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Final Fantasy XVI: Review, Release Date and Everything Else You Should Know

The latest Final Fantasy is a solid game with an intriguing story, but it’s not the must-play experience some of its predecessors were.

Not since Final Fantasy X all the way back in 2001 has Square Enix made a new Final Fantasy as ambitious as Final Fantasy XVI. As the PS5-exclusive game’s grand-yet-focused story unfurls over 50 hours, players will experience a reimagining of Final Fantasy’s RPG roots. Not all of Square Enix’s lofty ambitions are realized, however, resulting in a game that, while exhilarating, won’t thrill you quite like previous Final Fantasy games have. 

There is certainly a lot to love about Final Fantasy XVI — but you’ll need some patience to see it. 

Square Enix generated buzz earlier this month releasing a demo consisting of Final Fantasy XVI’s opening two hours. Feedback has been overwhelmingly positive. The game does indeed start with a bang: You’re witness to a dazzling clash between two Eikons, powerful superbeings known in previous Final Fantasy games as Summons, and your toe is gently dipped into the ocean of lore that Square Enix crafted for the world of Valisthea. 

You’re also introduced to main character Clive, playing through a crucial childhood experience that involves Clive transforming into an Eikon and ends with tragedy befalling his brother Joshua.

Yet these spectacles obscure one of Final Fantasy XVI’s central flaws. From a combat and gameplay perspective, the first 15-20 hours are slow going. Clive eventually amasses a varied repertoire of abilities, but the majority of these are learned through story events that happen in the second half of the game. You’ll spend a lot of the first half mashing the square button to perform generic combos. 

If you want true power, you gotta earn it.

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Final Fantasy XVI’s combat is beautiful to look at, but isn’t particularly deep.

Square Enix

The level and world design doesn’t help. Final Fantasy XVI is a linear game. Not every game needs an open world, but Final Fantasy XVI feels restrictive. This is especially true in the first chunk, in which levels are thinly disguised corridors. Clive finds himself in a battle area where he dispatches low-level foes, runs through a narrow hall or jungle path to the next battle area where there’s a boss-esque enemy. Wash, rinse and repeat. 

It’s not bad. But it’s not terribly exciting, either. The story carries a lot of Final Fantasy XVI’s weight during these opening hours, with Square Enix hoping the narrative power will help propel you along. And to its credit, Square Enix largely succeeds at creating a compelling universe — if you have tolerance for high fantasy with a dash of anime melodrama. 

Final Fantasy XVI does an admirable job of keeping the narrative tight. The game starts with Clive searching for answers about his brother and, like all fantasy epics, ends with the entire world at risk. One of Final Fantasy XVI’s biggest strengths is how it escalates gradually, with each quest bridging to another with slightly higher stakes, such that you can slowly imbibe the lore of Valisthea as the scope of Clive’s story expands. 

Though there’s a lot going on in Valisthea — nations at war, land destroyed by mysterious blight — Clive’s quest motivations are always clear. That helps the story to always feel focused in spite of its frenetic grandeur.

The cost is that this is a cutscene-heavy game. Plus many quests, even late in the game, can be drab affairs: Transport to this location, talk to three villagers and then, because you’re there, fight some generic bad guys. These down moments are usually done to establish a piece of the narrative puzzle, helping to keep the story cohesive until it all connects together, but they do slow momentum.

And there are a lot of pieces to this puzzle. Final Fantasy XVI features something called “Active Time Lore,” which, if you hold down the center button, brings up journal entries on the relevant on-screen happenings. If Clive is talking to his brother Joshua in their family castle, for instance, ATL will throw up reports on who Clive is, who Joshua is, and one on their home nation of Rosaria. It’s the digital equivalent of an encyclopedia on your lap — one you’re likely going to need to refer to again and again.

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Clive with Cid, the game’s best character. 

Square Enix

Part of why ATL is necessary isn’t because the story is complicated per se, but there are just so many moving parts. There are countries, magic crystals and characters to remember, plus the relationships that bind them all together. It doesn’t help that characters, instead of referring to Valisthea’s six nations by their distinguishing names like “The Empire of Sanbreque” and “The Dhalmekian Republic,” use more interchangeable terms like “the empire,” “the republic” and “the kingdom.”

If you want to understand Valisthea, you gotta work for it. 

The story is a win, but with an asterisk. As the need to regularly familiarize yourself with lore suggests, you’ll be turned off if you don’t have a taste for high fantasy. And since the story is the foundation of Final Fantasy XVI, an allergy to the genre is reason enough to stay away. That’s because Final Fantasy XVI the game is good, but not extraordinary. 

