Technologies
It Might Be Time to Replace Your iPhone’s Battery
If your iPhone isn’t performing like it used to, you might need a new battery. Here’s how to check.

After a few good years of performance, your old iPhone just isn’t what it used to be. Maybe your display is cracked or your camera is foggy, but aside from the cosmetic damage, there might also be hardware issues, mostly from age, that are affecting how useful your phone is.
And if your iPhone is slow to charge, has trouble maintaining a charge throughout the day or is unexpectedly shutting down, you might have a battery health problem. It’s a common issue to have, because all batteries degrade over time, but is it enough of a problem to consider replacing your battery?
In this story, we’ll show you how to easily check whether or not you need to replace your iPhone battery, as well as what you can do to prolong its health.
Don’t miss: I Replaced My iPhone’s Battery Myself and You Can Too
How to check on your iPhone battery’s health
Your iPhone battery becomes less effective over time, but you could also have a faulty battery on a brand-new iPhone. To quickly check if there’s an issue with your battery health, go to Settings > Battery > Battery Health & Charging. If you’re running anything below iOS 16.1, the latter will appear as just Battery Health.
At the top, you’ll see the maximum capacity of your battery, which should be 100%, or close to it, if you have a relatively new iPhone.
However, what you want to look at is Peak Performance Capability and the sentence underneath that. If you see Your battery is currently supporting normal peak performance, you don’t have any recognized battery issues and you shouldn’t need a replacement.
Do you need to replace your iPhone battery?
If you see any of the following messages, you may need to replace your battery, or at the very least make an appointment with Apple or an authorized service provider to check your battery out:
- This iPhone has experienced an unexpected shutdown because the battery was unable to deliver the necessary peak power. Performance management has been applied to help prevent this from happening again/You have manually disabled performance management protections.
- This iPhone is unable to determine battery health. An Apple Authorized Service Provider can service the battery. More about service options.
- Your battery’s health is significantly degraded. An Apple Authorized Service Provider can replace the battery to restore full performance and capacity. More about service options.
Depending on whether you have insurance (third-party or AppleCare+) or not, you may not have to spend any money at all to replace your iPhone’s battery. If your iPhone is new, you have at least a one-year warranty to replace a defective battery. If you do not have insurance, Apple charges an estimated $49 to $99 to replace your battery. Additionally, you can check out the Apple Service Programs page to see any replacement or repair programs are available for your device.
Is there anything you can do to prolong your iPhone battery’s life?
The quicker your go through your daily battery life, the quicker your battery’s overall lifespan degrades, so here are some tips to follow, according to Apple:
- Update to the latest software available.
- Adjust your screen brightness (manually or automatically) as needed.
- Use Wi-Fi when available.
- Enable Low Power Mode as needed.
- Turn off Background App Refresh (overall or an on a per-app basis).
- Turn off Location Services (overall or on a per-app basis).
- Turn off Allow Notifications.
- Turn on Airplane Mode when applicable.
- When you charge your phone with your computer, make sure your computer is plugged in.
If you need more battery-saving tips for your iPhone, check out 8 ways to improve iPhone battery life, 2 iOS 16 features to disable to save battery and what happens if you keep your iPhone in Low Power Mode all the time.
Technologies
Getting Beaten by Magic: The Gathering’s Final Fantasy Set Designer Was a Wild Ride
At Summer Game Fest, I got to play (and get schooled by) the man who turned Cloud, Sephiroth, Aerith, Terra, Yuna and others into Magic cards.

In an air-conditioned tent on a sweltering Los Angeles day at Summer Game Fest, I sat down to play a hand of the card game Magic: The Gathering and drew a handful of characters from Final Fantasy. Sitting across from me was the man who oversaw the process of turning some of the world’s most beloved video game characters into playable cards for what’s shaping up to be Magic’s most popular set ever — already a best seller a month before its release.
Magic: The Gathering is a storied collectible card game made by Wizards of the Coast that’s arguably more popular than it’s ever been since it debuted in 1993. In recent years, the game has ventured into the mainstream by adapting the most popular nerd properties, like Marvel superheroes, Warhammer 40K and Lord of the Rings, into playable cards. These Universes Beyond sets, as they’re called, have had special releases that make them legal only in select formats of the game — meaning you couldn’t bring them to play in tournaments with the most recent sets.
That all changes with the Final Fantasy set, whose cards feature every mainline game from the original Final Fantasy first released in 1987 to Final Fantasy 16 from 2023. The new set is being released in the Standard format, which means players will be able to bring the most famous characters, like Cloud, Sephiroth, Yuna, Lightning, Noctis and Y’shtola, in their decks to play in regular competitions alongside the other newest sets.
