Technologies
The iOS 17 Features I’m Most Excited About
Apple said the next iPhone software will be released to the public in the fall.

Apple announced a number of new software updates at its Worldwide Developers Conference Monday, including the iPhone’s next software version, iOS 17. While the next iOS won’t be available to the general public until the fall, the software brings a lot of new and exciting features to your iPhone.
I switched to iOS from Android about a decade ago, and I’ve been testing iOS 16 betas since last year. While iOS 17 doesn’t fulfill all my iOS wishes, it has some new features that I’m really looking forward to.
Here are the cool and useful new iPhone features I’m most excited about in iOS 17.
StandBy mode

StandBy mode can show you what you’re listening to, the time and more.
With iOS 17, you get a new mode called StandBy. If you enable this mode on your iPhone while it’s charging and in landscape mode, your phone can act as a smart display. It will be able to display the time, widgets, Live Activities and more in this mode.
This feature is helpful, especially if you charge your phone in your kitchen while you cook or on your bedside table at night, but it won’t work for all iPhones. Right now, only the iPhone 14 Pro and Pro Max can use this feature effectively because of these models’ always-on display. Earlier iOS 17-compatible iPhones can use StandBy mode, but your screen will turn off at a certain point.
Autocorrect gets an improvement
Your iPhone’s keyboard in iOS 17 will get an upgrade. The keyboard will use a transformer model, similar to what OpenAI uses in its language models, so it’ll better predict what you’ll type next, whether that’s a name or a curse word. Autocorrect will also be able to help with grammar, similar to word processing software like Microsoft Word.
While this is all very cool and helpful, my big takeaway is I won’t have to retype swear words multiple times in order to get them to stay in a message. I’ve probably wasted entire days of my life correcting words like «duck» and «shot» back to my intended curse, so I’m excited to save myself that time.
New Journal app
Journaling can help you manage stress, achieve your goals and more, and your iPhone will get a new journaling app, called Journal, later this year with iOS 17. Other journaling apps are out there already, but Apple’s will use on-device machine learning to create personalized prompts to help you out. You’ll also be able to schedule notifications to remind yourself to write. The app keeps all entries private with on-device processing, end-to-end encryption and the ability to lock the app.

The icon for the new Journal app in iOS 17.
If you’re more comfortable typing than using a pencil or pen and notebooks, this app could help you get into, and stay consistent with, journaling. Even if you already journal regularly, you could get some benefits from the app. I’ve been journaling for years, and while I won’t give up my notebooks or pencils, I’ll probably use this app to help me reflect on my day when I can’t think of what to write — it happens more often than you might think.
New Messages improvements and features
Messages gets some upgrades with iOS 17, too. The new Check In feature, for example, lets you quickly and easily tell a family member or friend that you made it to your destination. And if you’re a parent you can use this new feature to make sure your child made it safely to their friend’s house.
You will also be able to jump to the first message you haven’t seen in a conversation in Messages with iOS 17. This can be especially helpful if you’re in a lively group chat. Imagine you go into an hour-long meeting and come out to find the group chat you’re in with your friends has 50 notifications. With iOS 17 you can go back to the first unread message and read all the context of the latest drama. After all, no one likes spoiled tea.
And if you want to reply to a specific message in Messages, you can also swipe on that message to reply to it directly. Before you had to long hold on the message and select Reply.
You can also create stickers for messages from your photos. Apple calls these Live Stickers, and you’ll be able to add effects to these stickers and save them in your iPhone for quick access later. Now you can make your pet’s side-eye into a fun sticker — your pet will probably still be annoyed.
New Contact Posters

Contact Posters aim to make your contact cards more compelling.
A fun new feature that iOS 17 brings to your iPhone is Contact Posters. Think of these posters as highly customizable contact cards. On previous iOS versions, you could differentiate contacts with their own ringtones and thumbnail photos on your phone. Contact Posters takes this further, letting you customize contacts with emoji pictures, editing the color and font of contacts and more.
Apple also said Contact Posters will be available for third-party calling apps, not just your iPhone’s contacts.
This feature feels like the integration of Apple’s customizable lock screens with Contacts, and it makes me think Apple will one day let you customize other apps and features on your iPhone. Hopefully Apple will continue to give people more customization options in the future, like letting you edit the display, color and font for different chats in Messages.
Delete password verification messages automatically
In iOS 17, if you go to Settings > Passwords > Password Options, there is a new option called Clean Up Automatically under Verification Codes. If enabled, this option will automatically delete messages in Messages and Mail that contain verification codes after you’ve inserted the code using AutoFill.
I like to keep my messages and email tidy, and this feature will surely help me in that pursuit. When I open Messages or Mail I want to see messages from my friends and family, not random messages filled with code.
Make a grocery list in Reminders
To access this feature you have to upgrade your Reminders app after upgrading to iOS 17. The app will prompt you to upgrade when you open it the first time after downloading iOS 17. Afterward, there are a few steps to make a grocery list.

