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Apple Should Build Their AR on the Meta Quest

Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.

After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.

All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.

In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.

Read more: The Quest 2 Is Still the Best VR Headset For Now

That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.

Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.

The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.

Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.

These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.

So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.

Better comfort, better fitness

The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.

Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.

Connect better with laptops, iPads, phones, watches

VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.

Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.

That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.

Better social

Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.

Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.

Can Apple make a better controller? (Or none?)

The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.

The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.

I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.

Build out more interesting mixed reality

For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.

Smaller sessions in VR may make more sense right now

VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.

It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.

Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.

Technologies

MacOS Now Has a Native Gemini AI App

Get faster access to some of Gemini’s best features without switching tabs.

Gemini is getting a native MacOS app so that you have a faster way to talk to Google’s AI chatbot, bringing access to some of its best features with just a couple of clicks. 

Artificial intelligence is becoming more ingrained in everyday life, and companies are trying to make it easier than ever to access. On smartphones, AI is already just a button press away, but for desktops, LLMs like Google’s Gemini have been restricted to web applications. 

With the new app, Gemini is available via a simple keyboard shortcut. 

If you’ve got a MacBook, you can access Gemini at any time by pressing Option and Space on the keyboard, without having to switch tabs or open another window. 

Gemini’s best features, like Nano Banana image generation, video and music generation, are also just a few clicks away.

Much like you can do with the Gemini mobile app, the new MacOS app will let you share context from a window instantly so you can get insight on the content you’re viewing. Google says this will also work with local files on your computer and isn’t limited to web pages. 

The free, native app is available now for all users on MacOS 15 and up. Google says this is just the beginning and that it’s building the foundation for a «personal, proactive and powerful desktop assistant.» 

The app can be downloaded at gemini.google/mac.

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I Wore the Whoop Band and the Apple Watch for Months and Found the Best Fit

The Whoop band won’t tell you the time, but it might change the way you work out. Here’s who should wear which.

I put off testing the Whoop band for six years. It’s a screenless fitness tracker built for serious athletes, and the sheer volume of training metrics always felt a little intimidating to me as a mere mortal.

The Apple Watch, on the other hand, is like that approachable friend who speaks to you on your level — much more my speed, six years ago.

But after seeing how many Whoop owners love the band, it was time to confront what intimidated me and see if it could outperform my Apple Watch Series 11. Two months later, the Whoop has transformed the way I work out and surfaced insights about my own body that weren’t on my radar before. Don’t mistake this for a breakup story — I’m not ditching my Apple Watch, yet.

The wearable space is evolving rapidly, with AI opening up the possibility of finally turning years’ worth of raw health and fitness data into actual advice. The standout smartwatches and trackers are now built around AI health coaches, proactive longevity features and metrics that respond visibly when you make the right changes. 

As wearable sensors become more capable and health information gets more complex, the stakes are higher. It’s more important than ever to understand what each device does and which one will give you the most relevant information. That’s why just comparing specs won’t cut it. To make this personal, I had to literally become a test subject and wear both the Whoop MG band and my Apple Watch Series 11 long enough to unlock every single feature. 

Comparing the Whoop band to an Apple Watch is like comparing a motorcycle to a minivan. They’re two different beasts that just happen to drive on the same street (your wrist). Health tracking is the main event for the Whoop, and likely the reason you’re considering it, whereas on the Apple Watch, it’s just one of the items on the menu. In an ideal world, you’d get both, but for this comparison, I’ll focus on the health features. 

The price to play

The Whoop has two immediate red flags for me. WTF is this name? I’ve never answered so many «the what?» questions when asked what’s on my wrist. But that’s a superficial me-problem.

On the surface, the Apple Watch Series 11 costs more: $400 for the 42mm Wi-Fi model. The Whoop MG is $360. But that’s not a one-time payment. The Whoop band itself is just a bonus; what you’re really paying for is a subscription model that ranges from $199-359 yearly. The plan’s price determines which band model you get and what metrics you unlock. 

