Connect with us

Technologies

Fire Max 11 Review: Amazon Ups Its Tablet Game

The Fire Max 11 is Amazon’s first tablet to have a more premium look and feel and a stronger productivity angle. But how good a value is it?

8.0

Amazon Fire Max 11

You’re receiving price alerts for Amazon Fire Max 11

Like

  • Affordable tablet with more premium design
  • Relatively zippy operation with new, faster processor
  • Optional detachable keyboard makes it a cheap laptop
  • 1080p front- and rear-facing cameras
  • New fingerprint sensor and expansion slot for additional memory

Don’t like

  • Amazon App Store is missing some apps you might want
  • iPad only costs $40 more

I’ve been reviewing Amazon Fire tablets for many years, and probably the best thing you could say about them was that they tended to be very good values for Amazon Prime users and parents who could pawn them off as «good enough» iPads to their young children for a fraction of the cost of an actual Apple iPad.

The new Fire Max 11, which starts at $230 with 64GB of storage and lock-screen ads enabled, is also a value play for Amazon. But it’s Amazon’s first tablet to have a more premium bent with an aluminum chassis (instead of plastic) and a stronger productivity angle that includes better front- and rear-facing cameras than previous Fire tablet models and a faster MediaTek processor that serves up a zippier experience. No, it doesn’t quite measure up to the most affordable iPad, but it’s a worthy alternative, especially if you opt for the Fire Max 11 «productivity bundle» with the bundled keyboard case and powered stylus for $330 — the same MSRP of the entry-level (ninth-gen) iPad, sans accessories.

The Amazon Fire Max 11 has an aluminum chassis The Amazon Fire Max 11 has an aluminum chassis

Amazon’s Fire Max 11 tablet has an 11-inch screen, faster processor, better cameras and supports a stylus.

David Carnoy/CNET

The display is naturally the first thing you see when you look at a tablet, and the Fire Max 11’s is pretty good. The Max sports an 11-inch screen with a 2,000×1,200-pixel resolution with a pixel density of 213 pixels per inch, while the ninth-gen iPad has a 10.2-inch, 2,160×1,620-resolution display with a 264 ppi. Even without knowing that, though, you can see the Max’s screen is not quite as sharp as the iPad’s screen — pixel density is the key feature here, since the iPad and Fire Max 11 have different aspect ratios.

Still, I found it amply crisp and bright, and you can turn on adaptive brightness to have the screen automatically optimize the brightness to your environment’s lighting conditions to help save battery life. Video from a variety streaming service looked sharp — it’s 1080p HD video — with decent color accuracy. 

amazon-fire-max-11-with-keyboard-and-stylus-2 amazon-fire-max-11-with-keyboard-and-stylus-2

Enlarge Image

amazon-fire-max-11-with-keyboard-and-stylus-2 amazon-fire-max-11-with-keyboard-and-stylus-2

The keyboard and stylus productivity bundle costs an extra $100 but is arguably worth it. 

David Carnoy/CNET

Good performance for the price

In all, I was generally impressed with the build quality and performance of the Fire Max 11. Think of it as Amazon’s Fire tablet version of its premium Kindle ebook readers that rarely get discounted — the Kindle Oasis and the more recent Kindle Scribe. Those models also have metal bodies and the Fire Max 11’s aluminum back and slim bezels definitely give it a higher-end look (you won’t mistake it for a budget product). It weighs in at 17.3 ounces (490 grams), or only slightly more than the $150 Fire HD 10 (16.4 ounces, 465 grams), which actually isn’t much smaller because it has larger bezels around its 10-inch screen.

As I said, the performance doesn’t match up with the ninth-gen iPad, which has higher Geekbench 6 scores, but it certainly feels zippier than previous Fire tablets. Powered by a MediaTek MT8188J 2.2GHz octa-core processor with 4GB of RAM, it supports faster Wi-Fi 6 wireless connectivity and has a fingerprint sensor (a first on an Amazon tablet) along with a microSD expansion slot to add up to 1TB of additional storage. 