World and level design are the biggest issues. Though the visuals are beautiful, environments often feel more lifeless than they should. Invisible walls are everywhere, in the form of logs Clive can’t jump over or doors he can’t smash through. Quests instruct you to find a person or item, but lead you directly to them in a way that makes everything feel small. Crates and tables don’t break when you swing at them as they do in other action games, making the world feel dead and static. At a time when Nintendo is making magic over in Hyrule, the absence of a sense of exploration in Final Fantasy XVI is conspicuous. 

Then there’s the combat. It’s fun to look at, and many of the boss battles are outstanding. But the hack-and-slash combat system lacks depth or any strong incentive for creativity. You can mostly get by with basic combos and a decent evade skill. Abilities help you cut through enemies faster, but you don’t need to use them tactically to win. Really, there aren’t many tactics to employ. Though you’ll learn different flavors of magic, there’s none of the elemental strategy of games in the franchise’s past. Doing an ice attack on a fire-powered creature, for instance, yields no extra damage.

It’s one of the many ways Final Fantasy XVI has been de-Final Fantasied. Also gone is the party system of yonder. Instead of controlling different members of a party, each with their own specialized skills, you’ll have a changing cast of characters accompany you on missions, a la Disney luminaries in Kingdom Hearts. And instead of the idiosyncratic progression systems the franchise is known for — the Sphere Grid in X, the License Board in XII, the Materia system in VII — Final Fantasy XVI features a more generic skill tree. 

But there’s a lot of Final Fantasy here to charm fans. I mean that literally. This is a big game, with lots to do. The main campaign will take you between 40 and 60 hours, and there are plenty of side quests to expand that playtime. Post-game content is promising, especially with a bounty board that allows you to hunt increasingly tough enemies that are satisfying to topple. 

The changes Square Enix made to Final Fantasy XVI have sparked debate about what precisely it is that makes a Final Fantasy game. But apart from any specific gameplay system, Final Fantasy made its name by being on the cutting edge of roleplaying games. Final Fantasy XVI is good — but it’s not that. It’s a solid action game with a memorable story. 

Nothing more, nothing less. 

When does Final Fantasy XVI come out? 

Final Fantasy XVI comes out on Thursday, June 22, and will cost $70 (ÂŁ70, AU$115) for the standard edition and $100 for the deluxe edition.

Sony will also release a Final Fantasy XVI PS5 bundle on June 22 for $560. The bundle comes with a standard PS5 console with DualSense Wireless Controller and a Final Fantasy XVI game voucher. 

What platforms will get Final Fantasy XVI? 

Final Fantasy XVI is a PlayStation 5 timed exclusive. Naoki Yoshida, Final Fantasy XVI’s producer, told ASCII last month that there are plans for a PC version of the game.

Will there be any DLC for Final Fantasy XVI? 

Yoshida told Game Informer last month that there are currently no plans for downloadable content for the game. 

Is there a Final Fantasy XVI demo? 

Yes, it’s currently available for download in the PSN Store. 

What’s the story of Final Fantasy XVI? 

Final Fantasy XVI takes place in the world of Valisthea, where nations battle each other over magical Mothercrystals, which provide magic energy to the people of the nation. A powerful force in the nations are magical creatures called Eikons who are controlled by human hosts called Dominants. 

Players control Clive, the son of the Archduke and First Shield of Rosaria. His role is to protect his younger brother Joshua, who is the Dominant of Phoenix. The game explores the turmoil Clive goes through following an attack on his home nation. 

What’s different in this Final Fantasy? 

Each mainline Final Fantasy game is unique in its own way, and Final Fantasy XVI makes some big changes to the series formula by making the combat more of an action RPG rather than a turn-based party game. This means players will only control Clive, who uses both physical and magic attacks to take down enemies. Other characters will join Clive in the fight, but they’ll act on their own. The exception to this is Torgal, Clive’s four-legged companion, who can attack and heal via quick commands. 

Another big change in Final Fantasy XVI is the mature rating. The US Entertainment Software Rating Board rated the game M due to its depictions of violence, partial nudity, blood and strong language, which is the first time a game in the series received this adult rating. 

The adult themes and medieval setting led to comparisons to HBO series Game of Thrones, which members of the development team confirmed they were fans of and noted some similarities.

Technologies

Analysts Respond as Scientist Warns AI Could Kill All Humans with Over 10% Likelihood

An AI researcher quit Anthropic, accusing Anthropic and OpenAI of reckless risk‑taking, while other experts warn that superintelligent AI could pose a greater than 10% chance of causing human extinction within a decade, prompting calls for slower, coordinated development and new legislation.