I’m no Magic scrub, but it’s been years since my teen days when I started collecting during the Urza’s Saga and Sixth Edition sets. The game has changed a lot since then, with new keywords and more powerful cards than ever, but the basics remain the same: Take a deck of cards with a mix of mana-generating lands, creatures, artifacts and other spells to battle against your opponent. Untap, upkeep, draw, play, combat, end phase.
As I sit across from Gavin Verhey, principal Magic: The Gathering game designer and set design lead for Final Fantasy, I’m daunted by the task of playing someone who literally oversaw the development of every card in my hand. But I’m comforted that, like me, he’s a huge fan of the Final Fantasy games, as was everyone on the team.
«The good news is we’ve been doing the homework for the past 30 years of our lives,» Verhey said. «I mean, we did play through the games, we all revisited the old ones.»
Though not everyone on Verhey’s team had played every one of the series’ games, collectively they’d covered them all. For instance, he’s never played the massively multiplayer online Final Fantasy 14, but he pointed to a colleague across the tent at a different table — «Dylan over here, he’s played thousands of hours of 14,» Verhey said.
Turning Final Fantasy icons into playable cards
The first official Universes Beyond set was Warhammer 40K in 2021, but Verhey told me Wizards of the Coast has been working on the Final Fantasy set for about five years, requiring a lot of back-and-forth from the card game maker and Square Enix to get all the details and translations right, along with the extensive design process to adapt the venerable property.
«What really helped us out was that Square Enix has huge Magic players,» Verhey said.
One of the challenges was to incorporate Final Fantasy 16, which was released in mid-2023, years into the Final Fantasy Magic set’s development. Verhey’s team had precious little time to incorporate the game.
«When it came out, we had a marathon weekend where we’re all gonna play through,» Verhey said. «We’re putting in the chat, we should make this a character, and this a card, and this a card. It was super fun.»
In preparation, Verhey had saved 10 card slots out of the 310-card set for Final Fantasy 16 cards. Their goal was to make sure every game had at least 10 cards and at least one of rare quality, to make sure fans could find some representation from their favorite games. Of course, some more-popular entries in the series got more cards, leading to more from Final Fantasy 6, 7, 10 and 14 — games that make their way on the lists of the best RPGs of all time.
But there were design directives Verhey held to make sure that players would recognize staples of the series even if they hadn’t played every game.
«When I was designing the set of common and uncommon cards, especially common, I wanted to put in things that were generic across many Final Fantasy games, so no matter which ones you played, you’d find a thing you recognize,» Verhey said. «If you’ve played any Final Fantasy game, or even any RPG, you’re like, Yep, there’s the weapons vendor, the item person, there’s the person greeting you when you come into town.»
Many of the most recognizable heroes, like Cloud and Sephiroth, are reserved for the rare and mythic rarity character cards, which are intentionally powerful, yet the latter of which show up only in one of every eight packs of cards. It’s a tough balance, Verhey said — but to make sure players still get these popular heroes in their decks, they splashed them into the art of common and uncommon cards for different spells, artifacts and enchantments. These often depict memorable moments in the games, including, perhaps most infamously, in Final Fantasy 6 where a martial arts character suplexes a train. (I’m not kidding. It’s really a card in the set.)
As I draw more cards, Verhey points out the many details his team made sure to pack into them, including a small indicator near the artist credit that says which game they came from. Even the simplest card in the game, a mana-producing land, evokes the moments and settings from Final Fantasy games — when I drew a basic plains (white) land, it showed the iconic car from Final Fantasy 15, the Regalia, driving up a road. I was instantly brought back to playing the game and its boys road trip adventure (which kicks off with one of the greatest intros of the series).
Designing Final Fantasy for Magic: The Gathering newcomers
If you have a friend who’s been into Magic: The Gathering, you’ve probably heard a lot about the Final Fantasy set already, and many newcomers are being drawn in by all the hype. I asked Verhey what design decisions they made to make the set as welcoming as they could for folks who’ve never played a game of Magic before (indeed, in addition to the interview, I and other Summer Game Fest attendees were offered introductory demos to learn Magic if we were totally new to the game).
«One of the things with Final Fantasy, and any Universes Beyond IP, that I think is amazing is we just start that conversation a little further down the road, because if you play Final Fantasy, I don’t need to explain health and mana and strategy and goals as much,» Verhey said.
Verhey also notes that the Starter Kit for the Final Fantasy set is a great entry point for new players, including two premade 60-card decks that are themed around Cloud and Sephiroth, as well as codes to redeem the decks in the Magic: The Gathering Arena online digital version of the game.
But the team also made design decisions to make the Final Fantasy set easier to grasp for newcomers, too.
