Technologies
How Razer Is Bringing Vibration ‘Soundtracks’ to Tomorrow’s Games and Movies
New software lets developers automatically add vibrations synced to the action on screen.

At GDC 2023, I sat down in gaming accessory company Razer’s office and felt something I’d never experienced before: playing a video game and having my controller and headphones vibrate at different intensities that I could adjust to my liking. Then I watched a blockbuster superhero film with headphone vibration tuned to the action — all powered by the same software.
The software development kit, or SDK, created by tech studio Interhaptics, which was acquired by Razer last year, lets companies easily add vibration to their games, films and other media. Interhaptics founder Eric Vezzoli, now Razer’s general manager of Interhaptics, walked me through a demonstration of what the software can do.
He noted that the software takes just a day to be implemented into a game, and then vibration will be automatically added for any feedback device, be it a controller, smartphone, headphones, haptic vest or other device. Even if a developer is adding peripherals with different vibration frequency ranges, the software can add haptic feedback that’s suited for each device. That simplifies the process when, say, trying to set vibration levels to be similar on iPhones and Android phones, which have very different vibration ranges.
«We take the designer’s intention and we translate it to machine capability,» Vezzoli said.
The haptic composer software, as it’s properly called, also puts vibration control in gamers’ hands. In the game demo I played, I was able to toggle whether vibrations would happen when triggered by my character, enemies or the environment, as well as tone them down if they were too intense. The software put control of vibration feedback in my hands.
The software SDK launched with support for PS4, PS5, Meta Quest 2 and X-input controllers, as well as iOS and Android phones. Developers can set up custom vibrations for potentially any number of different peripherals with haptics, allowing them to pulse or vibrate at different intensities to convey whatever emotion or action fits the game or movie scene.
That list of peripherals includes the Razer Kraken V3 HyperSense headphones, which have haptic motors spread around both earcups and are the headphones I wore for the demo. While I was playing the simple dungeon-crawling game that Vezzoli and his team built to show off the SDK, every sword swing by my character pulsed vibration around my ears, while enemies hitting my character buzzed my ears in a noticeably different way.
Then I watched scenes from films with headphone vibration coinciding with exciting moments — buzzing along while a superhero used their powers, or, during a suspenseful silence, pulsing at a low frequency that subtly alternated between ears, like a heartbeat.
If I’m being honest, it felt weird to have headphones buzzing around my ears with dynamic patterns — the pitter-patter of heartbeats or triumphant vibrating bursts of superheroes clashing, which I’m used to hearing via sound effects, not feeling on my skin.
But I could see how, if I were to get used to dynamic vibrations around my ears — or with future devices, elsewhere on my body — they could make entertainment more immersive. I remember discovering how much listening to footsteps made me better at finding enemies in first-person shooters, and dynamic vibrations about explosions or activity could similarly point me in the right direction. Movies and shows, which rely on visuals and soundscapes to convey tone and mood, could add a new layer with haptics — and the technology seems ideally suited for VR developers to add texture to their immersive worlds.
Razer and Interhaptics’ software is admittedly a bit future-facing, since controllers and smartphones are far more common than vibrating headphones or other peripherals. But the company is sending out developer kits with the Razer Kraken V3 HyperSense headphones for developers to try adding the SDK software to their game.
«It’s a different type of experience, and we believe we can generate enormous value from a user experience playing these games,» said Vezzoli.
Technologies
I Was Wrong About Workout Buddy, Apple’s AI Coaching Vision Is Just Getting Started
I tested Apple’s new WatchOS 26 feature and spoke with the team behind it. It’s not a full-blown coach yet, but it hints at where Apple may be heading with its AI health strategy.

I wasn’t exactly sold on the idea of having a «buddy» cheering me on during a workout when Apple first announced its Workout Buddy feature in WatchOS 26. The workout partner I had in mind was more of a no-nonsense trainer; someone to push me out of my comfort zone and into peak performance. Apple’s version, instead, is an AI-powered voice that dishes out praise as you run (or as you do any number of activities). But after testing it myself and talking in-depth with Apple about how it works, I’m starting to think the company undersold it on purpose. Workout Buddy is much more than just a hype man, and it represents a crucial turning point in Apple’s health journey.
Workout Buddy turns your Apple Watch into a friendly voice that lauds your achievements during workouts. The WatchOS 26 feature isn’t a full-blown fitness coach that can guide your training plan, but that doesn’t mean Apple isn’t headed there. In fact, Workout Buddy may be the clearest signal yet that Apple is laying the groundwork for something much bigger in terms of fitness tools and AI.
