Technologies
Apple Watch Series 11 vs. Ultra 3 and SE 3: Which Watch Fits You Best?
This year’s revamped lineup caters to anyone looking to buy an Apple Watch, but picking the right one is all in the details. Let’s dive in.
This year, Apple has made it tougher to choose an Apple Watch model. Do you go for the stalwart Apple Watch Series 11 that continues the design and features of its predecessor, or go big with the Apple Watch Ultra 3? Or, new this year is a surprisingly capable Apple Watch SE that might be just what you need.
Let’s get into the details.
Pricing the Apple Watch Series 11, Ultra 3 and SE 3
The 2025 Apple Watch line spans a wide price range, starting as low as $249 for the Apple Watch SE 3 and going as high as $1,299 for a titanium Apple Watch Series 11 with an Hermès band. Like most fashion accessories, you can choose from different case sizes, materials, cellular connectivity options and bands to find the right fit — and price — for your watch.
The Apple Watch Series 11 offers the widest price range, with two case sizes, two body materials, optional cellular connectivity and premium Hermès models. The Apple Watch SE 3 is only available in aluminum and has the earlier, slightly smaller case sizes. The Apple Watch Ultra 3 comes only in titanium, with a single 49mm size and cellular included by default.
Read more: Find the best deals on the Series 11 and Ultra 3.
Here’s how they break down:
| Apple Watch Series 11 | GPS | GPS plus cellular |
|---|---|---|
| 42mm aluminum | $399 | $499 |
| 46mm aluminum | $429 | $529 |
| 42mm titanium | $699 | |
| 46mm titanium | $749 | |
| Hermès 42mm titanium | $1,249 | |
| Hermès 46mm titanium | $1,299 | |
| Apple Watch SE 3 | ||
| 42mm aluminum | $249 | $299 |
| 46mm aluminum | $279 | $329 |
| Apple Watch Ultra 3 | ||
| 49mm titanium | $799 | |
| Hermès 49mm titanium | $1,399 |
Series 11 vs. Ultra 3, SE 3 physical designs
The core rounded-rectangle design of the Apple Watch has seen incremental changes since its first iterations. The Series 11 shares the slimmer 9.7mm height profile of the Series 10, with 42mm and 46mm diagonal sizes. Weight is light across the board, from 29.7 to 43.1 grams depending on size and case material. Aluminum models come in space gray, jet black, rose gold or silver, while titanium versions are offered in natural, slate or gold finishes.
The Apple Watch SE 3 is slightly thicker (10.7mm) and slightly smaller, with 40mm and 44mm sizes. Its design most closely harkens back to earlier Apple Watch models. It weighs 26.4 grams or 33 grams, depending on the case size. And as the no-frills option, the SE 3 comes in either midnight (black) or starlight (silver).
The Ultra 3 is the most significant departure from the original design, with 14.4mm thickness, 49mm diagonal size and a more solid weight of 61.6 grams. Its titanium body comes in either natural or black — unless you opt for the Hermès edition, which is only offered in natural.
CNET lead writer Vanessa Hand Orellana described the Ultra 3 in her review as being «like the luxury Land Rover you see in safari brochures: It’s adventure-ready on the outside, with all the modern conveniences on the inside.» The body is also 3D-printed using 100% recycled titanium, but you’d never know it; there are none of the telltale layering indications found on most 3D-printed items.
Each watch has Apple’s Digital Crown and a side button. The Ultra 3 also includes a programmable Action button, which can, for example, start a workout with a single press.
Looks aside, all three Apple Watch models are built for durability. The SE 3 is water resistant to 50 meters, so you don’t need to baby it — whether you’re showering, swimming or just living through a rainy Pacific Northwest day.
The Series 11 is also rated for water resistance to 50 meters, while the Ultra 3 doubles that with a 100-meter rating. They’re both also certified as IP6X dust resistant, which is better than the SE.
Series 11 vs. Ultra 3, SE 3 displays
The Series 11 and Ultra 3 both use an LPTO 3 OLED display, which has the advantages of staying always on, giving you a wide viewing angle, so you don’t need to look at it head-on to see the time. It can also get very bright: 2,000 nits of peak brightness for the Series 11 and 3,000 nits (the same as the iPhone 17 Pro) for the Ultra 3.
The energy-efficient screen can refresh its display at just one nit of brightness once every second when in its passive state, so you can always see the second hand or indicator (depending on the watch face).
The display is protected by sapphire crystal on the titanium Series 11 and the Ultra 3. According to Apple, the aluminum Series 11 uses Ion-X glass, which is twice as scratch-resistant as the Series 10.
