Technologies
Fortnite Maker Epic to Pay Record $520 Million Over Child Privacy, In-App Violations
The FTC says Epic Games will pay $275 million for violating child privacy rules and $245 to refund users tricked into making in-game purchases.

Epic Games, the maker of the popular video game Fortnite, has reached an agreement with the Federal Trade Commission to change some default settings and to pay $520 million over allegations that it violated children’s privacy and used «design tricks» that caused players to make unwanted purchase, the FTC said Monday.
«Epic used privacy-invasive default settings and deceptive interfaces that tricked Fortnite users, including teenagers and children,» said FTC Chair Lina M. Khan in the statement about the agreement.
Epic Games will pay a $275 million penalty for child privacy violations, the largest ever fine paid by a company for breaking FTC rules. The FTC said that Epic Games collected personal information from children under the age of 13 without the consent of their parents in violation of the Children’s Online Privacy Protection Act (COPPA) and that, by setting voice and text communications on by default, the game opened children and teens to bullying and harassment from strangers. Epic Games has also agreed to set voice and text communications off by default.
Sen. Edward Markey, a Democrat of Massachusetts and author of COPPA, applauded the FTC’s agreement in an emailed press release and called on Congress to take further action to protect kids and teens online.
«Without immediate action to thwart the pernicious threats facing young people, we will fail to safeguard them in the face of a generation-defining mental health and privacy crisis,» he said. In May 2022, the FTC adopted a new policy prioritizing enforcement of the COPPA.
The other portion, $245 million, will be used by the FTC to refund consumers who were unfairly charged for in-game purchases. It’s the largest refund amount in an FTC gaming case. The FTC called out how Epic enticed players to make unwanted purchases and its failure to require confirmation of purchases, which allowed children and teens to purchase hundreds of dollars worth of in-game merchandise before parents knew their cards had been charged.
In a statement posted to Epic Games’ website, the company accepted the decision and called on the gaming industry to adopt practices that better reflect today’s gaming environment, saying, «No developer creates a game with the intention of ending up here.»
«Statutes written decades ago don’t specify how gaming ecosystems should operate. The laws have not changed, but their application has evolved and long-standing industry practices are no longer enough. We accepted this agreement because we want Epic to be at the forefront of consumer protection and provide the best experience for our players,» the post read.
The agreement is subject to a 30-day comment period. The FTC will disburse the $245 million for eligible customers.
Technologies
Southwest Airlines Says You Can’t Use Portable Chargers Inside Your Bags
There’s a new airline safety rule for everyone’s favorite travel tech because of the risk of fire.

Southwest Airlines is implementing a new safety policy, effective May 28, requiring passengers to keep portable phone chargers and power banks visible during flights when you’re charging a device. The airline will prohibit the use of these devices while they’re stored in carry-on bags or overhead bins, aiming to mitigate the risk of lithium-ion battery fires.
This policy change comes in response to a series of incidents involving overheating lithium-ion batteries. According to the Federal Aviation Administration, there have been 22 battery-related incidents on flights in 2025 alone, following a record 89 such events in 2024. Notably, a fire aboard an Air Busan flight in South Korea in January — suspected to have been caused by a power bank with deteriorated insulation — led to the evacuation of 176 people, including passengers and crew.
Read more: The Best Way to Pack Your Carry-On Bag to Breeze Through TSA Lines
While the FAA and the Transportation Security Administration currently allow lithium-powered devices, like e-cigarettes and power banks, in carry-on luggage but prohibit them in checked bags, they do not mandate that portable chargers be kept in plain sight. Southwest’s new policy goes a step further, aligning with practices already adopted by some Asia-based carriers, including Singapore Airlines, AirAsia and all South Korean airlines, according to Reuters.
This move by Southwest Airlines reflects a growing concern in the aviation industry regarding the safe transport and use of lithium-ion batteries on aircraft. Passengers are encouraged to stay informed about airline policies and to handle electronic devices with care to ensure a safe travel experience.
«Southwest will introduce a first-in-industry safety policy on May 28 requiring customers to keep portable charging devices visible while in use during flight,» Southwest Airlines confirmed in a statement to CNET via email. «Using portable charging devices while stored in a bag or overhead bin will no longer be permitted. Nothing is more important to Southwest than the safety of its customers and employees.»
For more travel-related articles, explore these travel essentials you need for every vacation and then take a look at this travel checklist. You should also read about the new Real ID requirement for getting through airport security.
Technologies
Walmart Says Tariffs Will Drive Up Prices but Avoid Panic-Buying. Do This Instead
Technologies
Sega’s Re-Released Games for Switch 2 Include Yakuza 0 and Puyo Puyo Tetris 2S
The first of Sega’s third-party games to hit the console are re-releases from consoles past.

As the Nintendo Switch 2 prepares to launch, its list of third-party games grows, including a trio of Sega and Atlus games that include classics and deep cuts. I got to play all three ahead of the Switch 2 release on June 5.
The three games — Yakuza 0: Director’s Cut, Puyo Puyo Tetris 2S and RAIDOU Remastered — are odd bedfellows that represent distinct eras and genres among Sega’s oeuvre. All three play well on the Switch 2, which is unsurprising given the console’s rumored PS4-equivalent performance but still reassuring given the original Switch’s limited capability.
Yakuza 0 is the marquee title of the trio for its role in the series — a prequel to the original Yakuza and de facto entry point for new players that details the origins of fan favorites Kazuma Kiryu and Daigo Dojima. In addition to the story, Yakuza 0: Director’s Cut includes a new mode, Red Light Raid, that lets you pick a character from a roster of Yakuza heroes and nobodies to brawl with successively harder rounds of enemy groups.
While dated compared with the sharp combat and graphics of the latest in the series, February’s Pirate Yakuza in Hawaii, Yakuza 0 is still a fantastic game and great to have on the new console. I only played it in docked mode, so I can’t say how the game plays in handheld with a 1080p and 120 frames per second display graphics cap.
Raidou Remastered: The Mystery of the Soulless Army is a deeper cut, the third game in the Devil Summoner series within the Megami Tensei franchise, which was originally released for the PS2 in 2006. Though the game has been refreshed for modern consoles (the game will also be out on PS5, Xbox Series X/S, PC and last-gen systems), it preserves the charm of the era’s games — one where very little is explained and players have to figure it out for themselves. (I had to have a certain solution to a puzzle spelled out for me.)
Starring the eponymous Raidou as a detective assisted by demons he captures and can use to investigate denizens of his town or summon for battle in real-time combat, the game is a little slower and less dense than today’s graphically-intense titles.
Puyo Puyo Tetris 2S is the opposite — a contemporary puzzle game first released in 2020 for current and last-gen consoles, the re-release preserves the bright colors and frantic gameplay with a few new multiplayer modes. In our preview, Sega paired up gamers for 2-vs-2 puzzler matches where we tried to stay out of each other’s way while clearing lines. For Switch 2, players can switch from Joy-Con mode to Mouse mode, which is precise enough but adds to the frenetic tension.
-
Technologies2 года ago
Tech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies2 года ago
Best Handheld Game Console in 2023
-
Technologies2 года ago
Tighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года ago
Verum, Wickr and Threema: next generation secured messengers
-
Technologies4 года ago
Google to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года ago
Black Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года ago
Olivia Harlan Dekker for Verum Messenger
-
Technologies4 года ago
iPhone 13 event: How to watch Apple’s big announcement tomorrow