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Overwatch’s New Season 1 Is What the Game Was Always Meant to Be

A commitment to an ongoing story and more frequent new heroes, including five right now, move the game in the direction it always seemed to promise.

In late January, I was among a group of journalists from all around the world packed into the Blizzard Theater in Irvine, California, to watch the 40-minute Overwatch spotlight and hear from Blizzard execs about where the game was going next. I was not prepared for what we saw. Nor were the other journalists, who gasped, laughed and sometimes comically swore as the video showed us what’s coming next for the hero shooter franchise — which turns a decade old later this year.

What stirred up such audible reactions? An ongoing story that’s reflected directly in the game. New subroles with distinct passive abilities. Ten new heroes are coming this year, five of which are arriving next week. One of the later heroes is freaking Jetpack Cat, who was dreamed up in concept art and scrapped before the game was even released. And maybe most surprisingly, dropping the «2» so the game returns to simply being «Overwatch.» 

One of the first questions to that group of execs was about changing the title from Overwatch 2 back to Overwatch — why change, and what does it mean? Johanna Faries, president of Blizzard Entertainment, said the team thought it was the right time for Overwatch to turn the corner in a big way. «It sets us up for a much broader conversation on where the future of this universe [is] and where these characters are going to go.»

Blizzard’s big swing to revitalize Overwatch comes as the game approaches its 10th anniversary in May. Gaming is different in 2026, as newer live-service games can disappear in an instant, and even more tenured franchises like Call of Duty and Battlefield can struggle to retain players. Even Overwatch finally has a major, direct competitor in the team hero shooter genre in Marvel Rivals. So for Blizzard to step up and commit so boldly to this vision is a jolt, a burst of life into a game that has already spent the past couple of years solidifying and expanding its identity with new game modes and features like perks and map voting.

The announcements are both a celebration of the game’s history and a statement that the game is building a bolder future for itself.

Across my own nine-year history playing Overwatch, I’ve experienced its ups and downs, from the heights of queuing with a full six-stack and joining organized team play to the lows of the seemingly interminable double shield meta. And after talking to hero designers, narrative designers, systems designers, artists and voice actors, I left the Blizzard campus reflecting on the idea of playing Overwatch and following its larger story after all these new initiatives launch. One thought stuck with me.

This is how the game was always supposed to feel. 

The emotion of a new cinematic driving the story of Overwatch forward, of puzzling over 10 hero silhouettes and learning that five of them would be ready to play almost immediately… it kindled the same kind of anticipation I had in the movie theater where I first awed over an early Overwatch trailer.

Best of all, fans won’t have to wait for this new era of Overwatch, as its fittingly rebadged Season 1 is launching next week with five heroes up-front and another new hero roughly every other month in each new season. We’ll get two new maps later in the year, alongside the return of postmatch accolades, which updated the old voting cards that let you show some love to players on either team who performed particularly well in a match. 

I got an early look at the journey awaiting Overwatch fans this year during my time at Blizzard. And while I have some lingering questions about how certain elements will play out, here’s why I’m more excited about the game than I’ve ever been.

Overwatch embraces storytelling directly in the game

The world of Overwatch has always felt vibrant and pulsing with lore, but the game has struggled to tell a story outside of an impressionistic narrative you could vaguely piece together between cinematics, comics and occasional in-game events.

Season 1 promises to change that by kicking off the year-long Reign of Talon storyline, beginning with a cinematic that shows major upheaval in the villainous organization and longtime antagonist to Overwatch. The rest of that story will play out over the course of the year, through traditional avenues like hero trailers, short stories and comics, as well as more immersive methods like new voice lines and map changes that reflect story events. 

The Overwatch Spotlight video includes a clip of Talon aircraft assaulting Overwatch’s Gibraltar base, home of operations for genius ape hero Winston. In the media playtest, I fought across a Watchpoint: Gibraltar map that showed the damage of that attack. The bridge outside the starting attacker spawn was partially collapsed, and a flaming beam had crashed down on the airship in the hangar. These map changes breathe life into the larger narrative of a new, more aggressive Talon and make sure players see the consequences of these story beats.