Using Geekbench 6 for Android, the results I got for the Max 11 were 933 for single-core and 2,280 for multicore, which appears to be a big bump in performance from the Fire HD 10. I benchmarked the Fire HD 10 at 322 for single-core and 951 for multi, which would mean that Amazon is underselling the supposed 50% improvement of the Max 11. While the latest version of the Fire HD 10 model was released in 2021, it remains a very good tablet value, particularly when it goes on sale for around $100. (Its screen is technically a touch sharper than the Max 11’s with 224 ppi, but the two displays are very similar.)

Higher-end Android tablets like Google’s new Pixel Tablet and Samsung’s Galaxy Tab S8 have double the RAM (8GB vs. 4GB) and more powerful processors along with even crisper displays. (More RAM prevents your tablet from getting bogged down when using multiple apps at the same time and makes the tablet perform better overall.) But those tablets cost more than twice as much. The $500 Pixel Tablet has a 10.9-inch screen with 2,560×1,600 resolution and 276 ppi. It runs Google’s Pixel-flavored version of Android 13 while the Fire Max 11 runs Amazon Fire OS 8, which is basically an offshoot of Android 11.

The Fire Max 11 has USB-C charging but no wireless charging The Fire Max 11 has USB-C charging but no wireless charging

Side view of the Max 11 and its USB-C charging port.

David Carnoy/CNET

No Google Play Store remains an issue — but it can be circumvented

That Fire OS is the big caveat whenever you’re buying an Amazon tablet. Like other Fire tablets, you don’t get the Google Play Store (and are limited to Amazon’s app store) out of the box, though many people sideload the Play Store on their Fire devices. It’s not dead simple, but it’s not hard either, and I was able to add it in about 15 minutes by following step-by-step instructions easily found online.

Some people may feel comfortable living in Amazon’s walled garden. However, with a tablet like this that’s designed to be a more robust productivity tool and not just a gateway to the company’s entertainment content and a dashboard for controlling your Alexa-enabled smart home devices (you can put it into Show Mode to turn it into an Echo Show-like smart display minus the integrated, much fuller sounding speaker), if you don’t sideload the Play Store, you’ll miss out on a broader array of apps that help this tablet reach its full potential.

Amazon’s app store has many of the apps you’ll want and need, but far from all of them. Zoom and Microsoft Teams video-conferencing apps are available, as is Microsoft’s OneNote app (I used it for testing the stylus). Additionally, Amazon throws in a three-month free trial to Microsoft Office 365. However, if you’re looking for a Google Drive app in Amazon’s app store, what you get instead is an app that’s a bookmark to drive.google.com. There are also no Vudu or YouTube apps. And if your headphones have a companion Android app (Sony, Beats, Bose, etc.), it likely won’t be available in Amazon’s app store.

This seems a good spot to mention that the tablet has no headphone jack — you can connect headphones wirelessly via Bluetooth (it’s Bluetooth 5.3) or wired via the USB-C port. And I should also note that the tablet’s internal speakers are pretty decent. They don’t produce much in the way of bass, but I watched Creed 3 and a few other movies and they produced a reasonably wide soundstage with ample volume (the midrange is particularly strong with dialog coming through loud and clear). The left and right stereo speakers can be found on either side of the top tablet when it’s in landscape mode, the same placement as the speakers on the Fire HD 10.

Amazon sent me a Luna game controller and a limited comp subscription to use with the tablet so I could try out its Luna cloud gaming service. The game selection is fairly limited, but the games I tried, including a few from my Ubisoft account (you can link your Ubisoft account to Luna), ran smoothly on my Wi-Fi 6 home network with relatively few glitches. I also ran Xbox Cloud gaming through Amazon’s Silk web browser and games ran smoothly, but I had trouble with the sound at one point and the Luna game controller would only work when I plugged it into the USB-C port rather than use it wirelessly. (Note: I spent a limited amount of time gaming on the Max 11 and still need to spend a bit more time before delivering a final verdict on the tablet’s gaming capabilities.)

Improved cameras

Amazon reps told me the company noticed a shift in how people were using their Fire tablets during the pandemic that has continued as people still work from home at least part of the week. More people were using them as productivity devices rather than just as entertainment devices. That included using them for Zoom and Microsoft Teams video conference calls, even if the cameras weren’t that great from a resolution standpoint. 

