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Ace Combat 8 Will Incorporate Dogfighting Tips From Real Jet Pilots

Ace Combat 8: Wings of Theve’s top developers chat about cloud technology, drones and all the world-building players don’t see.

Next year, I’ll be sitting on my couch with a controller in hand, but on my TV, I’ll be up in the sky, chasing enemy planes through the clouds at 10,000 feet. In 2026, Bandai Namco will launch Ace Combat 8: Wings of Theve, the next game in the near-future air combat simulator series. 

Hours before The Game Awards, held Dec. 11 in Los Angeles, I walked into a nearby hotel room and sat down with Kazutoki Kono, Ace Combat series brand director, and Manabu Shimamoto, producer of Ace Combat 8: Wings of Theve, to chat about the game. As the game’s predecessor, Ace Combat 7: Skies Unknown, came out in 2019, this will be the first game in the franchise to come out on this generation of consoles (as well as PC). 

Ace Combat 8 includes a virtual hanger full of new features. The team behind the series, Project Aces, pushed the visuals to harness modern gaming hardware and developed a graphics technology to simulate cloud physics (called, yes, Cloudly). This not only realistically trails your aircraft wings through the clouds as you carve a path through the sky, but this also allows for the tactical advantage you’ll get when picking out an enemy plane in the distance by its contrails after leaving a cloud bank.

That’s the kind of true-to-life realism that Project Aces sought out, which is why they interviewed former combat pilots to advise them on the modern realities of flying fighter jets. 

«What they told us is that it’s too scary to go into clouds; [they] actually avoid it altogether,» Shimamoto said through a translator. «Which means the players and the pilot in the game actually have a lot more courage than the real fighter jet pilot!»

Jokes aside, it reflects the careful line that the Ace Combat series has walked between slavish simulator and unrealistic arcade game. It gives the games serious stakes while loosening up some of the more tedious realities of flight (to say nothing of a near-endless bay of missiles). 

«We are going for a certain level of reality, but we do want to give the player a lot of decision-making agency for Ace Combat 8,» Shimamoto said. 


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When to keep it real and when to get Strangereal

Consulting pilots provided the Project Aces team with air combat details they could incorporate to boost realism — like being able to spot distant enemy aircraft from the sunlight reflecting off their cockpits, much like sniper scope glints in first-person shooters like Battlefield 6. But that realism is tempered by another feature of the Ace Combat series: Its setting, Strangereal, is a world of fictional nations that play host to an ever-churning war that swings one way or another from game to game. 

Ace Combat 8: Wings of Theve takes place 10 years after its predecessor in the somewhat far-off future of 2029. The Federation of Central Usea (FCU) has been defeated and completely subjugated by the Republic of Sotoa. The player, an unnamed pilot, wakes up floating in the ocean after a fierce air battle, only to be rescued by an outdated aircraft carrier filled with the last holdouts of the FCU forces. 

Forced on the back foot with an antiquated aircraft, the player starts Ace Combat 8 off in a scrappy situation with a ragtag crew their everyman pilot will grow closer to. It’s clear the Project Aces team is shooting for more interpersonal experiences on the ship to contrast with fast-paced air combat. To add to the underdog feel, the player’s character takes on the mantle of the titular Wings of Theve, a heroic pilot from yesteryear.

The setting of Strangereal in the Ace Combat series has become a beloved fixture of the franchise. Filled with vague analogues to modern nations and multinational alliances, the countries of Usea, Osea, Erusea, Sotoa and others sound straight out of George Orwell’s 1984, yet the fictional veneer gives the games license to stage international clashes with high stakes and melodrama. 

In each game of the series, players are treated to twists and turns of global politics and military turnabouts. This is all the result of laboriously intensive background lore and world-building that may not even be represented in the game.

While still in the planning stage of the game, the team physically pulled out a map of Strangereal to plot out invasions. They roleplayed different nations as they invade and counterattack across their world’s geography, Kono said. All of which contributes to the game’s world but isn’t seen. As an example, the team built out the antagonist country Sotoa’s culture and history, but players may only get hints of that in the country’s flag.

Of the planning done, «10%, I want to say, is what you see in the game,» Kono said. 

What to take and what to change from our world in Ace Combat 8

Ace Combat 8’s new Cloudly and graphics tech push the game closer to photorealism, and the game’s litany of fighter jets are meticulously re-created from their real-life counterparts. However, the Project Aces team backed away from reality in certain areas. The game’s setting of Strangereal allows them to shape their use of warfare tech that veers from real-world battlefields in specific ways to make gameplay more fun for players — something they’ve learned from how players have reacted to previous games.

«In Ace Combat 7, we actually included a lot of UAVs [unmanned aerial vehicles], but the feedback from the fans that we got was that they actually enjoyed the man-on-man dogfight experience with the radio chatter and the heated discussions and conversations,» Kono said.

Even as the real world of aviation shifts to unmanned drones and firing missiles at unseen enemy aircraft far over the horizon, Ace Combat still needs to preserve a level of game-ness for players to enjoy.

«There is always going to be this reality line that we’re going to want to aim for. That being said, we still can’t go for that line at the expense of the player experience. For the player to have fun is always going to be a priority for us as a game design philosophy,» Kono said. 

While the game will come out at some point next year, there are more aspects that the developers couldn’t talk about, including how many planes will be in the game. But both Kono and Shimamoto agree on one thing: their favorite plane.

«Ace Combat takes a lot of real-world fighter jets that exist and integrates them into the game, so of course, I love all of them. But I’m going to specifically call out the F-18E Super Hornet,» Shimamoto said. 