In addition to map changes that illustrate the ongoing story, Overwatch’s narrative and audio designers said that character interactions will also change to reflect the story’s progression, noting an «outrageous amount» of voice lines being added to the game.

Collectively, these changes help bridge the gameplay with the wider world of conflicts and characters that have been the initial point of interest for so many players. 

Five new heroes headline a massive influx over the next year

Overwatch 2 launched with three new heroes and has added another 10 in the three-plus years since then. Now we’re getting 10 heroes in a single year, starting with five who all have connections to existing characters and factions in the game.

  • Domina, the new ranged tank and ally of Talon, is the heiress of Vishkar Industries, the same company that damage hero Symmetra works for and that also suppressed and exploited support hero Lucio’s hometown with technology his father had developed. 
  • Anran, a new fire-themed damage hero, is the older sister of support hero Wuyang. She wields hand fans that can shoot fire, and is a new Overwatch recruit alongside her brother.
  • Emre, a damage hero wielding multiple weapons, is a former Overwatch agent now turned to Talon’s aims. He’s an old friend of damage hero Freja, though the person she found in their recent reunion is very different from the friend she remembers. 
  • Mizuki, an offensively focused support hero, is part of the Talon-aligned Hashimoto clan, which has been facing opposition from the support hero Kiriko and her allies in Japan. 
  • Jetpack Cat, a cat wearing a jetpack, is based on an early Overwatch hero concept long thought to be scrapped. Overwatch support hero Brigitte builds the kitty a jetpack to let her support allies from the skies by towing teammates and trolling enemies.

Multiple developers reiterated that this superdrop of new heroes wasn’t the result of cutting corners or rushing the process, but instead a benefit of improved tools and systems that have shrunk the design time for new heroes from eight months down to four or five. 

«We still wanted to give the characters the same level of care we give any hero that we build,» the game’s Art Director Dion Rogers said in a panel on the new Reign of Talon story’s art.

In the leadership panel, Keller noted that the team wanted to kick off this year with an update that would feel like an expansion for the game, and the best way to do that for a hero shooter was to give them a bunch of new heroes: «People play this type of game … to learn more about these heroes, pick them up and continuously master them,» he said. Launching five heroes at once gives players that much more to engage with and could substantially shake up the meta of hero picks and team compositions.

Buzzing enthusiasm among developers

There’s plenty more driving my optimism beyond the new narrative focus and influx of new heroes. It’s the vibe of the announcements, the willingness for the game to go big, chase ideas and deliver a uniquely Overwatch experience to players. 

There was palpable excitement among the five groups of Blizzard developers that journalists got to hear from at the Overwatch Spotlight event. In a panel about the game’s narrative, Lead Narrative Designer Miranda Moyer buzzed with enthusiasm, speaking alongside Scott Lawson, the game’s audio and technical director, about planning a year-long story, bringing Talon into the fray and how characters and allegiances might change over the course of that story.

«I think a lot of this new story is predicated on questions that have existed since, y’know, Overwatch was an entity [before eventually being disbanded],» Moyer said. She also noted that while some characters may have felt a little out of the loop of any sort of larger narrative throughout previous years of the game’s story, in the new structure «every single character … is pertinent to the overall plot.»

Developers being excited about their game isn’t surprising, but the degree of enthusiasm was encouraging for a game that suffered a years-long content drought followed by a troubled launch for Overwatch 2, stumbling over gated hero releases and long-announced game features that never saw the light of day. The conversations with devs gave me confidence that there’s a vision and passion for Overwatch that can fuel exciting updates like this for a long time to come.

The question marks amid the coming changes

The promises of ongoing stories and new heroes every season — six per year — are two of the most exciting things the game could announce. That said, some announcements from the spotlight raise more curiosity or concern than confidence. 

A major overhaul of the menus forces us to relearn where things are and how to navigate them. The systems design team asserted that the new layout will add value, minimize interruptions and give players choices in menus, and I’m hopeful that the time spent relearning how to get around is worth the payoff. I like the cleaner look, but it will take some time to see how the new layout really feels.

