Technologies
Call of Duty: Black Ops 7 Review: A Big, Messy Experiment That Doesn’t Pan Out
The latest Call of Duty fumbles its much-anticipated campaign, while zombies and multiplayer modes retain the status quo.
Developers Treyarch and Raven Software are drawing water from a nearly empty well with Call of Duty: Black Ops 7. The newest entry in the long-running franchise is a direct sequel to Black Ops 2, a game released more than a decade ago.
If you haven’t played that game, you’ll probably be able to follow along with Black Ops 7’s story just fine. It’s a shallow adventure about shadowy criminal groups and false flag attacks that focuses more on tying Black Ops 2 and Black Ops 6 together than telling a coherent tale of its own.
Last year’s Black Ops 6 was a genuinely entertaining Cold War-era supersoldier thriller that reinvigorated the series. But Black Ops 7 is cerebral and recursive, an ouroboros of nostalgia attempting to capitalize on warm feelings for Treyarch’s long-running franchise by placing old characters in wacky situations that feel like a horrible game of Mad Libs. The game is a complete misfire that doesn’t understand what makes the predecessors it’s pilfering from great in the first place.
There are glimmers of hope in the latest iterations of the multiplayer and zombies modes, as a handful of loadout changes and bigger maps shake up the gameplay in a real way. Nothing feels fundamentally different from last year’s release, though, and Black Ops 7 simultaneously manages to feel like a rote reproduction and a step down from Black Ops 6.
For the love of god, stay away from the Co-Op Story Campaign
Call of Duty’s single-player campaigns have never been high art. This is a series of video games that roleplay as action movies, full of thinly veiled American military propaganda. Occasionally, a generic army man mourns the death of another main character, and you feel something approaching a flicker of sadness (which is then snuffed out in a hail of gunfire moments later).
These campaigns often fail to connect on an emotional level, but they’re reliable thrill rides through and through. It’s cathartic to throw caution to the wind in order to gun down mooks, rain helicopters from the sky and take down the «bad guy of the year.»
Black Ops 7’s Co-Op Campaign fails on the most basic level: It’s not even gratifying to blast apart baddies throughout the game’s 11-mission-long story, because everything feels painfully goofy. The narrative rushes headlong into the Black Ops series’ worst mistakes time and time again.
Taking place a decade after the end of Black Ops 2, it would’ve made sense for Black Ops 7 to explore ramifications from the game it’s following up on: a world fractured by the death of a martyred terrorist and social media revolutionary. Instead, the main objective of the player’s four-person squad is to prevent a criminal organization known as The Guild from deploying its fear toxin MacGuffin (the same bioweapon at the center of Black Ops 6’s story) around the world.
Black Ops 7’s campaign is split between open-world operations in the Mediterranean city-state of Avalon and literal nightmare sequences remixing story beats from prior Black Ops games, and neither one of these types of missions is particularly good.
Avalon is a pretty but relatively empty in-game area, which makes driving or wingsuiting hundreds of meters to reach the next burst of action feel tedious and frustrating. Approaching from different angles doesn’t feel like it makes a tangible difference, since stealth isn’t a truly viable option. These missions are a misguided attempt to introduce players to the map for the new co-op Endgame mode, but they just end up being a frustrating waste of time.
Yet the open-world missions are still preferable to the dream sequence missions, because I’d rather feel frustration than secondhand embarrassment. Since the good guys spend the entire length of the story dosed with a powerful hallucinogenic bioweapon, they frequently have to delve into their fractured psyches to battle physical manifestations of inner trauma.
This is a total train wreck for multiple reasons. We only know the main character, David Mason (played by Milo Ventimiglia, who turned in a surprisingly flat vocal performance), and Harper (played by Michael Rooker, who spun straw into gold with an awful script), from one prior game — 2012’s Black Ops 2. But we don’t know them well enough to truly care about their baggage. The other half of the squad is composed of new, one-note characters who don’t get proper characterization and likely only exist to round out the multiplayer operator roster.