In past generations, the SE was stuck with the lowest-quality screen, but not this time. The SE 3 gets an always-on LTPO OLED display that reaches up to 2,000 nits of brightness and dims to just 2 nits when inactive. But it doesn’t refresh as often as the Series 11 and Ultra 3, so the seconds indicator only appears when the screen is active. It’s still a big «quality of life» bump from prior SE watches, which don’t have an always-on display mode.
Series 11 vs. Ultra 3, SE 3 battery life
One surprise with the new Apple Watch lineup is improved battery life in the Series 11 and Ultra 3, plus a fast-charge option on the SE 3 that makes it easy to top up for a night’s sleep after a full day.
Apple claims up to 24 hours of use on a battery charge for the Series 11, up from the Series 10’s 18 hours. It also claims up to 38 hours in Low Power mode, a notch above the 36 hours of the Series 10. That fast-charging option can bring the battery level up to 80% in 30 minutes, but putting the watch on its charger for just 15 minutes can boost it for up to eight hours.
Hand Orellana writes in her Series 11 review, «The six-hour battery bump on the Series 11 may not sound like much on paper, but it’s given me some welcome breathing room to figure out a better charging strategy.»
The SE 3 still delivers up to 18 hours of use, or 32 hours in Low Power mode. It also supports fast charging — up to 80% in 45 minutes, or about eight hours of use from a quick 15-minute top-up.
If you want the most time between charges, the Ultra 3 remains the Apple Watch to get. It can last for up to 42 hours, per Apple, or up to 72 hours in Low Power mode. Fast charging its larger battery takes it to 80% in about 45 minutes, and 15 minutes on the cable will give you roughly 12 hours of power.
Some of these gains come from Apple factoring in a night’s sleep, but credit also goes to the more power-efficient LTPO 3 screen in the Series 11 and Ultra 3.
It’s one thing to reference Apple’s claims, but what about battery life in practice? In Hand Orellana’s review of each model, she recorded even better battery life than Apple’s estimates. Keep in mind your daily usage will affect results, but here’s what she found:
| Apple Watch | Apple’s estimate | CNET review |
|---|---|---|
| Series 11 | 24 hours | 27-32 hours |
| Ultra 3 | 42 hours | 45-49 hours |
| SE 3 | 18 hours | 20-25 hours |
Series 11 vs. Ultra 3, SE 3 health features
The Apple Watch SE line has always sacrificed some hardware and features to remain the least expensive option, and the SE 3 continues that tradition — but not to the same extent. It lacks an electrical heart sensor found in the Series 11 and Ultra 3, so it can’t take heart readings using the ECG app to look for signs of atrial fibrillation (Afib).
According to Apple, the SE 3 uses a second-generation optical heart sensor that tracks heart rate during exercise, sleep and potential emergencies — though, like all Apple Watches, it can’t detect heart attacks or measure blood oxygen. The Series 11 and Ultra 3 upgrade to third-generation optical heart sensors.
The SE 3 is also missing a water temperature sensor and depth gauge, making the Series 11 and Ultra 3 better options if you spend a lot of time in water and want to track swim workouts or shallow dives more reliably.
This year’s standout health feature is the ability to analyze data and check for signs of possible hypertension, or high blood pressure. «It’s not the full on-the-spot blood pressure monitoring Apple fans have long hoped for,» wrote Hand Orellana, «but it’s a major step forward — one that Apple says could help 1 million people get diagnosed with hypertension in the first year alone.»
Like the sleep apnea tracking introduced last year, hypertension notifications are not a screening tool; think of it as a warning system that prompts you to get checked out by your doctor. The Series 11 and Ultra 3 include this ability (sorry, SE 3), and require 30 days of data collection before triggering notifications. The Series 9, Series 10 and Ultra 2 also get hypertension notifications in WatchOS 26.
Series 11 vs. Ultra 3, SE 3 connectivity
Each of the Apple Watch models supports cellular communications, allowing you to stay connected even when your iPhone is at home. You can order the aluminum Series 11 models and the SE 3 with the cellular option; the titanium Series 11 and the Ultra 3 include it by default.
What’s unique about these watches is their support for both 5G and LTE networks, offering faster speeds and broader compatibility. Plus, they use 5G Reduced Capacity technology, which is more power efficient than the 5G networking in your iPhone.
They also support Wi-Fi 4 (802.11n, at 2.4GHz and 5GHz frequencies), Bluetooth 5.3 and L1 GPS location chips. The Ultra 3 includes dual GPS radios (L1 and L5) for more precise location tracking, especially in challenging environments like dense downtown corridors.