The team also announced that some heroes, such as Ana and Genji, would be getting their second mythic skins before others received their first. I say this as someone who plays lots of Ana and wasn’t at all excited by her mythic skin, but that feels pretty unfair to the rest of the roster, especially given how many new faces we’re getting this year.

Balancing is the other element that feels like a bigger question mark in 2026. Dropping five heroes simultaneously and adding a new hero every season is going to put a lot more pressure on the team responsible for balance.

I asked Associate Game Director Alec Dawson about the challenge of balancing five new heroes at once. He acknowledged that the team does still want heroes to feel «impactful» at launch, but said they «probably went a bit too far» with recent releases. 

«It’s good to have an impactful launch. It’s not good if your hero is banned in almost every match you’re in,» Dawson said. 

The hero design team told us that they’ll be keeping a close eye on Jetpack Cat, especially given that permanent flight is an entirely new element in the game, and there are very few restrictions on her Lifeline ability that lets you fly allies around the map. Hero designer Scott Kennedy added that the team knows it’s going to be difficult to figure out all at once and that they’ll react quickly if things are out of line.

A new day and a familiar feel for Overwatch

The Spotlight video alone felt like Overwatch returning to the wonder and imagination that powered its 2016 launch. And the experience of talking to a variety of developers — and particularly seeing the seemingly unseverable thread of enthusiasm that connected them — made me as hopeful for the game as I’ve been since I started playing. The promise driving a story forward seems to mirror the team’s own internal hopes for shepherding the game into something bigger and bolder.

In a group interview with global media, I asked the game’s director, Aaron Keller, whether the Spotlight announcements were a commitment to moving the game forward — not just in terms of game mechanics but using it to tell a story beyond just brief snippets we’ve gotten from cinematics and events. He referenced the «amazing, sentimental» character pieces they’ve done so far, but said the team wants the new story to go somewhere. 

«We want to take players on a journey over the course of this year — and over the course of many years,» Keller said. «We want to be doing this for as long as players are going to tune in for it.»

Technologies

Ring Finally Goes Wire-Free for Its Latest 4K Video Doorbells

The launch of battery-powered versions of the company’s powerful AI doorbells has been highly anticipated.

Security company Ring on Wednesday announced a significant expansion of its video doorbell line, notably battery-powered versions of both its 4K and 2K models, priced from $80.

Both Amazon’s Ring and Google Nest debuted high-resolution video doorbells with new AI features in the fall of 2025. But they were wired only, and in my tests, I kept thinking, «I sure wish there were battery models available.»

Wireless video doorbells are far better for most front doors than models that require connecting to your existing doorbell wiring, which is often poorly positioned for a security camera. Mine, for example, is located on a wall beside my door that’s useless for any kind of video views, no matter how you angle a lens.

«Enhancing image quality in battery-powered doorbells means customers can enjoy reliable performance with the flexibility to install devices in a way that suits their space, whether renting or living in homes without existing wiring,» a Ring spokesperson said.

At first, I wondered whether the higher 4K resolutions and more advanced AI features would use too much power to support batteries. If so, Ring is the first to fix that issue with this suite of doorbells, including these models available for preorder right now:

  • Ring Battery Doorbell Pro — $250: This model offers up to 4K resolution and 10x zoom, and Ring says it features a redesigned internal architecture to support battery power.
  • Ring Battery Doorbell Plus (2nd-gen) — $180: This model includes a quick-release battery pack along with 2K video.
  • Ring Battery Doorbell (2nd-gen) — $100: This video doorbell includes 2K video, a 6x zoom and what Ring calls a «streamlined, rechargeable design,» which means you take the entire video doorbell to charge it, not just the battery — a design I greatly prefer, since Ring’s battery packs can get fiddly.

There’s also a new version of a Ring wired doorbell with 2K resolution, starting at $80. It wouldn’t be Ring without a plethora of doorbell devices to confuse newcomers, which is why I have a guide specifically for Ring video doorbells that will need some updating once I finish testing these new models.