At a time when investors and enthusiasts are critical about the company’s AI efforts, especially compared to competitors like Samsung and Google, Apple has a chance with Workout Buddy to show how its approach is different in a meaningful way. After the lukewarm debut of Apple Intelligence on the iPhone, Workout Buddy is the first time we’re seeing what Apple can do with AI on the watch.
The public beta version of WatchOS 26 is out. I recently tested Workout Buddy in the developer beta of WatchOS 26 and was genuinely surprised by how it made me feel after a walk. I spoke with Jay Blahnik, Apple’s vice president of fitness technologies, and Deidre Caldbeck, senior director of Apple Watch product marketing, to get more clarity around the feature, and unpack the tech and philosophy behind it. And the sense that I got from them is that Apple’s marathon toward personalized, intelligent coaching is only getting started.
Don’t call it a coach… yet
When Apple introduced Workout Buddy at WWDC in June, many Apple Watch fans (including myself) were quick to critique Workout Buddy for being more of a hype man/woman, than a trainer. Compared to competitors such as Fitbit, Garmin and recently Samsung, all of which already offer some form of AI-powered adaptive coaching plan, Workout Buddy with its real-time feedback is more like a cheerleader than a strategist.
It’s easy to overlook what Apple set in motion, by focusing on what Workout Buddy isn’t. The feature is designed to be a motivating presence during your workout, not a drill sergeant. It delivers contextual, personalized encouragement that’s dynamically generated in real time across eight supported workout types: indoor/outdoor walks and runs, outdoor cycling, HIIT, Functional Strength Training and Traditional Strength Training.
«We didn’t want it to be just a pro tool,» Blahnik told me. «We wanted it to be accessible to as many people as possible.»
Workout Buddy requires you wear headphones. I’m a no-frills runner, who’d rather use 2 extra minutes to work out than spend them searching for a headset and choosing the perfect playlist (WatchOS 26 will soon take care of this too). So I wasn’t sold on the idea of using Workout Buddy rather than just tracking my regular pace and heart rate alerts on the wrist with my Apple Watch. And while I’m still not fully onboard with the whole audio gear requirement, I didn’t mind having the Workout Buddy version of my alerts in my ear reminding me that I’d reached my cruising range (that is, my target training zone).
When I launched my first walk workout, I toggled Workout Buddy on and was greeted with a quick summary of my week so far. «This is your fourth walk this week,» it reminded me, and framed it in the context of how close I was to closing my rings. It wasn’t groundbreaking, but it was surprisingly helpful to have that context delivered in a conversational tone, rather than buried in a graph somewhere.
«It’s not a coach, but it is designed to take your data and try to deliver it to you at the right time,» explained Blahnik, «in a way that inspires you and doesn’t get in the way.»
My Workout Buddy did start to get a little too chatty though when I hit some hills during my walk and my heart rate started spiking. Because my HR was constantly teetering above and dipping below my target, the alerts were hitting my ear every few seconds. Luckily, you can tweak or disable HR alerts entirely for each individual workout. My personal sweet spot involved removing just the high HR alert.
A decade of sweat equity and a team of trainers
Workout Buddy was not just Apple’s whimsical creation made to prove that the company can do AI for health and workouts. It’s the result of a decade of fitness data, an inspiring team of Fitness Plus trainers, and the technical lift of Apple Intelligence, Caldbeck told me.
«This was such a great time for it to happen because three things came together,» Caldbeck said. «Ten years of sweat equity, your personal fitness data. Our Fitness Plus trainers. And Apple Intelligence, which gave us the technical capabilities to push it forward.»
I could feel all three in the final product. The voice I heard isn’t just some generic audio prompt, which is what I was used to from these types of features on other devices. It’s a generative model trained on the voices of 28 actual Fitness Plus trainers. The tone, energy, and phrasing feels intentional and personal.
«It’s not a recording,» Caldbeck emphasized. «There was no script. It’s generated in the moment using your workout data and the voice model, and it will sound different every time.»
When I first set up Workout Buddy on my Apple Watch Series 10, I was prompted to choose from one of three distinct voices. They weren’t the tough-love trainer I’d envisioned would whip me into the best shape of my life, but they did sound like someone I’d trust to help me get there. Authoritative, energetic and strangely human. A far cry from the telemarketer-style robo-coach voices I’ve encountered in other programs.
