Technologies
The First Berserker’s Ben Starr and Studio CEO Speak: Tough Games, AI and More
I sat down with Khazan’s voice actor Ben Starr and Neople CEO Myeongjin Yun to chat about their new game in the Dungeon & Fighter universe.

I’ve been enjoying The First Berserker: Khazan, the Souls-like dark fantasy action game that was released on March 27. During this year’s Game Developers Conference, I sat down with some of the development team to chat about the latest game in the Dungeon & Fighter series — and much more, from difficulty in Souls-like games to AI in the industry.
I spoke to Myeongjin Yun, CEO of developer Neople, and Ben Starr, the voice of the titular character Khazan and many other iconic gaming roles including Clive, the protagonist of Final Fantasy XVI.
We talked about where the game fits in the larger Dungeon & Fighter universe, how they tackled making a new entry in the crowded souls-like genre and where AI fits within their respective fields. This interview has been lightly edited for clarity.
Sean Booker: What is Dungeon & Fighter and how does it relate to The First Berserker Khazan?
Myeongjin Yun: So basically Dungeon & Fighter is an action RPG, it’s been in service for 20 years as of this year in Korea. And Khazan actually plays a very core part of the story. So there is this iconic class in Dungeon & Fighter called the Demon Slayer, and they have a cursed red arm. It’s part of the lore, and basically Khazan is at the core of like, how that came to be, why all Demon Slayers have that red arm.
Then with The First Berserker: Khazan, we wanted to go a little bit deeper into the story and into the universe about, like, you know, what role does Khazan play in setting up the Dungeon & Fighter universe. How does his story expand?
SB: Ben, what drew you to this project?
Ben Starr: Cool, cool project. I remember seeing the first ever glimpse of it, I think in The Game Awards a couple of years ago, and I just thought it was the coolest looking game and I’m such a huge fan of this genre of games, like hardcore action RPGs is something that I have a deep, deep love on. After I did a blind audition for this game, but I knew exactly what it was because I’d already kind of been keeping tabs on it as a fan. And then I just saw what they were doing with story — I think with most actors, all they want to do is tell good stories and be good characters and it was just really, really fun. And I love, you know, a brooding protagonist who’s on a path for revenge, but this just felt really different and cool and I adore the art style.
And I really love that the key of this story is the dynamic with Blade Phantom, and I’m really great friends with Anthony Howell who plays Blade Phantom, and I think he’s such an amazing, amazing actor. To get to work alongside him is just this incredible gift.
SB: Would you say people need to be familiar with Dungeon & Fighter in order to play The First Berserker, and if not, and they wanted to, where in the IP would you point them?
MY: You could definitely play and enjoy Khazan, even if you did not know the Dungeon & Fighter IP at all. The setting, the learning curve, and even the story was all made with people who are new to the Dungeon & Fighter IP in mind. Of course, if you know the original story, you would have a lot more fun like, oh, here’s an Easter egg here and there. For example, in the original Dungeon & Fighter, when Khazan gets exiled to the mountains, the story kind of ends there, and we don’t really go that much into detail about what happened to Khazan after that. But here it kind of expands on the what if setting, so what if Khazan didn’t die in that exile snowy mountain? What if he stayed alive? What if he just continued his revenge?
SB: Dungeon & Fighter games are typically beat ’em ups, and there’s also a fighting game. Now with Khazan we’re going into a Souls-like action game. Why the transition to this new genre?
MY: We wanted to find a way for everyone to get immersed in the story, for them to really experience what it means to play Dungeon & Fighter. But then if you look at the original game, it’s a pixel game. It’s also side scrolling and that’s not the most popular genre as of right now. And so we were thinking, if we think about genre, what would be the best way to reach these players?
And of course, you know, we want 3D and we have this specific art style. We did take inspiration from games like Dark Souls, Sekiro, and Nioh because I actually personally love those games as well, but then, it does play a lot closer to the original Dungeon & Fighter, which is a hardcore action RPG at its core. So we really just wanted to emphasize, you know, that feeling of playing the original and being true to that, and so that’s what kind of ended up being Khazan.