Whoop subscription plans

Plan name Band included Price per year Battery life Key features
One Whoop 4.0 $199 5 days Core metrics: vitals and training scores
Peak Whoop 5.0 $239 14 days Adds aging insights (Healthspan)
Life Whoop MG $359 14 days Adds ECG and AFib detection

Not everyone’s willing to commit to yet another subscription, and if you’re in it for the long haul, you could end up spending more than the cost of the Apple Watch. But the bigger filter might be compatibility: The Whoop is the only device compatible with both iOS and Android. The Apple Watch is locked to the iPhone only. 

First impressions and a Whoop THONG?!

The fact that I’d never worn a Whoop band before gives the Apple Watch an unfair advantage, especially since it has a screen; the Whoop doesn’t. I’m used to glancing down at my wrist for a time check, so seeing something occupy space on my wrist that didn’t tell time was genuinely infuriating. 

Whereas the Whoop doesn’t present any data on the actual band, the Apple Watch shows you the time, weather forecast, tides, stock price and more. You control which notifications you receive, but it demands your attention throughout the day, from stand reminders to Slack alerts. You can also use it as a wallet or a camera remote, making it more like a mini version of your iPhone that just happens to be watching out for your health.

I can see the Whoop’s lack of screen as an asset for minimalists who don’t want the noise. While it was easy to forget I was wearing it, the band doesn’t exactly fade into the background like a smart ring does. The Whoop’s sensor alone is almost the size of the Apple Watch’s screen, but has a thicker profile, which makes it bulkier when wearing to bed.

You can also camouflage the device more easily since the band sits over the sensor. Whoop offers a range of clasp and band materials, and even a $20 third-party starlight gray band made it feel more subtle on my wrist than the original black. The Apple Watch also has a wide selection of bands, but the screen is always front and center.

The Apple Watch is also mostly relegated to the wrist. The Whoop is more versatile in that it can take readings from different parts of your body, including your chest and lower back. That can be useful for athletes who can’t wear anything on their limbs or for amputees. Whoop even sells garments to hold the sensor in place, including a thong, though I still can’t wrap my mind around wearing any device below the belt; I’m clearly not the target audience. The only alternative I’d realistically use is the arm or bicep band for sleep.

Suffice to say, you won’t get that range of wear with the Apple Watch.

Similar metrics, different execution 

The Whoop is built for long-term data analysis, so saying the band’s tracking strategy was a slow burn is an understatement. It takes at least a week to unlock most metrics, and two weeks of 24/7 wear to see the rest. The Apple Watch has real-time metrics that you can start using as soon as you strap it on.

Even once you unlock the data, the Whoop always uses your phone as the middleman to deliver it. But the app earns its keep by nudging you (via notifications) whenever a new metric is unlocked, or if something needs your attention. The Apple Watch also notifies you of trends in the iPhone’s Health app, but those nudges are less frequent, so I end up forgetting to look. 

After two weeks of wear, the Whoop finally paid off

On the surface, the Apple Watch and Whoop measure similar biomarkers: heart rate, VO2 max, temperature, sleep and menstrual cycle. The difference is in what they do with that data. Apple gives you the numbers and some light guidance, but mostly leaves the interpretation up to you. Whoop collects the data and runs it through a single lens: How does this affect your training?

Sleep, heart rate and even your menstrual cycle phase get translated into a daily recovery score (how ready your body is to perform). Paired with a strain meter that tracks how hard you’ve pushed yourself, Whoop turns abstract data into a directive. On high-recovery, low-strain days, it pushes me to go harder. But the realities of parenting and work schedules don’t always align with my recovery score, and no amount of nudges can help me with that. There were times when a low recovery score convinced me I was too depleted for a hard workout (even though I could probably have pushed through). On other days, the score looked good, but my body was screaming the opposite.

