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Roblox Rolls Out Age-Verification Requirement for Chat Amid Child Safety Criticism

The age-verification tool estimates a player’s age to put them into a specific group before they can chat online.

Roblox, the online gaming platform that has been under fire due to child safety concerns, has introduced age-verification software that uses facial scanning to estimate the age of players. 

The system is currently voluntary, but by the first week of December it will be a requirement in Australia, the Netherlands and New Zealand in order for players to chat with others online. By early January, players in all Roblox markets, including the US, will be required to use the software if they want to engage in chats with other players. Roblox said it has also launched a Safety Center hub with information for parents and parental control tools. 


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Roblox says the age-verification system is being put in place to limit contact between adults and children, which has been a chief concern among child-safety advocates. 

However, while some experts expressed optimism about Roblox’s changes, they disagreed on whether the new features go far enough for the platform and whether Roblox’s reputation can be repaired.

How it works

Roblox’s new age-verification feature takes a 3D scan of a player’s face, using a webcam or a mobile device’s camera, to estimate the person’s age. Based on that estimate, a player can use online chat with other players in their age group.

In a video about the software, Roblox says it immediately deletes captured images or video after the age check is complete.

The age check is performed by a vendor of Roblox called Persona.

Once they complete the check, players are grouped into the following age categories: under 9, 9–12, 13–15, 16–17, 18–20, or 21 and over. The company said that those under 9 won’t be allowed to chat without parental permission. The chats won’t be strictly limited to those age groups, necessarily. Roblox said players «can chat only with peers in their group or similar groups, as appropriate.»

A representative for Roblox said in an email to CNET that the technology should not be considered facial recognition because it’s not being used to identify a particularly person, only to estimate their age. 

The company said it’s also taking measures such as restricting media sharing among players and using AI to monitor chats. 

Ongoing controversy

One of the aims of the launch, which was first announced in the summer, was to address criticism that the platform has not adequately protected underage Roblox players. The criticism comes at a time when Roblox is more popular than ever, having broken its own records this year for the number of players on its platform at the same time. It’s estimated to have about 380 million active monthly users.

Roblox is currently facing dozens of lawsuits related to claims of sexual abuse and child exploitation from families of children who played Roblox. It is also the target of investigations or lawsuits from states including Florida, Texas, Louisiana and Kentucky.

Roblox was dealt a setback earlier this month when a California judge declined the company’s motion to move one of these suits into private resolution. 

The company says its safety features are moving beyond what other game platforms offer to protect minors. 

According to a corporate post about the safety features: «Roblox is the first online gaming or communication platform to require facial age checks to access chat, establishing what we believe will become a new industry standard.» 

The online streaming platform Twitch is also introducing an age scan feature, but so far only in England
In response to the Roblox and Twitch changes, Anna Lucas, online safety supervision director at the British regulatory agency Ofcom, said, «We’re pleased that children will be better protected from harmful material and predators on Twitch and Roblox. Under the UK’s online safety laws, platforms must now take steps to keep kids safe, and we’re ensuring they meet their responsibilities. There’s more to do, but change is happening.»

What’s next for Roblox?

Experts CNET spoke with in areas including child privacy and safety, online marketing and tech viewed the steps Roblox is taking as positive, But there’s wide disagreement on whether the company is going far enough with its protections.

«Roblox’s new age-verification tools are encouraging, but from a parenting standpoint, they’re just one part of the safety puzzle,» said Dr. Scott Kollins, a clinical psychologist and chief medical officer at Aura, an online safety app. «The real question for families is whether these features meaningfully improve kids’ day-to-day experience on the platform. Age verification is a step forward, but children still need guardrails and clear explanations about how online interactions work.»

Kollins said that active parenting needs to take place before kids log on to Roblox in addition to the company designing its product with safety in mind.

Stephen Balkam, founder and CEO of the Family Online Safety Institute, called the age-verification «a hugely important step» in the direction of making Roblox a safer platform. He said he hoped other online platforms might follow Roblox. 

«My only hope is that in the long term, Roblox’s age assurance methods become interoperable with other gaming and kid-focused sites and platforms, so parents and kids only have to go through the verification process once,» Balkam said.

Like Kollins, Balkam emphasized the importance of parental involvement, since no site is entirely safe. 

«Set family rules, use parental controls and have regular conversations with your kids,» he said. «So, no, don’t ban Roblox, but use their industry-leading tools and keep the lines of communication open and your kids should be able to have a fun and creative time.»

Liability and trust

Some experts also view the changes as a way to mitigate the company’s reputational damage and address legal challenges.

The age verification is «not a silver bullet,» said Paromita Pain, associate professor of media studies at the University of Nevada, Reno.

«Even a very strong safety revamp doesn’t erase that record, but it does give Roblox a narrative: ‘We heard you, we’re now at or above industry standard, so future risk is sharply reduced,’ » Pain said. 

The moves, Pain said, could rebuild trust, but many parents will see age checks as coming too late. Pain said that the company should adopt independent audits of child-safety practices, make its parental and teen controls stricter by default and commit to «safety by design» by making systemwide changes on private servers and environment designs.

