Technologies
Playing Leon in Resident Evil Requiem Is a Kickass Catharsis
Grace’s gameplay is enjoyably terrifying, but I loved cutting loose with RE’s still-quippy pretty boy.
Last year, I played through the Resident Evil Requiem demo, controlling the terrified Grace Ashford, weaponless and worried that this entry in the horror franchise would prioritize powerless fear over a zombie-killing power fantasy. But recently, I sat down to play the latest preview of the game, finally controlling the series’ beloved pretty boy Leon, and within minutes, I was cutting apart zombies with a chainsaw.
«We are so back, baby,» I want to say, though there’s way too much of the game still to be seen. Yet my short time with Leon (less than an hour of gameplay) left me pumped for his return, including everything that made his Resident Evil 4 appearance so iconic, from the action hero antics to the sassy quips to the humble grid-based item box.
In this preview, the two segments I played with Leon were sandwiched around an extended playthrough with Grace, which suggested how the game will flow, alternating between the two as distinct flavors of gameplay.
2 approaches, both satisfying
Let me put a popular fear to rest: Grace’s sections don’t resemble infamous segments from Resident Evil games past, where players must control helpless side characters who can only sneak around threats (like the maligned Ashley chapters from Resident Evil 4).
Instead, Resident Evil Requiem seems to be showcasing two iconic gameplay styles of the franchise around each character: Grace’s sections resemble the spooky puzzle-laden atmosphere of the original Resident Evil, while Leon’s embody the horror action of Resident Evil 4.
Requiem tailors each character’s experience to each gameplay style. Grace starts with a limited number of inventory slots requiring players to juggle items, and she has limited ammunition — sneaking past enemies is a harrowing necessity. She slowly creeps around, solving baroque puzzles and making the most out of a new crafting system that uses zombie blood (yuck) to make ammo and defensive weapons.
After Grace’s tense and moody exploration segments, Leon’s sections are a cathartic release, letting players cut loose with a lot of ammo and intense enemies, as well as some satisfying executions with Leon’s new best friend — a carbon fiber hand ax.
This split is exemplified by a new feature in Requiem: the ability to switch between first- and third-person cameras on the fly. Capcom employees running my preview suggested I play through Grace’s sections in the former to ratchet up the tension, then switch to the latter for Leon’s action-oriented sections.
3 hours with Resident Evil Requiem
At Summer Game Fest 2025, CNET’s Sean Booker got to play the first snippet of Requiem gameplay that Capcom unleashed, in which Grace awoke from her abduction and snuck around a derelict hospital, evading a grotesque matronly mutant chasing her through an abandoned ward. This latest preview starts just after that moment, in which Leon arrives at the hospital to find zombie doctors and orderlies — easily dispatched by his gunplay and combat kicks.
When a zombie came crashing in with a chainsaw, I shot him down, picked up the tool, carved open other zombies and cut through a barred door. That’s when Leon ran into Grace, quite literally picking up right where my earlier preview ended. With a powerful revolver — named, I kid you not, Requiem — I gunned down the matronly mutant. Before our heroic duo could properly team up, a gate slammed down between them. The hospital’s tall, pale overseer Dr. Gideon, operating the building from a distant control room, has other plans for them.
That’s where control shifted to Grace for a 2-hour gameplay segment, placing the wayward FBI agent in a setting familiar to Resident Evil veterans: a foyer between two staircases, with a door that can only be unlocked with three crystal gems. Echoes of the Spencer Mansion from the first Resident Evil manifested in arcane puzzles and ornate wooden furnishings, as well as evading zombies rather than shooting them to preserve scarce ammo.
It’s a vibe of dangerous exploration, made manageable by another twist: for whatever reason (presumably explained in the full game), these particular undead retain their memories and wander around the set paths they patrolled in life. By sneaking around and not making noise, I was (mostly) fine.
But as with the original Resident Evil that Grace’s sections evoke, I ended up having to run back and forth, retrieving key items from save rooms to solve puzzles across the map. The traversal became so tedious that I switched to the third-person over-the-shoulder camera to make it easier to weave around the undead.
Then the game sprung another surprise. Back from the 2002 Resident Evil 1 Remake are zombies that come back to un-life, crazier and deadlier. I whipped out the powerful Requiem revolver (which Leon had handed over to Grace through the gate separating them) and fired the single bullet I had to kill it — a precious resource, like a one-hit-kill safety blanket, that now put me more at the mercy of the hospital’s horrors.