«The mechanics in the set, many of them are things that are very approachable, like flashback [being able to cast some spells twice] and landfall mechanics [effects that trigger whenever you play land cards] that players know and have played with for ages,» Verhey said.
«The new mechanics are stuff like job select, which is a riff on living weapon from [Magic expansion] Mirrodin, which is kind of simple to understand: You get a token and put this [weapon] on it, right?» Verhey continued. «But the flavor really helps you with this because, Oh, it makes sense that a samurai katana would have a hero that comes with it and is holding the katana.»
That doesn’t mean the design process was seamless. Adapting some famous Final Fantasy heroes into a card game was occasionally tricky as Verhey’s team decided how best to translate their abilities onto a card, often going to the teammate who knew that particular game best. Verhey gave an example he had «a heck of a time with»: Kain Highwind, the best friend of the protagonist of Final Fantasy 4, who keeps switching sides with and against the party. After six different attempts at design concepts, he went to a co-worker who knew that game backward and forward, who sent Verhey a design that same day that ended up in the set: If the Kain, Traitorous Dragoon card deals damage to a player, they get control of him. Elegant.
Of the 310 cards in the set, there are some that Verhey is particularly proud of. Esper Terra is a version of the heroine of Final Fantasy 6 and one of the first Saga creatures, a new card type combination introduced in the set, which switches back and forth between normal hero and pumped-up esper (think summons or guardian forces in other FF games) for some turns. Another card, a version of Sephiroth (Fabled Soldier, which flips over to transform into One-Winged Angel), leaves a permanent emblem on the board to represent his lingering presence in Final Fantasy 7, always needling the heroes in that game.
How they balanced Final Fantasy cards for all Magic: The Gathering formats
Clearly, Magic can get complicated, and this intrinsic complexity of cards and interactions is a hallmark of high-tier play and fascinating deck strategies. By making the Final Fantasy set legal in Standard format, Wizards of the Coast is enabling it to affect mainstream play, including competitive tournaments that feature the latest sets before and after Final Fantasy. This includes debuting the aforementioned Saga creatures, which Verhey’s team developed as a way to embody some of the most powerful of Final Fantasy party abilities, like summons, that make a flashy impact for a turn or two. In development, the team tried out a «vanishing» mechanic where a summon-like creature would slowly die over several turns, which was read as a downside.
Instead, Saga creature cards balance that big impact with temporary presence, dependably swinging the pendulum of pressure back to your opponent — after all, you paid mana for something that goes away eventually — but presents an interesting dilemma: Does your opponent block it? Kill it? Spend a spell on it?
«We balanced [Saga creatures] using the power, toughness and abilities to make sure it would be appropriate, but I think more interesting is, once they’re in play, what happens? They really make gameplay interesting,» Verhey said.
As it was the first Universes Beyond set to be legal in Standard play, Verhey acknowledged that there was pressure to make sure they balanced it well. That meant putting it through the same play design process of other sets, like the recent Tarkir Dragonstorm, with ex-pro Magic players play-testing and iterating the cards. «We put our whole team on it for the balance portion,» Verhey said.
This process will be used for all future Universes Beyond sets, like the upcoming Spider-Man and Avatar: The Last Airbender sets, which will be similarly balanced and legal for Standard and other formats. Wizards of the Coast could always change their mind and pare this back for future sets, but making these new IP adaptations ready to play in tournaments and beyond is the plan for now.
How Final Fantasy pushes Magic: The Gathering into the future
Unsurprisingly, it’s challenging to pick the IPs to adapt. A separate team from Verhey and his designers chooses which recognizable properties to pick, and one of their filters is deciding whether it’s possible to bring to Magic in the first place. While harmonious, ambitious, aggressive and smart characters match white, black, red and blue mana identities, respectively, some IPs don’t have much to offer green, the color of earth and nature. Other requirements include enough characters and monsters that can make small, medium and large creatures or can fit Magic staples like flying creatures, which are important for supporting play environments like drafts.
Verhey and his team learned a ton from developing the Final Fantasy set, including tackling the arduous task of filtering all the characters into all five colors of mana in Magic, which define play-style and strategy. In the years developing this set, Verhey pioneered what he calls the «snapshot moment,» picking a crucial time in that character’s story for the card they’re making.
For example, there are multiple Sephiroth character cards. One is included in a Commander premade deck and is white and red mana, depicting a pivotal moment in Final Fantasy 7’s backstory when he discovers his past and angrily burns the town of Nibelheim to the ground. Another, a black mana card, is the Sephiroth that players encounter during the main plot of Final Fantasy 7 as the evil one-winged angel trying to destroy the world.