There was a moment when Workout Buddy tipped its hand as something being less than human. It came during a mile-mark check-in, right after I’d crested what I considered a steep hill. It reported my stats: «One mile in, 230 feet of elevation gain.» Then it paused and declared, «That’s a mild elevation gain!» The tone was so emphatic, you’d think I’d just scaled Everest. It wasn’t the message that stood out; it was the delivery. A real person would’ve said «mild» matter of factly. But this was delivered with such over-the-top cheer that it almost felt like sarcasm. But the mismatch between tone and achievement made it sound like my wrist was gently roasting me for doing the bare minimum.
Personalization, with privacy at the core
The personalization isn’t just about your data, it’s about how it’s delivered. Workout Buddy can adapt to your habits, preferences, and even time of day.
«There’s something really remarkable about knowing that whatever they’re saying is unique to that moment, and that you’re not just going to trigger that same sentence on your run again the next day, even if you’ve done the same thing,» said Blahnik.
At the end of the walk, Workout Buddy summarized my stats, distance and calories. And it shared one meaningful nugget: My walk was my fastest pace in four weeks. That hit me harder than I expected. I’ve been coming off a knee injury that’s kept me from running for five weeks, and hearing that small gain was the moment I realized I might be on the mend. It was the kind of contextual insight I’d usually have to dig out on my own, in this case surfaced in my ear without having to think about it.
Under the hood, Apple is balancing Workout Buddy’s intimacy with its long-standing privacy approach. The feature uses a combination of on-device processing (on both your watch and iPhone) and private cloud computation to generate responses in real time. None of your personal fitness data is shared externally.
«We know this is your most personal data,» said Caldbeck. «So we wanted to treat it appropriately, but still give you powerful insights.»
This cautious approach matters. Trust will be the foundation for any future health coaching Apple delivers through AI.
A vision that’s just at the starting line
While Workout Buddy is only available to those with Apple Intelligence-supported iPhones, all Apple Watch users will still benefit from other updates in WatchOS 26. The limitation isn’t about exclusivity, it’s about processing power. Generating real-time, personalized voice feedback requires the kind of on-device performance that current Apple Watch hardware alone can’t handle. At least not yet.
The Apple Watch’s Workout app has the biggest navigation overhaul since it launched in 2015. Core features like interval training and pace alerts, previously buried in menus, are now front and center. Media integration also improved, with dynamic Apple Music suggestions based on your typical workouts that will play as soon as you start your workout.
«We kept our focus on making these features as personal and easy to use as possible,» Blahnik said, «pushing the workout app further than it’s ever been.»
That framing, focused on simplicity, accessibility and personalization, is key to understanding Apple’s strategy. While other companies rush to launch full-blown AI fitness coaches, Apple is taking a more deliberate path: It’s building the infrastructure to handle your data and translate it into meaningful, real-time guidance.
Apple’s been here before with adding native sleep tracking to the Apple Watch. The company waited until it had a clinical reason and subsequently a trustworthy implementation with Sleep Apnea alerts, even while competitors had long offered basic sleep tracking features.
«We almost always start our features to be really welcoming and inclusive and simple to use. We think that there’s a really bright future for where this can go as well,» Blahnik told me.
Apple’s long game
Of course Apple will never tell us where its sights are set next, but you don’t have to be a rocket scientist to draw the connections of where this is all headed.
«When we think about the future, all the ways with which we can push this feature to be even more personalized, we think its really, really exciting,» Blahnik noted.
Workout Buddy may seem lightweight now, but it proves that real time data analysis is already a possibility on the Apple Watch, and it can deliver them in a way that feels motivating and deeply personal. More importantly, it’s testing the waters. It’s accessible, friendly, and non-threatening; something even a beginner might be inclined to use.
It’s setting the stage for what could be next: an AI-powered coach that helps you make sense of all your data beyond just the Workout app to help motivate you and lead you to build healthier habits that will lead to measurable improvements. If Apple plays this right, the long game may actually pay off. Because building trust, delivering real insights and meeting people where they are is how you win the marathon.
Technologies
Before Apple Launches iOS 26 This Fall, Here’s What’s in iOS 18.5
Here are all the new features you should know about in the iPhone update.

Apple is set to release iOS 26 this fall, and the tech company said that iPhone update will bring a new Liquid Glass design, a new Games app and more to your iPhone. But Apple launched iOS 18.5 on May 12, and that update brought a new wallpaper, app tweaks and some bug fixes and security patches that everyone can access now.
You can download iOS 18.5 by going to Settings > General > Software Update, then tapping Update Now and following the prompts on your screen.
Here’s what iOS 18.5 brings to your iPhone. Just a reminder, only people with an iPhone 15 Pro, Pro Max or the iPhone 16 lineup can access Apple Intelligence for now. If you have any other iPhone, you won’t have access to those features. You can also check out what other iOS 18 updates brought to your iPhone.