It’s clear that Capcom wants players to feel vulnerable while controlling Grace, but not hopeless. During the preview, Capcom employees impressed on me that the FBI agent will grow in capability throughout the game. Mechanically, this was represented by her somewhat shaky aim, which took a second or two of focus to calm her enough for accurate shooting (i.e., the crosshairs shrinking after readying her gun) — which can be improved by finding or crafting injectable reflex boosters. Despite collecting resources and tools, including an offensive lab-made drug I could jab into zombies to make them literally explode, the shambling dead are still dangerous in the face of Grace’s unsure gunplay, and there are worse things haunting the halls.
One of these was a horrifyingly large mutant baby (distinct from the horrifyingly large mutant baby in Resident Evil 8), which chased Grace around one of the hospital wards. I switched to Leon, who escaped from the clutches of Dr. Gideon only to have to take on the grotesque infant the only way he knows how: lots of guns and chops from his ax.
After dispatching the horror-child, Leon runs around some of the same hospital areas I’d snuck around as Grace — but this time guns a-blazing. Even an ambush of several reanimated, deadlier zombies was a thrilling piece of cake for our hero and his trusty shotgun.
If the preview is representative of the game’s overall flow, players will survive through Grace’s vulnerable, tense gameplay stretches, while following chapters with Leon will act as release valves of action and gory gunplay. That’s a fun combination…when done right. Resident Evil Requiem seems like an attempt by Capcom to cram two flavors of its franchise into the same game. Independently, either is a joy to play, but how they’ll feel together will prove whether the game can sink or swim.
And yet, what little I saw (including a handful of things I was asked not to reveal) showcased a game that felt like an intriguing combination of familiar and new. After the saga of Ethan Winters in Resident Evil 7 and 8, it’s a relief to return to fan-favorite Leon and discover Grace’s story.
Running around a strange hospital ward overrun by its undead residents, locked in the purgatory of their old routines, is delightfully bizarre. So is peering into a microscope to research a way to craft bullets out of scrap metal and blood. Resident Evil’s blend of surreal horror has always been better when it’s trying out new elements to add to its beloved melody — and this duet of novice and veteran, survival and action, feels like we might just be back, (non-mutant) baby.
Technologies
Apple Needs to Launch Its Foldable iPhone Flip in 2026. Here’s Why
Commentary: Foldables are everywhere now and Apple is the only major phone-maker without one.
I love Apple’s flagship cosmic orange iPhone 17 Pro — even when I managed to turn mine pink — but I was disappointed not to see the company’s long-rumored foldable iPhone Flip. Pretty much every major Android phone-maker, including Samsung, Google, Motorola, OnePlus, Xiaomi and Honor are now multiple generations into their own folding phone lineups, with the hardware continuing to become more and more refined with each revision. Oppo is now in its fifth year of foldables and its latest Find N6 is the result of those years of development. Apple isn’t even at step one yet and it’s beginning to feel like it’s late to the party. That might be a problem.
Apple dominates in the premium phone category, but foldables — which fit into the premium space in terms of price — are already nipping at its heels, with Motorola telling CNET that 20% of customers buying its Razr foldable jumped ship from Apple. Meanwhile, Samsung is in the seventh generation of its Flip and Fold series. As Lisa Eadicicco discovered during a visit to Seoul, «foldables are everywhere» in Samsung’s home country of South Korea.
With nearly every major Android phone-maker entering the foldable market, Apple risks losing potential customers. It also runs the risk of letting a rival like Samsung or Motorola becoming the go-to name for foldables, which could make it harder for Apple to make an impact if it eventually launches its own device. Furthermore, early adopters drawn to foldable tech may be too entrenched in the Android ecosystem by the time Apple’s phone arrives to want to switch to iOS.
Apple is unlikely to be worried. It’s estimated that around 20 million foldables from all manufacturers were sold worldwide in 2023, while Apple reportedly sold 26.5 million iPhone 14 Pro Max handsets in the first half of that year alone. In 2024, foldable sales were flat — and 2025 didn’t fare much better, according to analysts at CounterPoint Research, although Samsung did report record numbers of preorders for its most recent foldable. Clearly, Apple feels it has yet to miss the boat.
Apple has always found success in biding its time, observing the industry and launching its own take on a product when it’s ready. Apple didn’t invent phones, tablets, smartwatches or computers, but it found ways to take existing products and make them more useful, more valuable in day-to-day life and — dare I say — more exciting. It’s why the iPhone, iPad, Apple Watch and Mac lines dominate the market today.
For me, I need to see Apple’s take on the foldable phone. I’ve written before about how disappointed I am in foldables. I’ve been a mobile reporter for over 14 years and phones have become increasingly dull as they’ve converged to become slight variations on the same rectangular slab.
Read more: Best Flip Phone for 2026
Foldables promised something new, something innovative, something that briefly sparked some excitement in me, but years in, that excitement has dwindled to the point of being extinguished. They are fine products and while I like the novelty of a screen that bends, they’re not a revolution in how we interact with our phones. Not in the way that the arrival of the touchscreen was when we were still pushing buttons to type out texts.
