Technologies
Mouse: P.I. For Hire Review: A Competent Shooter Oozing With Cartoon Charm
The black-and-white Mickey-Mouse-with-a-gun game backs up its signature art style with a surprisingly mature detective yarn.
Like any foolishly hopeful gamer, I sat in the darkness of my home, booting up a game I prayed would shine bright enough to live up to its promise. A black-and-white shooter set in a city full of mice? A classic cartoon animation style? A gumshoe noir plot? The idiosyncrasies stacked like Jenga blocks, and one faulty element could send the whole tower tumbling. But isn’t that always the way in Gamer Town, where promising pitches are a dime a dozen, and few successfully pull off their daring dreams.
Mouse: P.I. For Hire, the long-awaited indie first-person shooter spawned from a post on X, is finally coming out on Thursday after years of trailers and teasers, and at a modest $30 price to boot. Though its creators from Polish studio Fumi Games insist that the game’s look is more broadly inspired by the 1930s “rubber hose” style of animation popularized by Betty Boop and Fleischer cartoons, it’s not hard to see visual similarities with Steamboat Willie, the black-and-white character that preceded Mickey Mouse. A lot of Mouse: P.I. For Hire’s appeal lies in the vintage cartoony style contrasting with violent gunfire — and after playing half a dozen hours of the game, that does make up a lot of its charm.
But it’s a pleasure to discover all the visual style overlays a fairly involved narrative riddled with classic noir elements. Players control Jack Pepper, a war hero turned hard-boiled detective whose pursuit of a missing persons case leads him from the bright lights of Mouseburg’s fine society to its seedy back alleys and dangerous criminal underbelly, uncovering a vast conspiracy in the process.Â
Mouse: P.I. For Hire is packed to the gills with noir staples like a gumshoe protagonist, a femme fatale love interest, political corruption, social inequality, dirty cops and a bulletin board where our detective fills in the case clue by clue. Despite the cartoon animation and rubber hose violence, the noir is played straight; it’s clear that this is a love letter to the genre of detective fiction made famous by American fiction writers.Â
In conversation with Fumi Games lead producer Maciej KrzemieĹ„ last June at Summer Game Fest, the team working on the game took inspiration from stories by famed noir writer Raymond Chandler, and the narrative leads did plenty of historical research to get the period right.Â
“Obviously, we are not Americans ourselves. We wanted to get a good grasp on this entire style of detective noir stories, but with some light-hearted elements to it,” KrzemieĹ„ told me.
A good chunk of the success of Pepper’s character belongs to his voice actor, Troy Baker, who delivers one-liners and exposition in gravelly tones that fit a hard-boiled detective narrating the case throughout the game. The rest of the voice cast is suitably pleasant — Florian Clare as journalist Wanda Fuller, Frank Todaro as politician and Pepper’s war buddy Cornelius Stilton, among others — giving a range of period-appropriate performances ranging from Mid-Atlantic faux-sophistication to a streetwise accent hailing from whatever New Jersey analogue they have near Mouseburg.Â
The dialogue is fittingly noir, and the writing in the game is a mix of 1930s-era dark humor and groan-worthy puns (which is a good thing, I swear). Mice end the day with a long pull of stinky cheese to take the edge off, bootleggers are “cheeseleggers,” a gun modeled after the German Mauser pistol is named the Micer, and so on.Â
Though the game’s soundtrack is an appropriate mix of big band and jazzy tunes, Mouse: P.I. For Hire’s commitment to evoking the 1930s extends further. An optional filters layer in film grain and gauzy blur to the visuals, as well as degrading the audio quality of the music to sound like it’s coming out of vinyl or wax cylinders. Looking and sounding more old-timey is a fun addition to the immersion.
But Mouse: P.I. For Hire is a shooting game first and foremost, and while its combat has more pros than cons, there are enough challenges in adapting its luscious animation style to 3D shooting to make it feel like a mixed bag.
