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Wild Hearts Tries Too Hard to be Like Monster Hunter

Commentary: Sure, it’s fun to smash monsters with ridiculous weapons, but not when it feels like you’ve done it before.

Wild Hearts, developed by Koei Tecmo’s Omega Force and published by EA, tries its best to take the monster-hunting genre crown from Capcom’s long-running franchise, Monster Hunter. The problem is it copies Capcom’s homework a bit too much.

Despite fast action and a stacked variety of enemies, Wild Hearts is a carbon copy so blatant that fans of the Capcom series may find it hard to ignore. Those new to the genre, however, should find battling giant monsters to be a fun, if somewhat shallow, experience.

Hunting down monsters

In Wild Hearts, you play the role of a nameless hunter in Azuma, a world that closely resembles feudal Japan. You’ll seek out giant monsters, known as Kemonos, upgrade equipment and complete quests for characters. At your disposal is a stockpile of weapons with unique moves, such as the outlandish Bladed Wagasa, an umbrella-looking weapon that makes the hunter into a deadly Mary Poppins as they float while slicing away at monsters.

Weapon options are similar to Monster Hunter, but the toolsets feel slightly different. Called Karakuri, players can create different objects that aid in traversal but can also be used in battle. The first Karakuri available to players is a box that can be used to reach higher ledges or as a platform to deal extra damage when doing plunging attacks. Later, players will learn to combine six of these boxes together to create a bulwark, a fortified wall that will stop a charging monster, causing them to fall on their back leaving them open to attacks. The Karakuri is essentially a Swiss Army knife-like tool that unlocks more options as players progress.

Combat in Wild Hearts feels more frantic than in Monster Hunter, but there’s a sluggishness to the controls. Attacks, healing, dodging, using Karakuri and other actions come with a hint of input lag, leading to some frustration while playing.

Enemies range from smaller monsters that are only a few sizes larger than the hunter to giant behemoths that tower over the player. Fights come in phases. When an enemy’s health is taken down enough, the monster will roar and escape to another part of the map. Players will have to find them again and start the second phase, which has the monsters unleashing new and more powerful attacks making them far more dangerous.

This heart is too familiar

I can’t stress this enough: Wild Hearts plays so much like Monster Hunter. It’s almost distracting. And unfortunately, Wild Hearts copies some of the most monotonous parts of Monster Hunter wholesale.

Like in Monster Hunter, enemies have roars that indicate the start and end of a battle, which is a lame mechanic that shouldn’t have been copied. Then there’s the tedious and pointless action of the monster running away after losing a certain amount of health. There’s even the incorporation of a 30-second timer after hunting down quest-related monsters to take you back to camp instead of letting you continue to hunt other monsters or immediately start another quest.

The world of Azuma is split into islands where there is a variety of terrain, but only so many locations are actually intended for fighting. The rest allows you to gather items for crafting or healing, as well as provide a safe space to set up camp. This also feels exactly like Monster Hunter.

Even the tone of the game is similar. Wild Hearts’ feudal Japan setting isn’t that much different from Monster Hunter, although the latter is a bit more playful with its characters and setting.

Wild Hearts isn’t going to take the monster-hunting crown. Fans of the Capcom series won’t find much new to explore in the game, while those new to the genre will see the same notes repeated again and again. Who may enjoy Wild Hearts the most are those new to the genre and never had the experience of beating up on giant beasts with ridiculous weapons.

Wild Hearts launches on the PS5, Xbox Series X|S and PC for $70 on Feb. 17.

Technologies

The $135M Google Data Settlement Site Is Live — See If You’re Eligible

Use the settlement website to select your preferred payment method, and you may end up $100 richer.

You can now file a claim in the $135 million Google data settlement. The case centers on claims that Android devices transmitted user data without consent. Specifically,  the class action lawsuit Taylor v. Google LLC contends that Google’s Android devices passively transferred cellular data to Google without user permission, even when the devices were idle. While not admitting fault, Google reached a preliminary settlement in January, agreeing to pay $135 million to about 100 million US Android phone users.

The official settlement website for the lawsuit is now live. The final approval hearing won’t occur until June 23, when the court will consider whether Google’s settlement is fair and listen to objections. After that, the court will decide whether to approve the $135 million settlement. 

In the meantime, if you qualify and want to be paid as part of the settlement, you can select your preferred payment method on the official website. There, you can find information on speaking at the June 23 court hearing and on how to exclude yourself or write to the court to object by May 29.

As part of the settlement, Google will update its Google Play terms of service to clarify that certain data transfers do occur passively even when you’re not using your Android device, and that cellular data may be relied upon when not connected to Wi-Fi. This can’t always be disabled, but users will be asked to consent to it when setting up their device. 

Google will also fully stop collecting data when its «allow background data usage» option is toggled off. 

Who can be part of the settlement?

In order to join the Taylor v. Google LLC settlement, you must meet four qualifications:

  1. Be a living, individual human being in the US.
  2. Have used an Android mobile device with a cellular data plan.
  3. Have used the aforementioned device at any time from Nov. 12, 2017, to the date when the settlement receives final approval.
  4. You’re not a class member in the Csupo v. Google LLC lawsuit, which is similar but specifically for California residents.

The final approval hearing is on June 23, so you can add your payment method until then. The hearing’s date and time may change, and any updates will be posted on the settlement website. 

If you choose to do nothing, you will still be issued a settlement payment, but you may not receive it if you don’t select a payment method.

How much will I get paid?

It’s not currently known exactly how much each settlement class member will receive, but the cap is $100. Payments will be distributed after final court approval and after any appeals are resolved.

After all administrative, tax and attorney costs are paid, the settlement administrator will attempt to pay each member an equal amount. If any funds remain after payments are sent, and it’s economically feasible, they will be redistributed to members who were previously and successfully paid. If it’s not economically feasible, the funds will go to an organization approved by the court.

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Technologies

Samsung’s Galaxy Watch Ultra 2 Might Come in 5G and 4G Cellular Models

If the rumor proves true, the 5G Galaxy Watch Ultra would rival the 5G-enabled $799 Apple Watch Ultra 3 that debuted last fall.

Samsung’s next high-end Galaxy Watch could support faster 5G speeds, but if this leak is true, it will depend on where you live. The rumored Samsung Galaxy Watch Ultra 2 might come in 5G and 4G cellular models, with availability for each smartwatch depending on the country.

According to the Dutch website Galaxy Club (and spotted by SamMobile), Samsung’s servers may have revealed a series of model numbers that point to 5G, 4G and Wi-Fi-enabled editions of the next Galaxy Watch Ultra, which would succeed the original model that debuted in 2024.

A representative for Samsung did not immediately respond to a request for comment.

The Galaxy Club website speculates that the 5G edition would be sold in the US and Korean markets, while the 4G edition would sell in the rest of the world. In the US, a 5G version of the Galaxy Watch Ultra would rival the 5G-enabled $799 Apple Watch Ultra 3, which debuted last fall. The 4G edition would have broader compatibility worldwide, since the earlier network is far more established.

It will likely be a few months until we hear anything official about the Galaxy Watch Ultra 2. Samsung typically unveils its new watches in the summer alongside its Galaxy Z Fold and Z Flip foldable phones. Last year, Samsung unveiled the Galaxy Watch 8 and the Galaxy Watch 8 Classic, but otherwise left the prior 2024 Ultra in the lineup for those looking for a larger 47mm smartwatch.

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2 Cases Show Supreme Court Isn’t Holding ISPs Responsible for Piracy

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