SB: There’s an ongoing discussion about difficulty settings in these more hardcore action games. Not only does Khazan have an easy mode option, but it also has this lacrima system, where you can keep going against a boss and still progress. What were your thoughts on difficulty?
MY: That’s a funny story because last year at Gamescom I was asked if we planned to add difficulty settings, back then I said no, we’re not gonna do that. But then winter, like in December last year, we actually did add an easy mode, right? And when we first thought about the difficulty settings and keeping it hard, we wanted players to really just feel the hardships that Khazan was going through, all the difficulty that he was going up against, but then we really thought to ourselves, like, what do we want from this? Like, what do we want the players to feel at the end of all this?
Of course, there’s a sense of achievement from going through all these challenges and just getting better, but then we also wanted to make this experience a lot more accessible to players and for more people to know what it feels like to be immersed in Dungeon & Fighter.
There was a lot of internal discussion on whether we should be adding the difficulty settings or not, but then in the end, we decided to do so. Personally, I like Souls games, but I wouldn’t say I’m an expert master player in Souls games. Keeping that in mind, we wanted players who may not be that good at controlling or dodging to also be able to progress through repetition, and for them to really feel a sense of progression so that they can enjoy the game also.
BS: I’ve just been massively impressed with the way the team has constantly engaged with players and interfaced with the team. Considering this is a single player hardcore action RPG, the fact that you as a team have constantly gone, here is a version of the game to play, please go and play it, give us feedback — that kind of really great conversation you’ve had with the public and how you’ve listened to people and what they want and what they don’t want, is really interesting.
When you think about how we use the word hardcore, instantly what you think is «this game isn’t for me.» But actually going, «it can be, and actually you can choose to play the game however you want» [has] been really lovely.
SB: As someone behind the scenes, what are your thoughts on AI growing in the games industry?
MY: Definitely we’re aware of what AI can do and also the ethical arguments that we’re having around it, and definitely around voice acting and all that as well. Personally, I feel that in the space of game making, in the space of developing games, AI definitely increases accessibility and allows smaller teams to come up with great ideas and develop new games in many different genres and just really bring their ideas to life.
But then we also need to be very aware of the fact that we’re in this very chaotic middle ground here. There are a lot of arguments about whether this is ethical. We see a lot of cases of copyright infringement, so we really need to learn where to draw the line and how we need to operate within a safe boundary. So definitely it has a lot of potential, but then it also involves a lot more discussion as well.
BS: Yeah, it’s kind of the same thing, which is that AI isn’t inherently bad, it’s what the human fingerprint that holds it does with it. AI is also a very toxic word to use because it’s almost like it is no longer about AI, it’s about all of the things around it. You walk around GDC right now and you will hear many conversations about the importance of machine learning and how valuable that is.
I’m an actor and obviously it’s a very hot topic right now for what we are doing. I think what SAG-AFTRA are doing right now, what the actors are fighting for is incredibly important, and it’s very good that they are elevating the importance in the public sphere. Ultimately AI isn’t the problem. AI can be a wonderful, wonderful tool for people to use in the right hands, but it’s like every single dystopian apocalyptic movie from the 90s. It’s like Skynet, man, is it coming? And it needs to be in the right hands. In the right way it can be used and useful and wonderful, but as you said, there has to be regulation.
Technology is moving so fast that regulations cannot keep up and we need to make sure that we are putting things in place so when this technology does advance to a level where it’s doing some kind of crazy things, we already have those regulations in place and we are not reacting [by] preventing those things happening in the first place.
SB: When you’re not working on Khazan, what are you playing right now?
MY: As a developer, I first came into the industry because I love games and I love playing games, but then it’s been ironic because I haven’t been able to play much. You hear a lot of other developers say «oh, I love to play games,» but then nowadays like gaming is actually more research, and so you would hear a lot of developers saying that. I don’t want this comment to sound too businessy, but I actually have been playing Khazan, and it’s wonderful.