«They’re two very different moments of Sephiroth’s story that let us show different colors through them, and that separate method is what we’re going to definitely take forward and use in future Universes Beyond sets,» Verhey said.
It’s a perfect moment in our real-world game of Magic as I sit across from Verhey: He, running the blue and black deck of the Starter Kit, plays his Sephiroth creature card. Noticing he used all his mana, I use an instant spell to kill the villain on his turn, and a turn later, I play my Cloud card, swaggering with confidence that I turned the tide. Sadly, Verhey notices I overcommitted and plays a Magitek Scythe on one of his other creatures, which forces my Cloud to block and get killed. A turn later, he uses a spell card to resurrect Sephiroth to the battlefield and quickly overwhelms me — a fitting, Final Fantasy 7-appropriate end to our match.
Over the weekend, Verhey played a lot of Magic matches with many other Summer Game Fest attendees — some veterans, some newcomers to the game. And what he’s been noticing, this weekend and in the monthslong lead-up to the set’s release, is the joy when fans see cards of their favorite characters and moments from the games.
«I think the biggest thing is remembering that everything has fans,» Verhey said. «There’s 16 games we’re trying to cover here, and every game, people are like, Oh my gosh, this card from Final Fantasy 2 is in here. Or, I can’t believe this card from Final Fantasy 7 is in here. Or, I wish this character from Final Fantasy 8 was in here. People really do care about it, and the missing stuff is really noticed, is really relevant.»
Unfortunately, that meant cutting cards even Verhey wanted, like one for Eiko from Final Fantasy 9, as well as others left on the cutting room floor from Final Fantasy 4 and 5. (I was personally hopeful for more Final Fantasy 8 cards myself.) But within the tight constraints of trying to represent 16 games in a 310-card set, they still managed to cram in enough iconic scenes that respect the beloved idiosyncrasies of a video game series nearing its 40th birthday — things like, yes, being able to kill Final Fantasy 6’s Phantom Train with the Phoenix Down card.
«In this set, [someone asked,] ‘Hey, can you remove — I don’t know why it’s even there — killing an undead thing on your Phoenix Down?'» Verhey said. «I’m like, ‘Absolutely not. That is critical. You cannot touch this.'»
Technologies
Does Next Week’s Fed Meeting Matter for Mortgage Rates? Yes and No
Homebuyers are still waiting on lower mortgage rates as the Fed looks to push off interest rate cuts.
If you followed the Federal Reserve’s monetary policy decisions last year, you might have been puzzled: The Fed’s three interest rate cuts didn’t translate into cheaper mortgages. In fact, the average rate for a 30-year fixed home loan has hovered around 6.8% since late fall.
On Wednesday, the central bank is expected to extend a pause on interest rate cuts for a fourth consecutive time this year. Though mortgage rates could see some volatility, many economists expect them to stay somewhat flat until there’s a drastic change in the economic picture.
Rates will stay in the 6.75% to 7.25% range unless the Fed signals multiple cuts soon and backs it up with data, said Nicole Rueth, of the Rueth Team with Movement Mortgage. «Homebuyers waiting on rates to drop drastically might be disappointed,» Rueth said.
The relationship between the Fed’s interest rate decisions and home loan rates isn’t direct or immediate. Often, what the central bank says about future plans can move the market more than its actual actions. Mortgage rates are driven by the bond market, investor expectations and a host of other economic factors.
«Mortgage rates move on expectations, not announcements,» said Rueth.
All eyes will be on Fed Chair Jerome Powell’s post-meeting remarks. If Powell signals concerns about lingering inflation or the chance of fewer cuts, bond yields and mortgage rates are likely to climb. If he expresses optimism about inflation being under control and hints at ongoing policy easing, mortgage rates could dip.
«It’s most often the case that longer-term interest rates begin to decline before the Fed cuts rates,» said Keith Gumbinger, vice president at HSH.com.
Here’s what you need to know about how the government’s interest rate policy influences your home loan.
What is the Federal Reserve’s relationship to mortgage rates?
The Fed sets and oversees US monetary policy under a dual mandate to maintain price stability and maximum employment. It does this largely by adjusting the federal funds rate, the rate at which banks borrow and lend their money.
When the economy weakens and unemployment rises, the Fed lowers interest rates to encourage spending and propel growth, as it did during the COVID-19 pandemic.
It does the opposite when inflation is high. For example, the Fed raised its benchmark interest rate by more than five percentage points between early 2022 and mid-2023 to slow price growth by curbing consumer borrowing and spending.
Changes in the cost of borrowing set off a slow chain reaction that eventually affects mortgage rates and the housing market, as banks pass along the Fed’s rate hikes or cuts to consumers through longer-term loans, including home loans.