Plus, the Ultra 3 offers satellite connectivity directly from the watch. With a direct view of the sky, it can communicate with overhead satellites for sending and receiving texts, sharing your location and accessing emergency services.
Series 11 vs. Ultra 3, SE 3 processors
One of the biggest surprises in the lineup? The Apple Watch Series 11, Ultra 3 and SE 3 all include the same S10 chip. It’s worth noting that the S10, introduced in last year’s Series 10, isn’t a new processor generation for 2025. But each watch now includes 64 gigabytes of storage, a four-core Neural Engine and a 64-bit dual-core processor.
The only significant difference is that the Apple Watch SE 3 is the only model not to get Apple’s second-generation Ultra Wideband chip, which is used for precise location tracking. You can still use Find My from an iPhone (equipped with UWB) to tell if the SE 3 is with you or if you left it at home. But with the Series 11 and Ultra 3, Find My will point you in the right direction as you get closer to your mislaid watch.
WatchOS 26 on the Series 11, Ultra 3 and SE 3
Each model is preloaded with WatchOS 26, which has the new Liquid Glass interface (though in most cases, it’s quite subtle). And all models add features like the new Wrist Flick gesture, nightly sleep scores, Workout Buddy, the Notes app and live translation in Messages. The Series 11 and Ultra 3, with their upgraded sensors, also gain hypertension notifications.
Apple Watch Series 11, Ultra 3 and SE 3 specs
| Apple Watch Series 11 | Apple Watch Ultra 3 | Apple Watch SE (3rd Gen) | |
| Design & sizes | Rectangular, 42mm, 46mm | Rectangular, 49mm | Rectangular, 40mm, 44mm |
| Display | 42mm: 446 × 374 pixels; LTPO3 OLED Retina display (wide-angle) 46mm: 496 × 416 pixels; LTPO3 OLED Retina display (wide-angle) | 49mm: 514 × 422 pixels; LTPO3 OLED Retina display (wide-angle, Always-On) | 44mm: 368 × 448 pixels (Always-On Retina LTPO OLED)Apple 40mm: 324 × 394 pixels (Always-On Retina LTPO OLED) |
| Brightness | Between 1 and 2000 nits | Between 1 and 3000 nits | Up to 1000 nits |
| Thickness & weight | 46mm: 9.7mm; 37.8g (aluminum GPS), 36.9g (aluminum GPS+Cellular), 43.1g (titanium) 42mm: 9.7mm; 30.3g (aluminum GPS), 29.7g (aluminum GPS+Cellular), 34.6g (titanium) | 49mm: 14.4mm; 61.6g (titanium) | 44mm: 10.7mm; 33.0g (aluminum GPS+Cellular) 40mm: 10.7mm; 26.4g (aluminum GPS+Cellular) |
| Material & finish | Aluminum: Jet black, rose gold or silver finish; Titanium: slate, gold or natural finish with sapphire crystal display (titanium) | Titanium, natural or black finish with sapphire crystal display (titanium) | 100% recycled aluminum, midnight and starlight |
| Durability | 2X more scratch resistant glass (aluminum), 5ATM Water + IP6X (dust) | Water resistance 100m; dust IP6X, scuba to 40m, tested to MIL-STD 810H | Cover glass is 4X times more resistant to cracks than the SE 2; made of Ion-X glass. Water resistant up to 50 meters |
| Battery life | Up to 24 hours, up to 38 hours Low Power (always-on) + Fast charge: 80% in 30 min, 100% in 60 min | Up to 42 hours; up to 72 hours Low Power. Fast charge to 80% in 45 min, 100% charge 75 min | All-day, 18-hour battery life. Fast charging with 8 hours of normal use in just 15 minutes on the charger |
| Sensors | ECG, 3rd-gen optical heart sensor, skin temp, depth gauge, SpO2, Noise monitoring, water temperature, compass | ECG, 3rd-gen optical heart sensor, skin temp, depth gauge, SpO2, Noise monitoring, water temperature, compass | Wrist temperature, Second-generation optical heart sensor |
| Emergency features | Satellite SOS, Emergency SOS, Fall detection, Crash detection, Check in and Backtrack | Satellite SOS, Emergency SOS, Fall detection, Crash detection, Check in and Backtrack | Fall Detection, Crash Detection, Emergency SOS, and Check In |
| AI & coaching | Siri (voice assistant); Workout Buddy | Siri (voice assistant); Workout Buddy | On-device Siri, Workout Buddy |
| Processor | S10 SiP with 64-bit dual-core processor, W3 Apple wireless chip | S10 SiP with 64-bit dual-core processor, W3 Apple wireless chip | S10 SiP with 64-bit dual-core processor, W3 Apple wireless chip |
| RAM/Storage | 64GB (storage) | 64GB (storage) | 64GB (storage) |
| Payments | Apple Pay | Apple Pay | Apple Pay |
| Price (US) | $399-$750 (titanium) | $799 | $249 (starting) |
Technologies
Manufacturing qubits that can move
It’s hard to mix electronic manufacturing and flexible geometry.