With that in mind, beyond the design upgrade and faster processor, the biggest changes to the Max 11 from previous Fire tablets are its front- and rear-facing cameras. The step-down Fire HD 10 is equipped with 2-megapixel front-facing and 5-megapixel rear-facing cameras with 720p HD video recording. By contrast, the Fire Max 11 has 8-megapixel front- and rear-facing cameras with 1080p HD video recording. When I was on Zoom calls, I was told that I appeared to indeed be broadcasting in 1080p and screen grabs showed that I looked pretty sharp, particularly with better lighting. 

The Amazon Fire Max 11 has 1080p front and back cameras The Amazon Fire Max 11 has 1080p front and back cameras

The tablet’s front- and rear-facing cameras feature 1080p resolution. 

David Carnoy/CNET

A case for the keyboard and stylus bundle

You can get a keyboard case for the Fire HD 10, but the Fire Max 11’s design includes a set of pogo pins to attach Amazon’s new Keyboard Case ($90) to the tablet magnetically. The new Amazon Stylus Pen ($35) also adheres magnetically to the side of the tablet. As noted earlier, you can buy the Fire Max 11 in a bundle with the Keyboard Case and Stylus Pen for $330 or $25 less than what the items would cost if purchased separately. 

The Keyboard Case may not be quite as good as some of Logitech’s keyboard cases for the iPad, but it’s slim, comfortable to use (the keys are pretty tactile) and also has an integrated touchpad for mouse support. Since it’s so slim, it’s easy enough to bend a bit, so it’s more suitable to use while sitting on a desk or hard surface than in your lap. 

Meanwhile, the Stylus Pen is powered by a replaceable AAAA battery that Amazon says lasts up to six months with moderate use. As for the tablet’s battery life, it’s rated to get up to 14 hours of reading, browsing the web, watching videos and listening to music on a single charge. It charges via its USB-C port but does not have a wireless charging option like the HD 8 Plus or HD 10 Plus. It’s worth noting that the Max 11 only comes with a 9-watt USB-C charger, which does the job but does it quite slowly (if use it, you’ll probably want to charge overnight). I ended up using a 65-watt charger that I use to charge my laptop and that helped reduce charging times a little. However, it still took close to 4 hours for a full charge.

With earlier Fire tablets, Amazon touted how they offered hands-free Alexa, so you can control them with your voice like an Echo speaker, which you can also do with the Fire Max 11 (while it has only two microphones vs. the array of microphones found on Echo speakers it still managed to pick up my voice well). But with the arrival of the stylus, Amazon is now highlighting how handwriting recognition works with certain apps and how you can write a URL in the web browser address bar and have it convert into text. You probably wouldn’t bother with that if you had the Keyboard Case, but some people really like to use their styluses.

As I said in the intro, if you’re thinking of using the Max 11 as a cheap laptop replacement, the keyboard case and stylus bundle is the way to go. Ultimately, the value proposition here is that for around the price of the entry-level iPad, you’re getting not only a competent and sturdy tablet (the Fire Max 11 is «three times as durable» as the iPad 10.9-inch, Amazon says), but you also get a keyboard case and stylus. Apple’s Magic Keyboard Folio costs $249 and an Apple Pen (2nd generation) lists for $129.

Amazon Fire Max 11 final thoughts

In our review of Lenovo’s Duo 3 Chromebook ($379), which has an 11-inch screen with 128GB of storage and includes a detachable keyboard, former CNET editor Dan Ackerman describes the Duo 3 as «one of the best computers you can buy for under $400,» but is a «better secondary or travel laptop than a primary device.» The same can be said for the Max 11, with its keyboard case attached.

The advantage of Chromebook is that while it runs Google’s Chrome OS, you can also download and run Android apps on it using the Google Play Store. But so long as you sideload the Google Play Store onto the Max 11, you can get a pretty similar experience for about $50 less along with easy access to plenty of  Amazon’s «free» content for Prime members.

