Technologies
iOS 17: Upcoming iPhone Features I’m Excited About
A new passcode grace period, offline mode for maps and more are expected to come to your iPhone in the fall.

Apple announced a number of new software updates at its Worldwide Developers Conference, including the iPhone’s next software version, iOS 17. While the software brings a lot of new and exciting features to your iPhone, Apple said it won’t be available to the general public until the fall.
I switched to iOS from Android about a decade ago, and I’ve been testing iOS 16 betas since last year. While iOS 17 doesn’t fulfill all my iOS wishes, it has some new features that I’m really looking forward to.
Here are the cool and useful new iPhone features I’m most excited about in iOS 17.
StandBy mode

StandBy mode can show you what you’re listening to, the time and more.
With iOS 17, you get a new mode called StandBy. If you enable this mode on your iPhone while it’s charging and in landscape mode, your phone can act as a smart display. It will be able to display the time, widgets, Live Activities and more in this mode.
This feature is helpful, especially if you charge your phone in your kitchen while you cook or on your bedside table at night, but it won’t work for all iPhones. Right now, only the iPhone 14 Pro and Pro Max can use this feature effectively because of these models’ always-on display. Earlier iOS 17-compatible iPhones can use StandBy mode, but your screen will turn off at a certain point.
72-hour passcode grace period
Have you ever changed your passcode, and forgotten what it is later when trying to log into your device? In iOS 17, your old passcode can be used for 72 hours to reset your new passcode in case you forget what you set it as. This new feature will surely save people — myself included — a big headache.
Autocorrect gets an improvement
Your iPhone’s keyboard in iOS 17 will get an upgrade. The keyboard will use a transformer model, similar to what OpenAI uses in its language models, so it’ll better predict what you’ll type next, whether that’s a name or a curse word. Autocorrect will also be able to help with grammar, similar to word processing software like Microsoft Word.
While this is all very cool and helpful, my big takeaway is I won’t have to retype swear words multiple times in order to get them to stay in a message. I’ve probably wasted entire days of my life correcting words like «duck» and «shot» back to my intended curse, so I’m excited to save myself that time.
New Journal app
Journaling can help you manage stress, achieve your goals and more, and your iPhone will get a new journaling app, called Journal, later this year with iOS 17. Other journaling apps are out there already, but Apple’s will use on-device machine learning to create personalized prompts to help you out. You’ll also be able to schedule notifications to remind yourself to write. The app keeps all entries private with on-device processing, end-to-end encryption and the ability to lock the app.

The icon for the new Journal app in iOS 17.
If you’re more comfortable typing than using a pencil or pen and notebooks, this app could help you get into, and stay consistent with, journaling. Even if you already journal regularly, you could get some benefits from the app. I’ve been journaling for years, and while I won’t give up my notebooks or pencils, I’ll probably use this app to help me reflect on my day when I can’t think of what to write — it happens more often than you might think.
New Messages improvements and features
Messages gets some upgrades with iOS 17, too. The new Check In feature, for example, lets you quickly and easily tell a family member or friend that you made it to your destination. And if you’re a parent you can use this new feature to make sure your child made it safely to their friend’s house.
You will also be able to jump to the first message you haven’t seen in a conversation in Messages with iOS 17. This can be especially helpful if you’re in a lively group chat. Imagine you go into an hour-long meeting and come out to find the group chat you’re in with your friends has 50 notifications. With iOS 17 you can go back to the first unread message and read all the context of the latest drama. After all, no one likes spoiled tea.
And if you want to reply to a specific message in Messages, you can also swipe on that message to reply to it directly. Before you had to long hold on the message and select Reply.
You can also create stickers for messages from your photos. Apple calls these Live Stickers, and you’ll be able to add effects to these stickers and save them in your iPhone for quick access later. Now you can make your pet’s side-eye into a fun sticker — your pet will probably still be annoyed.
New Contact Posters

Contact Posters aim to make your contact cards more compelling.
A fun new feature that iOS 17 brings to your iPhone is Contact Posters. Think of these posters as highly customizable contact cards. On previous iOS versions, you could differentiate contacts with their own ringtones and thumbnail photos on your phone. Contact Posters takes this further, letting you customize contacts with emoji pictures, editing the color and font of contacts and more.
Apple also said Contact Posters will be available for third-party calling apps, not just your iPhone’s contacts.
This feature feels like the integration of Apple’s customizable lock screens with Contacts, and it makes me think Apple will one day let you customize other apps and features on your iPhone. Hopefully Apple will continue to give people more customization options in the future, like letting you edit the display, color and font for different chats in Messages.
Delete password verification messages automatically
In iOS 17, if you go to Settings > Passwords > Password Options, there is a new option called Clean Up Automatically under Verification Codes. If enabled, this option will automatically delete messages in Messages and Mail that contain verification codes after you’ve inserted the code using AutoFill.
I like to keep my messages and email tidy, and this feature will surely help me in that pursuit. When I open Messages or Mail I want to see messages from my friends and family, not random messages filled with code.
Make a grocery list in Reminders
To access this feature you have to upgrade your Reminders app after upgrading to iOS 17. The app will prompt you to upgrade when you open it the first time after downloading iOS 17. Afterward, there are a few steps to make a grocery list.