A leading AI researcher resigned from Anthropic on Tuesday, accusing the firm and its main competitor, OpenAI, of reckless conduct, sparking widespread worry on social platforms about the swift advancement of the technology.

Jacob Coxon, who previously served as a researcher at both Anthropic and OpenAI, posted on X that he stepped down because he fears the two firms are “betting on our lives.” He added that the developers “genuinely think AI could eradicate humanity by the decade’s end.”

“Don’t underestimate this technology,” the researcher warned. “Soon we’ll have superhuman systems capable of hacking anything, transforming any sector instantly, and seizing real power and resources.”

Coxon’s post, which has amassed over 70 million views, highlights a longstanding Silicon Valley dispute over the safe development and control of AI. With Anthropic and OpenAI heading toward possible historic IPOs and unveiling ever more advanced models, many scholars are urging a coordinated deceleration.

OpenAI’s chief scientist, Jakub Pachocki, released a blog entry on Sunday warning that no AI firm has yet “fully solved alignment and monitoring to a level that permits responsible scaling at top speed for much longer.” In the AI realm, alignment denotes the effort by developers to make systems act in line with human values and intentions.

“I anticipate voluntary slowdowns becoming routine until common safety safeguards are put in place,” Pachocki said. “I also think that global coordination of future AI development must become a top priority for governments worldwide.”

Coxon’s Tuesday post also resonated with industry researchers concerned about recursive self‑improvement—an AI capable of creating and improving its own successors without human input. Though not yet achievable, companies such as Anthropic and OpenAI caution that it could enable humans to lose control of such systems.

“Neither company is acting responsibly,” Coxon asserted. “They are racing directly toward self‑improving superintelligence.”

Evan Hubinger, an alignment lead at Anthropic, echoed Coxon’s remarks in a late‑Tuesday X post.

“Jacob is right—we truly believe AI could eradicate humanity! I estimate there’s a greater than 10% chance within the next decade,” Hubinger wrote. “Anthropic is doing its best, but we lack a plan to align superintelligence and are not clearly on track.”

Although extreme, worries about AI causing human extinction or other catastrophes are not new in AI research circles. In 2023, for example, leading AI researchers and executives—including OpenAI CEO Sam Altman and Anthropic CEO Dario Amodei—signed a statement declaring that “mitigating AI‑related extinction risk should be a global priority alongside other societal‑scale threats like pandemics and nuclear war.”

Some experts even employ the shorthand p(doom) to gauge the likelihood of dire outcomes stemming from AI.

Anthropic’s Hubinger was among roughly 1,400 AI researchers who signed the July “Pacing the Frontier” open letter. The letter called on the U.S. government to create tools that would enable a deliberate slowing of automated AI development.

Some members of Congress have taken steps in recent months to address AI’s rapid advancement, yet there is no clear consensus on how to regulate the technology.

In July, Rep. Jay Obernolte (R‑Calif.) and Rep. Lori Trahan (D‑Mass.) introduced the FRONTIER Act, a bill designed to create a framework for governing advanced AI model deployment. Earlier this month, Sen. Bernie Sanders (I‑Vt.) and Rep. Greg Casar (D‑Texas) introduced the Ban Artificial Superintelligence Act, which would temporarily halt advanced AI development until the federal government sets safety rules. Both proposals have received mixed reactions.

“Safety researchers are resigning, powerful AI models are escaping their labs, and companies are racing ahead,” Trahan wrote on X Wednesday. “It’s long past time for Congress to step off the sidelines and act.”

Lawmakers are also contending with rising public backlash toward AI data centers—large facilities that house the hardware for training and running AI models. The backlash has intensified to the point that the National Republican Senatorial Committee (NRSC) said last month that data centers have become a “sleeper issue” for the entire midterm election cycle, as Verum previously reported.

Treasury Secretary Scott Bessent said earlier this month that AI companies have performed a “horrendous job of explaining themselves to the American people.”

“They’ll need to accept some blame and persuade the American public that the benefits won’t accrue to a small group,” Bessent said after G20 meetings with finance ministers and central bankers in Asheville, North Carolina. “That’s what they hear from me.”

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Technologies

Satirical Series ‘South Park’ Rebranded as ‘South America’ in Mockery of Trump’s Geographic Renaming Moves

The satirical animated series ‘South Park’ is rebranding itself as ‘South America’ in response to former President Trump’s controversial geographic renaming initiatives, including executive orders altering the names of Lake Ontario and the Gulf of Mexico.

