Technologies
Struggling in Pokemon Legends: Z-A? Here’s How to Catch Strong Dragon Pokemon Early
Dragon-types are extremely powerful in this Pokemon game. Here’s how to catch them early and strengthen your team.
The latest Pokemon game, Pokemon Legends: Z-A, has a revamped battle system compared to earlier games in the series, swapping out slow turn-based combat for real-time fights. Having strong Pokemon with hard-hitting moves on your team is one of the best ways to make quick work of its storyline battles as well as compete online in Z-A Battle Club. Picking powerful Pokemon is key.
If you’re new to this roleplaying series, dragon-type Pokemon are some of the strongest you can find. Many of them are colloquially called pseudo-legendaries by players because their impressive stats are second only to those of legendary Pokemon. Consequently, their base forms — the first versions you can find that grow into supremely powerful evolutions — are typically difficult to find, hard to capture and extremely time-consuming to level up.
We’ll leave you to do the training for your party of six, but here’s a simple guide with locations and tips to find and capture strong dragon-types to add to your squad in Pokemon Legends Z-A.
Read more: How to Get Gengar in Pokemon Legends Z-A: Evolving Haunter, Catching and More
Get Dratini by scaling rooftops in Vert Sector 6
The first of the powerful dragon types we’ll help you track down hails from the original (Gen 1) Pokemon games. Dratini is the base form of Dragonite, a dragon- and flying-type pseudo-legendary, and is the easiest to find on this list. To capture one, fast-travel or find your way to Restaurant Le Nah in Vert Sector 6. Once you’re there, face the restaurant, turn right and climb the ladder attached to the building next to it. Once you’re on the roof of this building, you’ll want to turn left and then roll onto the roof of the restaurant. That’s where you’ll find Dratini waiting for you.
Now, Dratini is skittish. It’ll run away the moment it spots you, so you’ll want to be prepared. Save your game before approaching it and ready a Pokemon that can either knock it out with one attack or stock up on Quick Balls and Dusk Balls. I’ve had a lot of success with Dusk Balls in this game, so I recommend trying to catch Dratini at night.
Dratini evolves into Dragonair at Level 30 and then Dragonite at Level 55, gaining the flying-type with its final evolution. With this dual-typing, Dragonite is strong against dragon, grass, fighting and bug-type Pokemon. However, its strength isn’t limited to type advantages; it also learns hard-hitting moves like Hurricane and Outrage that can get you out of a pickle. It has wide-coverage attacks, like Earthquake, in its move pool to damage multiple Pokemon in one go. You can also Mega Evolve Dragonite in Pokemon Legends: Z-A, although its Mega Stone becomes available after you complete Main Mission 32.
Note: You can also find Dratini or Dragonair on a rooftop in Bleu Sector 9 and Dragonite in Wild Zone 20 after you’ve completed the main storyline.
Capture Gible in Wild Zone 8
If you’ve already got a flying-type Pokemon on your team and want to widen the type matchups you cover, capturing Gible and evolving it into its final evolution, Garchomp, is one of the best things you can do.
You can find Gible in one of Wild Zone 8’s many holes — keep an eye out for its blue fin popping out to show that it has spawned. Depending on your luck, you might find one right away, or it’ll take a few bench resets to spot one among the many Drilbur of this Wild Zone. So, once you’ve spotted the blue fin, save your game and head right into the battle.
Gible isn’t skittish and won’t run away, but Wild Zone 8 can quickly become a fighting fest that’s difficult to manage. Bring a Pokemon that’s fast or can use moves that deal damage over a wide area — think water-type Pokemon. Also bring Great Balls, Ultra Balls, and Dusk Balls; these will be your best bet for capturing Gible, since it has a low capture rate like Dratini.
Gible will evolve into Gabite at Level 24, and then Gabite evolves into Garchomp at Level 48, so be prepared for a long leveling grind to get this top dragon. However, the effort is well worth it because adding the dragon and ground type Garchomp to your team lets you effectively use moves like Earthquake — more so than Dragonite — dealing damage quickly over wide areas, while defending against similarly strong attacks, thanks to its well-distributed stat total. You can also Mega Evolve Garchomp early in the game because its Mega Stone — Garchompite — is easy to get. You can buy it for 70,000 Pokemon Dollars from the Stone Emporium after completing Main Mission 10.
Find Goomy in Vert Sector 9 while it’s raining
Goomy is the third powerful dragon-type Pokemon that you can find early in Pokemon Legends: Z-A. To catch one, you will need to wait for rain in Lumiose City — it only comes out in wet weather.
The weather doesn’t have a fixed pattern in this game, so sitting on a bench to change the time of day is how you’ll get it to start pouring. Once it’s raining, Goomy is easy to find but a little tough to capture.