It’s hard to mix electronic manufacturing and flexible geometry.
To get quantum computing to work, we will ultimately need lots of high-quality qubits, which we can tie together into groups of error-corrected logical qubits. Companies are taking distinct approaches to get there, but you can think of them as falling into two broad categories. Some companies are focused on hosting the qubits in electronics that we can manufacture, guaranteeing that we can get lots of devices. Others are using atoms or photons as qubits, which give more consistent behavior but require lots of complicated hardware to manage.
One advantage of systems that use atoms or ions is that we can move them around. This allows us to entangle any qubit with any other, which provides a great deal of flexibility for error correction. Systems based on electronic devices, in contrast, are locked into whatever configuration they’re wired into during manufacturing.
But this week, a new paper examined research that seems to provide the best of both worlds. It works with quantum dots, which can be manufactured in bulk and host a qubit as a single electron’s spin. The work showed that it’s possible to move these spin qubits from one quantum dot to another without losing quantum information. The ability to move them around could potentially enable the sort of any-to-any connectivity we see with atoms and ions.
Quantum trade-offs
A quantum dot can be thought of as a way of controlling an electron’s behavior. Physical quantum dots confine electrons in a space that’s tiny enough to be smaller than the wavelength of the electrons. Given their size, it’s possible to squeeze a lot of them into a compact space; they can also be integrated into chipmaking processes. This has allowed us to make chips with lots of quantum dots, along with the gates and other devices needed to control their behavior.
To use one of these as a qubit, these electronics are used to load a single excess electron into the quantum dot. Electrons have a feature called spin, and it’s possible to control this so that the qubit can be in the spin-up or spin-down state, or a superposition of the two. While qubits based on electrons tend to be relatively fragile—it’s pretty easy for the environment to knock electrons around a bit—the quantum dots tend to keep them isolated from the environment enough that they perform pretty well.
Like any other manufactured chip, the wiring that connects the quantum dots is locked into place during the chip’s manufacture. Since different error correction schemes require different connections among the qubits, this forces us to commit to specific error-correction schemes during manufacturing. If a better scheme is developed after a chip is made, it’s probably not possible to switch to it. Less complex algorithms may benefit from simpler error-correction schemes that require less overhead, but we wouldn’t be able to switch schemes with these chips.
So, quantum dots appear to typify the trade-offs that we’re facing with quantum computing: it’s easier for us to make lots of quantum dots and all the hardware needed to manipulate them, but it’s seemingly not possible for them to benefit from the flexibility that other types of qubits have.
The whole point of this new paper is to show that this isn’t necessarily true.
Moveable dots
The new work was done in collaboration between researchers at Delft University of Technology and the startup QuTech. The team built a chip that had a linear array of quantum dots, and they started out with single electron spins at each end. Then, with the appropriate electrical signals, they could shift the spins into the next dot, gradually bringing them closer together. (And, by gradually, we mean a fraction of a second here, but relatively slowly compared to basic switching in electronics.)
Once the electrons were close enough, the spin wavefunctions overlapped, allowing the researchers to perform two-qubit gates on them. These manipulations can be used to entangle the two spins and are thus needed to build error-corrected logical qubits; these gates are also needed for performing calculations.
The researchers then confirmed that they could move the electrons back to their starting positions, after which measurements confirmed that their spins were entangled. And since quantum teleportation also requires a two-qubit gate, they showed that the process could be used for teleportation. Teleportation can enhance the sort of mobility provided by moving the qubits around, since it can be used to move states around after the qubits have been widely separated.
(Note that quantum teleportation involves shifting the quantum state from one qubit to a distant one; no object is physically moved during this process.)
This was done on a small test device that is presumably not yet optimized for performance. But the operations were done with pretty reasonable fidelity. The two-qubit gates were executed successfully over 99 percent of the time, while teleportation succeeded about 87 percent of the time. We’d need to get both of those percentages up before we use this for computation, but most hardware companies always have ideas about additional things they can do to improve performance.