Yet, because mortgage rates respond to several economic factors, it’s not uncommon for the federal funds rate and mortgage rates to move in different directions for some time.
Why is the Fed postponing interest rate cuts?
After making three interest rate cuts in 2024, the Fed is now in a holding pattern. With President Donald Trump’s unpredictable tariff campaign, immigration policies and federal cutbacks threatening to drive up prices and drag on growth, economists say the central bank has good reason to pause.
«The Federal Reserve is in one of the trickiest spots in recent economic history,» said Ali Wolf, Zonda and NewHomeSource chief economist.
Lowering interest rates could allow inflation to surge, which is bad for mortgage rates. Keeping rates high, however, increases the risk of a job-loss recession that would cause widespread financial hardship.
Recent data show inflation making slow but steady progress toward the Fed’s annual target rate of 2%. But given the uncertainty surrounding Trump’s economic agenda, the central bank isn’t in a hurry to lower borrowing rates.
What is the forecast for Fed cuts and mortgage rates in 2025?
While experts now predict an interest rate cut in the fall, Powell remains noncommittal on any specific time frame.
«I’m eyeing September for the first rate cut, if inflation keeps cooling and the labor market weakens,» Rueth said.
However, tariffs are the big wildcard. Rueth said that if a trade war fuels inflation, rates could jump even without a Fed move. Political dysfunction, rising debt and global instability are also a recipe for rate volatility.
«The mortgage market reacts fast to uncertainty, and we’ve got no shortage of it this summer,» Rueth said.
On the flip side, if unemployment spikes — a real possibility given rising jobless claims — the Fed could be forced to implement interest rate cuts earlier than anticipated. In that case, mortgage rates should gradually ease, though not dramatically.
Most housing market forecasts, which already factor in at least two 0.25% Fed cuts, call for 30-year mortgage rates to stay above 6% throughout 2025.
«We might see rates settle into the low to mid-6% by year-end,» Rueth said. «But we’re not going back to 3%.»
What other factors affect mortgage rates?
Mortgage rates move around for many of the same reasons home prices do: supply, demand, inflation and even the employment rate.
Personal factors, such as a homebuyer’s credit score, down payment and home loan amount, also determine one’s individual mortgage rate. Different loan types and terms also have varying interest rates.
Policy changes: When the Fed adjusts the federal funds rate, it affects many aspects of the economy, including mortgage rates. The federal funds rate affects how much it costs banks to borrow money, which in turn affects what banks charge consumers to make a profit.
Inflation: Generally, when inflation is high, mortgage rates tend to be high. Because inflation chips away at purchasing power, lenders set higher interest rates on loans to make up for that loss and ensure a profit.
Supply and demand: When demand for mortgages is high, lenders tend to raise interest rates. This is because they have only so much capital to lend in the form of home loans. Conversely, when demand for mortgages is low, lenders tend to slash interest rates to attract borrowers.
Bond market activity: Mortgage lenders peg fixed interest rates, like fixed-rate mortgages, to bond rates. Mortgage bonds, also called mortgage-backed securities, are bundles of mortgages sold to investors and are closely tied to the 10-year Treasury. When bond interest rates are high, the bond has less value on the market where investors buy and sell securities, causing mortgage interest rates to go up.
Other key indicators: Employment patterns and other aspects of the economy that affect investor confidence and consumer spending and borrowing also influence mortgage rates. For instance, a strong jobs report and a robust economy could indicate greater demand for housing, which can put upward pressure on mortgage rates. When the economy slows and unemployment is high, mortgage rates tend to be lower.
Read more: Fact Check: Trump Doesn’t Have the Power to Force Lower Interest Rates
Is now a good time to get a mortgage?
Even though timing is everything in the mortgage market, you can’t control what the Fed does. «Forecasting interest rates is nearly impossible in today’s market,» said Wolf.
Regardless of the economy, the most important thing when shopping for a mortgage is to make sure you can comfortably afford your monthly payments.
More homebuying advice
Technologies
First Looks at Disneyland Expansion and Disney World’s ‘Piston Peak’ Cars Land
Disney this week unveiled a sneak peek of what its flagship theme park’s expansion will look like. Plus, everything you need to know about Disneyland’s 70th anniversary.

It’s been 70 years since Disneyland opened its gates, and the original Disney park is now celebrating its anniversary. As Walt Disney himself predicted, Disneyland will «never be completed,» as long as imagination remains in the world — and it’s continuing to grow with new rides, experiences and entertainment planned for 2025 and beyond.
This week, Disney announced new details for its big expansion, including a new esplanade entry experience, where the Coco ride will be, and what old attraction will be closing down so the Avatar attraction can open.
