Technologies
This Hyperspeed Space Sail Could Take Us to Next-Door Star Systems
For years, physicists have been trying to perfect a way to catapult space probes at a fifth the speed of light. One team is flagging an important section of the blueprint.

Only about 4 light-years away from our solar system lies Alpha Centauri, another bustling space neighborhood. It’s anchored by three stars with the same job as our sun, holds planets analogous to our eight famous orbs and may even have an Earth twin hanging out in the habitable zone. Almost like an alternate reality, the star system is a tantalizing region for space explorers.
There’s just one, glaring issue. With our present technology, spacecraft sent toward Alpha Centauri wouldn’t arrive until somewhere around the year 82022. That’s why, in 2016, late astrophysicist Stephen Hawking and investor Yuri Milner launched Breakthrough Starshot — an initiative to send microchip-size space probes over to Alpha Centauri at 20% the speed of light, reducing the whopping travel time to a mere 20 years.
Their blueprint centers on a lightsail that harnesses the power of photons, aka light particles, beamed from an Earth-based laser, instead of wind like a traditional sail. Though it’d fit right in with the sci-fi tech of Star Trek, the idea gained so much popularity that researchers everywhere began studying how to bring the contraption to fruition, hoping to produce a hyperdrive that blasts around the universe at dizzying rates.
Hailing from the University of Pennsylvania, one such team is tackling a big piece of the puzzle. In a pair of papers published this month in the journal Nano Letters, researchers suggested a way to ensure these innovative spacecraft don’t tear from intense laser pulses during the two-decade-long interstellar voyage. Basically, the researchers propose the sail must «billow» in space’s void like standard boat sails wave amid Earth’s winds.
«Some of the lightsail figures from early on were billowing, some were not, but it was not well studied,» said study author Igor Bargatin, an associate professor in the department of mechanical engineering and applied mechanics at the University of Pennsylvania. «What we did is show you definitely need billowing.
«We realized people haven’t really looked at the mechanics of the problem, and in particular, the possibility of tears,» Bargatinadded. «We want to make sure if and when this idea is realized, people pay attention to things that could happen during acceleration.
«We don’t want these sails to fail.»
Interstellar ship parameters
Picture a boat venturing out to sea with a sail attached. The sail will heave with every gust of wind and propel the vessel forward. That propulsion happens because wind hitting the sail bounces off, creating pressure.
Lightsails aren’t all that different.
«When the photons hit our lightsail, they get reflected and they also create pressure,» Bargatin said. «The exact mechanism is a little different because we’re talking light versus actual molecules of air. But they create pressure nonetheless in both cases.» In fact, these devices have already been proven effective to a degree.
In 2010, the Japanese Aerospace Exploration Agency launched a lightsail mission dubbed Ikaros and deemed it a success. In 2019, the experimental LightSail 2 followed suit. Funded by a Kickstarter campaign started by Bill Nye and Neil DeGrasse Tyson, it moved a small satellite in space using pure photon power.
But both Ikaros and LightSail 2 used light emanating from the sun, in contrast to Breakthrough Starshot’s vision of laser beams.
Though sunlight reduces the risk of tears, it’s too weak for Starshot’s endeavor. Plus, Bargatin says, Starshot light pulses must happen within a relatively short period of time because once the lightsail gets too far from Earth, scientists lose their ability to effectively accelerate it.
In short, to reach a fifth the speed of light — so it can access Alpha Centauri in the desired 20 years — within a strict window, lightsails would need extremely strong light pulses possible only with lasers.
«Designed pressures on our lightsails are not huge,» Bargatin said. «They’re about the same as having a penny on your hand.» In scientific terms, the pressure adds up to about 10 pascals, Bargatin says, but consider how we go about our lives without worrying about light pressure at all.
Ten Pascals of light force requires a significant amount of laser power, so unlike Ikaros’ dance with wispy sunrays, lightsails imparted with ultra harsh laser pulses can be badly damaged.
How to build a durable lightsail
According to the researchers, strong laser pulses could create pressure forceful enough to curve and tear the sheet like a taut boat sail may rip if hit by a giant gust of wind.
They believe lightsails must have the ability to «billow» and form a curved shape kind of like a parachute. Both the sail’s length and the radius of curvature, Bargatin explains, should be about 3 meters. In their new papers, the authors outline geometric measurements that ensure optimal billowing.
Even a lightsail protected from tears, however, will encounter other obstacles. To overcome such issues, the major parameter to consider is sail material. The sheets must be strong for durability, lightweight to minimize laser strength, reflect light efficiently for ideal propulsion and shed heat generated from laser pulses.
If the latter bit isn’t taken care of, Bargatin says, the sail could literally melt in space.
