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Hogwarts Legacy Recaptures That Old Harry Potter Magic

Commentary: The open-world RPG game, available now, lets you explore a previously unseen era of the wizarding world, and it’s a joy.

Playing Hogwarts Legacy instantly reminds me few fictional worlds are as bewitching as Harry Potter’s. In 1998, my mum handed me a copy of Philosopher’s Stone — published under the lesser name Sorcerer’s Stone in the US — and the mystery of that opening chapter awakened a sense of wonder. I was hooked for life.

Or so I thought. After the core book series wrapped up and there were no more movie adaptations coming, my emotional connection diminished. The overstuffed spinoffs, along with author J.K. Rowling’s inflammatory comments about transgender people, sucked the remaining fun out of the franchise, and I figured it was time to move on.

All that baggage fell away as soon as I started Hogwarts Legacy, which hit PlayStation 5, Xbox Series X, Series S and PC on Friday (it arrives on other consoles in the coming months). This open-world action RPG game, developed by Avalanche Software, is designed to let us live out our fantasies of enrolling at the iconic School of Witchcraft and Wizardry as a new student.

Having played the PS5 version for 12 hours, it captures the wonder of the early books, with an intriguing original narrative, engagingly varied gameplay and intricately designed world to explore.

Back to basics

The game sidesteps the narrative restrictions of Harry’s story by jumping way back in the timeline, to the 1890s. After creating your character, you’re whisked off on a brief opening adventure before reaching the Hogwarts School of Witchcraft and Wizardry.

Even though you’re a new student, you’re starting your magical career a little late and enroll as a fifth year. That’s presumably because having a wide-eyed first year, just 11 years old, explore dangerous caves, learn dangerous spells and battle dark wizards would feel kinda weird.

The customization options are a key element in living out your wizarding world fantasy, and they’re a joy. You can choose your character’s gender and appearance. Then you’ll pick and alter your wand (don’t worry, the one you start the game with is a loaner) and broom.

You also get sorted into a Hogwarts house (Slytherin FTW), based on a series of questions you’ll answer shortly after arriving at the school, but you can have a do-over if the initial selection isn’t to your liking.

The house you end up in doesn’t seem to change much beyond the common room, your uniform and some throwaway lines. Though teachers mention house points in some classes, you won’t actually be competing for them in the game.

Your education is occasionally interrupted by the main story, which focuses on your connection to mysterious ancient magic and a sinister dark wizard in league with the intense leader of a goblin rebellion — these baddies sport the excellent names of Victor Rookwood and Ranrok, respectively. It’s an absorbing narrative that expands this universe’s lore nicely, especially when it hints at events further back in the timeline, but sometimes fades into the background amidst all the game’s other distractions.

Living in a wizarding world

The development team’s love for Harry Potter is apparent in every aspect of Hogwarts Legacy, but shines most brightly in the world and its characters. Every teacher, student and location feels distinct and real, with a peppering of familiar names like Weasley and Black to make fans feel comfortable.

Each character is richly written, cleverly voiced — Simon Pegg plays the unpleasant headmaster — and visually diverse, so talking to them and learning about their backgrounds is fascinating. (It’s frustrating that you can’t pause during cutscenes though.) This characterisation is woven through the main story and its side quests, which range from investigating one of the castle’s mysteries and sneakily grabbing potion ingredients to wandering into a dangerous cave.

These are varied and fun in terms of gameplay, exploration and puzzle-solving, but feel even more worthwhile since they present opportunities to learn more about the quest-givers and world. And teenage tomfoolery, like sneaking into the library in the dead of night with the help of an invisibility charm, just feels like vintage Harry Potter.

Your customized avatar’s voice acting is solid, but occasionally a bit flat — like you’re overly polite or reserved. That’s preferable to listening to a realistic teenager, though. The character models are convincing enough, but the eyes sometimes move unnaturally and feel unnerving.

The world is sumptuously designed too, particularly in the beautifully gothic Hogwarts, with its moving paintings, chatty gargoyles and fascinating student banter. Every inch is begging to be explored, with heaps of collectibles and Easter eggs to discover — you hear a satisfying hint of the John Williams theme when you pick up certain items. The nearby village of Hogsmeade isn’t quite as big, but it’s still full of fun diversions.

The colorful rolling hills, plains and hamlets that make up the rest of the world can feel a little bland by comparison, despite their Elder Scrolls vibes.