The current changes won’t fix things for Roblox, she said. «Only sustained, independently-verifiable changes—and probably some large settlements—will do that.»

Technologies

The Memory Shortage Strikes Again, This Time With Rising Microsoft Surface Prices

Microsoft’s Surface laptops are now priced higher than some of the best laptops on the market.

The ongoing RAM chip shortage has claimed another victim: Microsoft’s Surface PC lineup. Microsoft quietly increased the prices of all available Surface computers on the Microsoft Store, and those price changes are expected to be reflected in retail stores in the near future. 

«Due to recent increases in memory and component costs, Surface is updating prices on Microsoft.com for its current-generation hardware portfolio,» a Microsoft spokesperson told CNET in an email. «We remain committed to delivering value to customers and partners while upholding our standards for quality and innovation.»

The price increases range in severity depending on the model, but max out at around $500 for the flagship and several midrange models. As Windows Central pointed out, this means that the midrange Surface devices are now more expensive than the flagship models were two years ago at launch.

The current starting prices on the Microsoft Store are as follows:

  • Surface Laptop 15-inch: $1,600
  • Surface Laptop 13.8-inch: $1,500
  • Surface Laptop 13-inch: $1,150
  • Surface Pro 12-inch: $1,050
  • Surface Pro 13-inch: $1,500

That places the Surface and Surface Pro laptops above the prices of some of the best laptops from companies like Apple, Acer and HP.

The memory shortage shows no end in sight

Microsoft isn’t the only tech giant feeling the squeeze this week as AI data centers continue to swallow up as much of the available RAM chips as are humanly available. 

Samsung also raised prices on some of its phones and tablets by as much as $280 on Tuesday. Apple had several RAM and storage-intensive product configurations listed as sold out as of Monday. 

The even more unfortunate news is that prices are likely to increase and stay up. The RAM demand from AI data centers is sky-high and shows no signs of slowing down. So much so that Micron, one of the largest memory suppliers, shuttered its consumer-focused Crucial brand to produce more RAM for AI data centers.

Other major memory suppliers like Samsung and SK Hynix are feeling the pressure as well, with the latter company’s chairman proclaiming that the memory chip shortage will likely last through the end of the decade at least.

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Technologies

Today’s NYT Mini Crossword Answers for Wednesday, April 15

Here are the answers for The New York Times Mini Crossword for April 15.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? I thought today’s puzzle was pretty easy, but it’s always possible to get tripped up. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Fabric used for casino tables
Answer: FELT

5A clue: Pulling the ___ (outdated idiom for voting)
Answer: LEVER

6A clue: Togetherness
Answer: UNITY

7A clue: Many emails with urgent, all-caps requests
Answer: SCAMS

8A clue: Basic belief
Answer: TENET

Mini down clues and answers

1D clue: What you might be «on» when you’re undecided
Answer: FENCE

2D clue: Bottled water brand
Answer: EVIAN

3D clue: «Here, I can do it»
Answer: LETME

4D clue: Romantic rendezvous
Answer: TRYST

5D clue: What might lead to a romantic rendezvous
Answer: LUST

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Technologies

Mouse: P.I. For Hire Review: A Competent Shooter Oozing With Cartoon Charm

The black-and-white Mickey-Mouse-with-a-gun game backs up its signature art style with a surprisingly mature detective yarn.

Like any foolishly hopeful gamer, I sat in the darkness of my home, booting up a game I prayed would shine bright enough to live up to its promise. A black-and-white shooter set in a city full of mice? A classic cartoon animation style? A gumshoe noir plot? The idiosyncrasies stacked like Jenga blocks, and one faulty element could send the whole tower tumbling. But isn’t that always the way in Gamer Town, where promising pitches are a dime a dozen, and few successfully pull off their daring dreams.

Mouse: P.I. For Hire, the long-awaited indie first-person shooter spawned from a post on X, is finally coming out on Thursday after years of trailers and teasers, and at a modest $30 price to boot. Though its creators from Polish studio Fumi Games insist that the game’s look is more broadly inspired by the 1930s «rubber hose» style of animation popularized by Betty Boop and Fleischer cartoons, it’s not hard to see visual similarities with Steamboat Willie, the black-and-white character that preceded Mickey Mouse. A lot of Mouse: P.I. For Hire’s appeal lies in the vintage cartoony style contrasting with violent gunfire — and after playing half a dozen hours of the game, that does make up a lot of its charm.

But it’s a pleasure to discover all the visual style overlays a fairly involved narrative riddled with classic noir elements. Players control Jack Pepper, a war hero turned hard-boiled detective whose pursuit of a missing persons case leads him from the bright lights of Mouseburg’s fine society to its seedy back alleys and dangerous criminal underbelly, uncovering a vast conspiracy in the process. 

Mouse: P.I. For Hire is packed to the gills with noir staples like a gumshoe protagonist, a femme fatale love interest, political corruption, social inequality, dirty cops and a bulletin board where our detective fills in the case clue by clue. Despite the cartoon animation and rubber hose violence, the noir is played straight; it’s clear that this is a love letter to the genre of detective fiction made famous by American fiction writers. 