In iOS 17, the Reminders app can sort your grocery list for you.
1. Open a new reminder.
2. Tap the three dots (…) in the top-right corner of your screen.
3. Tap List Info.
4. Tap Standard next to List Type to select Groceries.
Once enabled, Reminders will automatically separate different grocery items into sections like Produce and Breads & Cereals.
I usually use Notes to make a grocery list, and it works fine. But my list is typically a jumbled mess that doesn’t adhere to rhyme or reason, which means I backtrack through the store to grab something I forgot about. This feature should make it easier to keep track of what I need from certain sections of the store, saving me the time and frustration of walking through the store two or three times.
Conversation Awareness on AirPods
The second-generation AirPods Pro are getting a few new upgrades with iOS 17, like Adaptive Audio and Personalized Volume, to give you a better listening experience, but Conversation Awareness is the new feature I’m most excited about.
With Conversation Awareness, second-generation AirPods Pro will recognize when you start talking, lower the volume of your music, reduce background noise and amplify the voices in front of you. No more fumbling with your AirPods or iPhone to turn down the volume to say «Hi» to someone.
This is another feature Apple will hopefully build and expand upon. A future version of this software might allow your AirPods to recognize when someone within a certain range is talking to you and lowers the volume automatically.
No more ‘Hey, Siri’

You don’t need to say, «Hey, Siri» in iOS 17 if you don’t want to.
On iOS 17, you no longer have to greet Siri to activate it. With the update, you can just say «Siri» and the digital assistant will activate and listen for any questions or commands you might have, similar to how you can address Amazon’s digital assistant, Alexa.
You can also still greet and be respectful to your digital assistant; that way if there’s a robotic uprising in the future, the robots might leave you alone because you were nice to their great-grandparent, Siri. I know what I’m picking.
Back-to-back Siri requests
You’ll also be able to ask Siri back-to-back requests with iOS 17. So once you activate Siri, you can ask your digital assistant to send a text to your partner, then ask Siri to set an alarm for later without having to say «Hey Siri» or «Siri» again.
This will make talking with Siri feel more conversational, and for me, it’ll help me keep my train of thought when I’m asking for Siri’s help.
AirTags can be shared with more people
AirTags are a good way to keep track of personal items, like your wallet or luggage. With iOS 17, AirTags can be registered with more than one person, making it easier for friends and family to keep track of items. The update also allows multiple people to use the same item, like a piece of luggage, without changing trackers.

AirTags can be registered to more people in iOS 17.
The new feature can also cut back on some minor AirTag annoyances. If you’re with someone who carries an AirTag with them, you’ll receive a notification that an unknown AirTag is traveling with you. While these notifications can help people guard against unwanted tracking, receiving these warnings can be tedious if the AirTag belongs to your partner or a friend.
The Maps app gets a boost
Apple’s Maps app is getting an upgrade with iOS 17. With the update, you’ll be able to download a map for a specific area, access turn-by-turn navigation, see estimated times of arrival and more while offline. Apple also said park trails in the US will be easier to find and EV drivers will be able to see charging station availability within the app.
Being able to use Maps offline can be very helpful if you’re a hiker and hiking an unknown trail, or if you’re visiting or driving through a remote area. This new feature, as well as the iPhone 14’s Emergency SOS via Satellite and the Apple Watch Ultra, makes it feel like Apple is making a push to make products for all your home, office and outdoor digital needs.