The game’s technical limitations are occasionally evident as you dash around the environment too; sometimes assets will pop up at the edge of your screen and doors will appear to be stuck as the area beyond loads. It never felt game-breaking, but might briefly shake your sense of immersion. I fell through the scenery and died while wandering outside the castle once too — luckily the game had autosaved seconds beforehand and the glitch didn’t repeat.

Tricks of the magical trade

The multifaceted nature of your wizarding unfolds gradually through Hogwarts Legacy’s early hours. Your character starts out with the most basic dueling skills and spells, but the way you flick out spells with your wand gives combat a unique, kinetic flow.

You block incoming attacks with a magical shield and dodge bigger ones. The combat is similar to that seen in the Batman: Arkham and Spider-Man games, but with a sorcery aesthetic. It’s immediately gratifying, to the point where you’ll be hankering for magical battles.

Once you get to Hogwarts, you’ll learn new spells and skills in classes like Defense Against the Dark Arts, Potions and Herbology. Crucially, the flow of quests gives you time to get comfortable with each new ability before introducing another — you’ll attend a class and then use what you’ve learnt in a few story missions or side quests.

The game encourages you to use every tool in your arsenal, instead getting comfortable with a few basic combos and relying on them to get through every battle. You’ll be playing for a few hours before the skill trees are unlocked, but you’ll likely have a sense of your preferred combat style by then. Pretty much everything you do gives you experience points too, so you’ll level up at a steady clip.

There’s also a constant flow of new gear that’ll enhance your attack and defense, in addition to changing your character’s look. You can also apply the appearance of any previous clothing to new ones, so you aren’t stuck looking ridiculous just because a certain item has higher stats.

Annoyingly, inventory limits add needless friction to exploration — you can find new gear but be unable to pick it up. It’s irritating to have to fast travel to Hogsmeade to sell off excess items while wandering around the castle. You can increase your inventory with certain side quests, at least.

A joyous school reunion

Thankfully, Hogwarts Legacy doesn’t lean too hard into its school setting — you won’t have to adhere to a rigid schedule. Instead, you attend class to advance the narrative and add new gameplay elements rather than going because you have to.

The world opens up in a big way once you finish your first flying lesson and get your own broom. There’s a bit of a learning curve to soaring above it all, but it’s exhilarating and highlights the scope of the playing area.

Hogwarts Legacy evokes the same magic as the first book’s opening chapter and simpler time for the franchise, letting you explore a beautifully realized world, meet a fascinating cast of characters and embark on your own wizarding career. It’s the Harry Potter game fans have been dreaming of for decades.

Technologies

WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


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WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Technologies

Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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Technologies

Should You Buy an iPhone 16 or iPhone 17? Here’s How They Compare

Apple debuted its latest baseline phone with some changes across the battery, display and cameras. Is it worth the upgrade?

Now that Apple has debuted the iPhone 17, you may be wondering whether to get that flashy new device or buy last year’s iPhone 16 at a discount. To help with that decision, here’s a breakdown of how the two handsets compare. 

The iPhone 17 starts at $829 (or $799 if you activate with a carrier), the same as the iPhone 16 when it came out — with the caveat that the iPhone 17 starts with a higher 256GB storage option, as opposed to 128GB. 

The iPhone 16 is now available at a $100 discount, though its baseline configuration has 128GB of storage. So, is it worth saving some money, or should you go all out with the latest phone?

Here’s what to know about each phone, from the cameras to the displays to the batteries.


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Screen differences

Some of the biggest changes between the iPhone 16 and 17 have to do with the display.

Apple says it shrunk the borders around the screen on the iPhone 17, expanding the display from 6.1 inches on the iPhone 16 to 6.3 inches on the iPhone 17 without expanding its dimensions. The new Ceramic Shield 2 cover on the iPhone 17 offers 3x better scratch resistance, according to the company. 

The baseline iPhone 17 gets a display with a 120Hz refresh rate, as opposed to the 60Hz display on the iPhone 16. That means the iPhone 17 finally supports an always-on display, so you can glance at the time, your notifications and Live Activities without waking the screen.  

The iPhone 17 also gains an anti-reflective coating and a 3,000-nit peak brightness, compared to 2,000 nits on the iPhone 16. That should make it easier to see your phone in bright sunlight.  

Camera differences

Both the iPhone 16 and 17 have a 48-megapixel wide-angle camera. But the iPhone 17 upgrades the ultrawide camera from 12 megapixels on last year’s phone to 48 megapixels. 

