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Hands-On With Spellcasters Chronicles: 3 Things I Hope They Change Before the Closed Beta

The game is an interesting spin on the classic push-lanes-with-minions formula, but the action doesn’t yet feel satisfying.

Quantic Dream, the studio known for rich storytelling games like Detroit: Become Human, announced something totally different last month. Spellcasters Chronicles is a competitive three-on-three action-strategy game that promises to have an element of ongoing storytelling. And the develop just announced that it’s entering a closed beta from Dec. 4 to 7. 

Spellcasters Chronicles follows the general mold of a multiplayer online battle arena game like League of Legends: Your team battles along three lanes, with player-controlled characters helping waves of computer-controlled minions as they push toward objectives («lifestones») deep in enemy territory. Player characters have different classes and abilities, giving them defined strengths and weaknesses.

I got to play an early build of the game earlier this month to get a sense of the gameplay loop and the general vibe of Spellcasters Chronicles. The usual caveats apply: This is an early build of the game, so things were not optimized, features may change and so on. I should also be clear that one or two matches played is not a lot of material to judge by, so I’ll be focusing on the broad strokes.

Based on a quick match-and-a-half, here are the three things I’m hoping the game changes.


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Put more action in the action-strategy

The match I played, which came down to the last dying seconds, felt like it was primarily decided by the two teams’ strategic decisions more than individual plays. Our opponents summoned an early titan, a massive creature that helped them gain control of most of the map, but my team worked together to stop it before it could damage our lifestone (each team’s most precious structure). We used that momentum to flip one of the lanes and ultimately destroy one of our opponents’ lifestones. 

At the end of the game, the other team made another push with a titan while one of our teammates was on a long wait to respawn. But we had stocked up on resources and were able to dump everything into eliminating the titan before it took out one of our lifestones, though we cut it pretty close. 

Those big swings felt like they came down to our strategy, rather than relying on landing important shots or abilities, which is what I’d hoped to see in an action-strategy game like this. And deckbuilding elements of selecting ability cards to bring into the match, which were limited in our playtest, further swing the game toward rewarding strategy over moment-to-moment combat skill. That’s certainly not unheard of for MOBA games, but I’d like the balance to shift more toward the action side, or at least somewhere more in the middle to reward great plays.

The existing action elements need some help

To be clear, the game does have action elements, but they probably need a little tweaking if Quantic Dream wants them to stand out. Flying around the map with dash abilities and raining spells down upon enemy summons were fun, and by far the most dynamic parts of the game, but other pieces of action came up a bit short.

The biggest thing for me was that it felt impossible to hit other spellcasters with primary attacks and abilities due to the travel time of projectiles and the small hitbox of the spellcasters. Maybe the struggles were particular to the spellcaster I was playing (the swamp witch), but about halfway through the game, I kind of just gave up on shooting at enemy spellcasters because I felt like a Death Star stormtrooper firing at Luke Skywalker. The swamp witch is listed as a duelist class, so I had hoped to feel more useful in 1v1s against other spellcasters. 

Unlike traditional MOBA games, players have to manually summon minions, rather than having them automatically spawn from their base. This gives you some element of control — you can pick which lane to spawn them in, and as you gain map control, you can spawn them further up the lane. But spending time summoning minions felt like a bit of a chore, even if it happens pretty quickly. There were times when I wanted to rotate to another lane, but I felt like I had to hold off in order to summon more minions in the area I was currently in. In fairness, the deck I selected was very heavy on minions rather than spells or other effects, so other builds might have a different experience, but that doesn’t change the fact that the hands-on summoning process really slowed the game down for me.

The art style is engaging and enjoyable, but visually, a bit hard to read

The game has a bright, vivid art style that makes spells and parts of the scenery pop. But sometimes, there was a little too much popping. I’m a veteran of Overwatch and Marvel Rivals, so I’m no stranger to a barrage of particle effects, but there were moments where I got totally lost in Spellcasters. Three casters barraging a titan with spells in front of a glowing lifestone can be pretty visually disorienting. 

In the visual style of Spellcasters Chronicles, size is power. Ultimate abilities have enormous areas of effect, and the most powerful summons, titans, are kaiju-sized threats that stomp across the battlefield, demanding your attention. In general, I think that works, but when those large elements all cluster together, it’s challenging to decipher what’s happening. 

What’s next for Spellcasters Chronicles?

Spellcasters offers an interesting twist on a popular game type, and it’s already doing some things right. Games run 25 minutes long, which helps dodge the classic MOBA pitfall of feeling trapped in unwinnable games or slowly grinding out a victory for 45 minutes to an hour. (Though 20 minutes might be an even sweeter spot.) 

Seeing a titan lumbering toward your lifestone is appropriately thrilling, and summoning one feels nicely cataclysmic. It’s one of the game’s biggest strengths in the current state.

