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Bloodborne Is My Favorite FromSoft Game. I’m Dreading Switch 2’s The Duskbloods

Though the new Switch 2 exclusive game has real Yharnam vibes, the main multiplayer gameplay loop has me raising an eyebrow.

I’m not the biggest player of FromSoftware’s notoriously tough Souls games out there, not by a long shot. I’ve dabbled in the original Dark Souls and the Demon’s Souls remake and I’ve conquered the Lands Between in Elden Ring. Let me tell you something though: There’s not a single PlayStation game that means more to me than the PS4-only title Bloodborne.

From the grisly streets of Yharnam to the tenebrous floating islands that make up much of the Nightmare Frontier, few games capture the futility of cosmic horror quite as well as FromSoft’s gothic action RPG. The interconnected layers of the world boggle my mind, and the rich lore that connects old gods, ancient humans and the modern Healing Church feels like it could’ve been ripped straight out of an H.P.  Lovecraft story.

When The Duskbloods appeared in the Switch 2 Nintendo Direct, my heart caught in my throat.

There was an establishing shot of a clocktower and a character yapping about the moonlight and the introduction of player characters who are a group of monster hunters that «transcended human strength thanks to their special bloods» — I wasn’t the only one baited into believing this was the Bloodborne sequel we’ve all been waiting a decade for.

When the more steampunk-y elements started appearing (a jetpack and automatic firearms weren’t on my bingo card), I was a tad deflated to see that this project didn’t have any direct connections to my favorite FromSoftware game. The aesthetic of The Duskbloods is still appealing to me, however, so I was still excited to see how the game would turn out.

Now that more details about FromSoft’s latest game are trickling out, I’m starting to suspect that this isn’t a game for me.

A player-vs.-player FromSoft game doesn’t inspire confidence in me

Your average Soulsbourne game is an epic singleplayer experience that encourages players to take advantage of their character’s strengths to overcome unforgiving challenges. They’re long, grueling campaigns that are, most importantly, solo quests into the dark unknown.

If you’re able to commit yourself to learning enemy attack patterns, figuring out how to attribute your stat points properly and master the game’s combat, you can conquer any legendary knight or towering monster the game throws at you.

Occasionally, players will invade your world, and for five minutes the gameplay loop degenerates into a chicken fight hack-and-slash or spell-dodging simulator until you win or you die. In my eyes, these are some of the low points in a FromSoft game.

Compare that to The Duskbloods, which is an eight player «PvPvE» experience that pits players against each other as well as the monsters throughout the map. 

No single player mode has been confirmed for the game and this isn’t a cooperative experience with a more threatening Souls challenge like Elden Ring: Nightreign, at least as far as we can tell. There’s always the chance that FromSoftware sneakily puts some PvP element into its Elden Ring spinoff to make these games more alike than we suspect.

The Duskbloods will force players into PvP combat, and I have never enjoyed FromSoft’s brand of PvP. No matter how many cool things I spot in the trailer, I can’t get excited about what is essentially a FromSoft battle royale. It’s not the style of game that many Souls fans are used to, and I find the sudden shift in gameplay to be extremely alienating.

Don’t get me wrong, there are parts of this game that sound absolutely thrilling. FromSoftware director Hidetaka Miyazaki revealed that not every match will be a knockdown drag-out free-for-all, and between Nightreign and The Duskbloods, it will certainly be fun to see how the developer builds cooperative play between multiple players.

«Players may be tasked with teaming up to take down a powerful boss enemy, or find themselves in other special circumstances,» said Miyazaki in an interview on Nintendo’s website. In fact, part of the game’s character customization will see players choosing the type of goal they want to commit to during a match.

«In online play, roles give players special responsibilities and objectives that often lead to unique interactions and relationships between players based on their corresponding roles,» Miyazaki said. «[One] example is «Destined Companion,» where one player is required to seek out another designated as their companion, which results in a special reward if they form a bond with one another.»

I’m happy that there will still be an outsized focus on delivering some kind of co-op experience in The Duskbloods, but the forced PvP action still threatens to drive me away from the game. Like most of FromSoftware’s older Souls games, Bloodborne let you tag in friends for boss fights, but the main quest was — importantly — a solo journey.

Of all the games for FromSoft and Nintendo to partner on, why The Duskbloods?

Some FromSoftware fans have voiced their anger online that Duskblood will only come out on the Switch 2. Frankly, I don’t mind FromSoft partnering with Nintendo to create an exclusive game for the latter’s new console.