New Pride wallpaper
Apple releases a new Pride wallpaper ahead of Pride Month every year, and this year is no different. iOS 18.5 includes the latest iteration of the wallpaper, Pride Harmony, which features bold stripes that shift and change position as you move.
iOS 18.5 tweaks Mail options
Apple introduced a few Mail app updates in iOS 18.5. One of those updates makes it easier to adjust the app’s settings by showing or hiding contact photos in Mail. Contact photos are the images to the left of emails that help identify senders.
Mail will show Contact Posters by default, but you can turn them off from within the app with iOS 18.5. To do so, open Mail, tap the three dots (…) in the top-right corner of your screen, and then tap Show Contact Photos. Now, all your emails will just show the subject line and a preview of the message, similar to how Mail looked before iOS 18.
This option is in iOS 18.4, but it’s buried in Settings and not easy to locate.
Another update concerns Categories. If the mode is enabled, you can see a small tab on the right side of your screen near the other categories. Swipe the categories bar near the top of Mail to the left, and this small tab will expand to reveal the category All Mail. When you swipe left to view All Mail, it will automatically be selected, and you’ll need to tap one of the other Categories to unselect All Mail.
This category isn’t new; you could find it in iOS 18.4. But, there was no small tab on the right side of your screen to signal it was present off-screen. Therefore, All Mail flew under the radar — I didn’t even know the option was there until beta versions of iOS 18.5.
This category appears to be a way to simultaneously enable Categories and List View — the pre-Categories view of Mail. When you use All Mail, you’re viewing your messages without any categorization, like in List View.
Satellite features for all iPhone 13 models
Apple’s iOS 18.5 also brings certain satellite features, like messaging, to the iPhone 13 lineup. That means if you go off the grid, you could still text people to let them know where you are. However, these features on iPhone 13 models are carrier-dependent, and currently only T-Mobile offers them in the US via Starlink.
T-Mobile Starlink is in beta, and the beta is free and open to anyone until July, including people on other carrier plans. After July, it will be part of the T-Mobile Experience Beyond and Go5G Next plans. People with other carriers, like Verizon and AT&T, will then be able to access the system for $10 a month.
Back Tap banner
The iOS 18.5 update also introduces the option to display a banner using the Back Tap function. Back Tap turns the Apple logo on the back of your iPhone into a usable button that can open your camera, take a screenshot and more when you double- or triple-tap it. And with iOS 18.5, you can make your iPhone display a banner whenever you use Back Tap.
To enable the banner, go to Settings > Accessibility > Touch > Back Tap and tap the toggle next to Show Banner. If you enable the banner and use Back Tap, the banner will appear across the top of your screen and read, «Back Tap Double/Triple Tap detected.»
iOS 18.5 release notes
Here are the full release notes for iOS 18.5.
This update also includes the following enhancements and bug fixes:
- A new Pride Harmony wallpaper.
- Parents now receive a notification when the Screen Time passcode is used on a child’s device.
- Buy with iPhone is available when purchasing content within the Apple TV app on a third-party device.
- Fixes an issue where the Apple Vision Pro app may display a black screen.
- Support for carrier-provided satellite features is available on iPhone 13 (all models). For more information, visit:
https://support.apple.com/122339.
Some features may not be available for all regions or on all Apple devices. For information on the security content of Apple software updates, please visit:
https://support.apple.com/100100
For more on iOS 18, here’s all the new iPhone features included in iOS 18.4 and iOS 18.3. You can also check out our iOS 18 cheat sheet and my thoughts on the iOS 26 beta.
Technologies
The Gamesir G7 Pro Is Almost the Perfect Pro Controller… Almost
GameSir has delivered a nearly perfect pro controller in performance and features (and the price isn’t too bad either).
Pros
- Sleek design
- Great ergonomics
- Solid hardware
- Good accessories included
Cons
- Basic software
- Limited design customizations
- No wireless Xbox support
The term «pro» gets thrown around a lot, especially with tech gear, and it typically refers to a version of something with more features or more power than a stripped-down base model. When it comes to controllers, it’s generally used to describe one with features such as extra remappable buttons, the ability to connect to multiple platforms and, of course, Hall Effect joysticks. Well, kind of. More on that later.
GameSir has been making controllers for several years now. Unfortunately, they’ve been a bit hit-or-miss in terms of quality. Some, like the Super Nova, knock it out of the park, while others, like the Cyclone 2, just aren’t impressive. However, I’m happy to say its new G7 Pro controller has rightfully earned the «pro» in its name.