I did hope that Google’s Pixel Fold would be the phone to catapult the foldable forward, and while the recent Pixel 10 Pro Fold — the second generation of Google’s foldable — does offer some great updates, it still doesn’t offer any kind of revolution. Instead, it feels more like a «me too» move from Google. Ditto for the OnePlus Open. So I’m left instead to look toward Apple, a company with a track record for product revolutions, to create a new take on the genre that genuinely drives forward how we use our phones.
That innovation won’t just come from the product design. Apple works closely with its third-party software developers, and it’s that input that would help a folding iPhone become genuinely useful. My biggest complaint around foldables right now is that while the hardware is decent, the devices are essentially just running standard versions of Android with a handful of UI tweaks thrown in. They’re just regular phones that just happen to bend.
Few Android developers are embracing the folding format, and it’s not difficult to see why; the users aren’t there in sufficient numbers yet to justify the time and expense to adapt their software across a variety of screen sizes. The multiple folding formats already available mean Android foldables face the same fragmentation issue that has plagued the platform since the beginning. Android-based foldables are simply a more difficult platform for developers to build for than regular phones. Apple would be able to change that, as it proved with the iPhone and iPad.
Given Apple’s close relationships with top-tier developers — not to mention its own vast developer team — I expect an eventual Apple foldable to offer innovations that make it more than just an iPhone that folds in half.
And I truly hope it does. I want to look forward to tech launches again. I want to feel excited to get a new gadget in my hands and feel that «wow» moment as I do something transformative for the first time.
In short, I don’t want to be bored by technology anymore. Apple, it’s over to you.
Technologies
Verum Messenger Goes Desktop: Launches macOS Version as Part of Expanding Digital Ecosystem
Verum Messenger Goes Desktop: Launches macOS Version as Part of Expanding Digital Ecosystem
The team behind Verum Messenger has announced a new update, introducing a full-featured macOS version of the application.
The launch of the Mac version marks a significant step in the platform’s development, enabling users to access Verum Messenger not only on mobile devices but also on desktop environments.
The macOS version ensures seamless synchronization across devices while maintaining the platform’s core principles: security, stability, and independence.
Unified Digital Experience
With the release of the macOS version, users can now:
— communicate on a larger screen
— manage chats and files more efficiently
— use the messenger in a full desktop environment
— access core features without limitations
This is particularly valuable for users who rely on messaging platforms for both communication and professional use.
Expanding Capabilities
Verum Messenger continues to evolve into a multifunctional platform combining:
— secure communication
— financial tools (Verum Finance)
— digital asset operations, including Tether
— investment features such as Verum Gold
Toward a Full Ecosystem
The macOS release reflects Verum Messenger’s strategy to become a universal digital platform available across all major devices.
According to the team, the goal is to provide users with continuous access to communication and financial services regardless of device or environment.
Verum Messenger continues to build technologies focused on security, usability, and global accessibility.
Technologies
Google, Meta and Amazon Join Global Pact to Fight Rising Online Scams
The companies will share fraud intelligence and coordinate responses as AI makes scams faster, cheaper and harder to detect.
Modern online scams operate across multiple platforms, perhaps spanning social media, messaging apps, email and online marketplaces. Google, Meta and Amazon are among 11 tech, retail and payments companies that have signed a new agreement to combat online scams by sharing threat intelligence across platforms, Axios first reported Monday.
The initiative, called the Industry Accord Against Online Scams & Fraud, is designed to improve how companies detect and respond to fraud that spans multiple services. Participants say they will exchange signals, such as scam-linked accounts and fraudulent domains, and coordinate enforcement actions.
By sharing intelligence in near real time, companies hope to identify these scams earlier and stop them before they spread.
The effort reflects how modern scams operate. A victim might encounter a fake celebrity investment ad on social media, move to a messaging app where the scammer builds trust, then faces prompts to send money through a fraudulent website, payment app or crypto wallet — spanning multiple companies’ ecosystems.
Google said it now blocks hundreds of millions of scam-related results every day using AI, underscoring how both attackers and defenders are increasingly relying on the same technology. Meta removed more than 159 million scam ads in 2025 and is expanding AI tools to detect impersonation and warn users.
Online scams are growing rapidly, in part because generative AI has lowered the barrier to entry. AI can be used not only to produce realistic phishing emails but also to clone voices and deepfake videos that impersonate executives, public figures and even family members.
The agreement is voluntary and doesn’t create new legal obligations, but it comes after regulators’ increased pressure on tech platforms to address fraud more aggressively. The companies say they will begin building frameworks for reporting and intelligence-sharing, though it’s not yet clear how quickly those systems will be deployed or how effective they will be in practice.
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