Technologies
Apple Should Build Their AR on the Meta Quest
Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.
After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.
All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.
In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.
Read more: The Quest 2 Is Still the Best VR Headset For Now
That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.
Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.
The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.
Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.
These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.
So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.
Better comfort, better fitness
The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.
Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.
Connect better with laptops, iPads, phones, watches
VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.
Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.
That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.
Better social
Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.
Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.
Can Apple make a better controller? (Or none?)
The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.
The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.
I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.
Build out more interesting mixed reality
For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.
Smaller sessions in VR may make more sense right now
VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.
It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.
Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, April 5
Here are the answers for The New York Times Mini Crossword for April 5.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s NYT Mini Crossword took me a while, and not just because Saturday’s puzzle always has a few extra clues. There are some toughies in this list. 6-Down especially will test your knowledge of the animal kingdom. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get at those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Cummerbund, e.g.
Answer: SASH
5A clue: Cheese-covered chip
Answer: NACHO
6A clue: Singer in a synagogue
Answer: CANTOR
7A clue: Like decision-making in a hierarchical organization
Answer: TOPDOWN
8A clue: Where a browser might get cookies?
Answer: BAKERY
9A clue: Mixes, as a drink
Answer: STIRS
10A clue: 10 in a lane
Answer: PINS
Mini down clues and answers
1D clue: Politician on a «Fighting Oligarchy» tour with Ocasio-Cortez
Answer: SANDERS
2D clue: The first «A» of SAG-AFTRA
Answer: ACTORS
3D clue: Flamboyant
Answer: SHOWY
4D clue: Unicorn’s defining feature
Answer: HORN
5D clue: Lap protector
Answer: NAPKIN
6D clue: Raccoon-like mammal of South America
Answer: COATI
7D clue: 1/16 of a cup: Abbr.
Answer: TBSP
How to play more Mini Crosswords
The New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.
Technologies
Trump Gives TikTok Another 75 Days to Strike a Sale
The president says he’s signing an executive order to push back enforcement of the ban again, pushing back the previous deadline of Saturday.

President Donald Trump is giving TikTok more time to sell its US operations, saying that «tremendous progress» has been made toward a deal and pushing off enforcement of a ban that was set to kick in Saturday.
In a Friday afternoon Truth Social post, Trump said that despite that progress, the deal still needs more work, so he’s signing an executive order giving TikTok 75 more days, taking the deadline out to June 19. The move prevents the wildly popular video app from potentially going dark in less than a day.
Trump went on to say that his administration will continue to work with China and credited the tariffs he enacted earlier this week, calling them «the most powerful economic tool» and «very important» to national security.
«We do not want TikTok to ‘go dark,'» Trump said in his post. «We look forward to working with TikTok and China to close the Deal.»
Both TikTok and the Chinese government have long opposed a sale of the company’s US operations and it remains unclear as to if their positions have changed. TikTok didn’t immediately return an email seeking comment.
Read more: TikTok Backups: 6 Similar Apps for Your Daily Dose of Fun
China on Friday reacted to the tariffs Trump spoke of by matching them with its own on US goods, escalating the trade war between the two countries and sending stock markets around the world tumbling. The Dow Jones Industrial Average plunged more than 2,200 points and the Nasdaq composite lost 5.8% in afternoon trading — its biggest drop in five years.
The TikTok ban delay wasn’t unexpected. Several potential bidders for TikTok’s US operations have made their interest known in just the past few days, and Trump has been meeting with administration officials this week to discuss possible deals and ownership structures.
According to recent reporting by The New York Times, one plan included private equity firm Blackstone and the tech company Oracle, while another involved a last-minute bid from Amazon.
Lawmakers in both political parties have long voiced concerns that TikTok could be a threat to national security and could be used by the Chinese government to spy on Americans or spread disinformation to further China’s agenda. TikTok continues to deny those accusations.
The law requiring the sale was passed by Congress last year with overwhelming bipartisan support and signed into law by then-President Joe Biden. Free speech and other groups sued to overturn the law on First Amendment grounds, but it was upheld by the US Supreme Court in January.