The front-facing camera also gets an upgrade, going from 12 megapixels on the iPhone 16 to 18 megapixels on the iPhone 17. There’s a new Center Stage feature for the selfie camera that can automatically adjust from a portrait orientation to landscape to make sure everyone is in the shot. That means you don’t have to manually rotate your phone to its side anymore when there are more people to fit in the frame. 

Both the iPhone 16 and 17 have a Camera Control button on the side to quickly launch the camera, snap some shots and use Apple’s Visual Intelligence tool to learn more about what’s around you.

Processor and RAM

The iPhone 17 packs an A19 chip, an upgrade from the A18 chip in the iPhone 16. One key difference is that the iPhone 17 starts at 256GB, while the iPhone 16 started at 128GB for the same $829 price when it debuted. 

Both phones also support the Apple Intelligence suite of AI capabilities, which includes writing tools, image generators and notification summaries. 

Battery life

Apple doesn’t share specific battery specs, but it does measure longevity via video playback hours. The iPhone 16 supports up to 22 hours of video playback, according to Apple, while the iPhone 17 bumps that up to 30 hours. Stay tuned to CNET’s review of the iPhone 17 to see how that translates in the real world and how the phone holds up to our battery tests.

A new AI-powered Adaptive Power feature arriving with iOS 26 can help conserve the battery by making «small performance adjustments,» like «allowing some activities to take a little longer,» according to Apple. 

The iPhone 17 arrives with the upcoming operating system onboard, but you’ll also be able to download iOS 26 on the iPhone 16, as well as some older iPhones, once it becomes available publicly. That should help to stretch your battery life on either device.

Color options and design

What’s on the inside may be most important, but people also care what their phone looks like. Like the iPhone 16, the iPhone 17 comes in a range of fun colors: black, white, mist blue, sage (a light green) and lavender.

For comparison, the iPhone 16 is available in black, white, pink, teal and ultramarine.

Both phones have an aluminum frame.

If you’re leaning toward the iPhone 17, preorders start Friday, and the phone hits store shelves on Friday, Sept. 19.   

Apple iPhone 17 vs. iPhone 16

Apple iPhone 17 Apple iPhone 16
Display size, tech, resolution, refresh rate 6.3-inch OLED; 2,622 x 1,206 pixel resolution; 1-120Hz variable refresh rate 6.1-inch OLED; 2,556 x 1,179 pixel resolution; 60Hz refresh rate
Pixel density 460ppi 460 ppi
Dimensions (inches) 5.89 x 2.81 x 0.31 in 5.81 x 2.82 x 0.31 in
Dimensions (millimeters) 149.6 x 71.5 x 7.95 mm 147.6 x 71.6 x 7.8 mm
Weight (grams, ounces) 177 g (6.24 oz) 170 g (6 oz.)
Mobile software iOS 26 iOS 18
Camera 48-megapixel (wide) 48-megapixel (ultrawide) 48-megapixel (wide), 12-megapixel (ultrawide)
Front-facing camera 18-megapixel 12-megapixel
Video capture 4K 4K
Processor Apple A19 Apple A18
RAM + storage RAM N/A + 256GB, 512GB RAM N/A + 128GB, 256GB, 512GB
Expandable storage None None (Face ID)
Battery Up to 30 hours video playback; up to 27 hours video playback (streamed).Fast charge up to 50% in 20 minutes using 40W adapter or higher via charging cable. Fast charge up to 50% in 30 minutes using 30W adapter or higher via MagSafe Charger. Up to 22 hours video playback; up to 18 hours video playback (streamed). 20W wired charging. MagSafe wireless charging up to 25W with 30W adapter or higher; Qi2 up to 15W
Fingerprint sensor None (Face ID) None (Face ID)
Connector USB-C USB-C
Headphone jack None None
Special features Apple N1 wireless networking chip (Wi-Fi 7 (802.11be) with 2×2 MIMO), Bluetooth 6, Thread. Action button. Camera Control button. Dynamic Island. Apple Intelligence. Visual Intelligence. Dual eSIM. 1 to 3000 nits brightness display range.IP68 resistance. Colors: black, white, mist blue, sage, lavender. Apple Intelligence, Action button, Camera Control button, Dynamic Island, 1 to 2,000 nits display brightness range, IP68 resistance. Colors: black, white, pink, teal, ultramarine.
US price starts at $829 (256GB) $829 (128GB)

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