The Apple Watch’s training load score measures workout effort, but it doesn’t tell you what to do with that info. It’s largely self-reported. Unlike the Whoop, which puts the strain score front and center in the app, Apple Watch training load trends are somewhat hidden in workout pages, so I don’t often remember to use it as guidance. 

Both devices also track long-term trends such as VO2 max, or the measure of how efficient your body is at delivering oxygen to your muscles (a good indicator of cardiovascular health). Apple calls it Cardio Fitness score and surfaces it in the Health app. Whoop uses this metric (and other biomarkers) to calculate your «Whoop age,» how old your heart appears to be relative to your actual age, as well as your rate of aging. Not exactly a scientific term, but the effect is genius. Vanity and pride will get you invested in this number fast (at least it did for me).  

Whoop’s health coach actually gets it 

The shining star, though, is the Whoop AI coach. As a certified AI health coach skeptic, I never thought I’d be praising one, but here we are. The key is that it doesn’t require you to interact with it; Whoop AI just pops up on its own when it has something important to flag in the app or when you summon it. Two days before my period, it warned me that workouts might feel harder because of hormonal changes (spot on) and gave me concrete workout alternatives for those days when my recovery was low. 

After an all-out 5K run, Whoop’s AI coach told me to take it easy for the next few days and not to push myself that hard more than once a week. In my black-and-white brain (before using the Whoop), every workout had to be all-out or it was simply not worth it. The coach pointed out that repeatedly spiking at peak heart rate might be working against my training. I did some non-AI-aided research myself and confirmed the AI coach was right. While raising your heart rate to peak occasionally can train your heart, sustained effort at this level increases your risk of injury. 

The AI coach also adjusted my recommended bedtime based on strain, prior sleep debt (accumulation of sleep deprivation) and nightly patterns to optimize recovery. I don’t follow it most days, but the fact that it’s personalized and dynamic makes me less likely to ignore it than just the Apple Watch’s static bedtime reminder. 

The closest Apple equivalent to Whoop’s AI coach is Workout Buddy, an in-ear trainer that motivates you in real time and contextualizes your effort against your data history. For runners like me, that kind of screen-free guidance is essential and it’s where the Apple Watch pulls ahead. I rely on heart rate zones, pace and distance cues in real time, and without a screen or in-ear guidance, there’s no way to do the same on the Whoop. I can surface live stats and strain in the Whoop app, but that still means staring at my phone when I should be watching the trail in front of me. Even Whoop’s workout summaries don’t include variables such as distance or pace. 

Where Whoop holds its own is workout detection. Other screen-free wearables tend to miss lower-intensity sessions, but Whoop’s auto-detection has been spot on. The Apple Watch can detect some workouts automatically, but it’s less consistent and I usually end up starting them myself.

The CNET accuracy test 

It’s one thing for these wearables to nail translating workouts into data, but now I had to make sure that data was accurate. I’ve run multiple accuracy tests on the Apple Watch, including a recent 30-mile cross-device testing blitz where it scored highest in heart rate tracking against five other smartwatches, outpacing even a Garmin watch.

I ran (literally) the same test on the Whoop using the Polar H10 chest strap for heart rate control.

After three miles, the workout summary showed accurate results. It was only two beats below my peak heart rate (179 Whoop vs. 181 Polar), and two beats below my average HR. Workout summaries only tell part of the story, missing all the peaks and valleys that happen in between. That’s why I prefer to dig into the raw data. Polar makes it easy to export the second-by-second HR data into a spreadsheet, but getting that data off the Whoop app proved impossible. Even if there happens to be a workaround, it will likely require sleuth-level digging. For an athlete-focused wearable, that was extremely disappointing. Getting your heart rate data off the Apple Watch isn’t easy, but it is possible either by downloading your entire history or (as I’d recommend) downloading this third-party app.

