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Your Next Android Phone Will Be Better Because of Apple and Magnets

Commentary: Qi2 wireless charging aims to make topping off your phone’s battery more efficient. There could be other advantages, too.

Among the numerous robots, TVs, EVs and this hair printer at CES was a quiet announcement about the next-generation of wireless charging for phones and other rechargeable battery devices. Qi2 (pronounced «chee two») is the follow-up to Qi wireless charging that’s found on phones like the iPhone 14, Samsung Galaxy S22 and Google Pixel 7.

The next version of Qi promises to be more efficient in part due to magnets that help position devices in an ideal alignment on charging pads. If that sounds familiar that’s because Apple’s MagSafe charging, which rolled out with the iPhone 12 in 2020, is essentially that. In fact Apple, which is one of the over 350 companies that make up the Wireless Power Consortium, helped design the Magnetic Power Profile that’s a part of Qi2.

While the Magnetic Power Profile isn’t exactly the same as MagSafe, it could lead to Qi2 being adopted on more devices, including AR or VR headsets. It could also lead to faster charging speeds. Currently, Qi wireless charging caps out at 15W, which also happens to be the max speed for Apple’s MagSafe charging on iPhones.

«Qi2’s perfect alignment improves energy efficiency by reducing the energy loss that can happen when the phone or the charger is not aligned,» Wireless Power Consortium executive director Paul Struhsaker said in a press release. «Just as important, Qi2 will greatly reduce the landfill waste associated with wired charger replacement due to plugs breaking and the stress placed on cords from daily connecting and disconnecting.»

Another advantage of Qi2 is the potential for accessories. Take a look at the number of MagSafe and magnetic accessories currently made for the iPhone. There’s everything from cases and charging stands to tripod mounts and wallets. Android phones that support Qi2 could benefit from a similar range of accessories.

Considering that Android phones come in all shapes and sizes, Qi2 and its Magnetic Power Profile could be an equalizer that makes some accessories interchangeable between different phones and even different devices. Qi2 offers a level of ubiquity similar to what USB-C connectors provide, without the confusion caused by different USB-C cable types that all look the same. It’s hard to tell the difference between a USB-C cable that supports Thunderbolt 3 and one that supports USB 4.

Qi2’s Magnetic Power Profile is not the same as MagSafe, which uses also magnets but arranged in a different position. So you couldn’t attach a MagSafe charger to a phone with Qi2. I should acknowledge that some companies make magnetic cases for Android phones that allow them to work with MagSafe.

MagSafe also contains a microprocessor, which Qi2’s Magnetic Power Profile lacks, that allows an iPhone to know what it’s connected to. For example, if you remove Apple’s MagSafe wallet from your iPhone, it will mark the location where it was last attached and can even send you a notification that it is separated from the phone. I imagine Android phone makers could add their own microprocessor to Qi2 for similar functionality.

With the EU forcing Apple to change future iPhone models from Lightning wired charging to USB-C, Qi2 could also provide Apple a roadmap toward a port-less iPhone which has been rumored for several years. And as Qi2 is a standard, it could help Apple avoid any potential action from the EU around wireless charging.

On the whole, Qi2 holds a lot of promise. And while it’s not clear if Apple will replace MagSafe with Qi2’s Magnetic Power Profile, it does prove that even rival companies can agree on a standard that benefits us all. Now do this for text messaging.

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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