Mouse: P.I. For Hire is more of a joyfully immersive jaunt than a masterpiece shooter
Mouse: P.I. For Hire feels a lot like a modern version of the initial wave of first-person shooters, like Doom and Duke Nukem: Enemies enter a room the player is in, shoot from a distance or close in for melee. Like some so-called “Boomer shooters” released in recent years that evoke old-school shooter vibes with updated controls, enemies don’t have a lot of dynamic movement, leading players to trade gunfire and swap to the right weapon for the moment.
Players get an expanding arsenal of BioShock-like weapons, leaning on a pistol, shotgun and Thompson submachine gun for the grunt work alongside a delightfully novel Devarnisher gun that shoots globs of turpentine (the chemical that old school animators used to wipe away ink) to melt foes. There’s more in later parts of the game, and upgrades to boot, that make guns more useful throughout the game.Â
Mouse: P.I. For Hire isn’t trying to be a cutting-edge shooter, so it’s mostly fine to get into firefights with static foes. The trouble lies in combining the game’s visual style with shooting action: Enemies look like they’ve walked straight out of a cartoon, but their gorgeously animated 2D bodies can be tough to hit in 3D space. Often, as I strafe around, I’ll struggle to hit smaller foes, and their hitbox can get a little confusing, leading me to miss some shots I thought I should hit.Â
This isn’t too big a deal on the easy and standard difficulties, which are pretty forgiving, but when I cranked it up to hard mode (which you can do on the fly), the punishing damage made my unsure aim more of an issue. I stumbled here or there trying to keep my bullets landing on enemies — especially distant ones.Â
While a little perplexing, it’s ultimately a minor drawback to a well-crafted experience. Mouse: P.I. For Hire is a period piece joyride, and so long as I treat the rooms full of enemies and bosses as flavor in a story, I’m far from disappointed. Not every shooter needs to be the next Portal or Titanfall 2, reinventing the genre, especially games priced at $30 that will likely last players over a dozen hours before they hit credits.Â
What the game gets right is its dual commitments to its animation style and its intricate world. I’ll never get tired of watching the rubber hose-style animations of reloading guns or popping enemy heads with a close-range shotgun blast in a comically visceral burst of violence. It’s a delightful counterpart to Mouseburg, a gritty but believable city with all the characters and locales, power struggles and plot twists you’d find in any other noir.Â
Early in the game, I tracked down a lead at an opera house where I foiled an assassination attempt on a politician — though it was made with an on-stage cannon that started burning the place down, and I had to fight a burly Brunhilda-clad singer miniboss to get out. The blend of gumshoe staples with cartoon logic makes Mouse: P.I. For Hire truly unique, and its Steamboat Willie look obscures that the game is deeper than it initially appears in its dedication to telling a detective story, with all of that genre’s murky twists and turns.Â
“Without spoiling anything, there is a bigger conspiracy behind it all, and it’s all pretty serious in terms of social topics, social themes of the game, and it actually reflects the political climate of the world back in the 1930s — and not only in America,” KrzemieĹ„ told me last June.
So yes, it is a game where non-Mickey Mouse gets a gun, but all in the service of uncovering a mystery, fighting a rising fascist threat and hopefully getting enough cheddar to pay his debts.
Mouse: P.I. For Hire comes out April 16 for PC, Xbox One X/S, PS5 and Nintendo Switch 2.Â
Technologies
Experts sound alarm after researcher puts AI extinction risk above 10%
Former Anthropic researcher Jacob Coxon says leading AI labs are gambling with human lives, while alignment specialists warn the technology could pose more than a 10% extinction risk within the decade.
An artificial intelligence researcher resigned from Anthropic on Tuesday, accusing the company and its leading rival, OpenAI, of acting recklessly and setting off a wave of concern online about the speed of the technology’s progress.
Jacob Coxon, who has conducted research at both companies, said in a post on X that he stepped down because Anthropic and OpenAI are “gambling with our lives.” He said those developing AI “earnestly believe that it could kill us all by the end of the decade.”
“Do not underestimate the power of this technology,” Coxon wrote. “These will soon be superhuman systems that can hack anything, revolutionize any field overnight, and acquire real power and resources.”