And over in the 53-year-old Walt Disney World in Florida, new lands are being built right now (not to mention the brand-new Disney theme park announced for Abu Dhabi). Disney Parks has revealed how its new Cars Land at Magic Kingdom will look — check out the map below.
We’ve got all the details on the park expansions and the Disneyland 70th anniversary celebration. Here’s everything coming to the Disney Parks and the Disney Cruise Line in 2025 and beyond.
Disneyland expansion
This week, Disney Parks unveiled concept art and details of what its expansion will look like. The first phase of the project is a new parking structure to the east of Disneyland, along with a pedestrian bridge over Harbor Boulevard. A new esplanade entry «experience» will replace the current walkway entry. Construction is planned to begin in fall 2026.
New Coco attraction at Disney’s California Adventure
Disney’s California Adventure is also getting more Pixar rides, with a Coco attraction being built in the area near Pixar Pier and Parade Gardens, in what is currently mostly backstage areas for cast members. Construction is set to begin this fall, Disney announced in June.
We don’t have many details yet, but it sounds like it’ll be a dark ride like Haunted Mansion and Pirates of the Caribbean, populated by audio-animatronics.
«The attraction will be filled with the characters — and music! — you know and love from the beloved movie, as you join Miguel on a trip to the land of the dead,» Disney says.
Avatar area to replace Monsters, Inc. ride at California Adventure
The world of Pandora is expanding from Disney World’s Animal Kingdom in Orlando to California Adventure in Anaheim. The area in California will take its design inspiration from the second Avatar film, The Way of Water, as well as the upcoming Avatar sequels.
This is part of the enormous Disneyland expansion coming to the theme parks, which will push the boundaries past Downtown Disney and into the nearby parking lots. Disney said in June that it is «transforming a portion of the current Hollywood Backlot area into our Avatar destination in Disney California Adventure.» This will include removing the Monsters Inc. attraction, which will close permanently in early 2026.
Disney says the project is still in early development, so it’s still short on details and dates. However, it has previously said the Avatar experience will be «dynamic, intense and emotional,» with a dark boat ride much like Pirates of the Caribbean «taking guests all the way to the wide-open seas of Pandora.»
Disney World Cars Land: First look at Piston Peak
The Rivers of America and Tom Sawyer Island at Disney World’s Magic Kingdom are being repurposed to add an area themed around Pixar’s Cars movies. This expansion of Frontierland, which currently encompasses Tiana’s Bayou Adventure and Big Thunder Mountain Railroad, will get a Route 66 companion, whose look is inspired by the Rocky Mountain area and the «American Frontier and its national parks.»
«Imagine an awe-inspiring wilderness filled with towering trees, snowcapped mountains, breathtaking waterfalls, roaring rivers and impressive geysers,» Disney Parks Blog wrote on June 3.
Disney says Imagineers are «using a style of architecture called ‘Parkitecture,’ which was developed by the National Park Service to create structures that harmonize with the natural environment.»
On the map, you can see a running river surrounding the Piston Peak area, with geysers spitting water. «Trees will provide a natural barrier between the off-road rally and other parts of Frontierland and Liberty Square. Rugged mountains with dramatic peaks will be nestled along a calming waterway,» Disney Parks said. You can see Tiana’s Bayou Adventure and Big Thunder Mountain Railroad at the top of the map (though those rides are farther east in the park, so this map of Cars Land is rotated 90 degrees).
There will be a visitor’s lodge, a Ranger HQ and walking trails in the Piston Peak area, so don’t fear that all exploration is being removed with the loss of Tom Sawyer Island.
During SXSW in March, Pixar Chief Creative Officer Pete Docter and Imagineer Michel Hundgen spoke about the new ride vehicle for the Cars attraction. You can watch a TikTok video of Disney Imagineers testing out off-road vehicles in the Arizona desert to create what the ride will feel like.
«These are all things Lightning McQueen and Mater haven’t experienced before, like racing over rocky terrain, ascending to mountain peaks, and dodging around geysers — how do you take these real-world elements and put a Cars spin on it?» Disney Parks said in another blog post. Docter added that each rally car will have its own personality, name and racing number.
Disney last year said there would be a second Cars-themed attraction, too. Cars Land, which was added to Disney’s California Adventure back in 2012, remains popular in the west, so it was only a matter of time before it was added to the eastern outpost.
Work is set to begin this year, and the Rivers of America, Tom Sawyer Island and the Liberty Square Riverboat will close on July 7.
What to know about Disneyland’s 70th celebration
Disneyland’s 70th anniversary celebration kicked off on May 16. (The original Disney park opened on July 17, 1955, but the celebration began two months early.) You have plenty of time to get there, though — the celebration will continue for more than a year, running through summer 2026.