«You can come up with a combination of materials. The thicknesses of those materials and curved geometries would allow the sail to survive the pressures that we’re currently designing for,» Bargatin said, noting his team is mostly looking at a material called molybdenum disulfide.
In the grand scheme of things, though, building the massive laser array that’ll beam lightsails forward will be a big hurdle. Researchers working in space-based communication, Bargatin says, are also still figuring out how to retrieve information from the microchip probe attached to the lightsail.
If Breakthrough Starshot’s mechanism works one day, it’ll be a true testament to humanity’s brilliance in the field of science. In an announcement of the organization’s immense goals six years ago, Hawking stated:
«I believe what makes us unique is transcending our limits. Gravity pins us to the ground, but I just flew to America. I lost my voice, but I can still speak, thanks to my voice synthesizer. How do we transcend these limits?
«With our minds and our machines.»
Technologies
Marvel Rivals Season 2 Adds New Vanguard Emma Frost, Krakoa Map
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard who can project a shield forward, give herself damage reduction by going into her diamond form, and also choke-slam people while insulting them. We got a glimpse at her abilities in her hero trailer, but we don’t have detailed information about her abilities yet — expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
Rivals announced the full list of season 2 balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange losing some damage for more survivability (via his new anchor buff) and Rocket getting several adjustments, while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
Season 2 is adding two new maps, including a Krakoa-themed domination map at the season’s start. Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11 UTC. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 Preorders: New Tariffs Mean US Customers Will Have to Wait
We’ve got all the need-to-know details about the new console, but Nintendo’s recent announcement has caused some uncertainty.

It’s finally here. Well, almost. The Nintendo Direct event on April 3 gave us our first concrete information about its highly anticipated Switch 2 console. In addition to the official release date (June 5), we also got details about the specs, price and some hot new titles. Preorders were originally supposed to open on April 9, but the new tariffs mean that US customers will have to wait a little longer. Below, we’ve rounded up everything you want to know, including when and how you’ll be able to preorder one of these nifty new handhelds.
Where to preorder the Nintendo Switch 2
When can I preorder the Nintendo Switch 2
Preorders we’re originally set to open on April 9, and for most countries, that is still the case. However, in light of the new US tariffs, Nintendo has delayed preorders in the United States while it assesses «the potential impact of tariffs and evolving market conditions.» As of now, there are no details about when US preorders will start, but we’re closely monitoring the situation and will update this page as soon as new information is available.
Read More: How Nintendo is Combating Switch 2 Scalpers
How much will the Nintendo Switch 2 cost?
The standalone console will start at $450, which is a $150 increase compared to the original console. You can also bundle it with Mario Kart World for $500, which saves you $30 compared to purchasing the game and system separately.
When will the Nintendo Switch 2 be released?
The Switch 2 will officially begin shipping on June 5. As of now, Nintendo has stated that the preorder delay in the US will not affect the release date.
When can I preorder Nintendo Switch 2 accessories?
Nintendo and several other retailers already have preorder pages for controllers, cases and other accessories, as well as games. It’s likely that preorders will begin at the same time as consoles, but there’s no official confirmation as of yet.
When can I preorder Nintendo Switch 2 games?
As with accessories, we expect that Switch 2 game preorders will be available when console preorders go live.
Nintendo Switch 2 preorders: What are people saying?
Feeling about the Switch 2 are mixed — to say the least. While the new console certainly offers some nice upgrades over it’s predecessor, including a larger screen, improved Joy-Cons and boosted storage, many are wondering if it’s enough to justify a fairly significant price hike. Especially when you consider with the new $80 price tag of its two biggest launch-window games — Mario Kart World and Donkey Kong Bananza. CNET gaming expert Scott Stein sums it up as a console that «feels a lot like an updated version of a system many people already own.» Additionally, the confusion about preorder availability has many gamers wondering if they’d be better off waiting a year or two and grabbing a refurbished console at a lower price.
Technologies
Today’s Wordle Hints, Answer and Help for April 5, #1386
Here are hints and the answer for today’s Wordle No. 1,386 for April 5.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Still recovering from yesterday’s tricky Wordle? Today’s Wordle puzzle is a little easier, although the first letter isn’t one I often guess. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
There are two vowels and one sometimes vowel in today’s Wordle answer.
Wordle hint No. 3: Start letter
Today’s Wordle answer begins with the letter F.
Wordle hint No. 4: Under the sea
Today’s Wordle answer is sometimes associated with ocean waves, and also with soap.
Wordle hint No. 5: Meaning
Today’s Wordle answer can refer to something that is frothy or creamy.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is FOAMY.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, April 4, No. 1385 was KRILL.
Recent Wordle answers
March 31, No, 1381: BOOTY
April 1, No. 1382: JEWEL
April 2, No. 1383: CURSE.
April 3, No. 1384: SHEAR
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