In Maps on iOS 17, you can select how large of an area you want to download.
Sharing is easier with AirDrop and NameDrop
With iOS 17, you’ll be able to share content more easily with others using Airdrop and a new functionality called NameDrop.
With the next iOS version, you won’t need to stay in range of another person to finish sharing content with them via AirDrop. If you’re AirDropping a lot of files and it’s taking a while, as long as you started the process within range, you don’t have to stay in range for the transfer to finish. You’ll also be able to start listening to music or watch a video with others via SharePlay by bringing your iPhones together.
NameDrop is a new functionality that lets you share contact information with another person by bringing your iPhone or Apple Watch close to their device.
Sensitive content warnings
This new iOS 17 feature is meant to help protect you from any unwanted nude images or videos you might run across. You can blur those images or videos before you view them, and this feature will be available in Messages, AirDrop, Contact Posters in the Phone app, FaceTime messages and third‑party apps, according to Apple.
Looks like some guys on dating apps will have to figure out how words work and not just send unsolicited nudes to people.
Apple released iOS 17 to developers Monday, and beta testers will be able to download a beta version of the software in July — here’s how you can sign up to be an iOS beta tester. Apple plans on releasing iOS 17 to the general public in the fall.
For more Apple news, check out CNET’s WWDC recap and what to know about Apple’s Vision Pro headset and its new 15-inch MacBook Air.
Technologies
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Technologies
Alaska Airlines Flights Resume After IT Outage. What to Do if You Were Affected
The outage affected Alaska Airlines and Horizon Air flights for several hours on Sunday.

Alaska Airlines paused its operations for several hours late on July 20 due to what the company called, «a significant IT outage» that affected its operations.
About three hours later, flights resumed and the company posted on X: «Alaska Airlines has resolved its earlier IT outage and has resumed operations. We sincerely apologize for the inconvenience, and encourage guests to check your flight status before heading to the airport.»
The delays affected Alaska Air and Horizon Air flights at airports including Seattle-Tacoma International Airport, where about 49 flights were canceled and 43 were delayed as of the moving of July 21, according to a local report.
In an email to CNET, Alaska Air gave more details about what caused the outage on Sunday. «A critical piece of multi-redundant hardware at our data centers, manufactured by a third-party, experienced an unexpected failure,» the company said in an email.
«When that happened, it impacted several of our key systems that enable us to run various operations, necessitating the implementation of a ground stop to keep aircraft in position. The safety of our flights was never compromised,» Alaska Air said. «We are currently working with our vendor to replace the hardware equipment at the data center.»
The company added the outages were not related to a cybersecurity incident that affected Hawaiian Airlines in June.
In total, more than 150 flights were canceled, including 64 cancelations on Monday. «Additional flight disruptions are likely as we reposition aircraft and crews throughout our network,» the company said.
What customers can do
If you were or continue to be impacted by the disruption, you’re probably wondering what to do next.
«We appreciate the patience of our guests whose travel plans have been disrupted,» said the airline. «We’re working to get them to their destinations as quickly as we can. Before heading to the airport, we encourage flyers to check their flight status.»
Last year, rules changed on what customers are entitled to when flights are canceled or delayed. Although airlines have tried to roll back those rules under a new presidential administration, they’re still in place.
Those changes to compensation called for automatic, prompt refunds for canceled or significantly delayed flights without requiring customers to jump through excessive hoops to get compensation. The determination for a refund often depends on whether a cancelation resulted in a wait time of three or more hours.
According to the Department of Transportation’s Airline Cancelation Delay Dashboard, Alaska Airlines has some of the more flexible customer policies regarding delays and cancelations,
Alaska’s customer service line is at 1-800-252-7522. They also offer a Help Center web page that includes an AI-powered chatbot called Ask Alaska.
Technologies
Dying Light: The Beast Hands-On: Brutal Survival in a Zombie-Ridden Forest
I got to preview Techland’s next entry in its Dying Light series, which brings the parkour zombie horror to the great outdoors.

