Technologies
The First Berserker’s Ben Starr and Studio CEO Speak: Tough Games, AI and More
I sat down with Khazan’s voice actor Ben Starr and Neople CEO Myeongjin Yun to chat about their new game in the Dungeon & Fighter universe.
I’ve been enjoying The First Berserker: Khazan, the Souls-like dark fantasy action game that was released on March 27. During this year’s Game Developers Conference, I sat down with some of the development team to chat about the latest game in the Dungeon & Fighter series — and much more, from difficulty in Souls-like games to AI in the industry.
I spoke to Myeongjin Yun, CEO of developer Neople, and Ben Starr, the voice of the titular character Khazan and many other iconic gaming roles including Clive, the protagonist of Final Fantasy XVI.
We talked about where the game fits in the larger Dungeon & Fighter universe, how they tackled making a new entry in the crowded souls-like genre and where AI fits within their respective fields. This interview has been lightly edited for clarity.
Sean Booker: What is Dungeon & Fighter and how does it relate to The First Berserker Khazan?
Myeongjin Yun: So basically Dungeon & Fighter is an action RPG, it’s been in service for 20 years as of this year in Korea. And Khazan actually plays a very core part of the story. So there is this iconic class in Dungeon & Fighter called the Demon Slayer, and they have a cursed red arm. It’s part of the lore, and basically Khazan is at the core of like, how that came to be, why all Demon Slayers have that red arm.
Then with The First Berserker: Khazan, we wanted to go a little bit deeper into the story and into the universe about, like, you know, what role does Khazan play in setting up the Dungeon & Fighter universe. How does his story expand?
SB: Ben, what drew you to this project?
Ben Starr: Cool, cool project. I remember seeing the first ever glimpse of it, I think in The Game Awards a couple of years ago, and I just thought it was the coolest looking game and I’m such a huge fan of this genre of games, like hardcore action RPGs is something that I have a deep, deep love on. After I did a blind audition for this game, but I knew exactly what it was because I’d already kind of been keeping tabs on it as a fan. And then I just saw what they were doing with story — I think with most actors, all they want to do is tell good stories and be good characters and it was just really, really fun. And I love, you know, a brooding protagonist who’s on a path for revenge, but this just felt really different and cool and I adore the art style.
And I really love that the key of this story is the dynamic with Blade Phantom, and I’m really great friends with Anthony Howell who plays Blade Phantom, and I think he’s such an amazing, amazing actor. To get to work alongside him is just this incredible gift.
SB: Would you say people need to be familiar with Dungeon & Fighter in order to play The First Berserker, and if not, and they wanted to, where in the IP would you point them?
MY: You could definitely play and enjoy Khazan, even if you did not know the Dungeon & Fighter IP at all. The setting, the learning curve, and even the story was all made with people who are new to the Dungeon & Fighter IP in mind. Of course, if you know the original story, you would have a lot more fun like, oh, here’s an Easter egg here and there. For example, in the original Dungeon & Fighter, when Khazan gets exiled to the mountains, the story kind of ends there, and we don’t really go that much into detail about what happened to Khazan after that. But here it kind of expands on the what if setting, so what if Khazan didn’t die in that exile snowy mountain? What if he stayed alive? What if he just continued his revenge?
SB: Dungeon & Fighter games are typically beat ’em ups, and there’s also a fighting game. Now with Khazan we’re going into a Souls-like action game. Why the transition to this new genre?
MY: We wanted to find a way for everyone to get immersed in the story, for them to really experience what it means to play Dungeon & Fighter. But then if you look at the original game, it’s a pixel game. It’s also side scrolling and that’s not the most popular genre as of right now. And so we were thinking, if we think about genre, what would be the best way to reach these players?
And of course, you know, we want 3D and we have this specific art style. We did take inspiration from games like Dark Souls, Sekiro, and Nioh because I actually personally love those games as well, but then, it does play a lot closer to the original Dungeon & Fighter, which is a hardcore action RPG at its core. So we really just wanted to emphasize, you know, that feeling of playing the original and being true to that, and so that’s what kind of ended up being Khazan.
