Technologies
Resident Evil Requiem Review: Classic Survival Horror With Modern Action
Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.
The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.
Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made.
Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.
Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.
Requiem in two parts
Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.
Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.
That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for.
It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.
Take me back to Raccoon City
One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.
As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began.
Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode.
The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.
Not enough evil
If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it.
There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.
It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.
Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.
Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.
Technologies
Roblox Will Pay $12 Million to Settle Nevada Child Safety Lawsuit
The deal with the Nevada attorney general will require Roblox to have stricter safeguards to protect children online.
Popular gaming platform Roblox agreed to pay more than $12 million and implement new safety features as part of a settlement with the state of Nevada. This settlement comes amid several lawsuits accusing the company of an alleged lack of protection of children on the platform.
The agreement resolves potential litigation over allegations that Roblox failed to adequately safeguard children while they played the online game, Nevada Attorney General Aaron Ford said in a press release on Wednesday.
As part of the deal, Roblox will spend $10 million over three years to encourage children to engage in non-digital activities, as well as institute age verification for all users. This will include «facial age estimation technology and government-issued ID for age assurance, and will use behavioral monitoring to identify users who may have been aged incorrectly,» according to the press release.
«The injunctive relief that Roblox has agreed to will give parents the tools they need to protect their children on the platform; institute default protections to block predators from engaging with children; and ensure that messages involving minors are not encrypted,» Ford said in the press release.
Roblox also committed to spending $1 million over two years on a campaign to educate minors and adults about online safety and another $1.5 million to develop a law enforcement liaison position to work with state law enforcement agencies over concerns about the platform.
Roblox Chief Safety Officer Matt Kaufman said it’s part of the company’s «work to establish a new standard for digital safety.»
«This resolution creates a blueprint for how industry and regulators can work together to protect the next generation of digital citizens,» Kaufman said Thursday. «We have no finish line when it comes to safety.»
Roblox is under significant legal pressure amid more than 140 lawsuits, according to Reuters. The suits, filed in 2025, allege the company knowingly created a gaming platform that allowed child predators to target minors.
The company also faces lawsuits from state attorneys general in Texas, Kentucky, Louisiana, Iowa, Nebraska, Tennessee and Florida over similar accusations.
Age-based accounts coming soon
Two days before the settlement announcement, Roblox CEO and founder David Baszucki revealed new accounts for younger Roblox users.
Roblox Kids will be available for children between the ages of 5 and 8, and Roblox Select is for those ages 9 to 15. Roblox is reportedly used by nearly half of US children under 16. Children who are older than 16 will be in their own age group, simply called «Roblox.»
Kids and Select accounts would be available in those age groups as determined by Roblox’s age-check technology or by a verified parent.
Unmonitored chat in the game has been a point of criticism for the platform, as it allows predators to chat with children. Kids’ accounts will have chat turned off by default, with limited access to Minimal or Mild games as determined by the platform. Select accounts will have chat with safeguards and access to games with Moderate content, which is described by the platforms as having «moderate violence, light realistic blood, moderate crude humor, unplayable gambling content, and/or moderate fear.»
These new age-based accounts will roll out sometime in early June.
Technologies
Opera Adds Browser Connector Feature to Integrate AI Chatbots Into Browsers
New feature will allow users to include the AI tools of their choice.
Opera announced Thursday the launch of a new tool that allows users of its browsers to include more AI chatbots in their browsing experience.
Browser Connector is a free feature for Opera One and Opera GX browsers that allows users to integrate AI tools such as OpenAI’s ChatGPT and Anthropic’s Claude into their live browsing sessions via Model Context Protocol. MCP is an open standard developed by Anthropic that allows for a secure two-way connection between AI models, external data sources and tools such as search engines.
(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Last month, Opera introduced MCP compatibility to Opera Neon, its subscription-based agentic AI browser. Opera says the new feature willallow a user’s AI of choice to provide real-time context of open tabs and active content.
«With Browser Connector, Opera ensures users aren’t bound to a single company’s ecosystem, but are instead free to combine the best tools for their specific needs,» Mohamed Salah, senior director of product at Opera, said in a statement.
To enable the feature, which is now available in Early Bird mode, users need to go to Settings in the browser, search for «AI Services» and install the Browser Connector feature. They then have to connect ChatGPT or Claude to the feature.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for April 17, #571
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for April 17 No. 571.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition is a tricky one, especially the purple category. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: «Yer out!»
Green group hint: They score goals.
Blue group hint: Daddy dearest.
Purple group hint: Home, home on the…
Answers for today’s Connections: Sports Edition groups
Yellow group: Things an umpire calls.
Green group: An attacking player in soccer.
Blue group: MLB father-son duos.
Purple group: ____ range.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is things an umpire calls. The four answers are ball, out, safe and strike.
The green words in today’s Connections
The theme is an attacking player in soccer. The four answers are forward, No. 9, striker and target man.
The blue words in today’s Connections
The theme is MLB father-son duos. The four answers are Alou, Bonds, Fielder and Griffey.
The purple words in today’s Connections
The theme is ____ range. The four answers are 3-point, driving, long and mid.
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