Nothing in the way this narrative is delivered makes me care about these characters’ thoughts, feelings and memories. It’s still an action movie, but it’s full of nauseating melodrama and silly boss fights. Rehashing the Vorkuta prison escape from the original Black Ops game with zombies isn’t cool — it just makes me want to play an older Call of Duty game.
And if my internet goes down for whatever reason, that’s just what I’ll have to do. There’s no offline mode for Black Ops 7 due to the fact that the campaign grants account experience points (an absolutely piddly amount, by the way) that contribute to leveling up and unlocking things in multiplayer. Even when you turn off squad fill matchmaking to play alone, you’re at the mercy of the Call of Duty servers. It’s a surreal experience to be playing a story mission with no allied nonplayable characters, only to get a high latency warning and start rubber-banding around the room.
Frankly, it’s unacceptable for this to be the new status quo for a $70 game released as part of one of the most successful video game series of all time. The ability to pause a mission has been completely disabled, so that publisher Activision can keep people engaged by unlocking more calling cards and weapon camouflages.
After the campaign is wrapped up, players can try out a new repeatable co-op mission: Endgame. This mode drops players into the open world of Avalon to take on key assignments, get stronger and extract with loot. Those new weapons can be brought back into Endgame on subsequent runs until you’re ready to take on a boss alongside other players.
I’ll hand this much to Treyarch: Endgame is conceptually exciting. The popularity of the recently released ARC Raiders proves that folks are looking for some type of cooperation in the extraction shooter space — but Endgame is not going to be the next big thing. Instead of ARC Raiders’ genuinely frightening robot enemies, the only thing scary about Black Ops 7’s enemies is how stupid they all are. There’s no player-versus-player element to keep you on your toes, and the biggest challenge in Endgame is navigating the frequent crashes to the main menu that wipe all of your character progress. If you can get Endgame to work consistently, you’ll come to find that the mode is full of repetitive mini-missions and not much else.
Multiplayer mostly replays Black Ops 2’s greatest hits, and that’s OK
Multiplayer is the make-or-break mode for any Call of Duty game. It’s the sole reason why most folks drop $70 on this series every year, so there has to be a solid framework in place for the game to grow over the next 12 months.
And to Black Ops 7’s credit, the fundamentals here mostly feel OK. Weapons feel impactful and punchy, and some of the Black Ops series’ best three-lane maps make a comeback. The new Overload playlist is reminiscent of «capture the flag,» which is great for competitive play.
The best changes to Black Ops 7 multiplayer tweak the loadout system, allowing players to apply special augments to their equipment slots and synergize perk slots to unlock special buffs. None of the changes are complex, but they add some simple strategy that creates an appreciably deep layer to the gameplay.
While most of the larger new maps don’t feel fantastic to play on (there are too many open areas, and I’ve had enemies spawn in looking directly at me), there are some real pulse-pounding meat grinders that feel just right in Black Ops 7’s standard six-versus-six playlists. I’ll never back out of a game when the map pick is Flagship, because running and gunning while mantling around a hulking naval vessel and the surrounding shipyard is the quintessential Call of Duty experience.
Classic Black Ops 2 map remasters are as good as ever. Raid, Express and Hijacked are some of the gems that pioneered the mapmaking formula that Treyarch still employs today, and playing on these maps feels great 13 years after they were initially created.
Much like with its fumbled single-player campaign, however, Black Ops 7’s biggest swing for multiplayer is a complete whiff. The largest addition is a new 20-versus-20 objective-based mode called Skirmish. Could Call of Duty be angling to pull away Battlefield players during the same year that Battlefield 6 sang its sweet siren song? I was briefly intrigued by the promise of large-scale battles, but my hopes were quickly dashed.
Skirmish is a chaotic disaster that haphazardly tosses Warzone elements around in an attempt to achieve its desired effect. Vehicles and armor plates are inoffensive enough, but the real problem is that players just wingsuit back into the map a couple of seconds after being eliminated.