SB: There’s an ongoing discussion about difficulty settings in these more hardcore action games. Not only does Khazan have an easy mode option, but it also has this lacrima system, where you can keep going against a boss and still progress. What were your thoughts on difficulty?
MY: That’s a funny story because last year at Gamescom I was asked if we planned to add difficulty settings, back then I said no, we’re not gonna do that. But then winter, like in December last year, we actually did add an easy mode, right? And when we first thought about the difficulty settings and keeping it hard, we wanted players to really just feel the hardships that Khazan was going through, all the difficulty that he was going up against, but then we really thought to ourselves, like, what do we want from this? Like, what do we want the players to feel at the end of all this?
Of course, there’s a sense of achievement from going through all these challenges and just getting better, but then we also wanted to make this experience a lot more accessible to players and for more people to know what it feels like to be immersed in Dungeon & Fighter.
There was a lot of internal discussion on whether we should be adding the difficulty settings or not, but then in the end, we decided to do so. Personally, I like Souls games, but I wouldn’t say I’m an expert master player in Souls games. Keeping that in mind, we wanted players who may not be that good at controlling or dodging to also be able to progress through repetition, and for them to really feel a sense of progression so that they can enjoy the game also.
BS: I’ve just been massively impressed with the way the team has constantly engaged with players and interfaced with the team. Considering this is a single player hardcore action RPG, the fact that you as a team have constantly gone, here is a version of the game to play, please go and play it, give us feedback — that kind of really great conversation you’ve had with the public and how you’ve listened to people and what they want and what they don’t want, is really interesting.
When you think about how we use the word hardcore, instantly what you think is «this game isn’t for me.» But actually going, «it can be, and actually you can choose to play the game however you want» [has] been really lovely.
SB: As someone behind the scenes, what are your thoughts on AI growing in the games industry?
MY: Definitely we’re aware of what AI can do and also the ethical arguments that we’re having around it, and definitely around voice acting and all that as well. Personally, I feel that in the space of game making, in the space of developing games, AI definitely increases accessibility and allows smaller teams to come up with great ideas and develop new games in many different genres and just really bring their ideas to life.
But then we also need to be very aware of the fact that we’re in this very chaotic middle ground here. There are a lot of arguments about whether this is ethical. We see a lot of cases of copyright infringement, so we really need to learn where to draw the line and how we need to operate within a safe boundary. So definitely it has a lot of potential, but then it also involves a lot more discussion as well.
BS: Yeah, it’s kind of the same thing, which is that AI isn’t inherently bad, it’s what the human fingerprint that holds it does with it. AI is also a very toxic word to use because it’s almost like it is no longer about AI, it’s about all of the things around it. You walk around GDC right now and you will hear many conversations about the importance of machine learning and how valuable that is.
I’m an actor and obviously it’s a very hot topic right now for what we are doing. I think what SAG-AFTRA are doing right now, what the actors are fighting for is incredibly important, and it’s very good that they are elevating the importance in the public sphere. Ultimately AI isn’t the problem. AI can be a wonderful, wonderful tool for people to use in the right hands, but it’s like every single dystopian apocalyptic movie from the 90s. It’s like Skynet, man, is it coming? And it needs to be in the right hands. In the right way it can be used and useful and wonderful, but as you said, there has to be regulation.
Technology is moving so fast that regulations cannot keep up and we need to make sure that we are putting things in place so when this technology does advance to a level where it’s doing some kind of crazy things, we already have those regulations in place and we are not reacting [by] preventing those things happening in the first place.
SB: When you’re not working on Khazan, what are you playing right now?
MY: As a developer, I first came into the industry because I love games and I love playing games, but then it’s been ironic because I haven’t been able to play much. You hear a lot of other developers say «oh, I love to play games,» but then nowadays like gaming is actually more research, and so you would hear a lot of developers saying that. I don’t want this comment to sound too businessy, but I actually have been playing Khazan, and it’s wonderful.
BS: I recently bought myself a Steam Deck. I have been a PlayStation kid since I was very, very young and that was my primary and still is my primary gaming machine. But I found myself traveling so much that I was like «I need to get a Steam Deck.»