By early accounts, this is a far more powerful piece of hardware than the original iteration of the console. If the Switch 2 can run Elden Ring or Cyberpunk 2077 (albeit at 40 frames per second, even while docked) then it can likely run The Duskbloods perfectly fine. I fell in love with Bloodborne while playing it at 30 frames per second, so this isn’t exactly a problem for me.

What I can’t abide by is the fact that the one game FromSoft chose to partner with Nintendo on is its multiplayer-only project. Look, Switch Online is better than any of Nintendo’s other stabs at facilitating an online multiplayer experience, but it’s still one of my biggest pain points on the console.

Frustratingly, many Switch games still use peer-to-peer connections instead of dedicated servers — and FromSoft has historically done the exact same thing, so although we don’t yet have all the details on The Duskbloods, I don’t expect a break from tradition with this game.

I see the potential peer-to-peer networking, buggy netcode and exclusivity on the Switch 2’s hardware and it’s throwing up multiple red flags for me.

Will this game really be able to consistently handle putting eight people in one lobby and ensuring all of them are able to play at the same level of fluidity? I don’t know if I buy that. 

Getting ganked by someone you effectively can’t hit never feels good: The main conceit of The Duskbloods is that you’re constantly at risk of getting jumped by another player. That’s just not my idea of a fun time.

Perhaps Nintendo and FromSoft will be able to pull this off and The Duskbloods will become one of their most lauded games yet. But I think I’ll stick to my co-op adventures in Yharnam and the Lands Between.

Technologies

Nintendo’s Pokemon Legends: Z-A Is a Hit. Just Ask My Kid

Pokemon Legends: Z-A has sucked my family in, and I can’t get my Switch controller back from my son.

I’d love to tell you all about Pokemon Legends: Z-A, arriving this week, and what it’s been like to play on the Nintendo Switch 2. I can mostly do that — but for most of the past five days, it hasn’t really been me playing. What started as co-playing together quickly turned into my kid taking over completely as he got hooked. And honestly, I’d say that’s a good sign.

Nintendo makes a lot of Pokemon games, too many for me to keep track of. But Legends Z-A is the first that’s Switch 2-optimized, although you can play on original Switches, too. I can’t tell you what that’s like, though — my early review access limited me to playing Pokemon Legends: Z-A on the Switch 2 only at home. I was doubtful about how much a city-based game would truly feel like a must-have experience, but so far it’s already become one of my favorite Pokemon games ever. 

I’ll let my son tell you. He’s gotten deep into the trading card game and has played most of the recent Pokemon titles over the past year, and he says this is his favorite so far. When I asked him why, he said it’s because the game completely rethinks how battles work. The quick, real-time system feels more immediate and far less sluggish than in past Pokemon games. Plus, he’s loving the story… and honestly, so am I.

A city full of surprises

My son loves the «peculiar» storyline, the fast-paced battles (which he now wants in every Pokemon game) and the constant sense of surprise while exploring Lumiose City.

All of Pokemon Legends: Z-A (at least from what I’ve seen in my 10-plus hours so far) takes place entirely within Lumiose City — a Paris-like metropolis where the CEO of a company called Quasartico Inc. is planning to rebuild everything into a new world where Pokemon and humans can better coexist. The setup reminded me of the Detective Pikachu movie during my demo a few weeks ago, and it turns out my instincts were right.

Pokemon roam in wild zones within the city, occasionally spilling into urban areas, while mysterious rogue «Mega Evolution» Pokemon have begun appearing and threatening the city’s calm. There’s clearly a deeper mystery at play, and while I’m still uncovering it, I won’t spoil anything here.

The game seems to mostly involve a journey to level up in rank from Z to A by battling various Pokemon trainers, but that’s not the whole story. There’s a group of friends you hang out with at a local hotel, along with research missions you have to carry out. Side quests are everywhere. The city, though it can feel a bit sparse at times, stretches all the way up to its rooftops, where all sorts of hidden spots are waiting to be discovered. It feels like a living maze, and one I’m still navigating.

And the city’s always changing, too. Wild zones keep multiplying, and from day to night the city’s dynamics shift. Battles take place at night, with trainers gathering in new pop-up spots each time. It’s not as lively as I’d hoped — this isn’t Grand Theft Pokemon — but the cozy, vibrant world still makes me daydream about what a real-life Universal Pokemon theme park could someday look like.

The Pokemon shine

I keep reminding myself to take extra time to discover and level up my Pokemon. At least that’s what my son’s telling me to do. He loves how many Pokemon can become Mega Evolved in this game, and how much fun the battle moves are to pull off. I’m happy he’s happy. I thought I’d get lost in the RPG aspects of the game, but I think the real-time Pokemon battles put me in a looser state of mind, more able to explore and not feel locked down into systems and rulesets. Swapping Pokemon battle moves and reassigning them to buttons is easy, too.