Design
The G7 Pro has a nearly identical design to the original G7, which in turn was similar to Xbox’s own controller. That’s a good thing, as the Xbox controller has been one of the best ergonomically designed controllers for many years.
The grips are one of the most noticeable upgrades from the G7. They made the top and bottom out of different materials for the Pro, which is genius. The plastic top makes it smoother to slide my palms around and less sweaty as I reach for different buttons. The rubberized bottom grips give me a firm hold on the controller. They aren’t the first ones to do this, but that attention to detail is welcome.
Another neat detail is that all the included accessories, including a docking station, wireless dongle, USB-C cable and cable retainer, all match the color of the controller. Not many companies do that, and I appreciate it.
The controller also looks clean. As nice as the Panda motif is on the original Xbox controller, the dual-tone gray and white of the G7 Pro is just cool. There’s also a black version with a red gradient faceplate if you want to go that route. The tops of the grips and the middle faceplate all magnetically detach from the controller, giving you a cool look at the innards.
One big miss in my opinion is the lack of RGB lighting, especially since the entire top under the faceplate, as well as the triggers, buttons and extra mini bumpers, are all transparent. That could have been an awesome extra addition, but there’s no additional lighting other than a ring around the Xbox button.
Hardware
The G7 Pro comes equipped with a lot of great hardware, including GameSir’s TMR, or Tunneling Magnetoresistance, joysticks. TMR is essentially an upgraded version of the Hall Effect, which supposedly offers greater durability and responsiveness. TMR thumbsticks are still fairly new, but so far I’m enjoying them.
While the thumbsticks use TMR, the triggers use Hall Effect, and there are even physical trigger stops to switch from analog Hall Effect triggers to micro switch triggers for faster response times. Ever since I first used a controller with physical trigger stops, I can’t play without them.
Speaking of micro switches, the «ABXY» buttons are optical micro switches, and the four-way D-pad has mechanical micro switches. The D-pad is the weakest part of the controller for me. It feels a bit too mushy, and even though GameSir includes three different caps, including a smooth circle hoping to mimic an eight-way D-pad, it’s just not great. It’s also insanely responsive, and I occasionally accidentally pressed one of the directions while gaming. It’s not a deal breaker, but something to note.
Rounding out the hardware are two mappable back buttons (which can be locked if you don’t want to use them) and two mini bumpers up top, much like the Razer Wolverine V3 Pro, which is more than twice the price of the G7 Pro. At the bottom is a 3.5mm headphone jack, a mute button for the mic and a pairing button for the wireless connections.
Connectivity
The G7 Pro supports PC gaming via 2.4GHz wireless, Android over Bluetooth and Xbox over wired USB-C. It’s nice to see support for more than one platform, but GameSir could have done better here. The lack of Xbox Wireless support is likely a licensing issue, and not paying for it helps keep costs down, but I certainly would pay a few dollars more to have it.
The lack of iOS and Switch support is a big miss here as well. Again, I’m sure it’s partially a licensing thing and partially to encourage folks to buy another controller for different platforms, but it’s still not optimal. GameSir is absolutely targeting the Xbox gamers here, so it’s not a huge surprise that those other platforms miss out.
Software
Any controller attempting to call itself «pro» these days needs to have, at the very least, remappable buttons and trigger and joystick dead zones. Most, including the G7 Pro, give you quite a few more options than that in their accompanying software apps.
GameSir’s Nexus app is available for Android, PC and Xbox and gives you granular controls over almost every aspect of the controller. You can even store up to four different profiles for custom setups for your favorite games. The software is basic in terms of UI, but to GameSir’s credit, I’ve never had any issues with the app. Sure, it doesn’t look flashy, but it works better than some others I’ve used, and I’d rather function over form any day.
Easy to recommend
In the end, I have no problems recommending the G7 Pro to anyone looking for an upgraded Xbox or PC controller. The hardware is great, and while it’s not as colorful as some other options, the design is clean. It’s got all the features you could ever want, including TMR thumbsticks, Hall Effect triggers and extra remappable buttons. All that’s missing is wireless Xbox support. The included 10-foot USB-C cable was plenty long for me, however, so I didn’t mind. Plus: No recharging.
The best part is you get all of this for $80. While that’s still a lot of money, I haven’t come across many other controllers that give you such a complete package at that price. Sure, you can pay more for a couple of extra buttons, an eight-way D-pad or wireless Xbox support, but at the end of the day, the G7 Pro is a fantastic controller for anyone looking to explore the world of pro controllers.
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