On the way here I did 4 hours of Vampire Survivors. I did about 3 hours of Half-Life 2, which still holds up. My word, does that game hold up. And I think they’ve got like RTX there that just came out. The game series that really caught me in the past couple of months are The Case of the Golden Idol and The Rise of the Golden Idol.
I just think they are wonderful, and even in those three games that I’ve listed they are in the same idea of video games, but they tell stories in completely different ways. Vampire Survivors doesn’t really tell a story at all, but it’s just wonderful how we can interface with that and stories can be revealed to us in all of these ways, and I think the Golden Idol series is really, really, really special.
Technologies
Today’s NYT Connections Hints, Answers and Help for Nov. 2, #875
Here are some hints and the answers for the NYT Connections puzzle No. 875 for Sunday, Nov. 2.
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle has a neat purple category today. It’s fun, but it’s not easy to solve, so if you need help, you’re in the right place. Read on for clues and today’s Connections answers.
The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Move the stuff.
Green group hint: Check your crayon box.
Blue group hint: Whew, I’m wiped out.
Purple group hint: Check your horoscope.
Answers for today’s Connections groups
Yellow group: Goods to be transported.
Green group: Light brown shades.
Blue group: Show signs of physical exertion.
Purple group: Starts of zodiac signs.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is goods to be transported. The four answers are cargo, freight, haul and load.
The green words in today’s Connections
The theme is light brown shades. The four answers are camel, fawn, khaki and tan.
The blue words in today’s Connections
The theme is show signs of physical exertion. The four answers are cramp, pant, redden and sweat.
The purple words in today’s Connections
The theme is starts of zodiac signs. The four answers are aqua, capri, gem and sag. (Aquarius, Capricorn, Gemini and Sagittarius.)
Technologies
Today’s NYT Strands Hints, Answers and Help for Nov. 2 #609
Here are hints and answers for the NYT Strands puzzle No. 609 for Sunday, Nov. 2.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle is a real puzzler. You runners might have a better shot at solving it than the rest of us. Some of the answers are a bit tough to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Go the distance.
If that doesn’t help you, here’s a clue: 26.2 miles.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:
- RUNT, TURN, TURNER, STAT, STAR, HATS, RATS, CAPE, MOTE, STRAT, TART, TARTS, ROAN, DRAT, DRAM, HOME, TOME, TIME, TIMER, PERK
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight, but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- PACE, START, FINISH, RUNNER, HYDRATION, TIMEKEEPER
Today’s Strands spangram
Today’s Strands spangram is MARATHON. To find it, start with the M that’s three letters to the right on the bottom row, and wind up.
Technologies
Galaxy S26 Rumor Roundup: Samsung Could Be Shaking Up Its Flagship
Rumors about Samsung’s next Galaxy S26 series have been all over the place.
The year isn’t over yet, and there are already plenty of wild rumors about the upcoming Galaxy S26 line of phones.
Months ago, there was speculation that Samsung would replace its base phone with the Pro. It was rumored that the Plus would be discontinued in favor of the S26 Edge (much like how Apple dropped its Plus phone for the thin iPhone Air), and the Ultra would remain without any name change.
But just a few weeks ago, new reports emerged. Word is that the S26 Pro will simply be the S26, and the S26 Edge might be on its way out.
Here’s a quick rundown of the latest Galaxy S26 talk to make sense of it all.
Galaxy S26 line release date
Samsung typically hosts a few Unpacked events each year, with the first event usually taking place in either January or February. Most of this year’s S25 handsets were announced at a Galaxy Unpacked event on Jan. 22, 2025, and released on Feb. 7, so we can expect a similar timeline for the Galaxy S26 series.
However, it’s possible that additional S26 releases may occur throughout the year. In 2025, for example, Samsung released two more S25 handsets — the S25 Edge and the S25 FE — at two separate events in May and September, respectively.
Galaxy S26 Pro
For months, one of the biggest rumors surrounding the Galaxy S26 was that it might not exist at all. Internal build code uncovered by Android Authority suggested Samsung could be scrapping the base model entirely and replacing it with the S26 Pro. That might sound strange at first, but it could have signaled Samsung’s plan to position the S26 lineup as a more premium offering than its predecessors.