In iOS 17, the Reminders app can sort your grocery list for you.
1. Open a new reminder.
2. Tap the three dots (…) in the top-right corner of your screen.
3. Tap List Info.
4. Tap Standard next to List Type to select Groceries.
Once enabled, Reminders will automatically separate different grocery items into sections like Produce and Breads & Cereals.
I usually use Notes to make a grocery list, and it works fine. But my list is typically a jumbled mess that doesn’t adhere to rhyme or reason, which means I backtrack through the store to grab something I forgot about. This feature should make it easier to keep track of what I need from certain sections of the store, saving me the time and frustration of walking through the store two or three times.
Conversation Awareness on AirPods
The second-generation AirPods Pro are getting a few new upgrades with iOS 17, like Adaptive Audio and Personalized Volume, to give you a better listening experience, but Conversation Awareness is the new feature I’m most excited about.
With Conversation Awareness, second-generation AirPods Pro will recognize when you start talking, lower the volume of your music, reduce background noise and amplify the voices in front of you. No more fumbling with your AirPods or iPhone to turn down the volume to say «Hi» to someone.
This is another feature Apple will hopefully build and expand upon. A future version of this software might allow your AirPods to recognize when someone within a certain range is talking to you and lowers the volume automatically.
No more ‘Hey, Siri’

You don’t need to say, «Hey, Siri» in iOS 17 if you don’t want to.
On iOS 17, you no longer have to greet Siri to activate it. With the update, you can just say «Siri» and the digital assistant will activate and listen for any questions or commands you might have, similar to how you can address Amazon’s digital assistant, Alexa.
You can also still greet and be respectful to your digital assistant; that way if there’s a robotic uprising in the future, the robots might leave you alone because you were nice to their great-grandparent, Siri. I know what I’m picking.
Back-to-back Siri requests
You’ll also be able to ask Siri back-to-back requests with iOS 17. So once you activate Siri, you can ask your digital assistant to send a text to your partner, then ask Siri to set an alarm for later without having to say «Hey Siri» or «Siri» again.
This will make talking with Siri feel more conversational, and for me, it’ll help me keep my train of thought when I’m asking for Siri’s help.
AirTags can be shared with more people
AirTags are a good way to keep track of personal items, like your wallet or luggage. With iOS 17, AirTags can be registered with more than one person, making it easier for friends and family to keep track of items. The update also allows multiple people to use the same item, like a piece of luggage, without changing trackers.

AirTags can be registered to more people in iOS 17.
The new feature can also cut back on some minor AirTag annoyances. If you’re with someone who carries an AirTag with them, you’ll receive a notification that an unknown AirTag is traveling with you. While these notifications can help people guard against unwanted tracking, receiving these warnings can be tedious if the AirTag belongs to your partner or a friend.
The Maps app gets a boost
Apple’s Maps app is getting an upgrade with iOS 17. With the update, you’ll be able to download a map for a specific area, access turn-by-turn navigation, see estimated times of arrival and more while offline. Apple also said park trails in the US will be easier to find and EV drivers will be able to see charging station availability within the app.
Being able to use Maps offline can be very helpful if you’re a hiker and hiking an unknown trail, or if you’re visiting or driving through a remote area. This new feature, as well as the iPhone 14’s Emergency SOS via Satellite and the Apple Watch Ultra, makes it feel like Apple is making a push to make products for all your home, office and outdoor digital needs.

In Maps on iOS 17, you can select how large of an area you want to download.
Sharing is easier with AirDrop and NameDrop
With iOS 17, you’ll be able to share content more easily with others using Airdrop and a new functionality called NameDrop.
With the next iOS version, you won’t need to stay in range of another person to finish sharing content with them via AirDrop. If you’re AirDropping a lot of files and it’s taking a while, as long as you started the process within range, you don’t have to stay in range for the transfer to finish. You’ll also be able to start listening to music or watch a video with others via SharePlay by bringing your iPhones together.
NameDrop is a new functionality that lets you share contact information with another person by bringing your iPhone or Apple Watch close to their device.
Sensitive content warnings
This new iOS 17 feature is meant to help protect you from any unwanted nude images or videos you might run across. You can blur those images or videos before you view them, and this feature will be available in Messages, AirDrop, Contact Posters in the Phone app, FaceTime messages and third‑party apps, according to Apple.
Looks like some guys on dating apps will have to figure out how words work and not just send unsolicited nudes to people.
Apple released iOS 17 to developers Monday, and beta testers will be able to download a beta version of the software in July — here’s how you can sign up to be an iOS beta tester. Apple plans on releasing iOS 17 to the general public in the fall.
For more Apple news, check out CNET’s WWDC recap and what to know about Apple’s Vision Pro headset and its new 15-inch MacBook Air.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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