Health and safety features

For all the fancy metrics and AI coaching, the Apple Watch still pulls ahead on raw health and safety features. Both devices have an ECG feature and AFib detection, though on the Whoop, you’re paying for the top-tier Life membership to get them. The Apple Watch has FDA-cleared hypertension alerts that flag signs of high blood pressure, sleep apnea detection and high and low heart-rate alerts. The Whoop can also give blood pressure estimates, but that first has to be calibrated with a traditional cuff and is intended only as a wellness feature (it’s not clinically validated).  

Where there’s no comparison at all is with emergency features. The Apple Watch has emergency SOS, fall detection, satellite connectivity (on 5G models) and crash detection that automatically contacts emergency services and your chosen contacts if something goes wrong. 

It can also ping your phone, which may not seem like it’s health-related, but is certainly a mental health boon for me in the sense that it prevents me from losing my mind when I can’t find it.

Battery life is a no-brainer

Battery life isn’t even a competition. While the Apple Watch struggled to make it a day and a half on a charge, the Whoop powered through the two-week mark as promised without breaking a sweat. That means I’m far more likely to wear it around the clock. My patchwork charging strategy with the Apple Watch regularly leaves me with a dead battery before bed — or worse, before a workout. Does exercise even count if it wasn’t tracked?

The Whoop doesn’t even have to be taken off to juice back up, since the puck holds its own charge and snaps on for wireless top-ups. Unless you’re wearing it in your thong, of course, in which case I truly hope it’s coming off between washes.

The fact that it doesn’t have to come off my wrist means I’m more consistent at tracking my sleep. Since there are no gaps in my sleep data, all other data tied to it is more reliable, including menstrual tracking (which uses basal body temperature during sleep to detect ovulation). I’ve been tracking my cycle for 10 years and know it well enough to say the Whoop has been spot-on with its estimates. The Apple Watch also tracks my menstrual cycle, but calculates ovulation retroactively if you’ve been consistent with sleep tracking (which is when it measures temperature changes). That consistency has been harder for me on the Apple Watch, so my ovulation estimates aren’t as accurate on the Apple watch. If you want a tracker you can truly set and forget about on both the notification and charging front, Whoop is your pick.

Apple Watch vs. Whoop: Bottom line

Despite being a longtime Apple Watch wearer, I’m not itching to take the Whoop off my wrist. It’s one of the few wearables I’ve worn for 14 consecutive days that hasn’t irritated my skin. I’d consider keeping both if it weren’t for Whoop’s subscription cost and my fear of financial commitment. Currently, you can get the One membership for $149 ($50 off).

The Whoop band has given me valuable insights about my training habits and flagged trends about my own body I hadn’t even put together myself — hey there, hormonal fatigue. The AI coach gets sharper the longer it knows you, which means I’m actually invested in sticking with it and following its advice. 

But realistically, I’m still in the thick of raising young kids while holding down a demanding job, and fitness has to take a back seat. Sticking with the Whoop would be like paying for a fancy gym membership and only using it twice a month. For anyone in a different stage of life looking to level up their fitness and optimize for peak performance (without real-time guidance), the Whoop is likely a worthy investment. I’ll join your ranks soon enough.

Maybe the fact that I’m paying for it would hold me accountable, and I’d find a way to prioritize the guidance more often? Or maybe our timing’s just off? For now, I’ll stick with the dependable friend, the Apple Watch, who doesn’t drop knowledge at every turn, but speaks my language and shows up when I need it — whether it’s pointing out I’m running late, or letting me dictate a text while wrangling a toddler. 

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Smartphone Prices Are Still Climbing. Here Are 3 Ways to Get Around That

Commentary: Tech prices won’t come down in the near future, but you can still come out ahead when shopping for a new phone.

In today’s market, your smartphone might be the only thing in your pocket that’s gaining value. While we’re used to electronics getting cheaper as they age, a combination of RAM shortages, shifting tariffs and inflation is forcing months-old smartphones to get unprecedented mid-life price hikes of up to $200.