But I hope Quantic Dream spends some time tightening up the action elements and some of the visual clutter. The early state of the game probably wouldn’t be enough to break into my rotation of other competitive games, but if spellcaster-to-spellcaster combat felt more consistent, and if the game depended a little more on landing shots and spellcaster abilities, it would be a more serious contender. 

Technologies

SXSW 2026 Updates: What We Expect on Tech and Culture From Austin

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Technologies

Uber May Soon Let You Book a Zoox Robotaxi in Las Vegas and LA

Amazon-owned Zoox hopes to start offering paid robotaxi rides to regular riders sometime this year. Right now, the rides are free.

No steering wheel, no pedals, no problem. Zoox announced Wednesday that it’s partnering with Uber to make its robotaxis available on the ride-hailing company’s app in Las Vegas and Los Angeles, pending US government approval.

The multiyear partnership, announced by Zoox and Uber on Wednesday, would enable Uber customers to get rides on Zoox robotaxis in Vegas this summer and in LA in 2027. After the partnership launches, the app will match riders with robotaxis on eligible trips, Uber said in a statement. Zoox will also offer rides on its robotaxis through its own app, so customers can use either the Uber or Zoox app to ride in the vehicles.

Uber CEO Dara Khosrowshahi called Zoox an «ideal partner» in a statement.

«The Zoox robotaxi is unlike any othervehicle on the planet — it was purpose-built from the ground up to deliveran extraordinary experience,» Khosrowshahi said. «Zoox’scommitment to safety and their advanced autonomous driving technology makethem an ideal partner. We’re thrilled to work together to introduce moreriders to the future of mobility.»

Zoox, founded in 2014 and acquired by Amazon in 2020, currently offers free rides in Las Vegas and San Francisco during its demonstration phase of service. The company said its robotaxis have logged more than 1 million miles for more than 300,000 riders.

Zoox is also conducting tests in six other cities — Seattle, Miami, Los Angeles, Atlanta, Washington, DC, and Austin, Texas — and announced earlier this week that Dallas and Phoenix are next. Only people in San Francisco and Las Vegas can currently get test rides through the Zoox app.

«We’re taking a measured, step-by-step approach by starting small, learning quickly, and scaling responsibly,» Zoox said in its announcement Wednesday. «This partnership with Uber will mirror that approach, beginning with a controlled deployment with the potential to expand as we refine our operations, technology, and customer experience.»

No steering wheel

The Zoox is a fully autonomous vehicle that can carry up to four passengers (PDF). It has no steering wheel, no accelerator or brake pedals, and is bidirectional, meaning it can go forward and reverse by simply switching which end of the car is considered the front. There are touchscreens and emergency call buttons. Zoox had early issues with erratic braking that caused injuries and a crash, but addressed the issue through software updates during the ensuing investigation by the National Highway Traffic Safety Administration.

CNET’s Abrar Al-Heeti caught a ride in a Zoox in Las Vegas. She said she felt «oddly at ease as I watch a stream of cars, chain restaurants and desert landscape flash past the windows.»

Before it can start making money on its robotaxi rides, Zoox must get an exemption from the Federal Motor Vehicle Safety Standards. NHTSA is now accepting public comments on Zoox’s application for the exemption — you can post a comment here until April 10.

Zoox is seeking eight federal vehicle safety exemptions, including from rules requiring windshield wipers and windshield defrosting systems, TechCrunch reported.

Waymo is currently the main player in the US robotaxi market, with fully autonomous service in 10 US cities. But several other companies are looking to ramp up their self-driving presence this year, including Zoox, Tesla and Uber. That market expansion aligns with a Goldman Sachs forecast that more than 35,000 robotaxis will operate in the US in 2030, up from 1,500 currently. That would represent 8% of the rideshare market, with traditional human-driven rideshare comprising the other 92%.

Uber has partnerships with 25 other robotaxi services around the world, primarily Waymo — you can use the Uber app to get Waymo rides in Atlanta and Austin — and China’s Baidu, which will be testing self-driving rides in London this year.

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Today’s NYT Connections Hints, Answers and Help for March 12, #1005

Here are some hints and the answers for the NYT Connections puzzle for March 12 No.1,005.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


I spotted a couple of the categories in today’s NYT Connections puzzle, but the fact that I don’t take a lot of gym classes hurt my knowledge. You avid exercisers will have an advantage today. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Beach time.

Green group hint: This way, then that way.

Blue group hint: Workout time.

Purple group hint: Chirp!

Answers for today’s Connections groups

Yellow group: Places to find sand.

Green group: Things that move back and forth.

Blue group: Apparatus-based exercise classes.

Purple group: Featuring birds.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is places to find sand. The four answers are bunker, desert, hourglass and sandbox.

The green words in today’s Connections

The theme is things that move back and forth. The four answers are metronome, pendulum, swing and windshield wiper.

The blue words in today’s Connections

The theme is apparatus-based exercise classes. The four answers are barre, reformer, spin and step.

The purple words in today’s Connections

The theme is featuring birds. The four answers are cuckoo clock, Froot Loops, Mexican flag and weather vane.

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