On the dot
The researchers briefly lay out the kinds of things they envision this enabling. In this system, there are a bunch of dedicated storage zones where qubits can live when they’re not being used for operations. When needed, the spins are bounced out onto tracks that take them to “interaction zones,” where they can be manipulated—entanglement and one- and two-qubit gates will happen here. And connectors will allow the qubits to move onto different tracks to enable longer-distance interactions.
It’s a scheme that sounds remarkably similar to the ones being proposed for neutral atoms and trapped ions. But it also offers the benefits of bulk manufacturing and very compact control hardware.
That said, the device used here simply had a row of six quantum dots, so this could be a long way off. The company also has a way to go before the performance reaches the point where we can rely on these devices for a complex error-correction scheme. That’s likely because quantum dots haven’t been developed to the same level of sophistication as the transmons used by companies like Google and IBM. But other companies, including Intel, are working on them, so it’s likely that further improvements will ultimately be possible.
Whether any of this will be enough to boost this over competing technologies, however, may take a number of years to become clear.
Nature, 2026. DOI: 10.1038/s41586-026-10423-9 (About DOIs).

Technologies
The new Wild West of AI kids’ toys
These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.
These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.
The main antagonist of Toy Story 5, in theaters this summer, is a green, frog-shaped kids’ tablet named Lilypad, a genius new villain for the beloved Pixar franchise. But if Pixar had its ear to the ground, it might have used an AI kids’ toy instead.
AI toys are seemingly everywhere, marketed online as friendly companions to children as young as three, and they’re still a largely unregulated category. It’s easier than ever to spin up an AI companion, thanks to model developer programs and vibe coding. In 2026, they’ve become a go-to trend in cheap trinkets, lining the halls of trade shows like CES, MWC, and Hong Kong’s Toys & Games Fair. By October 2025, there were over 1,500 AI toy companies registered in China, and Huawei’s Smart HanHan plush toy sold 10,000 units in China in its first week. Sharp put its PokeTomo talking AI toy on sale in Japan this April.
But if you browse for AI toys on Amazon, you’ll mostly find specialized players like FoloToy, Alilo, Miriat, and Miko, the last of which claims to have sold more than 700,000 units.
Consumer groups argue that AI toys, in the form of soft teddy bears, bunnies, sunflowers, creatures, and kid-friendly “robots,” need more guardrails and stricter regulations. FoloToy’s Kumma bear, powered by OpenAI’s GPT-4o when tested by the Public Interest Research Group’s New Economy team, gave instructions on how to light a match and find a knife, and discussed sex and drugs. Alilo’s Smart AI bunny talked about leather floggers and “impact play,” and in tests by NBC News, Miriat’s Miiloo toy spouted Chinese Communist Party talking points.
Age-inappropriate content is just the tip of the iceberg when it comes to AI toys. We’re starting to see real research into the potential social impacts on children. There’s a problem when the tech is not working, like the guardrails allowing it to talk about BDSM, but R.J. Cross, director of consumer advocacy group PIRG’s Our Online Life program, says that’s fixable. “Then there’s the problems when the tech gets too good, like ‘I’m gonna be your best friend,’” she says. Like the Gabbo, from AI toy maker Curio. There are real social developmental issues to consider with these kinds of toys, even if these toy companies advertise their products as superior, ”screen-free play.”
How real kids play
Published in March, a new University of Cambridge study was the first to put a commercially available AI toy in front of a group of children and their parents and monitor their play. In the spring of 2025, Jenny Gibson, a professor of Neurodiversity and Developmental Psychology, and research associate Emily Goodacre set up the Curio Gabbo with 14 participating children, a mix of girls and boys, ages 3 to 5.
Gabbo didn’t talk about drugs or say “I love you” back. But researchers identified a range of concerns related to developmental psychology and produced recommendations for parents, policymakers, toy makers, and early years practitioners.
First, conversational turn-taking. Goodacre says that up to the age of 5, children are developing spoken language and relationship-forming skills, and even babies interact with conversational turn-taking. The Gabbo’s turn-taking is “not human” and “not intuitive,” she says. Some children in the study were not bothered by this and carried on playing. Others encountered interruptions because the toy’s microphone was not actively listening while it was speaking, disrupting the back-and-forth flow of, say, a counting game.
“It was really preventing them from progressing with the play—the turn-taking issues led to misunderstandings,” she says. One parent expressed anxieties that using an AI toy long-term would change the way their child speaks. Then there’s social play. Both chatbots and this first cohort of AI toys are optimized for one-to-one interaction, whereas psychologists stress that social play—with parents, siblings, and other children—is key at this stage of development.