I’m sure Treyarch intended for players to drop in on the active objective and battle over important parts of the map, but too often players will just fly to rooftops behind their enemies and lord over the shooting gallery. I don’t think I’ve ever been shot from behind or above as many times as I have while playing Skirmish — everything is disorganized and there is no frontline to the battle. The six-versus-six playlists offer similarly speedy gameplay but fairer fights, which leaves me scratching my head and wondering who Skirmish was designed for in the first place.
Zombies mode is rotting away: It’s just more of the same
If you’re a fan of Black Ops 6’s zombies mode, you’ll probably be happy with Black Ops 7. The new game follows in the footsteps of its predecessor, continuing the Dark Aether storyline with a new round-based survival map.
The launch map, Ashes of the Damned, feels like a modernized version of Black Ops 2’s Tranzit map, bringing back the concept of driving between main hubs of zombie-slaying action but giving the player complete autonomy over where they head next.
New wonder weapons, zombie types and a lengthy story easter egg help make Ashes of the Damned feel fresh for a while, but that novelty is sure to wear off. The map is fairly wide open, and it’s easy to maneuver around zombies, so it becomes more of a chore than a challenge to go for a high score.
And there’s the bad news: While this map is pretty good, Black Ops 7 zombies mode has no other offerings at launch (the standalone survival map, Vanhorn Farm, is just a breakaway chunk of Ashes of the Damned). Most other Call of Duty games ship with at least two zombies maps, and the absence of a smaller, faster-paced experience like Black Ops 6’s Liberty Falls is already starting to dim my interest in the mode.
It’s not all bad, though. There are a couple treats in store for Call of Duty zombies veterans. A new Cursed mode reintroduces some of the classic mechanics, doing away with armor plates at the beginning of the game, restricting loadouts and rewarding players with points each time they shoot a zombie. These rules make zombies feel a little dangerous again, which is a welcome change since Call of Duty: Cold War trivialized the mode’s difficulty.
I’ve been burned by so many Black Ops 7 game modes that I’m confident my favorite addition isn’t even a first-person shooter playlist at all. The latest entry in the Black Ops series reintroduces Dead Ops Arcade, a zombies-themed twin-stick shooter with its own set of power-ups and minigames. It’s nice to kick back and mow down hordes of zombies from a bird’s-eye viewpoint for a change, especially since this is the one mode that doesn’t force a slurry of unlockable equipment, weapon camouflages and suspiciously generative AI-looking calling cards down your throat.
Content for content’s sake is not a good design philosophy
Call of Duty: Black Ops 7 is a decently enjoyable video game. The series’ reliable, fast-paced arcade gunplay is firing on all cylinders this time around, and there’s more content than ever before for players looking to unlock weapon camos and check off challenges.
But this is maybe the most deeply cynical Call of Duty game yet. The single-player mode has been sacrificed on the altar of constant progression and turned into another bland, repetitive activity that yields player experience points. Multiplayer and zombies modes remain largely unchanged from Black Ops 6: New maps, scorestreaks, weapons and equipment provide a change of scenery, but the flow of gameplay hasn’t been fundamentally altered.
The game is one big dopamine-drip hamster wheel, wherein the purpose of playing is not to have fun, but to drive numbers ever higher. More so now than ever before, Black Ops 7 inundates the player with experience points, weapon levels and camouflage skins, a constant barrage of flashy new bits and bytes that keep you hooked on fluff.
Black Ops 2, released way back in 2012, stands tall as arguably one of the best Call of Duty games in the series’ history. This direct sequel is a sanitized, sanded-down product that has truly lost touch with its roots.
Technologies
New Autistic Barbie Comes With Noise-Canceling Headphones, Fidget Spinner, AAC Tablet
Everything from her flowy dress to the devices she carries was designed with the autism community in mind.