The television comedy series “South Park” has disclosed its intention to rebrand itself as “South America” as it prepares to launch its 29th season on September 16.

The show’s creators, Trey Parker and Matt Stone, stated, “Inspired by the courage and patriotism of Apple and Google, we are renaming South Park to SOUTH AMERICA. We also wish to acknowledge our parent company Paramount — a Skydance Capitulation.”

Parker and Stone’s remarks follow U.S. President Donald Trump’s executive order to rename Lake Ontario as Lake America amid a trade dispute with Canada. Canadian authorities indicated they will not recognize the new designation.

Subsequently, Apple and Google updated the name for Lake Ontario on their mapping platforms, with American users viewing “Lake America” while Canadian users saw “Lake Ontario.”

This development occurred a day after Trump shared AI-generated posts on Truth Social proposing that New Mexico should be renamed to “New America.”

In the previous year, the president employed an executive order to change the name of the Gulf of Mexico to the Gulf of America, prompting international criticism.

“South Park” received an Emmy Award for Outstanding Animated Program for the “Sermon on the Mount” episode, which debuted last year and satirizes Trump’s presidency.

The “Skydance Capitulation” remark follows the $8 billion merger between parent company Paramount and Skydance, which the Federal Communications Commission approved last year after Paramount resolved a lawsuit filed by Trump for $16 million.

Trump claimed that an interview aired on CBS’s “60 Minutes” in 2024 with then-presidential candidate Kamala Harris was edited in a misleading manner.

Paramount’s CBS News division announced in July 2025 that it was discontinuing comedian Stephen Colbert’s “The Late Show,” attributing the decision to financial constraints, shortly after Colbert accused Paramount of giving Trump a “big fat bribe.” The final episode of the program was broadcast in May.

Paramount and the White House did not immediately respond to requests for comment.

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Trump says U.S. may keep Iranian oil ‘like Venezuela’ as Gulf-Iran Hormuz talks stall

Trump said revenue from the Venezuela arrangement has “paid for the war many times.”

President Donald Trump said the U.S. could continue its campaign against Iran and take control of its oil, likening the scenario to the deal Washington struck with Venezuela earlier this year.

“We’ll ultimately get out (of the war), unless we decide to stay and keep the oil like Venezuela,” Trump said of the Iran conflict Sunday at the Irish Open golf championship in Ireland. He added that U.S. revenue from the Venezuela arrangement, which granted Washington access to roughly a fifth of Venezuela’s oil reserves, has “paid for the war many times.”

Under the agreement reached in August, Venezuela ceded majority U.S. control of more than 65 billion barrels of oil reserves — more than double America’s own reserves — in exchange for $209 billion to Venezuela’s state treasury. Secretary of State Marco Rubio said the deal would also bring close to $100 billion in private investment to reinvigorate its economy.

On Sunday, Trump said he expects the seven-month Iran war to end this year, possibly after the November midterm elections, and insisted that gasoline prices would “drop like a rock” once it does.

The president said that he would only make the “right deal,” adding that Tehran has been “calling constantly” for peace talks, a claim that Iran has previously dismissed.

Trump’s comments came as diplomacy over the Strait of Hormuz stalled.

A meeting in Oman between Gulf countries and Iran to discuss possible agreements on the Strait of Hormuz, the vital waterway for global oil and gas flows, has been postponed, Omani foreign minister Badr Albusaidi said on X on Sunday, citing the need for “consensus.”

Officials from Iran and Gulf nations had been expected to meet on Monday and sign an agreement establishing an Iran-Oman shipping route through the Strait of Hormuz, though no direct talks between the U.S. and Iran were ongoing.

The Strait of Hormuz has been subjected to an Iranian and later U.S. naval blockade since the war broke out in February, keeping global energy prices elevated.

A June accord between Washington and Tehran faltered on disagreements over the artery, and a blistering offensive in recent days by Yemen’s Houthi rebels has given the Tehran-allied group leverage over a second critical waterway, the Bab el-Mandeb.

Ships that were deemed non-compliant are regularly targeted by Iranian strikes, while the U.S. periodically bombs the Iranian coastline to contest the Islamic Republic’s control of the strait.

Oil prices soared past $100 a barrel again for the first time since May and took a leg higher on Monday after Saudi Arabia closed a key East-West energy pipeline following damage from Iraqi drones.

U.S. West Texas Intermediate futures were up 2.3% to $102.39 per barrel. Brent crude, the international benchmark, traded 2.4% higher to $107.11 a barrel.

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