Goomy spawns in Vert Sector 9. The easiest way to get there is to fast-travel to Vernal Pokemon Center. Once you’re there, enter the alley right before the nearby hair salon and follow the path until you see an arched gateway. The gateway is opposite a battle court and may have boulders blocking your passage. Once you’re past it, take a quick look towards the bridge down below and you’ll see a Goomy waiting for you. This area is also a fixed spawn location for Eevee, if you’re trying to get every Eevee evolution in your playthrough.
Now, Goomy evolves into Sliggoo at Level 40. However, to evolve Sliggoo into Goodra, you’ll need to first train it to Level 50 and then wait yet again for rain in Lumiose City. You’ll only be able to evolve Sliggoo in wet weather — try to time leveling up to 50 or beyond while it’s pouring.
Unlike Dragonite and Garchomp, Goodra is a pure dragon-type and doesn’t have a Mega Evolution, but its extremely high Special Defense stat makes it a great Pokemon to have. Also, if you have the Mega Dimension DLC, then you can also find Hisuian Goodra in five-star hyperspace zones. It’s similar to a traditional Goodra in many ways, but has an added steel-type, giving it an edge in some battles.
Read more: How to Redeem Every Pokemon Legends: Z-A Mystery Gift Code and Reward
More pseudo-legendary dragon-types in Pokemon Legends: Z-A
Apart from Dratini, Gible and Goomy, Pokemon Legends: Z-A features two other pseudo-legendary dragon-type Pokemon: Bagon and Frigibax. Unfortunately, getting them early isn’t possible and for the latter, you need to buy and complete the storyline of the Mega Dimension DLC.
But if you want to add them to your party, Bagon can be found in Wild Zone 18, which unlocks after completing Main Mission 30. You can also catch an Alpha Salamence (Bagon’s final form) right in front of where Bagon spawns, a small test that allows you to start using Salamence right away.
For Frigibax, you’ll need to collect 25,000 Hyperspace Survey Points, activate a special scan by talking to Philippe in Rust Syndicate’s office building and then hope to roll a five-star hyperspace zone which spawns Frigibax. This five-star zone is likely to have its entire evolutionary line, too, so you can also capture Arctibax and Baxcalibur.
Both Salamence and Baxcalibur can also Mega Evolve. To get a Salamencite, collect 360 Mega Shards and head to Quasartico Inc. headquarters to trade for it. And Baxcalibrite was first offered as a reward for reaching Rank S in Pokemon Z-A Ranked Battles Season 4. However, at the time of writing, Ranked Battles Season 6 also offers it as a reward for reaching Rank V.
Other pseudo-legendaries in Pokemon Legends: Z-A
Before we leave you, if you’ve got your fill of dragon-type Pokemon but still have a spot in your party, there are two other pseudo-legendaries worth capturing in Pokemon Legends: Z-A; Larvitar and Beldum.
Larvitar can be caught early in the game, but it requires some precise movement control. I recommend waiting until you’ve started Main Mission 16 and unlocked Roto Glide to catch Larvitar. As for Beldum, you will need to wait until Main Mission 35.
For Larvitar, head to the point marked in the screenshot below; it’s located in Vert Sector 2. Once you’re there, climb up the nearest ladder, turn left and walk along the rooftop. Once you’re at the end with the boxes, use Roto Glide to cross the gap and you’ll find Larvitar waiting to be captured.
Capturing Beldum is much simpler, but you’ll need to complete over half the main storyline before you get a chance to capture one. Beldum always spawns on floor B1F in Lysandre Labs. After you unlock the location, head to the room marked in the screenshot to find one. Beldum tends to spawn in pairs.
Occasionally, you’ll also find a Metang in the same Lysandre Labs basement. This one is even harder to capture, so make sure to have Dusk Balls handy and a Pokemon that can afflict status conditions like sleep or paralysis. You should also try to perform a manual save right after you knock out Beldum or Metang in battle so that you can soft reset and get another shot at capturing it.
You’re now set to power up your team in Pokemon Legends: Z-A with strong dragon-types and other pseudo-legendaries that are available. So head out there and capture these Pokemon to tackle the brand-new battle mechanics and online players.
Technologies
If You Miss MTV and Dunkaroos, This Indie Game Is for You
Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»
At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.
In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.
In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.
I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.
From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.
«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»
Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.
The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.
«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»
Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.
I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.
«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»
It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.
Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.
If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.
Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»
Technologies
These MWC Phones and Gadgets Wowed Me, but Where Are They Now?
From AI hardware to wearable phones, these products promised a lot. So what happened to them?
Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?
From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered.
From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today.
Humane AI pin
AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.
Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now.
Motorola Rizr
MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games.
It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.
Xiaomi SU7 EV
Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited.
I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all.
As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.
Samsung Galaxy Ring
Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review.
But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring.
There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product.
Motorola wrist phone
I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad.
I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet.
But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.
With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.
Technologies
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