BS: I recently bought myself a Steam Deck. I have been a PlayStation kid since I was very, very young and that was my primary and still is my primary gaming machine. But I found myself traveling so much that I was like «I need to get a Steam Deck.»
On the way here I did 4 hours of Vampire Survivors. I did about 3 hours of Half-Life 2, which still holds up. My word, does that game hold up. And I think they’ve got like RTX there that just came out. The game series that really caught me in the past couple of months are The Case of the Golden Idol and The Rise of the Golden Idol.
I just think they are wonderful, and even in those three games that I’ve listed they are in the same idea of video games, but they tell stories in completely different ways. Vampire Survivors doesn’t really tell a story at all, but it’s just wonderful how we can interface with that and stories can be revealed to us in all of these ways, and I think the Golden Idol series is really, really, really special.
Technologies
Why Are Switch 2 Games So Expensive? Trump’s Tariffs May Not Be Sole Factor
It still comes down to money.

Wednesday’s reveal of the Switch 2 had a lot of buzz from Nintendo surrounding its successor to the Switch. One shocking bit, though, was the high price of its games. There’s a lot of confusion, especially with news of President Donald Trump’s increased tariffs on many trading partners, including Japan.
After the Switch 2 Direct, Nintendo released the full details of the upcoming console and games on its website. The price of Mario Kart World shocked gamers and led to some disdain, as the $80 MSRP was $10 more than what most new games cost today. This led many to wonder if this would be a new normal for game prices due to Trump’s tariffs or if Nintendo was just being greedy. The answer, however, might be something completely different.
Are Nintendo Switch 2 game prices hiking?
To start, some details need to be cleared up. Some people have posted on social media that the price of Nintendo’s Switch 2 games, at least in the US, will be $90. That is incorrect, as of right now.
One X user posted Switch 2 EU prices for Mario Kart World, which start at 80 euros for a digital version and 90 euros for the physical copy. Typically, US and EU games match in price, which caused some to assume that this pricing would be the case for the US.
Nintendo Switch 2 games will be more expensive physically than digitally.
Mario Kart World will be 90 freaking euros phisically. pic.twitter.com/iXuRwzlFqH— Centro LEAKS (@CentroLeaks) April 2, 2025
US retailers, however, already posted their Switch 2 game prices, and Nintendo-published games are listed at $80.
Will Trump’s tariffs cause the Switch 2 to cost more?
As for Trump’s tariffs, that is unlikely to be a driver of this price bump. Tariffs are not applied to digital goods, and when the prices were published, there were no tariffs on Japan. Plus, games are similarly expensive in other countries like Canada and the UK.
With that cleared up, why are Nintendo games on the Switch 2 so expensive? One likely reason is game storage.
Read More: All the Nintendo Games You Can Update to Switch 2 for Free
The Switch 2 uses what Nintendo calls game-key cards, which are Switch 2 cartridges that don’t have all the game data on the cartridge itself. This helps save on production costs as storage is expensive. The original Switch cartridges went up to 32GB of storage, which doesn’t seem like a lot these days, with some games taking up 100GB or more of storage, but this is for the original Switch. Only a few games, like The Witcher 3, went above 32GB because the graphics for the Switch weren’t on the high end like with a PC, PS5 or Xbox Series console, where a Witcher 3 install size starts at 50GB.
Switch 2 games are going to be bigger in size — there is little doubt about it. CD Projekt Red confirmed it would put its Cyberpunk 2077: Ultimate Edition on one 64GB cartridge, and there will likely be other games to surpass that 64GB. With the max size of the cartridge doubling in size, it adds to the price of the physical card, as not only does storage have to be bigger, but they will need to transfer data faster. That can get more expensive for physical copies, unlike optical discs, which are still the same price whether it has 20GB or 100GB on the disc.
What does all this mean for gamers?