In conversation with Fumi Games lead producer Maciej Krzemień last June at Summer Game Fest, the team working on the game took inspiration from stories by famed noir writer Raymond Chandler, and the narrative leads did plenty of historical research to get the period right. 

«Obviously, we are not Americans ourselves. We wanted to get a good grasp on this entire style of detective noir stories, but with some light-hearted elements to it,» Krzemień told me.

A good chunk of the success of Pepper’s character belongs to his voice actor, Troy Baker, who delivers one-liners and exposition in gravelly tones that fit a hard-boiled detective narrating the case throughout the game. The rest of the voice cast is suitably pleasant — Florian Clare as journalist Wanda Fuller, Frank Todaro as politician and Pepper’s war buddy Cornelius Stilton, among others — giving a range of period-appropriate performances ranging from Mid-Atlantic faux-sophistication to a streetwise accent hailing from whatever New Jersey analogue they have near Mouseburg. 

The dialogue is fittingly noir, and the writing in the game is a mix of 1930s-era dark humor and groan-worthy puns (which is a good thing, I swear). Mice end the day with a long pull of stinky cheese to take the edge off, bootleggers are «cheeseleggers,» a gun modeled after the German Mauser pistol is named the Micer, and so on. 

Though the game’s soundtrack is an appropriate mix of big band and jazzy tunes, Mouse: P.I. For Hire’s commitment to evoking the 1930s extends further. An optional filters layer in film grain and gauzy blur to the visuals, as well as degrading the audio quality of the music to sound like it’s coming out of vinyl or wax cylinders. Looking and sounding more old-timey is a fun addition to the immersion.

But Mouse: P.I. For Hire is a shooting game first and foremost, and while its combat has more pros than cons, there are enough challenges in adapting its luscious animation style to 3D shooting to make it feel like a mixed bag.

Mouse: P.I. For Hire is more of a joyfully immersive jaunt than a masterpiece shooter

Mouse: P.I. For Hire feels a lot like a modern version of the initial wave of first-person shooters, like Doom and Duke Nukem: Enemies enter a room the player is in, shoot from a distance or close in for melee. Like some so-called «Boomer shooters» released in recent years that evoke old-school shooter vibes with updated controls, enemies don’t have a lot of dynamic movement, leading players to trade gunfire and swap to the right weapon for the moment.

Players get an expanding arsenal of BioShock-like weapons, leaning on a pistol, shotgun and Thompson submachine gun for the grunt work alongside a delightfully novel Devarnisher gun that shoots globs of turpentine (the chemical that old school animators used to wipe away ink) to melt foes. There’s more in later parts of the game, and upgrades to boot, that make guns more useful throughout the game. 

Mouse: P.I. For Hire isn’t trying to be a cutting-edge shooter, so it’s mostly fine to get into firefights with static foes. The trouble lies in combining the game’s visual style with shooting action: Enemies look like they’ve walked straight out of a cartoon, but their gorgeously animated 2D bodies can be tough to hit in 3D space. Often, as I strafe around, I’ll struggle to hit smaller foes, and their hitbox can get a little confusing, leading me to miss some shots I thought I should hit. 

This isn’t too big a deal on the easy and standard difficulties, which are pretty forgiving, but when I cranked it up to hard mode (which you can do on the fly), the punishing damage made my unsure aim more of an issue. I stumbled here or there trying to keep my bullets landing on enemies — especially distant ones. 

While a little perplexing, it’s ultimately a minor drawback to a well-crafted experience. Mouse: P.I. For Hire is a period piece joyride, and so long as I treat the rooms full of enemies and bosses as flavor in a story, I’m far from disappointed. Not every shooter needs to be the next Portal or Titanfall 2, reinventing the genre, especially games priced at $30 that will likely last players over a dozen hours before they hit credits. 

What the game gets right is its dual commitments to its animation style and its intricate world. I’ll never get tired of watching the rubber hose-style animations of reloading guns or popping enemy heads with a close-range shotgun blast in a comically visceral burst of violence. It’s a delightful counterpart to Mouseburg, a gritty but believable city with all the characters and locales, power struggles and plot twists you’d find in any other noir. 

Early in the game, I tracked down a lead at an opera house where I foiled an assassination attempt on a politician — though it was made with an on-stage cannon that started burning the place down, and I had to fight a burly Brunhilda-clad singer miniboss to get out. The blend of gumshoe staples with cartoon logic makes Mouse: P.I. For Hire truly unique, and its Steamboat Willie look obscures that the game is deeper than it initially appears in its dedication to telling a detective story, with all of that genre’s murky twists and turns. 

«Without spoiling anything, there is a bigger conspiracy behind it all, and it’s all pretty serious in terms of social topics, social themes of the game, and it actually reflects the political climate of the world back in the 1930s — and not only in America,» Krzemień told me last June.

So yes, it is a game where non-Mickey Mouse gets a gun, but all in the service of uncovering a mystery, fighting a rising fascist threat and hopefully getting enough cheddar to pay his debts.

Mouse: P.I. For Hire comes out April 16 for PC, Xbox One X/S, PS5 and Nintendo Switch 2. 

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