Meanwhile, new phones that usually get major upgrades each year aren’t seeing meaningful quality-of-life improvements, yet we’re still paying a premium. The new 256GB Samsung Galaxy S26 starts at $900, raising the entry point for the company’s flagship phone line. The 256GB model of last year’s Galaxy S25 also got a price bump, as Samsung quietly increases the online cost of its foldables and other devices.

It’s not just Samsung. Motorola inflated the price of several of its Moto G models only a few months after launch, even though its devices are geared toward cost-conscious consumers.

The sticker shock in the mobile world is part of a wider contagion affecting the entire electronics market, including the PlayStation 5 and Xbox Series X/S consoles. But while pricey is the new industry standard, you don’t have to accept it. By getting a little creative and broadening your criteria, you can still secure a great phone without cramping your budget.

1. Avoid buying the newest phone

Most of us buy a new device to extend our phone’s battery life, get more storage or upgrade our camera. But over the past two years, many phones have only seen small improvements in these areas. Phones from one or two years ago have comparable cameras and batteries, and offer increased storage options, all while getting new features through software updates.

Samsung’s Galaxy S26 seems particularly stagnant this year. In his Galaxy S26 review, CNET Managing Editor David Lumb didn’t find any particular upgrades that would justify the phone’s higher starting price, aside from a storage bump and marginally improved battery capacity. While the phone’s cameras likely benefit from its newer, faster processor, Samsung’s still using the same camera suite dating back to the Galaxy S23: a 50-megapixel wide, 12-megapixel ultrawide, and 10-megapixel telephoto with 3x optical zoom. 

If you’re coming from a much older phone like Samsung’s Galaxy S21 (or earlier), you might benefit from upgrading to a less recent model, like the Samsung Galaxy S24 or S25. You can also save money by shopping with retailers rather than buying directly from Samsung. 

You could also try to simply extend the life of your current phone. It might be more cost-effective to replace your phone’s battery, backup older photos and videos to free up storage and try out new ways of taking photos rather than relying on buying a whole new device. 

2. Make sure a cheaper phone gets software updates

I review a lot of lower-cost phones, and a major way many of them skimp is by offering only two or three years of software and security updates. 

As prices rise, especially for devices costing $500 or less, you might end up purchasing a moderately priced phone that shouldn’t be used past its third year, which doesn’t give you much longevity. When a manufacturer isn’t actively providing security updates, that phone becomes more vulnerable to data exploits.

For instance, while I quite like the new $500 Moto G Stylus, I knocked it for only having a three-year commitment for security updates when other companies are providing at least double that. I have similar issues with RedMagic, which makes gaming-focused phones at a value price, but the company’s software and security support is also limited to three years. Likewise, TCL’s phones have rock-bottom prices, but the company only pledges two years of support.

If hardware prices are ticking up, I’d like to see phone-makers focus on improving device lifespan, especially since they know customers are less likely to spend $500 on a new phone every two to three years.

Samsung and Google’s under-$500 phones often offer superior software and security support. Samsung, for one, guarantees its Galaxy A phones six years of software updates, and the $499 Pixel 10A gets seven years. While I had issues with the Pixel 10A’s strong similarity to the Pixel 9A (it retained the same processor, camera and battery), when the Pixel 9A is discounted to $399, you’ll get a quality, more affordable phone with six years of software updates.

3. Hit the refurbished market

Apart from eyeing sales for older devices, you can check out refurbished phones offered directly by Apple, Google and Samsung. While these phones are technically used, they’re fixed up by their manufacturer and sold like new. When I browse these stores, I don’t usually see dramatic discounts, but the devices are always marked below their original price.

If you’re particularly cost-conscious, the used phone market is worth considering. When I tried out a used iPhone 13 Mini, I discovered that it’s critical to have a generous return policy so the phone’s battery life and condition work for you. These phones will show visible wear, and their batteries may be degraded from use by their prior owner. 

However, used devices are often much cheaper than a comparably priced new phone and could even be worth the extra expense of replacing the battery and getting a case.

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