So what’s next for TikTok? Here’s what you need to know.
What does the law do?
The law aims to force TikTok’s China-based parent company, ByteDance, to sell to a buyer American officials are OK with and guarantee that ByteDance no longer has access to US user data or control over the TikTok algorithm.
TikTok was given nine months to comply, hence the original Jan. 19 sale deadline, at which point the government could require the removal of its app from US app stores and that other tech companies stop supporting the app and website.
TikTok shut down in the US the night of Jan. 18, citing the ban, but came back online the next morning after Trump made assurances that he would not immediately enforce it. Trump later formalized that promise by signing an executive order that directed the attorney general to not enforce the ban for 75 days, effectively moving the deadline to April 5.
The new executive order pushes the deadline back to June 19, which is Juneteenth, a federal holiday.
Read more: TikTok Loves to Give Financial Advice. But Don’t Believe Everything You Hear
What’s Trump’s take?
After originally calling for a ban during his first presidency, Trump said during the 2024 campaign that he wasn’t in favor of one and pledged to «save TikTok,» though he didn’t specify how he’d do that.
Trump told the press on Sunday that «there’s tremendous interest in TikTok.» He added that he would «like to see TikTok remain alive.» The president also said that «we have a lot of potential buyers» and that his administration is «dealing with China,» which has long opposed a sale.
On March 26, Trump said he would consider lowering tariffs on Chinese goods if that country’s government approved a sale of TikTok’s US operations. He also at that time reiterated his willingness to push the deadline back if needed.
Trump also has floated the idea of the US taking a 50% stake in the company as part of a joint venture, but hasn’t given specifics as to how that would work.
TikTok CEO Shou Chew was one of several high-profile tech executives to attend Trump’s inauguration in January, just hours before Trump would sign the order granting the 75-day extension.
Previous to that, during a press conference in December, Trump pointed to the role TikTok played during the election, crediting it with helping him pick up the votes of young people.
«TikTok had an impact, and so we’re taking a look at it,» Trump said. «I have a little bit of a warm spot in my heart. I’ll be honest.»
Technologies
Marvel Rivals Season 2: Here Are Emma Frost’s Abilities
Emma Frost is joining the Rivals roster in season 2 as a vanguard with a set of abilities that change depending on her form.

Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features Emma Frost, wearing slightly more clothes than usual, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
Emma Frost abilities revealed
Emma Frost joins the roster as a vanguard who can project a shield forward, give herself damage reduction by going into her diamond form and also choke-slam people while insulting them. We got a glimpse at her abilities in her hero trailer and a streamer event on Friday confirmed her full kit.
In Frost’s default form, her primary fire is a beam with damage that ramps up over time and her alternate fire projects a barrier forward. In her normal form, Frost has a Psychic Spear ability that pulls an enemy’s sentience into a crystal form, damaging them by attacking and shattering the crystal.
However, all of these abilities change when Frost transforms into her diamond form, which gives her damage reduction and makes her unstoppable. In diamond form, her primary fire turns into a punch and her alt fire kicks enemies back, dealing extra damage if they hit a wall. Diamond-form Frost can no longer attack people’s sentience but she can lunge forward to grab enemies and slam them into the ground.
Her Psyonic Seduction ultimate has different effects. It damages and stuns enemies in range and locks them out of activating ultimate abilities. Additionally, enemies who are caught in the blast for long enough will be psychically compelled to move toward Frost, making it easier for her to grab them, kick them, slam them, etc. Rivals devs have seen the players’ thirst and seem to be leaning heavily into it.
Ultron is coming in the season 2.5 update, which should be in late May.
Team-up changes and other season 2 balance adjustments
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor is moving from working with Luna’s anchor to Hulk’s to empower his squids with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
Rivals announced the full list of season 2 balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange losing some damage for more survivability (via his new anchor buff) and Rocket getting several adjustments, while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year in the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
Season 2 is adding two new maps, including a Krakoa-themed domination map at the season’s start. Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11 UTC. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
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