Technologies
What Apple’s ‘Wonderlust’ Event Invite Could Tell Us About the iPhone 15
Commentary: By examining the title and graphic for the next Apple event, we can speculate about what’s coming to the next iPhone.

Apple’s «Wonderlust» event is set for Sept. 12, and the company’s invitation could be our first «official» clue hinting at the rumored iPhone 15. We’ve been collecting rumors about the gadget for months, but Apple sometimes drops an early hint about its September event into the invite. This doesn’t always mean there are true connections between what’s said and shown in the invitation and what actually emerges at the show, but the invite creates a jumping off point for discussing what we think Apple might spotlight.
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Examining Apple’s ‘Wonderlust’ invite
Let’s start by thinking about the name: Wonderlust. With this tweak of «wanderlust,» Apple appears to be invoking a travel theme. And it’s no stretch to say phones are essential travel companions: We use them for photography, GPS, looking up where we want to eat — there are endless possible features that could be developed with just travel in mind.
Moving onto the invitation’s design, we get a disintegrating graphic that shows a blue-and-sand-colored Apple logo being blown apart by an invisible force — perhaps the wind? Or perhaps the pieces of the Apple logo are being pulled together via a magnetic attraction? Either way, an atmospheric element might be what we could extrapolate from this design choice, and phones by their very nature are wireless devices that create constant connections through the atmosphere.
(It’s also true that blue and gray have been iPhone colors in the past, and maybe this logo’s colors provide an early look at what a few of the iPhone 15 models might look like.)
I should reiterate that these thoughts are speculation, but they’re enough to warrant a closer look at how Apple could improve the iPhone 15. The following things all tie into the themes of travel and atmosphere, but they’re also areas in which Apple could demonstrate improvement where rival phones have already staked out territory, or they’re realms closely related to iOS 17 features we already learned about at Apple’s WWDC event.

Even more satellite communication
Tying into both travel and the atmosphere, Apple could make new announcements related to the satellite connectivity features first launched with the iPhone 14 line. Right now Apple’s efforts are focused on its Emergency SOS feature, which lets people with a clear view of the sky use the iPhone to text emergency services where cellular service isn’t available. The iPhone 14 line comes with two years of free emergency satellite service.
Though Apple kicked off bringing satellite service to phones, it won’t be alone for long. Qualcomm, Samsung and other companies have announced plans to bring their own spin to satellite connectivity, including voicing their intention to allow for nonemergency communication over those airwaves.
On this year’s stage, Apple could announce new improvements to its satellite connectivity features, perhaps allowing for an iMessage service while in the wilderness, or limited voice calls.

Faster wireless charging and more MagSafe
Apple’s MagSafe made a splash when it debuted alongside the iPhone 12 in 2020, very literally snapping separate objects together for enhanced wireless charging and stackable accessories. The particle effect in our Apple event invitation — whether it means the logo is being pulled together or apart — could indicate MagSafe as well as the wireless charging feature that MagSafe supports.
And if so, it’s about time. Apple has room to improve the iPhone’s wireless charging speeds, especially when compared with those of rival flagship Android phones. Currently, Apple supports 7.5-watt wireless charging speeds with a regular Qi wireless charger, and 15W speeds with an officially certified MagSafe charger. Meanwhile, Google’s Pixel 7 can wirelessly charge at 12W on a Qi charger with an extended power profile, and that bumps up to 20W when using Google’s Pixel Stand that has a built-in fan. Previous OnePlus phones can get 15W charging from Qi wireless chargers with an extended power profile, and a ludicrously fast 50W on their official stand, thanks to the use of a split battery. All this leaves a lot of room for growth for Apple, and matching Google’s speeds, at least, would be a solid step in making wireless charging more useful on the iPhone.
A new Qi2 wireless charging standard is in the works though, and Apple is a member of the Wireless Power Consortium that’s developing it. Whenever that standard is ready, that might lead to faster wireless charging speeds on future iPhone models.
Regardless of charging, there’s likely even more room to grow MagSafe into a modular accessory platform. Maybe Apple could create a MagSafe dock that instantly starts an AirPlay session with a TV. Or create an attachable projector like Motorola once tried with the Moto Z phone line. How about a portable HomePod speaker that snaps right onto your phone, similar to a number of magnetic speakers that already exist on Amazon? There’s still a lot of untapped potential for MagSafe.

NameDrop and new ways to share in person
Another atmospheric idea starts with an iOS 17 feature we already know: NameDrop. This feature lets you quickly share contact information with someone in person by bringing two iPhones together. But Apple could do so much more with local wireless sharing.
For instance, Apple already allows for sharing iPhone audio between two different sets of AirPods. What if this wireless sharing expanded SharePlay, allowing for simultaneously playing music and video across multiple phones at once — without being on a FaceTime call.
This could be instantly useful if you wanted to share a YouTube video with a friend without having to hand over your phone. Or if you wanted to create a quick surround-sound system by syncing five iPhones together to play music during a dinner party, since your phones are probably sitting on the table anyway.
These all could be natural extensions of other features we already know are on the way. For instance, FaceTime on Apple TV will use its own wireless magic to connect an iPhone’s camera and microphone for video calls. Why not think even bigger and let multiple iPhones share even more media, just by being right next to each other?

Using your camera to scan even more places
Returning to travel, Apple’s Visual Look Up is already capable of identifying landmarks, plants and pets, but you need to move over to the Photos app to take advantage of those features. Perhaps the next iPhone and iOS 17 could speed this, and let you start scanning these items directly from the camera app.
This would bring Visual Look Up into better parity with Google Lens, which quickly identifies items for you without the need to save them into your camera roll. Maybe you could scan a restaurant while you were standing in front of it, and then get its menu. Or scan a friend’s shirt, and then find it on sale to get it yourself. These scenarios are already possible with Google Lens, making this a very noticeable way for Apple to bring more features into its camera app.

Expanding safety features
When you travel in a vehicle, Apple’s new Crash Detection features could provide an essential lifeline in the event of an accident. As it stands, the feature can automatically contact emergency services should a supported iPhone or Apple Watch detect such an event. But perhaps Apple could augment this further by taking advantage of other sensors within the iPhone or a paired up Apple Watch to activate a heart rate sensor at the same time to provide a quick health check to the wearer.
Or maybe Apple could expand its Crash Detection feature so it shares your physical location with your emergency contacts. This could be similar to Apple’s new Check-In feature, which will proactively send alerts when friends or family make it home safely. And maybe it’s already worthwhile to expand this feature for emergency situations, like being unexpectedly taken to the hospital.

Other iPhone 15 rumors we’re watching
Though we don’t have any solid evidence that the above ideas are coming to the iPhone 15, these are all areas where Apple could improve.
The iPhone 15 rumor mill is a busy one though, and even without an invitation to pore over, we’re monitoring the possibility of a USB-C port arriving to replace Lightning, seeing if the new Dynamic Island will expand to every iPhone model after its debut on the iPhone 14 Pro, and wondering whether the iPhone 15 Pro will move toward solid-state volume and power buttons.
Whatever’s ultimately on the way to Apple’s iPhone 15, we’ll likely find out for sure when Apple’s event begins on Sept. 12.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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