Two hours into my gaming preview of Dying Light: The Beast, I was jogging through a beautiful woodland dotted with cabins and park benches — a spot that would make for a lovely vacation, if not for the hordes of zombies wandering all over. Despite stealthily creeping around, I was spotted by a large group and frantically fended them off with a shovel, growing more desperate and overwhelmed — until my rage meter maxed out and I became a beast. I roared and tore the zombies limb from limb until the red haze lifted from my vision, leaving me human again to continue my journey through the park.
At a preview event in Los Angeles, California, Polish studio Techland set me and other media members up to play the first few hours of Dying Light: The Beast. It’s the next entry in the beloved Dying Light series of games, which combine first-person parkour movement with zombie horror action. After the long gap between the 2015 original and its 2022 sequel Dying Light 2 Stay Human, the third game is coming out just three years later, with a release date of August 22, 2025. Dying Light: The Beast is a course correction that brings back more of the horror and vulnerability that made the first game so successful, Dying Light franchise director Tymon Smektala told me.
«Wtih Dying Light: The Beast, we want to recapture that fear, that horror, that tension that the first game had,» Smektala said. «Maybe it was beginner’s luck, but we actually managed to capture the atmosphere and the feel and the balance just right.»
Part of that is bringing back the first game’s protagonist, Kyle Crane, who has been locked away for a decade while the zombie plague he once tried to contain rampages across the world. After escaping an underground lab, Crane quickly discovers that years of experiments done on him have left him with bursts of strength and bloodlust, which comes in handy when he’s beset by mutated enemies — he becomes a monster to fight monsters.
Prior Dying Light games let players explore open-world cities with free-roaming parkour movement, leaping over railings and climbing up fire escapes. The Beast expands this to a seemingly less suitable environment: Castor Woods, a sprawling forest that feels like a national park, where players have to thread their way through woodlands, rivers, mountain paths and other terrain. Techland challenged itself to see if the series’ parkour movement to evade zombies rather than fight them all would work in different biomes, Smektala said — and he believes they’ve cooked up something unique that pushes players to change how they move and deal with the living and the dead.
«So you could say, ‘okay, maybe I can hide behind trees and try to use how dense the forest is to lose the chase,’ but on the other hand, you never really know what you can find behind that tree, what hides in those forests,» Smektala said. «We like the fact that there are places on the map where you basically feel weaker, where you feel more fragile.»
Swinging between fragility and «Beast Mode» revenge
In my handful of hours with The Beast, I frequently felt that sense of vulnerability, confidently taking on a couple zombies, only to get cornered by half a dozen more shambling up behind me. Combat feels slow and weighty, relying on timing to avoid exhausting myself. I had to circle enemies carefully and slip between their attacks as my melee swings gradually took them down one by one — with guns and bullets scarce, at least early on.
But when I’d hit (or had been hit) enough to fill my rage meter, the game’s unique mechanic, Beast Mode, activated turning me into a monstrous force of nature, battering zombies and ripping off their limbs (if not worse — the game’s brutal dismemberment isn’t for the weak-stomached). Beast Mode is a deliberate counterbalance for handling hordes and turning the tides in combat — partially inspired, surprisingly, by the classic game Pac-Man.
«Pac-Man, if you think about it, is actually also a survival game where you are chased by ghosts. You are super weak, just one touch and you die — but there are those power pellet moments, you grab them and suddenly you can start chasing ghosts,» Smektala said, comparing that «cathartic overpower state» to the new Dying Light’s Beast Mode.
To make sure these moments land when they’re most needed, Techland has made under-the-hood tweaks, including filling the Beast Mode meter faster when the player is surrounded by zombies or when being chased by an undead horde at night (more on that later). The game keeps these mechanics hidden, Smektala explained, to prevent players from gaming the system. They’re designed to heighten the thrill of pursuit and reversal — fine-tuned through extensive player testing.
«You really feel like these are your last moments, the zombies are coming at you … and they’re just about to grab you and suddenly you see that meter has been charged and then you can turn 180 and get that moment of resetting the situation,» Smektala said.
Beast Mode isn’t the only escape route. Unlike the second Dying Light game where players can paraglide between buildings, The Beast’s national park areas are too broad for aerial traversal — but I could jump into abandoned vehicles and drive away from sticky situations… at least until the gas ran out. (You can refuel at select spots and unlock skills to burn less fuel.)
Whether you’re smashing zombies with improvised weapons, tearing through them in Beast Mode or mowing them down in a car, the game’s brutality is unmistakable — and it’s been dialed up since the last Dying Light, thanks to further optimizations to Techland’s in-house C-Engine. For The Beast, the studio has doubled the number of possible wounds zombies can take, so whether you strike the head or midsection, you’ll see injuries that match.
Techland also went all-in on realistic blood spatters rendered by C-Engine: Artists ordered liters of fake blood and spent days creating real-life splats to digitize for the game.