According to a new report from SamMobile, the Galaxy S26 Pro might actually just be the standard Galaxy S26. Given that most other rumors suggest the phone will be pretty entry-level, that could very well be the case.
Leaked renders of the S26 (whether the base or Pro model) show a design very similar to the S25, with one key difference: the rear camera. The S26 appears to have a vertical bump on the back housing three camera lenses, while the S25 has no bump at all, with its lenses fitted directly into the body.
According to Android Headlines, the S26 will feature a 50-megapixel ultrawide camera, representing a significant upgrade from the S25’s 12-megapixel ultrawide camera. There have been conflicting rumors about this, though. Others have speculated that the S26’s camera specs will remain unchanged from the S25.
Other speculations about the S26 include a slightly bigger 6.3-inch screen, along with an overall slightly larger and slimmer build. Android Headlines also reports that the S26 Pro could have a 4,300-mAh battery, up to 12 GB of RAM and as much as 512 GB of storage.
As for the processor, Samsung’s VP of its Mobile Experiences Division, Daniel Araujo, said in a recent earnings call that the S26 lineup will «revolutionize the user experience with user-centric, next-gen AI, a second-generation custom AP, and stronger performance, including new camera sensors.»
This is a strong indicator that the Galaxy S26 series will be powered by the Exynos 2600 processor at least in some regions, according to Android Headlines.
That said, rumors suggest that the S26 will use Qualcomm’s latest Snapdragon 8 Elite Gen 5 chipset in the US and China. According to Qualcomm, the new Snapdragon chip is about 20 percent faster and 35 percent more power-efficient than its predecessor.
Galaxy S26 Edge and Plus
The Galaxy S25 Edge debuted with a lot of fanfare this year, thanks to its ultra-slim form factor, so it’s not a stretch to imagine Samsung will come out with a successor next year. However, there have been conflicting rumors about whether this will happen at all.
For months, there were leaks suggesting Samsung would replace the Galaxy S26 Plus with the Galaxy S26 Edge. The S26 Edge was expected to have a super slim profile of around 5.5 mm, making it 0.3 mm skinnier than the S25 Edge. That’s also 0.1 mm thinner than the iPhone Air. There was further speculation that it would have the same 6.7-inch screen, a larger 4,200-mAh battery and the newer Snapdragon processor.
Now, however, this rumor looks to be on shaky ground. According to SamMobile and 9to5Google, the company could be dropping the Galaxy S26 Edge from its 2026 lineup due to poor sales of the Galaxy S25 Edge, especially in comparison to the rest of the Galaxy S25 series. Instead, Samsung could be replacing the S26 Edge with the Galaxy S26 Plus. We currently don’t know too much about the S26 Plus, but it’ll likely have the same 6.7-inch screen as its predecessor.
Galaxy S26 Ultra
With all the uncertainty surrounding the Galaxy S26 (or Pro) and the Galaxy S26 Edge (or Plus), the only handset seemingly free of confusion is the Galaxy S26 Ultra. According to renders uncovered by Android Headlines, the S26 Ultra looks to have a slightly different design than its predecessor.
The images appear to show that the Galaxy S26 Ultra has curvier corners compared to its predecessor and a slightly different camera layout on the rear. The four cameras are positioned in the same locations, but three of them are housed in a raised vertical bump. There’s also speculation that the Ultra could be slightly slimmer, at 7.9 mm thick, which is 0.3 mm thinner than the current S25 Ultra. Android Headlines also says that the phone’s 6.9-inch display could use new M14 OLED panels, which would be brighter and more power efficient.
Unfortunately, current rumors suggest that the S26 Ultra will feature very similar camera specs. ETNews claims it will still have a 200-megapixel main camera, a 50-megapixel ultrawide, a 10-megapixel 3x telephoto and a 50-megapixel 5x telephoto. The front-facing 12-megapixel camera also appears unchanged.
Like with the Galaxy S26, the Galaxy S26 Ultra is said to ship with the aforementioned Snapdragon 8 Elite Gen 5 in the US and China, and with the Exynos 2600 chip in other markets. Other rumored specs include 16 GB of RAM, up to 1 TB of UFS 4.0 storage, a 5,000-mAh battery and faster 60-watt wired charging.
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