As standalone tablet, you would probably compare this to something like Samsung’s Galaxy Tab A8, which is currently on sale for $230 with 64GB of storage and 4GB of RAM with what appears to be a very similar screen to the Max 11’s. I haven’t reviewed that model, but I think the advantage you get with the Fire Max 11 is a faster processor and overall zippier performance.

Like the Kindle Oasis and Scribe, I wouldn’t expect the Max 11 to be regularly offered at a steep discount, even during Black Friday or Prime Day sales. However, you might find some small sales on it, or perhaps Amazon will offer a better deal on the productivity bundle, which seems like it has some room for discounting.

Like other Fire tablets, the Max 11 is a good value at its list price — and a very good budget tablet that looks and feels more expensive than it costs. My only reservation in recommending it is the lack of the Google Play Store to access those apps that are missing from Amazon’s App Store. But that shortcoming can be overcome if you follow the steps to install it yourself

Fire Max 11 key specs, according to Amazon

  • 11-inch touchscreen made out of strengthened alumino-silicate glass 
  • 2,000×1,200 resolution with 2.4 million pixels. Fire Max 11 has 410 nits (typical) brightness with 213 ppi pixel density, 70% (typical) NTSC color gamut, 1,000:1 (min) and 1,400:1 (typical) contrast ratio
  • 64GB or 128GB of internal storage with support for microSD cards up to 1 TB for additional storage
  • Mediatek MT8188J octa-core processor
  • Arm G57 MC2 integrated graphics
  • 4GB of memory
  • 17.3 ounces (490 grams)
  • Up to 14 hours of battery life; fully charged in under 3.5 hours with a 15-watt adapter
  • 8-megapixel front- and rear-facing cameras with autofocus and 1080p video recording
  • Dual speakers with Dolby Atmos, USB-C audio and external volume controls
  • Dual-band 802.11ax (Wi-Fi 6) wireless
  • Bluetooth 5.3 BLE with support for A2DP stereo headphones, speakers, microphone and LE accessories
  • Accelerometer, ambient light sensor, hall effect and fingerprint sensor
  • Optional accessories: Keyboard Case ($90), Made for Amazon Stylus Pen ($35) and Slim Cover ($50)
  • Third-party Bluetooth and wired keyboards can be connected. Third-party USI 2.0 styluses are compatible, though will have some limited functionality compared to Fire Max 11’s MFA stylus pen
  • Hands-free Alexa (you can enable always-on Alexa voice assistant)
  • Show Mode (full-screen Alexa experience)
  • Starts at $230 with 64GB of storage. Productivity bundle with Keyboard Case and Stylus Pen starts at $330

Technologies

Zelle App Is Gone. Use These Alternatives to Send Money Digitally

You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.

That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.

TAX SOFTWARE DEALS OF THE WEEK

Deals are selected by the CNET Group commerce team, and may be unrelated to this article.

Why the Zelle app is shutting down

When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.

«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release

In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.

Other ways to send money digitally

You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:

  • Apple Wallet
  • Cash App
  • PayPal
  • Venmo

Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.


Continue Reading

Technologies

Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News

Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases. 

The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination. 

We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow. 

New Heroes and balance changes in Marvel Rivals Season 2

Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May. 

Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video. 

  • Emma Frost allows Magneto and Psylocke to create illusions of themselves.
  • Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.  
  • Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.

A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.

The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.

Future seasons will be shorter, which means more new heroes

One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year. 

This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.

New Krakoa map and competitive changes

A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.

The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies. 

Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)

Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.

Other announcements

Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.  

Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.

The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5. 

The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.

For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.

Continue Reading

Technologies

Nintendo Switch 2 vs. Switch 1: Every Detail Compared

The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.  

The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.

Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.

Design

Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons. 

Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.

The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.  

Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.

The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games. 

Joy-Cons

The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.

Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.

Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console. 

And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII. 

Display size

Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.

Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV. 

Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.

CPU/GPU

Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used. 

Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.

We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.

RAM and storage

Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.

Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch. 

Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.

Battery life

Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.

Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.   

Ports

Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.

Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.

Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject. 

As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.

Continue Reading

Trending

Copyright © Verum World Media