big family or lots of friends who want to play. 

And even though I appreciate the resolution boost to the graphics, the Switch 2 graphics upgrade is hard to spot since the game’s «older» graphics have a retro look that still looked great before the upgrade (to me, at least).

What I really want, of course, is a truly new Mario game. Who doesn’t? That’s not on the table yet. But maybe, just maybe, Wonder’s Switch 2 pack is a little appetizer before that news eventually comes. But as revamped Switch 2 game editions go, Wonder’s extras are the best yet and turn this game into a truly multiplayer-rich bunch of fun.

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Verum Finance — the future of digital payments

Verum Finance — the future of digital payments

Virtual Verum Finance cards can be linked to Apple Pay and Google Pay, giving users seamless access to in-store payments, online shopping, hotel bookings, flight purchases, and more worldwide.

The cards work globally, enabling payments without geographic limitations while providing a high level of security and full control directly within the app.

Issuing a card takes just a few minutes and does not require switching to third-party services — the entire process is handled within Verum Messenger.

Users get a unified solution for communication and finance: from messaging to managing payments and digital assets in one application.

Download Verum Messenger, get your Verum Finance card, and start using it today.

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