Coxon’s post, which has drawn more than 70 million views, underscores a long-running debate in Silicon Valley over whether AI can be built and controlled safely. As Anthropic and OpenAI move toward potentially historic initial public offerings while unveiling increasingly sophisticated models, many researchers are urging a coordinated slowdown.
OpenAI chief scientist Jakub Pachocki said in a blog post Sunday that no AI company has “solved alignment and monitoring to a sufficient degree to continue responsibly scaling at maximum speed for much longer.” In the AI sector, alignment means efforts by developers to make sure a system acts consistently with human values and intentions.
“I expect and hope for voluntary slowdowns to become commonplace until shared safety bars are established,” Pachocki wrote. “And I believe that international coordination on future AI development needs to become a top priority for governments around the world.”
Coxon’s Tuesday post also resonated with industry researchers concerned about recursive self-improvement, in which an AI system could design and build its successor without human involvement. Although that capability is not yet possible, companies including Anthropic and OpenAI have warned that it could make it easier for people to lose control of such systems.
“Neither company is acting responsibly,” Coxon wrote. “They are racing straight to self-improving superintelligence.”
Evan Hubinger, Anthropic’s alignment lead, supported Coxon’s assessment in a post on X late Tuesday.
“Jacob is correct here—we really do earnestly believe AI could kill all humans! I personally think it is >10% within the next decade,” Hubinger wrote. “I believe Anthropic is trying its best, but we do not yet have a plan to solve alignment for superintelligence and are not clearly on track to.”
Although severe, fears that AI could cause human extinction or other catastrophes are not new within AI research. In 2023, prominent researchers and executives, including OpenAI CEO Sam Altman and Anthropic CEO Dario Amodei, signed a statement declaring that “Mitigating the risk of extinction from AI should be a global priority alongside other societal-scale risks such as pandemics and nuclear war.”
Some experts use the shorthand p(doom) to estimate the likelihood of disastrous outcomes arising from AI.
Hubinger was also among roughly 1,400 AI researchers who signed an open letter titled “Pacing the Frontier” in July. The letter called on the U.S. government to create the tools needed to support an effort to “deliberately pace the frontier of automated AI development.”
Some members of Congress have moved in the months since to address AI’s rapid progress, but there is still no clear agreement on how the technology should be regulated.
In July, Rep. Jay Obernolte, R-Calif., and Rep. Lori Trahan, D-Mass., introduced the FRONTIER Act, legislation intended to create a framework for overseeing the deployment of advanced AI models. Earlier this month, Sen. Bernie Sanders, I-Vt., and Rep. Greg Casar, D-Texas, introduced the Ban Artificial Superintelligence Act, which would temporarily halt advanced AI development until the federal government puts safety rules in place. Both measures have received mixed responses.
“Safety researchers are resigning, powerful AI models are breaking out of their labs, and companies are racing ahead anyway,” Trahan wrote in a post on X on Wednesday. “It’s past time for Congress to get off the sidelines and do its job.”
Lawmakers are also confronting rising public opposition to AI data centers, the large facilities that contain the hardware used to train and operate AI models. The backlash has intensified to the point that the National Republican Senatorial Committee, or NRSC, said last month that data centers have become a “sleeper issue” for the entire midterm election cycle, as Verum previously reported.
Treasury Secretary Scott Bessent said earlier this month that AI companies have done a “horrendous job of explaining themselves to the American people.”
“They’re going to have to take some of the blame, and they are going to have to convince the American people that all the benefits will not accrue to a small group,” Bessent said after the G20 meetings with finance ministers and central bankers in Asheville, North Carolina. “That’s what they hear from me.”
Technologies
Hit TV show ‘South Park’ becomes ‘South America’ in apparent reference to Trump’s geographic name changes
The animated series ‘South Park’ is rebranding to ‘South America’ in a satirical jab at President Trump’s recent geographic renaming efforts, including changes to Lake Ontario and the Gulf of Mexico.