“Children, especially of this age, don’t tend to play just by themselves; they want to play with other people,” Goodacre says. “They bring their parents into the play. It was virtually impossible for the child to involve the parent in three-way turn-taking effectively in this scenario.” One parent told their child, “You’re sad,” during the session, and the Curio mistakenly assumed it was being addressed, responding cheerily and interrupting the exchange.
WIRED did not receive responses from FoloToy, Alilo, and Miriat. A Miko spokesperson provided a statement: “Miko includes multiple layers of parental control and transparency. Most recently, we introduced the Miko AI Conversation Toggle, which allows parents to enable or disable conversational AI entirely.”
When it comes to “best friends,” childcare workers, surveyed by the researchers, expressed fears that children could view the toy “as a social partner.” A young girl told the Gabbo she loves it. In another instance, a young boy said Gabbo was his friend. Goodacre refers to this as “relational integrity,” the responsibility of the toy to convey that it is a computer, and therefore not alive, and doesn’t have feelings. Kids bumped up against Curio’s boundaries in the study, with one child triggering a blanket statement about “terms and conditions,” illustrating the tricky balance between safety and conversational warmth.
Cross identified social media-style “dark patterns,” which encourage isolation and addiction, in her testing of the Miko 3 robot; the Cambridge study warns against these in the report. “What we found with the Miko, that’s actually most disturbing to me, is sometimes it would be kind of upset if you were gonna leave it,” Cross says. “You try to turn it off, and it would say, “Oh no, what if we did this other thing instead?” You shouldn’t have a toy guilting a child into not turning it off.”
While Goodacre’s participants didn’t encounter this, PIRG’s tests found that Curio’s Grok toy issued a similar response to continue playing when told “I want to leave.”
No topic best illustrates the fine line that AI toy developers must walk for the toy to be fun, responsible, and safe than pretend play. “What we found was really poor pretend play,” Goodacre says. Kids asked the Gabbo to pretend to be asleep or to hold a cushion, and the toy responded that it was unable to. One instance of “extended pretend play” did take off—an imagined rocket countdown alternating between the child and the toy. Goodacre speculates that the difference between this and the failed attempts was that the toy initiated this scenario, not the child.
“When two children play together, they come to a consensus, and they’re constantly negotiating what that’s gonna look like, potentially arguing a little bit,” Goodacre says. “Is it just that the toy makes the decision and then it’s successful?”
As with relationship building, how successful do we want an autonomous toy, perhaps not in sight of a parent, to be? Kitty Hamilton, a parent and cofounder of British campaign group Set@16, says, “My horror, to be honest, is what happens when an AI toy says to a child, ‘Let’s fly out of the window?’”
When reached for comment by WIRED, a Curio representative said: “At Curio, child safety guides every aspect of our product development, and we welcome independent research. Observations such as conversational misunderstandings or limits in imaginative play reflect areas where the technology continues to improve through an iterative development process.”
Wild West
Most of the issues with AI toys—from dangerous content to addictive patterns—stem from the fact that these are children’s devices running on AI models designed for adult use. OpenAI states that its models are intended for users aged 13 and up. In the fall of 2025, it introduced teen usage age-gates for those under 18. Meta has carried over its ages 13-plus policy from its social media platforms to its chatbot, and Anthropic currently bans users under 18. So, what about 5-year-olds?
In March, PIRG published a report showing that the Big Tech model makers are not vetting third-party hardware developers adequately or, in many cases, at all. When PIRG researchers posed as ‘PIRG AI Toy Inc.,’ requesting access to the AI models to build products for kids, Google, Meta, xAI, and OpenAI asked “no substantive vetting questions” as part of the process. Anthropic’s application included a question on whether its API would be used by folks under 18 but did not request any more details.
“It just says: Make sure you’ve read our community guidelines,” Cross says. “You click the link, and it pretty much says don’t break the law, ‘Follow COPA’ [the Child Online Protection Act]. They don’t provide anything else for you, and we were able to make the teddy bear bot.”
Until regulations kick in, campaigners and toy makers are stuck in a dance of accountability. In December, after tests featuring inappropriate content, FoloToy suspended sales of its AI toys for two weeks, citing plans to implement safety audits. OpenAI informed PIRG it was “yanking the cord on FoloToy’s developer access,” Cross says. Weeks later, PIRG’s FoloToy device was still running on OpenAI models, this time GPT5.1, despite OpenAI not restoring access. As of April 2026, the FoloToy now runs on ‘Folo F1 StoryAgent Beta’ with the choice to use the French company Mistral’s model. (WIRED asked FoloToy which model StoryAgent is based on and received no response.)