The stronger focus on trainer battles — and the sheer variety of Pokemon capable of mega evolving — gives the game more of that classic, Pokemon-centered energy than Pokemon Legends: Arceus ever did. I found myself more excited to see how different Pokemon looked and behaved than to uncover new realms to explore. After all, for all of Lumiose City’s secrets, you’re spending a lot more time roaming one massive location than in any other Pokemon game I can remember. Thankfully, the visual upgrades on the Switch 2 make those Pokemon look fantastic in battle.

I do want to spend more time in Lumiose City, though, and can’t help but wonder if this is a glimpse of how all Pokemon games will keep evolving. It’s hard to say, since Legends games like Z-A and Arceus have been more experimental than the rest of the series. But, like Arceus, Z-A is now one of my favorite Pokemon games on Switch. And on Switch 2, it plays smoother and feels better than any Pokemon game ever has before.

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Technologies

iPhone 17 Preorders Spike and Overall Phone Sales Aren’t Slowing Down Despite Tariffs

Global smartphone shipments saw a notable increase in the third quarter of 2025. Plus, preorders for Apple’s new iPhone 17 beat out the iPhone 16.

Despite tariffs and market uncertainty, global smartphone shipments increased 2.6% in the third quarter of 2025, compared to the same time last year, according to the International Data Corporation. Additionally, preorders for the iPhone 17, which launched last month, outpaced last year’s iPhone 16.

These increased sales include premium phones like the latest iPhones and Samsung foldables, suggesting yet again that pricier phones still sell in periods of economic strain. It’s a remarkable achievement, says IDC senior research director Nabila Popal, citing shrewd financing options as the reason people keep buying these high-end phones, which cost anywhere from $800 to nearly $2,000.

«[Phone makers] have mastered the art of innovation not only in hardware and software to entice upgrades but also in removing purchase friction. They have flawlessly combined cutting-edge devices with innovative financing models and aggressive trade-in programs that make the upgrading decision a ‘no-brainer’ for consumers,» Popal said in an IDC press release.

Apple sold 58.6 million iPhones this quarter, an increase of 2.9% over the same period in 2024, with more preorders for the iPhone 17 series than its predecessor. But Samsung wasn’t far behind, with its Galaxy Z Fold 7 and Galaxy Z Flip 7 selling better than all of the company’s prior foldables. The company still reigns atop the phone market with 61.4 million phones sold, representing 19% of the market in the third quarter of this year — an increase of 6.3% from the same period last year. Meanwhile, Apple lands slightly behind Samsung with 18.2% market share this quarter. 

The other phone makers trailing Apple and Samsung are, in order: Xiaomi, with 13.5% of the market; Transsion, with 9%; and Vivo with 8.9%. The remaining companies in the phones industry, from Chinese stalwarts like Oppo and Honor to Motorola and Google, make up the remaining 31.4% of the market for the quarter. All told, 322.7 million phones were sold, up from 314.6 million in the third quarter of 2024, according to IDC.

IDC’s findings for the third quarter continue the small but steady growth of phone sales over the year, including a modest 1% increase in the preceding three months — which includes the April deadline when President Donald Trump unveiled sweeping tariffs. In the second quarter, IDC cited midrange devices like Samsung’s Galaxy A36 and other phones that started incorporating AI. But even persistent tariffs haven’t slowed down people’s appetites for pricier phones in the third quarter.

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Technologies

Today’s NYT Mini Crossword Answers for Tuesday, Oct. 14

Here are the answers for The New York Times Mini Crossword for Oct. 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword has an odd vertical shape, with an extra Across clue, and only four Down clues. The clues are not terribly difficult, but one or two could be tricky. Read on if you need the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Smokes, informally
Answer: CIGS

5A clue: «Don’t have ___, man!» (Bart Simpson catchphrase)
Answer: ACOW

6A clue: What the vehicle in «lane one» of this crossword is winning?
Answer: RACE

7A clue: Pitt of Hollywood
Answer: BRAD

8A clue: «Yeah, whatever»
Answer: SURE

9A clue: Rd. crossers
Answer: STS

Mini down clues and answers

1D clue: Things to «load» before a marathon
Answer: CARBS

2D clue: Mythical figure who inspired the idiom «fly too close to the sun»
Answer: ICARUS

3D clue: Zoomer around a small track
Answer: GOCART

4D clue: Neighbors of Norwegians
Answer: SWEDES

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