Mattel has unveiled its first-ever autistic Barbie doll, and she comes with several technology items, including noise-canceling headphones — in Barbie pink. Some individuals with autism use headphones to reduce sensory overload and block out background noise. This Barbie doll also features a pink finger-clip fidget spinner that actually spins, serving as a sensory outlet to reduce stress and improve focus. She holds a pink tablet displaying symbol-based Augmentative and Alternative Communication apps, which help some individuals with autism communicate.
«Barbie has always strived to reflect the world kids see and the possibilities they imagine, and we’re proud to introduce our first autistic Barbie as part of that ongoing work,» said Jamie Cygielman, global head of dolls for Mattel. «The doll, designed with guidance from the Autistic Self Advocacy Network, helps to expand what inclusion looks like in the toy aisle and beyond because every child deserves to see themselves in Barbie.»
The Autistic Self Advocacy Network is a non-profit disability rights organization run by and for autistic individuals. Mattel and ASAN collaborated for over 18 months to develop the doll.
Doll’s design and fashions
In addition to the headphones, AAC tablet and fidget spinner accessories, Mattel constructed the doll itself differently than past Barbies. It features elbow and wrist articulation. In the press release, Mattel notes that this enables «stimming, hand flapping and other hand gestures that some members of the autistic community use to process sensory information or express excitement.»
The doll’s eye gaze is shifted slightly to the side, and Mattel notes this reflects «how some members of the autistic community may avoid direct eye contact.»
Fashion has always been a vital part of Barbie dolls. The autistic Barbie wears a loose-fitting, purple pinstripe A-line dress with short sleeves and a flowy skirt that provides less fabric-to-skin contact. Her purple shoes have flat soles, not the typical Barbie high heels, to promote stability and ease of movement.
The autistic Barbie joins Mattel’s Fashionistas doll line. Other dolls in the line represent people with type 1 diabetes, Down syndrome and blindness. As part of the launch, Mattel is donating 1,000 autistic Barbie dolls to pediatric hospitals across the country.
The doll is on sale now. We found it priced for $11 at Target online and Walmart and $11.87 at Amazon.
Technologies
Today’s NYT Connections Hints, Answers and Help for Jan. 13, #947
Here are some hints and the answers for the NYT Connections puzzle for Jan. 13 #947
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle features one of those purple categories where you have to recognize four connected words buried inside slightly longer words. It might trip you up. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Wrap it up.
Green group hint: Push or shake around.
Blue group hint: Do not pass Go.
Purple group hint: Not your hand, but with a twist.
Answers for today’s Connections groups
Yellow group: Present go-withs.
Green group: Jostle.
Blue group: Accessories for Mr. Monopoly.
Purple group: Parts of the foot plus starting letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is present go-withs. The four answers are bow, card, gift wrap and ribbon.
The green words in today’s Connections
The theme is jostle. The four answers are elbow, press, shoulder and shove.
The blue words in today’s Connections
The theme is accessories for Mr. Monopoly. The four answers are bowtie, cane, moneybag and top hat.
The purple words in today’s Connections
The theme is parts of the foot plus starting letter. The four answers are otoe (toe), parch (arch), rankle (ankle) and wheel (heel).
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Jan. 13, #477
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Jan. 13, No. 477.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition is a tough one. Hope you know your college sports arenas! If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Empire State sports.
Green group hint: Fighting with swords.
Blue group hint: Places to play hoops.
Purple group hint: William, but for short.
Answers for today’s Connections: Sports Edition groups
Yellow group: Teams that play in New York State
Green group: Fencing terms.
Blue group: College basketball venues.
Purple group: Bills.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is teams that play in New York State. The four answers are Bills, Islanders, Mets and Sabres.
The green words in today’s Connections
The theme is fencing terms. The four answers are en garde, epee, foil and piste.
The blue words in today’s Connections
The theme is college basketball venues. The four answers are Hinkle, Palestra, Pauley and The Pit.
The purple words in today’s Connections
The theme is Bills. The four answers are Cowher, Parcells, Russell and Self.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoiPhone 13 event: How to watch Apple’s big announcement tomorrow