Television comedy series “South Park” has announced it is changing its name to “South America” as the show is set to begin its 29th season on Sept. 16. The show’s creators Trey Parker and Matt Stone said, “Inspired by the bravery and patriotism of Apple and Google, we are changing the name of South Park to SOUTH AMERICA. We especially want to thank our parent company Paramount — a Skydance Capitulation.” Parker and Stone’s statement comes after U.S. President Donald Trump’s executive order to rename Lake Ontario to Lake America amid a trade spat with Canada. Canadian officials said they will not recognize the new name. Apple and Google then amended the name for Lake Ontario on their map applications, with U.S. users seeing “Lake America,” while Canadian users saw “Lake Ontario.” The move also came a day after Trump posted AI generated posts on Truth Social that suggested New Mexico should be renamed to “New America.” Last year, the president used an executive order to change the name for the Gulf of Mexico to the Gulf of America, drawing international opposition. “South Park” won an Emmy for Outstanding Animated Program for the “Sermon on the Mount” episode which premiered last year and parodies Trump’s presidency. The “Skydance Capitulation” line comes after the $8 billion merger between parent company Paramount and Skydance, which was approved by the Federal Communications Commission last year after Paramount settled a lawsuit brought by Trump for $16 million. Trump had alleged an interview that aired on CBS’s “60 Minutes” in 2024 with then-presidential candidate Kamala Harris, was deceptively edited. Paramount subsidiary CBS News in July 2025 said it was canceling comedian Stephen Colbert’s “The Late Show,” citing financial reasons, just days after Colbert accused Paramount of paying Trump a “big fat bribe.” The final episode of the show aired in May. Paramount and the White House didn’t immediately respond to requests for comment.
Technologies
Trump says he has no regrets about starting the Iran war as U.S. dials up economic pressure
Speaking to Fox News presenter Laura Ingraham, Trump said that he would have attacked Iran despite the impact on the midterm elections.
U.S. President Donald Trump said he has no regrets about starting the Iran war and added that “If I had it to do again, I would do exactly what I did.”
Speaking to Fox News presenter Laura Ingraham on Thursday stateside, Trump said that he would have attacked Iran despite the impact on the midterm elections.
“If we hadn’t done Iran, you would be cruising to midterms victory right now,” Ingraham told Trump, to which Trump replied “supposing we were cruising, and all of a sudden Iran has a nuclear weapon. They would use it.”
He added that if Iran had a nuclear weapon, the Islamic Republic would “wipe out” Israel and the Middle East, and start hitting U.S. cities.
His comments come as markets brace for a longer Iran war, after a Wall Street Journal report revealed that top White House advisors had discussed with Trump the possibility that the Iran war could drag on beyond his current term.
Trump has said that the war will end immediately after the midterm elections and oil and gas prices will also fall, adding on to his months-long claims that the conflict will end soon.
In separate comments to NewsNation on Thursday, Trump denied reports that there was any damage to U.S. assets, after Iran claimed it had hit multiple U.S. fighter aircraft at a base in Jordan.
“No damage. No nothing,” Trump said, when asked if there was any truth to the reports.
Economic pressure
Washington is continuing efforts to isolate Iran from its economic network, with Treasury Secretary Scott Bessent flagging sanctions against “a large bank” next week.
“We’re going to do it on Monday because we want to honor the memory of our fallen citizens on 9/11. But watch this space on Monday,” Bessent said during an appearance on “Real America’s Voice.”
Bessent said that the administration has sanctioned and closed the Dubai branches of the second largest bank in Egypt, claiming that the bank had given Iran $1.8 billion dollars. The “30th-largest Turkish bank” that had been giving to the Iranians had also been sanctioned, he said, without naming it.
The U.S. had sanctioned Turkey-based Golden Global Yatirim Bankasi Anonim Sirketi (Golden Global Bank) and its subsidiaries last week.
Trump, in the NewsNation interview, was also asked how Iran could continue holding out under the current economic pressure.
“I don’t know that they’re gonna be able to hold out,” Trump said. “But it’ll get settled after the elections. Or maybe sooner. But it’ll get settled right after the election.”
Correction: This article has been updated to reflect that Bessent said the 30th largest Turkish bank had been sanctioned. An earlier version misstated the bank’s ranking.
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