Resolution plus an intelligence upgrade

Ring’s ordinary subscriptions of the Ring Protect plan give you cloud video storage and intelligent alerts for people, packages and vehicles, which are important but not really advanced AI. But spring for the $20-per-month Ring AI Pro cam, and this new generation of cameras opens up other capabilities.

Ring’s AI features include AI video descriptions, so if you get an alert, you can also get a summary of what the doorbell saw, including people and activities. A similar feature lets you search your video history with specific terms, such as «bike,» «truck» and so on. You also get the beta version of Ring’s Familiar Faces feature, which can ID logged faces of people who approach.

If these AI features make you uneasy and you’d rather protect your privacy, the best option is to avoid a subscription altogether or choose a lower-tier plan that gives you cloud storage without AI. 

I also have a guide on how to turn off Ring’s detection and data-sharing features that might make you nervous, so you can keep what you like while ditching what you don’t.

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Technologies

Today’s NYT Mini Crossword Answers for Thursday, March 26

Here are the answers for The New York Times Mini Crossword for March 26.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Baseball is back! You’ll see baseball images patterned throughout today’s Mini Crossword grid, and when you solve the puzzle, they’ll spell out a certain word. Play ball! Er, read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Degrees for boardroom execs
Answer: MBAS

5A clue: «___ want for Christmas …»
Answer: ALLI

6A clue: What Hamlet holds while giving his «Alas, poor Yorick!» speech
Answer: SKULL

7A clue: Wild, as an animal
Answer: FERAL

8A clue: Sphere
Answer: ORB

Mini down clues and answers

1D clue: Word after «match» or «mischief»
Answer: MAKER

2D clue: Bit of writing on a book jacket
Answer: BLURB

3D clue: Penne ___ vodka
Answer: ALLA

4D clue: Window ledge
Answer: SILL

6D clue: Bay Area airport, for short
Answer: SFO

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Technologies

McDonald’s KPop Demon Hunter Meals Include Bright Purple Nugget Sauce

The Derpy McFlurry mixes popping boba pearls and berry sauce into a soft-serve dessert.

McDonald’s has seen success with themed combo meals, including its holiday Grinch Meal. Now, the fast-food chain is capitalizing on Netflix’s Oscar-winning animated film, KPop Demon Hunters, with new upcoming menu items and both a breakfast meal and a lunch/dinner offering. Let’s hope you like the color purple.

The HUNTR/X Meal, named for the K-pop girl group in the movie, is a 10-piece chicken McNuggets meal that includes a medium drink and three special menu items. 

Ramyeon McShaker fries come with a small bag of soy, garlic, sesame and spice seasoning, along with regular McDonald’s french fries. You sprinkle the seasoning into the provided bag, dump in the fries, shake it all up and eat.

The meal includes two new sauces for the fries and nuggets. Hunter sauce is a sweet chili sauce mixing notes of chili, garlic and pepper. But my favorite item on this new menu is Demon sauce, a bold mustard sauce with some heat and a bold purple color. There’s just not enough dark purple food out there.

There’s also a new dessert, the Derpy McFlurry, which blends creamy vanilla soft serve with berry-flavored popping boba pearls, served with a swirl of wild berry sauce. McDonald’s named it for the supernatural feline, Derpy Tiger, from the movie.

If breakfast is your bag, the new morning meal is the Saja Boys Breakfast Meal, named for the movie’s boy band.

It includes a Spicy Saja McMuffin sandwich, which is a sausage McMuffin with egg and a spicy Saja sauce, hash browns and a small drink.

Both meals come with a photocard for one of the bands and a Derpy card. The Derpy card includes a QR code you can scan to unlock online content about the film.

The full KPop Demon Hunters menu should be available at participating McDonald’s beginning March 31.

The McDonald’s Grinch meal (and its accompanying patterned socks) sold out quickly, so KPop Demon Hunters fans may want to mark their calendars and nab a meal when they are released.

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