This leads to a dilemma for publishers: Put the entire game on the physical card and sell it at a loss, increase the price of the physical copy with the full game on it or use the game-key card to have a card with minimal storage, requiring gamers to download the entire game.
Read More: The 17 Best Nintendo Switch Games Right Now
It appears that Nintendo went with door No. 2. This doesn’t come as much of a surprise, knowing the company. Anyone who wants to save money on games knows that Nintendo will seldom bring the price down of its own games. Mario Kart 8 Deluxe, for example, is 8 years old and is still full price on Nintendo’s website.
According to an industry analysis from Niko Partners, this new pricing could become the new normal in a couple of years when it comes to physical cartridges.
«While there has been some sticker shock regarding the price of games increasing from $60 to $70 or $80, these price points are set to become industry standard over the next two years, especially so for Nintendo first-party games,» Niko Partners said in a statement Wednesday. «One reason for the higher price is the increased cost of the new and faster Game Cards themselves, with higher capacities being more expensive to manufacture than a PS5 Blu-ray disc.»
Nintendo didn’t respond to a request for comment about the higher price of its games.
That said, this doesn’t explain the lower price of Donkey Kong Bananza, which comes out in July; that’s listed on Nintendo’s site for $70. This could mean the game isn’t using a larger storage card, but that can’t be said for sure until the game comes out. It’s unclear how things will change in the future.
Technologies
Nintendo Switch 2 Pre-orders in US Delayed Due to Trump’s Tariffs
The Switch 2 launch is still happening on June 5, and preorders outside the US seem unchanged.

Nintendo Switch 2 preorders in the US were to start April 9, but it appears those plans have changed due to the new tariffs imposed this week by President Donald Trump. It’s unclear if this means Nintendo will also have to increase the price of the Switch successor, which currently starts at $450.
Nintendo said Friday that it’s delaying Switch 2 preorders in the US, but its June release date is unaffected.
«Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,» the company said in a statement. «Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.»
Nintendo didn’t indicate if preorder dates outside the US would change, but Eurogamer reports that preorders are live at various retailers in the UK.
A tariff of 24% has been applied by the US to goods from Japan. Were that rate to be applied directly to the Switch 2’s announced price, it would rise to $558, but it would be up to Nintendo how much of the tariff it will pass on to consumers.
This is a developing story.
Technologies
Twelve South’s Foldable Wireless Charger for iPhone and Apple Watch Is Up to 27% Off at Amazon
This handy accessory makes it easier to travel with your Apple gear and stay charged wherever you go.

Whether you’re traveling for business or off on a wonderful family vacation, charging your stuff shouldn’t be something you have to worry about. Taking extra chargers and cables can be a pain, and they all take up space in your bag. But the handy Twelve South Butterfly SE charger is a compact alternative that can wirelessly charge an iPhone and an Apple Watch at the same time. And it’s available with up to 27% off right now at Amazon.
That top line discount applies to the pink version, though the white model is only $7 more and other colors are seeing 15% off the usual $100 price tag if you have a strong preference. It’s not clear how long the discounts will last, though.
Hey, did you know? CNET Deals texts are free, easy and save you money.
The charger itself offers a way to wirelessly charge a iPhone and Apple Watch from a single AC outlet, and you can even charge your AirPods when your phone is done, too. And because this is a Qi2 charger you’ll get a full 15 watts of wireless charging for compatible devices — including the best iPhones.
When you’re not using the Butterfly SE, it folds up so it can be slid into a pocket, bag or luggage without taking up too much space. It really is the perfect partner for people who like to travel light.
Unfortunately, this charger doesn’t come with an AC adapter in the box, so you’ll need to provide your own. Make sure it’s rated for 20 watts or more. If you need to buy one, Apple’s 20-watt USB-C charger is just $15 right now.
Why this deal matters
We all carry multiple devices around with us these days. Anything that can make charging them more convenient is a win in our books, especially when you’re traveling. This charger takes up little space when it isn’t being used and charges quickly when it is.
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