«Celebrate happy» is the theme of the anniversary celebration, and Disneyland has an entirely new theme song, performed by the Jonas Brothers.
New events include a Mickey and Friends cavalcade (including Duffy and ShellieMay), a projection show at It’s a Small World called Tapestry of Happiness (as well as Miguel and Dante being added to the ride), a projection show at Carthay Circle, 70 new food and drink items and new outfits for Mickey and friends.
The new World of Color show is hosted by Joy from Inside Out. The other Emotions manifest movie moments from Pixar and Disney films, including The Incredibles, Turning Red, A Goofy Movie, Encanto and Tangled. It also has a new preshow starring The Muppets.
The esplanade between Disneyland and California Adventure now has a 50-foot sculpture of Sleeping Beauty Castle, with more decorations sprinkled throughout Downtown Disney and Main Street USA, as well as inside Disney’s hotels. There’s even 70th anniversary decor inside the Toy Story Midway Mania ride.
The Paint the Night parade, Pixar Pals parade and the Wondrous Journeys fireworks show have also returned for the celebration.
On the official anniversary day of July 17, Disneyland will debut a new verse for It’s A Small World, as well as a 3-minute film called The Last Verse in the Main Street Cinema. The movie celebrates the Sherman Brothers, who wrote the music for the ride. There will also be a new gallery exhibition in the Opera House on Main Street USA, featuring never-before-seen images, art and artifacts from the development, opening and evolution of Disneyland. These include the original rocking chair, lamp and table from Walt Disney’s private apartment above the Fire Station on Main Street, Walt’s 1955 Emmy award and the Presidential Medal of Freedom he received in 1964. There will be a second exhibit on the history of animatronics.
The first-ever audio-animatronic figure of Walt Disney himself will also debut on July 17 as a part of the Walt Disney: A Magical Life show inside the Main Street Opera House.
Ticket pricing for Disneyland’s 70th anniversary celebration
Another big drawing card for the 70th anniversary celebrations: ticket pricing deals that make it slightly cheaper than usual to visit (as long as you go for at least three days).
If you’re visiting Disneyland between May 16 and Aug. 14, 2025, you can buy tickets that are part of the Disneyland Anniversary Ticket Offer. These cost $360 for a three-day, one-park-per-day ticket, or $400 for a four-day, one-park-per-day ticket.
Avengers Campus is getting two more rides at California Adventure
Looking beyond 2025, Disney’s California Adventure, which is already home to the Spider-Man Web Slingers and Guardians of the Galaxy attractions in the Avengers Campus area of the park, will be getting two more Marvel attractions.
During SXSW, Marvel Studios President Kevin Feige, Imagineering Chief Creative Officer Bruce Vaughn and Iron Man himself, Robert Downey Jr., revealed more details about these two new rides. Avengers Infinity Defense will see you assemble alongside the Avengers battling King Thanos, featuring appearances by Black Panther, Ant-Man and Hulk. Stark Flight Lab, the second ride, will see you help test Tony Stark’s latest tech.
«In Stark Flight Lab, guests will sit in ‘gyro-kinetic pods’ and roll along a track before stopping in front of a giant robot arm,» Disney explains on its Parks Blog. «This robot arm will hoist you into the air where you’ll make several high-speed maneuvers inspired by Iron Man and some other Avengers.»
Construction begins this year on the Avengers Campus additions.
Updates to Buzz Lightyear’s Space Ranger Spin
Over in Disney World’s Magic Kingdom park, Buzz Lightyear’s Space Ranger Spin will close in August for a total overhaul. Announced on March 26, the Tomorrowland attraction will get new ride vehicles with video monitors.
It’s also getting a new scene at the start starring a new character, Buddy the friendly robot. Each star cruiser will have two handheld blasters with always-on lasers that come in two different colors so you can see which laser is yours. The static Z targets will also now «react and light up when hit.»
Buzz Lightyear’s Space Ranger Spin will reopen sometime in 2026.
Disney’s Hollywood Studios: Monsters, Inc. land
If you’re going to miss the Monsters, Inc. ride at Disneyland, you’ll be relieved to know that a new addition coming to Disney World’s Hollywood Studios theme park is a Monsters, Inc.-themed area, to replace the current Muppets area (with the Muppets to replace Aerosmith theming in the Rock ‘n’ Roller Coaster).
Revealed by the voice of Mike Wazowski (Billy Crystal), the land will let you stroll through Monstropolis from the Pixar movies and shorts. A new ride will also take you through the Monsters Inc. laugh factory aboard one of the doors to the human world — aka a suspended roller coaster.