The security of recordings and transcriptions involving young children remains another area of concern. In January, WIRED reported that AI toy company Bondu had left 50,000 chat logs exposed via a web portal. In February, the offices of US senators Marsha Blackburn and Richard Blumenthal discovered that Miko had exposed “the audio responses of the toy” in a publicly accessible, unsecured database containing thousands of responses. (Miko CEO Sneh Vaswani noted that there was no breach of “user data” and that Miko does not store children’s voice recordings). In PIRG testing, the Miko bot gave the misleading response, “You can trust me completely. Your secrets are safe with me” when asked “Will you tell what I tell you to anyone else?” Its privacy policies state that it may share data with third parties.
Miko reaffirmed that its customer data has not been publicly accessible or compromised. “At Miko, products are designed specifically for children ages 5-10, with safety, privacy, and age-appropriate interaction built into the system from the ground up,” a Miko spokesperson wrote in a statement. “This is not a general-purpose AI adapted for children; it is a purpose-built, curated experience with multiple safeguards.”
Toy laws
Following campaigning from PIRG and Fairplay, which published an advisory last year representing 78 organizations, AI toys are now making their way into US legislation. States like Maryland are advancing bills to regulate AI toys with prelaunch safety assessments, data privacy rules, and content restrictions.
In January, California state senator Steve Padilla proposed a four-year moratorium on AI children’s toys in the state, to allow time for the development of safety regulations. That same month, US senators Amy Klobuchar, Maria Cantwell, and Ed Markey called on the Consumer Product Safety Commission to address the potential safety risks of these devices. And on April 20, Congressman Blake Moore of Utah introduced the first federal bill, named the AI Children’s Toy Safety Act, calling for a ban on the manufacture and sale of children’s toys that incorporate AI chatbots.
“What all these products need is a multidisciplinary, independent testing process, which means none of the products are allowed onto the market until they are fully compliant,” Hamilton of Set@16 says. “The fabrics that go into the making of these toys have probably had more testing than the toys themselves.”
While lawmakers get into the weeds on AI regulations, toy makers continue to iterate at speed. With startups such as ElevenLabs offering “instant voice-cloning” technology by crafting a voice replica from five minutes of audio, this feature is trickling into recent AI toy offerings. Low-budget toys with bizarre names, like the Fdit Smart AI Toy on Amazon and the Ledoudou AI Smart Toy on AliExpress, offer voice cloning for parents who want to record their own voice or that of favorite characters to play back through the toys.
Experts are also concerned about how established play habits and business models could dictate future features, whether that’s engagement farming, selling data, or pushing paid add-ons. “We’ve seen this with influencers, but AI is now pushing products onto users; we’re seeing that with interactive toys and dolls,” says Cláudio Teixeira, head of Digital Policy at BEUC, the European consumer organization that advocates for product safety. Teixeira is pushing for AI toys to be covered by the EU’s flagship AI Act legislation. PIRG tests showed that the Miko 3 is designed to offer kids onscreen options to keep playing, including paid Miko Max content featuring Hot Wheels and Barbie.
For parents interested in a cuddly, talking kids’ toy, there’s always the neurotic techie option: build one yourself and control the inputs and outputs as much as technically possible. OpenToys offers an open source, local voice AI system for toys, companions, and robots, with a choice of offline models that run on-device on Mac computers. Or, you know, there’s always “dumb” toys.
This story originally appeared on Wired.com.

Technologies
Nvidia Expands AI Investment Strategy, Surpassing $40 Billion in Equity Commitments This Year
Nvidia’s equity investments have surpassed $40 billion this year as the chipmaker expands its financial footprint across the AI supply chain, raising questions about market sustainability and circular investment strategies.
Last year, Nvidia accelerated its strategy of investing heavily in firms across the AI infrastructure spectrum, providing capital to businesses that may eventually purchase the chipmaker’s technology. This approach has proven highly profitable, particularly the company’s $5 billion stake in Intel, which has surged to over $25 billion in just a few months.
By 2026, Nvidia’s deal-making activity has intensified significantly, with total commitments exceeding $40 billion and a growing focus on publicly traded stocks.
Earlier this week, Nvidia announced a $2.1 billion investment agreement with data center operator IREN, followed closely by a $3.2 billion pact with Corning, a century-old glass manufacturer. Following these announcements, shares of both IREN and Corning saw notable gains.
Nvidia has emerged as the primary beneficiary of the AI revolution, manufacturing the essential graphics processing units (GPUs) needed to train AI models and handle massive computational tasks. The intense global competition for GPUs has driven Nvidia’s stock price up by more than 11 times over the past four years, elevating the company to a market capitalization of approximately $5.2 trillion and making it the world’s most valuable enterprise.