«So if you enter a room [in the game] and you see blood dragging on the floor or a blood splat on the wall, actually there was an actor in our mock-up studio that was dragging his body on the floor to leave that mark, and then we just scanned it and put it into the game,» Smektala said.
Surviving the least relaxing vacation of your life
My preview started an hour or so into Dying Light: The Beast, after Crane escapes from the underground facility. He’s woken up in the territory of The Baron, a sadistic noble ruling over the national park-like territory in an unspecified European country — one inspired by Swiss landscapes, a Techland developer told me. His small army of soldiers roam the land doing his bidding, adding another hazard standing between Crane and escape, but they’re far from the worst things in this strange land.
After escaping the facility, Crane wanders down a mountain trail to find a monastery that he clears of zombies to turn into a safe house. But his final task is to face a mutated monstrosity with a gas mask — the game’s first boss. After putting it in the ground, a scientist named Olivia introduces herself and pledges to help Crane. She takes a blood sample from the creature and convinces Crane to administer it to himself, granting him the upgrade to his Beast Mode.
These monsters, which Olivia calls Chimeras, are the faulty results of The Baron’s experiments. They roam the woodlands and she urges Crane to hunt them down to grow stronger so he can defeat the psychopathic noble. Each new kill grants a point in the Beast Mode skill tree, unlocking bonuses and new abilities like a ground slam.
After that, the game opens up, allowing players to alternate between following the main story or side quests and engaging with the game’s open world — exploring territory, gathering supplies and weapons and establishing safe houses to rest and recover. The safe houses are key to waiting out the dangerous dark hours, as the day-night cycle from Dying Light’s earlier games returns. When the sun sets, powerful nocturnal ghouls called Volatiles emerge. If alerted, they’ll unleash zombie hordes in a chase sequence that only ends with clever evasion — or reaching a safe house.
While players can simply sleep through the night, certain treasure-laden zombies only emerge after twilight, and I imagine other incentives or missions will lure players out of their safe houses.
Nighttime also becomes more manageable as players get stronger, either through acquiring equipment or leveling up — killing enemies will give Crane a bit of experience, while finishing story missions will award a lot. Every level grants a skill point to improve Crane’s stealth, parkour or combat abilities, which are important to gather to handle some of the game’s tougher enemies, from zombies in combat armor to Chimeras encountered in the wild.
As players explore and fill in the map, they’ll find some areas have level thresholds. I was driving around when I spotted an intriguing building across the river — an abandoned mental hospital likely full of loot — but it was 8 or 9 levels above me, and I didn’t want to risk it. You can offset level gaps with gear: Weapons are scattered throughout the world, with rarer loot hidden in riskier spots — like the military convoy I cleared out to score higher-level equipment.
Other weapons must be crafted, and there’s a cornucopia of materials scattered around, some that you’ll pick up off the ground and others scavenged from defeated zombies. You’ll need blueprints to make key weapons — I found one for a bow in the starting monastery safe house — and yes, once I built it, I needed to craft the arrows, too.
Becoming your own Beast
With a sprawling map to explore, crafting and skill trees, Dying Light: The Beast felt like a familiar yet fun mashup of Far Cry and Mirror’s Edge, all set in lovely woodland scenery (as an outdoorsy person, I’m partial to the natural setting, though there is a town in the game to provide some urban parkouring). Combined with the day-night cycle and a story pitting survivors against the vicious Baron, open-world game fans have a lot to chew on in Techland’s upcoming game — especially those who want a bit more of a challenge in their combat.
To ameliorate that difficulty, The Beast offers co-op mode, letting players team up with up to three friends. But teaming up won’t make the game instantly easier, as Techland made sure to adjust the game’s challenge accordingly, from spawning more zombies and making them stronger to giving them area-of-attack swipes to hurt multiple teammates. The Chimeras will be especially beefed up — so much so that players may not be able to take them down solo when playing with others in a game session.
A couple hours into the preview, after taking down a pair of hulking Chimeras, I was tasked with chasing down a third in a swamp. This fiend was different — a spindly blood-soaked ghoul that reminded me of the fearsome Witch special enemy from the Left 4 Dead games. She dashed in and out of the foggy marshland, and I struggled to track her and land hits while dodging her own — barely eking out a win thanks to some clutch Beast Mode transformations.
When I next took on a hefty Chimera with a concrete slab for an arm that I encountered after delving into the train tunnels, it became clear Techland had designed each of these fights as its own unique arena brawl. I was down in the depths, hunting an especially lethal monster that had been terrorizing survivors, and that Chimera wasn’t it. After chasing down the culprit, I pulled back the hood to reveal a familiar face — Crane’s own. Another failed experiment, maybe? As my preview ended, I was left wondering what The Beast truly referred to.
As I stepped away, I could feel the game’s open-world hooks sinking in — I just wanted to craft one more weapon, secure one more safe house, hunt one more Chimera and push past the edge of my map.
Dying Light: The Beast launches on August 22 for PC, PS5 and Xbox One X/S.
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