«The first time I saw Monsters, Inc., all I wanted to do was ride on one of those doors like Mike and Sulley,» Disney Experiences Chair Josh D’Amaro said at D23 last August. «You’ll go into the factory and experience the first suspended coaster ever in a Disney park. Remember in the movie how those claws grab the doors and hoist them up into the air to take them away? We’re doing that too. And you’re going along for the ride.»
Docter and Hundgen were also on-hand to talk about the new Monsters, Inc. ride during SXSW. Here’s the TikTok showing the design concept for the Monsters Inc. ride.
Your last day to enjoy MuppetVision 3D is June 7, as it’ll close permanently on June 8. Work on the Monsters, Inc. land will then begin later in 2025. There’s no closing date yet for the Rock ‘n’ Roller Coaster.
Disney World and Disneyland get Bluey meet and greets
Meet and greets with Bluey and her family will be coming to Disneyland and Disney World, as well as to Disney cruises, starting at an unspecified time in 2025. Disney announced this news after revealing that a Bluey movie will hit screens in 2027.
«Bluey has become a household name for families around the world, and we are thrilled to bring her story to life in new ways,» said D’Amaro. «We can’t wait to watch our youngest guests and their families make memories with Bluey in our parks and on our cruises.»
The hugely popular Australian TV series about a family of dogs is a worldwide hit, and Disney will release the movie in two years. (In the meantime, you can watch Bluey episodes and minisodes on Disney Plus.)
Disney World’s Magic Kingdom: New Villains Land
Villains Land, which will celebrate all the classic baddies from Disney films, is coming to the Magic Kingdom at Disney World in Florida, and it will be «dark and thorny,» according to the Horizons Disney Experiences Showcase (part of Disney’s D23 expo in August) and info that Disney has released since.
Villains Land was first teased during D23 2022. It’ll be positioned on the other side of Big Thunder Mountain — aka, the top left edge of the current Magic Kingdom map — and will stretch around to where the Haunted Mansion is.
Two major attractions will be built in Villains Land, as well as dining and shopping «on an incredibly twisted, grand scale.» The land is already being constructed, but no word yet on when it’ll open.
A chilling trailer for the chaotic land on Instagram hints at elements in the land representing Maleficent, Dr. Facilier, Ursula, Gaston, Yzma, Queen of Hearts, Hades, the Evil Queen, Lady Tremaine, Captain Hook, Jafar, Kaa, Madam Mim, Cruella, Scar, King Magnifico and Mother Gothel.
Tropical Americas land at Animal Kingdom
Disney’s Animal Kingdom at Walt Disney World is replacing its DinoLand USA area with Tropical Americas. Though this had been previously announced, Disney confirmed a few more details in August: Pueblo Esperanza will feel like you’re walking through a real village and will have a huge quick-service dining location, a fountain and a carousel.
Tropical Americas will also have a new Indiana Jones ride through a Maya temple and an Encanto-themed attraction where you’ll explore Antonio’s rainforest room inside the Casita.
Construction began in fall 2024, but DinoLand USA is closing down in stages. The Dinosaur ride (which will become the Indiana Jones ride) remains open, but TriceraTop Spin and the midway area closed down on Jan. 13.
Tropical Americas is planned to open in 2027.
Disney Cruise Line: Four more ships
In addition to the Disney Wish, which launched in July 2022, the Disney Treasure, which set sail in December 2024, and the Disney Destiny, which is set to embark later this year, Disney is adding four more cruise ships to its ocean vacation lineup.
The ship names and destinations have yet to be revealed, but the ships will set sail between 2027 and 2031.
Everything else coming to Disneyland and Disney World
Here’s what else is new and coming soon to the theme parks:
- Magic Kingdom’s new show, Disney Villains Unfairly Ever After, is on now after debuting on May 27.
- Magic Kingdom and Epcot are getting two new lounges: a Pirates Lounge and a Spaceship Earth lounge, respectively. The Beak and Barrel will open in late 2025, while GEO-82 opened in time for this summer, on June 4.
- Magic Kingdom will also be getting a new nighttime parade called Disney Starlight, which debuts on July 20.
- Epcot will be opening a Reimagined Test Track (sponsored by GM), which will celebrate «the past, present and future of automation.» No word yet on when the attraction will reopen, apart from «later in 2025.»
- Disneyland and Hollywood Studios will add Mandalorian and Grogu missions to the Millennium Falcon: Smuggler’s Run ride in Star Wars: Galaxy’s Edge in 2026, tying in with the release of The Mandalorian and Grogu in cinemas.
- Animal Kingdom will be replacing the show It’s Tough to be a Bug inside the Tree of Life with a Zootopia-themed show. Zootopia: Better Zoogether will feature Judy Hopps and Nick Wilde taking you through several different areas from the city; it’ll open next winter.
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