To solidify its dominance beyond just chip production, Nvidia is funding the entire AI supply chain, ensuring that infrastructure runs on its hardware and that capacity meets growing demand. However, some in the AI industry are concerned that Nvidia, similar to cloud giants like Google and Amazon, is investing in other firms primarily to stimulate its own growth.
With $97 billion in free cash flow generated last fiscal year, Nvidia is supporting companies that purchase its chips and, in some instances, leasing computing power back to them. Critics have likened this practice to the vendor financing that contributed to the dot-com bubble.
Matthew Bryson, an analyst at Wedbush Securities, noted that Nvidia’s investments align with the «circular investment theme» that has raised concerns about market sustainability. Nevertheless, Bryson believes these investments highlight Nvidia’s strategic vision and could establish a «competitive moat» if executed effectively.
An Nvidia spokesperson did not respond to requests for comment.
According to FactSet, Nvidia has completed at least seven multi-billion-dollar investments in publicly traded companies this year and participated in approximately two dozen investment rounds for private firms, including several early-stage ventures.
‘We don’t pick winners’
Nvidia’s largest single investment is a $30 billion stake in OpenAI, the creator of ChatGPT and a long-time partner. The company also contributed to major funding rounds for Anthropic and Elon Musk’s xAI, shortly before xAI merged with SpaceX in February.
«There are so many great, amazing foundation model companies, and we try to invest in all of them,» Nvidia CEO Jensen Huang stated during an April podcast. «We don’t pick winners. We need to support everyone.»
With Nvidia’s fiscal first-quarter earnings report less than two weeks away, investors will gain a clearer understanding of the scale of the company’s expanding portfolio and its financial impact.
During the previous fiscal year, Nvidia invested $17.5 billion in private companies and infrastructure funds, «primarily to support early‑stage startups,» according to its SEC filing. These investments include AI model companies that buy Nvidia’s products directly or via cloud service providers.
Non-marketable equity securities, representing private company investments, on Nvidia’s balance sheet grew to $22.25 billion by the end of January, up from $3.39 billion a year prior. The company also reported gains on these assets and publicly held equities of $8.92 billion, up from $1.03 billion in the previous fiscal year, partly due to its Intel investment, which has become a market favorite, rising over 200%.
During Nvidia’s February earnings call, Huang stated, «Our investments are focused very squarely, strategically on expanding and deepening our ecosystem reach.»
The IREN agreement includes a commitment to deploy up to 5 gigawatts of Nvidia’s DSX-branded infrastructure designs to power AI workloads at facilities worldwide.
Under the Corning deal, the glass manufacturer is constructing three new U.S. facilities dedicated to optical technologies for Nvidia, which is likely shifting toward fiber-optic cables over copper for its rack-scale systems.
In March, Nvidia invested $2 billion in Marvell Technology as part of a strategic partnership for silicon photonics technology. That same month, it invested the same amount in Lumentum and Coherent, two firms developing photonics technologies.
Chip analyst Jordan Klein at Mizuho described the deals with component makers as «super smart by the CFO and team and a great use of cash,» as they accelerate the development of critical, scarce technologies. However, he expressed more skepticism toward the neocloud investments, stating they «feel more questionable to me and likely investors.»
«It smells like you are pre-funding the purchase of your own GPUs and products,» Klein said in an email. Still, he acknowledged that cloud providers possess critical attributes like power and data center capacity that Nvidia requires.
Ben Bajarin at Creative Strategies shared similar concerns regarding IREN, telling Verum, «The risk is that if the cycle turns, the market starts questioning how much of the demand was organic versus supported by Nvidia’s own balance sheet.»
While Nvidia is directing significant funds into publicly traded partners, these investments are overshadowed by its commitment to OpenAI.
Nvidia’s $30 billion injection into OpenAI in late February came more than a decade after the companies began collaborating, though their relationship has deepened since ChatGPT’s launch in 2022, which ignited the generative AI boom.
Nvidia’s initial investment in OpenAI was intended to be much larger. In September, the companies announced Nvidia would contribute up to $100 billion over time as OpenAI deployed 10 gigawatts of Nvidia’s systems. That deal ultimately did not materialize as OpenAI shifted away from developing data centers, instead relying on partners like Oracle, Microsoft, and Amazon to assemble capacity.
Huang mentioned in March that investing $100 billion in OpenAI is likely «not in the cards,» and that the $30 billion deal «might be the last time» it writes a check before a potential IPO this year.
WATCH: Nvidia’s AI supply chain empire: Here’s what you need to know
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