It helps that the F-18E is heavily featured in the trailer, and it’s no coincidence that as one of the most famous jets stationed on aircraft carriers. It fits Ace Combat 8’s setting on its own venerable aircraft carrier. Kono, as director of the Ace Combat series, admits that he tends to fall in love with the jet used as the key visual for each game — like the hero you see on the box art — spending so much time looking at it that he starts noticing and appreciating granular details.

«For example, looking at the F-18’s nose cone, I notice this little hole. What is this hole for? Or the way the bolts are lined up, or where the parts meet. I begin to notice that type of stuff,» Kono said.

When I’m on my couch, controller in hand, I’ll try my best to look for details like that, but something tells me I’m going to be locked in evading enemy Republic of Sotoa jets trying to take advantage of those beautifully rendered cloud edges.

Technologies

Roblox Will Pay $12 Million to Settle Nevada Child Safety Lawsuit

The deal with the Nevada attorney general will require Roblox to have stricter safeguards to protect children online.

Popular gaming platform Roblox agreed to pay more than $12 million and implement new safety features as part of a settlement with the state of Nevada. This settlement comes amid several lawsuits accusing the company of an alleged lack of protection of children on the platform. 

The agreement resolves potential litigation over allegations that Roblox failed to adequately safeguard children while they played the online game, Nevada Attorney General Aaron Ford said in a press release on Wednesday. 

As part of the deal, Roblox will spend $10 million over three years to encourage children to engage in non-digital activities, as well as institute age verification for all users. This will include «facial age estimation technology and government-issued ID for age assurance, and will use behavioral monitoring to identify users who may have been aged incorrectly,» according to the press release. 

«The injunctive relief that Roblox has agreed to will give parents the tools they need to protect their children on the platform; institute default protections to block predators from engaging with children; and ensure that messages involving minors are not encrypted,» Ford said in the press release.

Roblox also committed to spending $1 million over two years on a campaign to educate minors and adults about online safety and another $1.5 million to develop a law enforcement liaison position to work with state law enforcement agencies over concerns about the platform. 

Roblox Chief Safety Officer Matt Kaufman said it’s part of the company’s «work to establish a new standard for digital safety.»

«This resolution creates a blueprint for how industry and regulators can work together to protect the next generation of digital citizens,» Kaufman said Thursday. «We have no finish line when it comes to safety.»

Roblox is under significant legal pressure amid more than 140 lawsuits, according to Reuters. The suits, filed in 2025, allege the company knowingly created a gaming platform that allowed child predators to target minors. 

The company also faces lawsuits from state attorneys general in Texas, Kentucky, Louisiana, Iowa, Nebraska, Tennessee and Florida over similar accusations.

Age-based accounts coming soon

Two days before the settlement announcement, Roblox CEO and founder David Baszucki revealed new accounts for younger Roblox users.

Roblox Kids will be available for children between the ages of 5 and 8, and Roblox Select is for those ages 9 to 15. Roblox is reportedly used by nearly half of US children under 16. Children who are older than 16 will be in their own age group, simply called «Roblox.»

Kids and Select accounts would be available in those age groups as determined by Roblox’s age-check technology or by a verified parent.

Unmonitored chat in the game has been a point of criticism for the platform, as it allows predators to chat with children. Kids’ accounts will have chat turned off by default, with limited access to Minimal or Mild games as determined by the platform. Select accounts will have chat with safeguards and access to games with Moderate content, which is described by the platforms as having «moderate violence, light realistic blood, moderate crude humor, unplayable gambling content, and/or moderate fear.»

These new age-based accounts will roll out sometime in early June. 

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Technologies

Opera Adds Browser Connector Feature to Integrate AI Chatbots Into Browsers

New feature will allow users to include the AI tools of their choice.

Opera announced Thursday the launch of a new tool that allows users of its browsers to include more AI chatbots in their browsing experience.

Browser Connector is a free feature for Opera One and Opera GX browsers that allows users to integrate AI tools such as OpenAI’s ChatGPT and Anthropic’s Claude into their live browsing sessions via Model Context Protocol. MCP is an open standard developed by Anthropic that allows for a secure two-way connection between AI models, external data sources and tools such as search engines.

(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)  

Last month, Opera introduced MCP compatibility to Opera Neon, its subscription-based agentic AI browser. Opera says the new feature willallow a user’s AI of choice to provide real-time context of open tabs and active content.

«With Browser Connector, Opera ensures users aren’t bound to a single company’s ecosystem, but are instead free to combine the best tools for their specific needs,» Mohamed Salah, senior director of product at Opera, said in a statement.

To enable the feature, which is now available in Early Bird mode, users need to go to Settings in the browser, search for «AI Services» and install the Browser Connector feature. They then have to connect ChatGPT or Claude to the feature.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for April 17, #571

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for April 17 No. 571.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tricky one, especially the purple category. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: «Yer out!»

Green group hint: They score goals.

Blue group hint: Daddy dearest.

Purple group hint: Home, home on the…

Answers for today’s Connections: Sports Edition groups

Yellow group: Things an umpire calls.

Green group: An attacking player in soccer.

Blue group: MLB father-son duos.

Purple group: ____ range.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is things an umpire calls. The four answers are ball, out, safe and strike.

The green words in today’s Connections

The theme is an attacking player in soccer. The four answers are forward, No. 9, striker and target man.

The blue words in today’s Connections

The theme is MLB father-son duos. The four answers are Alou, Bonds, Fielder and Griffey.

The purple words in today’s Connections

The theme is ____ range. The four answers are 3-point, driving, long and mid.

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