Technologies
Playing Leon in Resident Evil Requiem Is a Kickass Catharsis
Grace’s gameplay is enjoyably terrifying, but I loved cutting loose with RE’s still-quippy pretty boy.
Last year, I played through the Resident Evil Requiem demo, controlling the terrified Grace Ashford, weaponless and worried that this entry in the horror franchise would prioritize powerless fear over a zombie-killing power fantasy. But recently, I sat down to play the latest preview of the game, finally controlling the series’ beloved pretty boy Leon, and within minutes, I was cutting apart zombies with a chainsaw.
«We are so back, baby,» I want to say, though there’s way too much of the game still to be seen. Yet my short time with Leon (less than an hour of gameplay) left me pumped for his return, including everything that made his Resident Evil 4 appearance so iconic, from the action hero antics to the sassy quips to the humble grid-based item box.
In this preview, the two segments I played with Leon were sandwiched around an extended playthrough with Grace, which suggested how the game will flow, alternating between the two as distinct flavors of gameplay.
2 approaches, both satisfying
Let me put a popular fear to rest: Grace’s sections don’t resemble infamous segments from Resident Evil games past, where players must control helpless side characters who can only sneak around threats (like the maligned Ashley chapters from Resident Evil 4).
Instead, Resident Evil Requiem seems to be showcasing two iconic gameplay styles of the franchise around each character: Grace’s sections resemble the spooky puzzle-laden atmosphere of the original Resident Evil, while Leon’s embody the horror action of Resident Evil 4.
Requiem tailors each character’s experience to each gameplay style. Grace starts with a limited number of inventory slots requiring players to juggle items, and she has limited ammunition — sneaking past enemies is a harrowing necessity. She slowly creeps around, solving baroque puzzles and making the most out of a new crafting system that uses zombie blood (yuck) to make ammo and defensive weapons.
After Grace’s tense and moody exploration segments, Leon’s sections are a cathartic release, letting players cut loose with a lot of ammo and intense enemies, as well as some satisfying executions with Leon’s new best friend — a carbon fiber hand ax.
This split is exemplified by a new feature in Requiem: the ability to switch between first- and third-person cameras on the fly. Capcom employees running my preview suggested I play through Grace’s sections in the former to ratchet up the tension, then switch to the latter for Leon’s action-oriented sections.
3 hours with Resident Evil Requiem
At Summer Game Fest 2025, CNET’s Sean Booker got to play the first snippet of Requiem gameplay that Capcom unleashed, in which Grace awoke from her abduction and snuck around a derelict hospital, evading a grotesque matronly mutant chasing her through an abandoned ward. This latest preview starts just after that moment, in which Leon arrives at the hospital to find zombie doctors and orderlies — easily dispatched by his gunplay and combat kicks.
When a zombie came crashing in with a chainsaw, I shot him down, picked up the tool, carved open other zombies and cut through a barred door. That’s when Leon ran into Grace, quite literally picking up right where my earlier preview ended. With a powerful revolver — named, I kid you not, Requiem — I gunned down the matronly mutant. Before our heroic duo could properly team up, a gate slammed down between them. The hospital’s tall, pale overseer Dr. Gideon, operating the building from a distant control room, has other plans for them.
That’s where control shifted to Grace for a 2-hour gameplay segment, placing the wayward FBI agent in a setting familiar to Resident Evil veterans: a foyer between two staircases, with a door that can only be unlocked with three crystal gems. Echoes of the Spencer Mansion from the first Resident Evil manifested in arcane puzzles and ornate wooden furnishings, as well as evading zombies rather than shooting them to preserve scarce ammo.
It’s a vibe of dangerous exploration, made manageable by another twist: for whatever reason (presumably explained in the full game), these particular undead retain their memories and wander around the set paths they patrolled in life. By sneaking around and not making noise, I was (mostly) fine.
But as with the original Resident Evil that Grace’s sections evoke, I ended up having to run back and forth, retrieving key items from save rooms to solve puzzles across the map. The traversal became so tedious that I switched to the third-person over-the-shoulder camera to make it easier to weave around the undead.
Then the game sprung another surprise. Back from the 2002 Resident Evil 1 Remake are zombies that come back to un-life, crazier and deadlier. I whipped out the powerful Requiem revolver (which Leon had handed over to Grace through the gate separating them) and fired the single bullet I had to kill it — a precious resource, like a one-hit-kill safety blanket, that now put me more at the mercy of the hospital’s horrors.
It’s clear that Capcom wants players to feel vulnerable while controlling Grace, but not hopeless. During the preview, Capcom employees impressed on me that the FBI agent will grow in capability throughout the game. Mechanically, this was represented by her somewhat shaky aim, which took a second or two of focus to calm her enough for accurate shooting (i.e., the crosshairs shrinking after readying her gun) — which can be improved by finding or crafting injectable reflex boosters. Despite collecting resources and tools, including an offensive lab-made drug I could jab into zombies to make them literally explode, the shambling dead are still dangerous in the face of Grace’s unsure gunplay, and there are worse things haunting the halls.
One of these was a horrifyingly large mutant baby (distinct from the horrifyingly large mutant baby in Resident Evil 8), which chased Grace around one of the hospital wards. I switched to Leon, who escaped from the clutches of Dr. Gideon only to have to take on the grotesque infant the only way he knows how: lots of guns and chops from his ax.
After dispatching the horror-child, Leon runs around some of the same hospital areas I’d snuck around as Grace — but this time guns a-blazing. Even an ambush of several reanimated, deadlier zombies was a thrilling piece of cake for our hero and his trusty shotgun.
If the preview is representative of the game’s overall flow, players will survive through Grace’s vulnerable, tense gameplay stretches, while following chapters with Leon will act as release valves of action and gory gunplay. That’s a fun combination…when done right. Resident Evil Requiem seems like an attempt by Capcom to cram two flavors of its franchise into the same game. Independently, either is a joy to play, but how they’ll feel together will prove whether the game can sink or swim.
And yet, what little I saw (including a handful of things I was asked not to reveal) showcased a game that felt like an intriguing combination of familiar and new. After the saga of Ethan Winters in Resident Evil 7 and 8, it’s a relief to return to fan-favorite Leon and discover Grace’s story.
Running around a strange hospital ward overrun by its undead residents, locked in the purgatory of their old routines, is delightfully bizarre. So is peering into a microscope to research a way to craft bullets out of scrap metal and blood. Resident Evil’s blend of surreal horror has always been better when it’s trying out new elements to add to its beloved melody — and this duet of novice and veteran, survival and action, feels like we might just be back, (non-mutant) baby.
Technologies
Google races to put Gemini at the center of Android before Apple’s AI reboot
Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.
Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal
Technologies
Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’
Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.
Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle
Technologies
Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge
Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.
Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.
Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.
The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.
The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.
Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.
Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.
Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.
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