Technologies
iOS 17 at WWDC: Everything Apple Is Adding to Your iPhone
The iPhone software adds new features to the Phone app, FaceTime calls and iMessage chats.

Apple’s debut of iOS 17 is going to change to how you call, text and glance at information on your iPhone. iOS 17 will bring updates to FaceTime, Messages and the phone app to make your iPhone feel more intuitive and personal, the company revealed Monday during its Worldwide Developers Conference.
Last year’s software update, iOS 16 introduced the ability to edit or «unsend» messages you send via iMessage, Apple Pay Later, a major overhaul to the lock screen, revamped notifications and Live Activities. These additions didn’t all come out at once and were actually scattered over the course of smaller iOS software updates throughout the year.
We can expect the same for iOS 17, which will likely be released just before the rumored iPhone 15 goes on sale.
More from WWDC 2023
Contact Posters

Contact Posters aim to make your contact cards more compelling.
Last year we got customizable lock screens in iOS 16. This year, iOS 17 has a similar change for your iPhone’s contact cards, to make them look more eye-catching. Contact Posters are beautiful treatments for contact photos and emoji paired with slick-looking fonts that show up when you get calls and for other services on your phone where you communicate and share.
You can customize your Contact Poster similar to how you personalize your lock screen. Pick a photo, font and color and that’s it.
AirDrop gets easier to use
iOS 17 brings an overhaul to AirDrop. You just need to bring your iPhone close to someone else’s to share a Contact Poster, photos, videos or kick off a shared activity using Share Play. Of course, being Apple, there’s a word for sharing your Contact Poster with someone new: NameDrop. What’s nice, is that you can choose what contact info is shared. NameDrop works between iPhones or with an Apple Watch, too. It reminds me of «bumping» a contact in the early days of the iPhone.
Standby turns your iPhone into an Amazon Echo Show

iOS 17 adds an attractive screen that shows photos, widgets and info when your iPhone is charging.
One of the biggest additions in iOS 17 is for when your iPhone isn’t in your hand. When your iPhone is on its side while MagSafe charging, you get a new full screen experience with glanceable information. The feature is called Standby and mimics what many smart home devices can do, such as the Amazon Echo Show.
The new screen shows the time, photos, widgets and Live Activities; nearly all of which can be personalized. It’s a bit of a cross between the iPhone 14 Pro’s always-on display and nightstand mode on the Apple Watch.

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When you swipe to the side on the Standby screen, you can look at your favorite photos or moments. iOS 17 will also automatically shuffle images to find the one that take the best advantage of the screen.
Standby can also show glanceable widgets. For example, you can see the weather, your Apple Home smart controls or your favorite third-party widget. With support for live activities, you can also see the score of sporting events or the status of a food delivery.
One of the more curious features is that Standby can remember your preferred view «setup» for each place you charge via MagSafe.
The new Journal app

iOS 17 brings a new Apple app called Journal that creates personalized suggestions to inspire writing. These suggestions are curated from information on your iPhone, like photos, location, music and workouts.
Journal gives you the option to select a moment, like «morning visit, Ocean Beach,» and start writing. You can also schedule notifications to remind you to write and get new prompts. You can flag important moments so that you can reflect on them later.
Live Voicemail

Live Voicemail lets you preview a transcription in real time as a voicemail is being recorded.
Another new talent iOS 17 has involves your voicemail. When someone calls you and leaves a message, you’ll see a live transcription in real time as they speak. The new service is called Live Voicemail and it kind of feels like the days of answering machines, when my dad would screen a call. For Live Voicemail, you’ll see the voicemail right on your screen so you can decide whether to step out and take the call. The feature is powered by your iPhone’s neural engine in order to preserve your privacy. Live Voicemail seems identical to Call Screen on Google Pixel phones which isn’t a bad thing.
FaceTime messages
iOS 17 will let you record a video message in FaceTime. It’s a heavily requested feature that will ensure you can document and share important moments, even if someone misses your call.
Messages Check In
iOS 17 comes with a new location-sharing tool called Check In.
Apple is expanding and simplifying its location sharing via Messages. The new feature, called Check In, is for letting a loved one know you made it to your destination safely. Whether you’re walking home after dark or going for an early morning run, you can start a Check In with a family member or friend and as soon as you arrive home, it will automatically let your friend know. But if something unexpected happens, it can recognize that you’re not near your destination and check in with you. If you don’t respond, Check In can automatically share your current location, the route you took, your iPhone’s battery level and cell service status; all of which is end-to-end encrypted.
Messages get a handful of fixes and additions

The Messages app will get transcriptions for audio messages in iOS 17.
The tried-and-true Messages app gets a handful of updates, including a visual overhaul of your iMessage apps which will no longer live above your keyboard and instead be accessible via a plus sign on the bottom left.
Searching through your Messages becomes a lot easier on iOS 17 with the addition of filters. When you start a search in the Messages app, you will be able to add terms to narrow the results.
Another welcome addition is transcription for audio messages. If you’re someone who has friends or family members who send you audio messages, you’ll be able to read a transcription of the recording right in the Messages app.
There’s also a new «catch up arrow» in Messages. It sits in the top right of your conversation and lets you jump to the first message you haven’t read. This could be a killer feature for managing group chats. Apple also made inline replies faster. In iOS 17, you’ll be able to just swipe to reply on any message bubble.
Apple fixes ‘ducking’ autocorrect
Autocorrect will become more intelligent and can fix more grammatical mistakes. Reverting words back to what you typed is easier. And apparently, autocorrect will learn and let you use curse words. Duck, yeah!

Messages adds a bunch of Sticker features.
iMessage stickers get a new drawer to bring all the stickers you’ve used into one place. And now emoji are stickers. You can peel and stick an emoji sticker to a message bubble, rotate and resize it. Last year in iOS 16, Apple introduced the ability to lift a subject from the background of a photo as part of Visual Lookup. With iOS 17, you can turn a photo’s subject into a sticker in Messages.
The Stickers drawer also has a Live Stickers tab that lets you create a Sticker animation (aka a GIF) from a Live Photo. Stickers can be accessed system wide in things like Tapback, Markup and third-party apps; basically anywhere you can access emoji.

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But wait, there are more iOS 17 features
As is typical with WWDC, there are a lot more additions and improvements to iOS 17 than Apple showed during the keynote. Some notable highlights include:
- Triggering Siri by just saying, «Siri» instead of «Hey, Siri»
- Download offline maps in the Maps app
- New profiles for Safari and your passwords
- Auto retrieval of one-time verification codes from the Mail app
- Interactive widgets (which was featured in-depth during the iPadOS portion)
iOS 17 will be out in full this fall and work on the iPhone XS, XR and newer, including the 2020 iPhone SE.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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